3.5e Scaling Feats
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Contents
These tables list all scaling 3.5e feats on the wiki. Scaling feats grant multiple benefits based on some aspect of a character (skill ranks, hit dice, base attack bonus, etc.), and are sometimes used to replace an entire feat chain. As a result, they are often more powerful than their standalone counterparts (which can be found at 3.5e Feats).
You may also view this page in category format if you wish. If you are looking for feats of a specific type, you may be interested in our glossary.
Scaling Feats[edit]
Name | Type | Description | Prerequisites | Article Balance |
---|---|---|---|---|
5-Seconds Cooking | Skill | The steak, the grain and the egg are in... now where did I put the carton of milk? | None | Moderate |
ATRuns Extra Features | Racial | Gain additional ATRuns Model Features. | ATRuns | High |
Abyssalcry Magic | Spellcasting | Infuse your magic words with the raw power of demons | Ability to cast spells, ability to speak abyssal | Very High |
Acolyte of the Skin | Skill | Having found the skin of some strange creature, you have been able to bind yourself to the skin's original occupant, calling them forth in times of need. | None | Moderate |
Acquirer's Eye | Skill | You know what you want, even if other people have it right now. | None | High |
Acrobatic | Skill | You can totally flip out and kill someone with your gymnastic prowess. | None | High |
Advanced Dark Companion, Scaling | General | Your dark companion becomes stronger and stronger. | 5 HD, must have a dark companion. | High |
Advanced Familiar | General | Your normal familiar gets improved benefits. | Must possess a base familiar (not an Improved Familiar). | High |
Aegis of Health, Tome | Combat | As long as you have not been brought low, you find yourself able to overcome even the worst effects thrown at you. | None | Very High |
Airship Pilot | Skill | You are great at piloting an airship, whether you simply serve as pilot or have a ship of your own. | None | Moderate |
Alchemical Experimentation | Skill | You brew strange serums and use yourself as a test subject, either in the cause of Science or for darker ends. | None | High |
Alertness | Skill | Your ears are so sharp you probably wouldn't miss your eyes. | None | Very High |
All Terrain Wheels | General | A feat for King of Racers that allows your astral car to travel over rough terrain, up walls, and across water. | Astral Car class feature | High |
Amazing Magical Hair | General | You gain prehensile hair like a whip, it can even manipulate objects at range. | 1st level only | Very High |
Ancestral Bloodline | Racial | You have powerful blood flowing in in your veins. | 1st level only | Very High |
Angelic Appearance | Celestial, Combat | Your celestial heritage transforms you into a holy icon. | None | Very High |
Animal Affinity | Skill | You're one of those people animals just won't leave alone for no apparent reason. | None | Very High |
Anti-Communist Machine | Archetype | You were made to destroy Reds! | Construct type, 1st level only | Very High |
Anti-Hero | Archetype | You commit not-so-heroic actions, but are still a (relatively) good person. | Any non-good. | Low |
Anti-Villain | Archetype | You are not really evil; you know it. Killing people makes you sick... but it is necessary. | Any non-evil. | High |
Apprentice of the Sublime Way | Fighter, Skill, Job | Master the sublime way. | None or Sublime Inspired | Unquantifiable |
Arcane Patterns | Innate | The universe runs on patterns. You know this, and incorporate them into your magic. | None | |
Arcane Study | Spellcasting | Your diligent research pays off in expanded magical potential. | None | Moderate |
Archaeologist | Archetype | You are an Archaeologist Adventurer, which make you a bit like Indiana Jones. | None | High |
Armored Tank | Combat | You are invulnerable, invincible tank while wearing heavy armor. Truly none can kill you. | Must be proficient with heavy armor. | Very High |
Armoured Combat | Combat | You are more comfortable in armor than out of it. | None | Very High |
Army of Demons | Celestial, Fiend, Leadership, Skill | You have an army of planar crazy crap. | None | Unquantifiable |
Arrow Sniper | Scaling, Combat, Range, Movement | "The arrows never missed, but we never saw the archer!" | None | Very High |
Art Major | General, Skill | By dabbling in the skilled art of painting you gain some of the powers of the mighty Painter. | None | |
Augment Summoning | Spellcasting | Creatures you summon are more potent than normal. | None | Very High |
Aura of Menace | Skill | "Hand me my wallet. It's the one that says "Badass motherfucker" on it" | None | Very High |
Avenger | Archetype | Time to get revenge in the name of justice! | None | Very High |
Backup System | Racial | You are constantly backed up, making reviving you easier. | Construct Type | Very High |
Bag Full of Knick Knacks, Scaling | Skill | Your bag is always so full of stuff, it insane. | None | Very High |
Battlefield Apothecary | ToP Skill | As the man with the meds on the front lines, everyone pretty much loves you. | None | High |
Battlefield Surgeon | Skill | You like to cut people open with a saw. But it's good for them. Seriously. | None | Moderate |
Battlesmith | Archetype | You are both a smith and a combatant, combining both trades into one. | BAB +1, Craft (Metalworking) 4 Ranks | High |
Bearer of Terror | Skill | Remember kids! Every man knows when to... RUN LIKE A LITTLE BITCH!" | None | Very High |
Beastmaster | ToP Skill | Creatures of all types have a thing for you. | None | Very High |
Beastmaster, Red Rob Version | Skill | You have a loyal animal companion that shares your adventures. | None | Very High |
Bender Dabbling | Combat | You've picked up a bit of the Bending arts in your spare time. | None | Very High |
Big Guy | Archetype | You are a big guy, you swing weapon very hard. | Str 16, power attack. | Moderate |
Big Guy, Variant | Archetype | You are simply big and built like a bull. Heck, people actually used you to pull the plow! | 1st level character, Str 16+ | High |
Bio-Engineer | Skill | You can create life and various biological components with both mastery and ease. | None | Very High |
Black Knight | Archetype | are a black knight, a mysterious rider travelling the countryside nameless. The power is in the black full-plate you are wearing... | Armor Proficiency (Heavy). | High |
Blind Fighting | Combat | You don't have to see to kill. | None | Very High |
Blind Master Style | Archetype | You are a master at fighting while blind, being able to keep up and even beat most warriors. | Blind-Fight | High |
Blitz | Combat | You go all out and try to achieve goals in a proactive manner. | None | Very High |
Blitzball Ace | Blitzball | Your skills as Blitzball Player and Fighter rise higher and higher as you grow, making you an Ace of the sport and felling enemies with the weapon | Exotic Weapon Proficiency (Blitzball) | High |
Blitzkrieg, Tome | scaling, Combat, melee, movement | "sprinting through the hoards hitting as I go!" | None | |
Blood Magister | ToP Skill | You know of blood, and derive great power from it. | None | |
Bloodletting Blade | General | You channel part of your life force into a strike to deal extra damage. | None | High |
Born of Thunders | Combat | You are connected to the primal forces of Nature. | None | Very High |
Bottomless Tools | General | Gain additional Tools of the Trade. | Bounty Hunter | Moderate |
Bounty Hunter | Archetype | You are a hunter of outlaws and bounty, whether you do this for or for the criminal underworld is up to you. | BAB +1, Improved Unarmed Strike | Very High |
Boxer | Archetype | You enjoy punching people in the face. It's kind of nice to feel their blood spray across your palms as you beat them to a bloody pulp. | Str 14, Improved Unarmed Strike, Proficient with Unarmed Strikes. | Very High |
Breath of the Dragon | Draconic | The blood of dragons flows within you. You gain various dragon themed powers. | Sorcerer level 1st | Very High |
Broad Practice, Scaling | General | When you level up you gain ability score quickly and they apply to multiple ability scores. | None | Very High |
Brutal Strike | Skill | Your precision strikes target the enemies’ weak points for massive damage. | None | Very High |
Bundle of Joy | Archetype | You exhude happiness and hope. | None | |
Bureaucrat | Leadership, Skill | You have a functioning guild that makes stuff for you and gives you money. | None | Unquantifiable |
Burning Fist | Combat | You have fists of fire, daggers and short swords of fire too. | None | Very High |
Buster Weapon | Combat | Yours is the sword that will pierce the heavens! | None | Very High |
Catsuit Thief | Archetype | You are an expert thief who goes around in a very very tight outfit. | Move Silently (4 ranks), Hide (4 ranks), charisma score of 13 or more. | Very High |
Celebrity | Archetype | You are a celebrity, it all about you! | Charisma 15+ | Moderate |
Celestialprayer Magic | Spellcasting | By praising the higher powers you empower your own spells | Ability to cast spells, ability to speak celestial | Very High |
Chain-Smoking Badass | Archetype | When defeating the hordes of darkness isn't enough, try lung cancer. | Must be able to physically smoke and have the means to support such a habit. | Very High |
Chainsaw Fiend | Fiend, Monstrous | Take one feat. Be lots of chainsaws. Get lots of chainsaw powers. | None | Very High |
Champion Wrestler | Archetype | You are a master wrestler, pushing people over and bending them in uncomfortable ways. | BAB +1 | High |
Chaosbabble Magic | Anarchic, Spellcasting | Confuse and weaken your enemies with chaotic words | Ability to cast spells, ability to speak anarch | Very High |
Cheerleader | Archetype | Go team PC! Give benefits with your performances. | Cha 15 | High |
Child of the Heavens | Combat | You have some special connection to the forces of Good, whether you wish it or not. | None | Very High |
Church Hunter | Archetype | You are hunter of supernatural threats. | None | High |
Circus Performer | Archetype | You have performed in a circus and have learned tricks of the trade, you have a large palette of skills and many abilities when dealing with perils. | Perform (Any) and Tumble 4 Ranks | High |
Clockwork Centurion | Leadership, Skill | You are served by an array of mechanical and magically-animated servants. | None | Unquantifiable |
Cock Fighting | Combat | Rock out with your cock out. | None | High |
Coiled Spring | Skill | You like to wait for others to act before interfering with them. | None | Very High |
Combat Casting | Skill | Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything. | None | High |
Combat Casting, Red Rob Version | Skill | You have managed to overcome your crippling personal space issues. | None | Very High |
Combat Looting | Combat | You can put things into your pants in the middle of combat. | None | Very High |
Combat School | Combat | You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves. | None | Very High |
Combat Thief | Combat | A Combat-style feat based on the Pathfinder Steal maneuver. You are an expert at stealing things in the middle of combat, plundering your foes before their very eyes. | None | High |
Command | Leadership | You lead tiny men. | None | Unquantifiable |
Computer Wizard | Skill | You are a master at working with codes, hacking and other cybernonsense. | None | Moderate |
Con Artist | Skill | You can fool some of the people, all of the time. | None | Very High |
Con Man | Skill | Con men are experts at being the "face" of an operation, distracting others or getting places unnoticed. | None | High |
Connected | Skill | You have friends in high place, low places too. In fact, it’s surprising anyone dislikes you. | None | Unquantifiable |
Constricting Tail | Combat, Fiend, Monstrous | You have a serpentine tail that allows you to squeeze the life from your enemies. | None | High |
Corpsecrafted | Archetype | Undead you create are more powerful, including yourself if you're also undead. | Undead type or access to 1st level Necromancy spells | Unquantifiable |
Cowboy | Archetype | You are a cowboy or a cowgirl, that make you good at particular things. | None | High |
Creepy Kid | Archetype | There are those in this world who have been born with unnatural forces coursing through their veins. These individuals, from even an early age, affect the world around them in terrible ways. | Intimidate 4 ranks or Non-Good | Very High |
Crimson Blade | Combat | Your blade is red with the blood of your enemies. | None | High |
Crit Fisher | Combat | You have a tendency to unexpectedly stab people in their important organs far more often and effectively than the average fellow. | None | High |
Cryptographer | Skill | You're good at reading things no one intended you to. | None | Very High |
Cutthroat | Archetype | You may or may not be a bastard, but you sure fight like one. | None | High |
Cystic Magic | Spellcasting | Your magic's messed up, dude. You just gave that guy magic cancer. | None | Very High |
Danger Sense | Combat | Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness. | None | |
Dark Overlord | Archetype | You are a heavily-armored evil overlord, between you dark familiars and dark magic no one can stand in your ways. | Nongood Alignment, Arcane Caster Level 1st | Very High |
Dark Witness | Skill | You witnessed some dark cosmological event which left you shaken but now aware of the eldritch truth of the multiverse. | Must have a Dark Insight score. | High |
Darkstalker | Skill | You are one of the creatures creeping and stalking in the night. | None | Very High |
Dashing Swordsman | Skill | Suits of armour and greatswords are for wimps. Real men wear silk. | None | Very High |
Deathwhisper Magic | Spellcasting | Use the tongue of the dead when casting spells | Ability to cast spells, ability to speak necril | Very High |
Debris Wielder | Combat | You enter battle unarmed, but not for long | None | High |
Deceitful Fox Style | Combat | The Deceitful Fox Style combines a shoddy looking stance and overly flourishing move to make you look like an amateur and hiding your real skills. A master of the style learns how to feint her opponents and take advantage of their overconfidence. | Improved Unarmed Strike, Improved Feint | High |
Deflect Arrows | Combat | You can protect yourself and allies from ranged attacks. | None | High |
Deflect Arrows, Red Rob Version | Combat | You are so fast you can hit projectiles before they hit you. | None | High |
Deformed | Archetype, Deformity | Gain [Deformity] feats for free | None | Unquantifiable |
Deft Fingers | Skill | Your amazing manual dexterity is the talk of princes and princesses. | None | High |
Demolition Expert | Skill | Thing 'Go Boom!' when you are around, you are a master at explosion and making thing crumble. | None | High |
Demon Summoner | Archetype | You like inscribing pentagrams and making new friends/slaves. | Caster level 1st | Unquantifiable |
Demonic Appearance | Combat, Fiend | Your appearance changes to match the taint within. | None | Very High |
Desert Commando | Combat | You fight better when surrounded by sand. | Must have spent at least a year living in the desert. | |
Desert Dweller, Tome | Skill | You are a desert dude, born and raised. Because of this, you are adept at surviving in harsh conditions. | Must have spent at least 1 year in the desert. | |
Detective | Skill | You're good at finding things out just by conversing with townsfolk. | None | High |
Devil Magic | Fiend, Innate | Your innate magical abilities have been warped by your Fiendish taint. | None | Very High |
Dhampir Blood | Archetype | Gain some vampiric traits, as you awaken your vampiric ancestry. | Must be living. | Very High |
Diehard | Combat | You can take a licking and keep on ticking. | None | Very High |
Diehard, Tome | Combat | You've been stabbed, poisoned, shot, dragged through the dirt and left in the freezing night to die. You didn't. And now you are back to kick some ass! | None | High |
Dilettante Necromancer | ToP Skill | You think the undead pretty neat, but might not be interested in all of that specialist spellcasting stuff. | None | Very High |
Dimensional Wrangler | ToP Skill | You could wrangle a blink dog or a pocket dimension with the right knot. | None | Very High |
Disabling Strike | Skill | You are an expert at breaking things. | None | Very High |
Divine Agent | Combat | Not every believer becomes a Paladin or Cleric. You're on a mission from God. | None | Unquantifiable |
Divine Blooded | Archetype | You have the blood of a deity. It's not strong enough for you to be a demigod. But not thin enough to not have any effects. | 1st level only | High |
Divine Defender | Exalted | Protect your allies from harm with your martial might. | Any good alignment, Shield Proficiency | High |
Divine Might | Spellcasting | "And you will know my name is the LORD when I lay my vengeance upon thee." | Must be able to Turn or Rebuke Undead. | Very High |
Divine Protection | Spellcasting | "Blessed is he who shepherds the weak through the valley of darkness." | Must be able to Turn or Rebuke Undead. | Very High |
Domain Focus | Spellcasting | Your god helps you to help yourself. | None | Very High |
Dominate Vestige | Pact, Skill | Your mastery of soul binding allow you to make vestiges subservient to you, of course if they do gain control it often mean trouble. | None | High |
Doorman | Skill | You have complete mastery of portals. | None | Very High |
Down to Earth | Skill | Your mind is skeptical towards magic and supernatural things, to the point that you resist them better than others. | Must not have the ability to cast spells. If it later gains it, it loses the benefits of this feat, but another feat of the same type can be chosen. | High |
Draconic Heritage | Combat | Your grandmother was a Dragon. | None | Very High |
Dragon Disciple | Archetype | Your inner dragon awakens, giving you dragon themed powers. | Dragonblooded subtype, Spontaneous Arcane Spellcasting | High |
Dragontongue Magic | Spellcasting, Draconic | Use draconic words to empower your spells | Ability to cast spells, ability to speak draconic | Very High |
Dread Chill | ToP Skill | The horror of your presence is so great that the air grows cold. | None | |
Dreadful Demeanor | Skill | People know you're a badass motherfvcker the instant you enter the room. | None | Very High |
Earth Diver | ToP Skill | You can treat earth as if it were a liquid, gaining assorted defensive and mobility benefits. | None | Very High |
Eater of Souls | Archetype | When things die, you feel satisfied. | Non-Good alignment. | High |
Edgelord | Archetype | People cut themselves on you, you're just that edgy. | Any non-lawful, non-good alignment. | High |
Einhander | Fighter | You fight with one sword and little to nothing in your other hand. Somehow, you make this look good. | BAB +1 | High |
Einhander, Variant | Combat | You fight with a one-handed or light weapon in one hand and nothing in the other. You mastered the ability to parry incoming blow and strike targets through their defenses. | None | High |
Electro Fist | Combat | You have fists of electricity, daggers and short swords of electricity too. | None | Very High |
Elemental Bodied | Combat, Elemental | Your body changes to resemble your elemental nature. | None | Very High |
Elemental Focus | Innate | You have honed your ability to shape elemental forces. | None | Moderate |
Elementalvoice Magic | Spellcasting | Cast spells with elemental languages as vocal components for added effects | Ability to cast spells, ability to speak at least one elemental language (aquan, aura, ignan or terran) | Very High |
Elusive Target | Combat | You are very hard to hit when you want to be. | None | Very High |
Endurance of Stone | Combat | Your ancestors were one with the earth. | None | |
Endurance, Grimoire | Skill | You can carry the heaviest of loads, run for days, and ignore the tightest of armor. | None | High |
Enduring Physiology | ToP Skill | If things got really bad, you could always just hide under a rock for a century or two until they improved. | None | High |
Energy Reshaper | Spellcasting | You reshape the energies released by your magic, turning them to new uses. | None | Very High |
Energy Specialization | Spellcasting | You are specialized in one form of energy over the others for some reason. | None | Very High |
Epic Rapid Spellcasting | Spellcasting | You can cast your spells faster, without metamagic feats. | Caster Level 21, Ability to cast spells of Rank 9, Rapid Spell feat, Quicken Spell feat. | Very High |
Epic Rapid Spellcasting 2.0 | Caster Level 21, Ability to cast level 9 spells, Rapid Spell feat, Quicken Spell feat. | Very High | ||
Essential Arcanist | Incarnum, Skill | You wish you were a wizard, but all you've got is the ability to channel souls to gain power. You make do. | None | High |
Evolved Cadaver | Undead, Archetype | You are stronger and more resilient than most undeads. | Must be a Corporeal Undead | High |
Exalted Combat Style | Exalted | Gain arrows of light, or protective two weapon fighting powers, based on your ranger's combat style. | Any good alignment, Ranger's combat style | High |
Exalted Warrior | Exalted | Some paladins bring a lot of feats to the table. In truth, they are fighters whose souls are pure. | Any good alignment, Weapon Focus, Weapon Specialization | High |
Expanded Knowledge, Scaling | Skill, Psionic | You have tons of psionic powers from all over the place. | None | Very High |
Experienced Adventurer | General | Become more competent, stronger, more dexterous, more responsive... but just a little more. | Having at least 5 levels in a base class | Moderate |
Experimental Scientist | Archetype | You do what you can, with peer review and careful study. | Knowledge (any) 4 ranks. | High |
Experimental Stock | Combat | Perhaps your parents were experimented on by mad arcanists. Or you've just been hit by one spell too many. | None | High |
Expert Counterfeiter | Skill | You aren't a common forger, you're an artiste. | None | Very High |
Expert Staff Fighter | Combat | You are a master of quarterstaff combat, learning both offensive and defensive technique while fighting with the grandfather of weapons. | Weapon Focus (Quarterstaff or other staff-like weapon) | High |
Expert Tactician | Combat | You benefit your allies so good they remember you long time. | None | High |
Extra Arms, Red Rob Version | Combat, Fiend, Monstrous | You have more arms than is normal for your race. | None | Very High |
Extraordinary Spell Aim | Skill | You can sling spells better than the rest. | None | High |
Fabulous Bizarre Spirit | Archetype, Skill | Now you can have a D&D Bizarre Adventure! Fabulous! | Cha 13 | Very High |
Fairy Godmother | Archetype | You are a Fairy Godmother, for good or ill. | Fey Type or Augmented Fey Subtype, must be Female | Very High |
Faustian Pact-Maker | Archetype | You make dark pacts for a living. | Dark Pact-Bound | High |
Fearless Leader | Archetype | You are a leader of men. | Must be the leader or spokeperson for a group of allies, Cha 15. | Very High |
Feint Attack | Combat | You juke enemies out of their shoes and onto your waiting blade. | None | Very High |
Fell Animate | Spellcasting | You shoot people in the face so hard with magic, they feel obligated to get up and serve you later. | The ability to turn undead. | Very High |
Femme Fatale | Archetype | You possess the ability to seduce other out of their mind. | Must be a female, Cha 15+ | Very High |
Feral Child | Archetype | Maybe you were abandoned as a child by accident or maybe you have an ancient demon fox bound to your body that makes you shout stupid things and run around on all fours. Whatever it is, you're really quite feral. | Any non-Lawful. | High |
Fey Archivist | Archetype | You are an historian among the fey, tolling away in their maze-like archives and preserving history. | Fey Type | High |
Fey Heritage | Heritage | Your fey blood grant you inherent grace and resistance as well as magical abilities. | Must be an elf or otherwise have fey blood. | Very High |
Feychant Magic | Spellcasting | Enhance illusions and enchantments with the sylvan tongue | Ability to cast spells, ability to speak sylvan | Very High |
Field Researcher | Archetype | An expert that works in the field. | Knowledge (any) 4 ranks. | High |
Fiendbinder | Skill | You are both extremely capable of binding fiend at your service and fighting them off, both come in handy in your life. | None | |
Fire Dancer | Combat, Skill | Dance around your enemies and watch them burn. Inspired by Ignan Soul. | None | High |
Flame of Ambition | Archetype | Emboldened by the flame of ambition, you resist through any adversities. | None | |
Focused Psionic | Psionic, Skill | Gain scaling bonuses to becoming psionically focused. | Able to manifest 1st level powers, power pool | Very High |
Forked Tongue | Skill | You have a forked tongue, which allow to provoke and piss off people off like no others. | None | Very High |
Fortress Mage | Spellcasting | You're good at building magic items that stay in one place. | None | Very High |
Fortune's Friend | Skill | You seem to have luck on your side almost all the time. | None | Moderate |
Friendenstein | Skill | You get very attached to the results of your experiments. | Puppet the Dead class feature | |
Frigid Snap | Combat | You have the innate ability to supercool the air around your body to channel it into your weapons. | None | High |
From a Shrine of an Ancient Nature | Elemental | You become an ambassador of nature and earth. | (Earth) Subtype, Level 1 only, Non-Evil alignment, Must have a tutelary god with the Nature Domain. | High |
Frostwalker | Combat | You are at home on the frozen wastes. | None | Very High |
Frozen Fist | Combat | You have fists of ice, daggers and short swords of ice too. | None | Very High |
Frozen Heart | Combat, Elemental, Fiend | Your icy aura freezes everything around you. | Must have the [Cold] subtype. | Very High |
Frozen Soul | Combat | Your soul is linked to the elemental planes of cold | None | |
Gaia's Wrath | Combat | You channel the power of the Earth Mother through your body, empowering your weapons. | None | High |
Gamer | Archetype, Videogame | Truly your are a gamer, the most oppressed minority | None | |
Gatecrasher | Skill | You can go places and break through portals no mortal was meant to enter. | None | Moderate |
Ghost Hunter | Combat | You smack around those folks in the spirit world. | None | High |
Ghost Step | Skill | You might as well be incorporeal for all the noise you make. | None | Very High |
Ghost-Touched | Archetype | You make ghosts seem noisy and garish. | Must have a corporeal body, Dex or Charisma 15 | Very High |
Giant Slayer | Combat | Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high. | None | Very High |
Gifts of the Harvest | Racial, Skill | Your ties to the autumn harvest grow deeper and provide you gifts | Harvestfolk | Very High |
Great Fortitude | Combat | You are so tough. Your belly is like a prism. | None | High |
Abjuration | General | Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. | None | Very High |
Conjuration | General | Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. | None | Very High |
Divination | General | Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. | None | Very High |
Enchantment | General | Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. | None | Very High |
Evocation | General | Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. | None | Very High |
Illusion | General | Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. | None | Very High |
Necromancy | General | Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. | None | Very High |
Greenblooded | Archetype | You photosynthesize and breath through your skin or something. | 1st level only or Knowledge Nature 8 ranks | Very High |
Greenbound Summoning | Spellcasting | You get plant badgers instead of angel badgers, It works out pretty nice for you. | None | Very High |
Greentongue | Archetype | You can speak with all of nature. | Knowledge Nature 4 ranks, able to speak Sylvan | High |
Grim Favored | Archetype | Resist undead and see ghosts. | None | High |
Gundam Fight Participant | Leadership | You have the support and backing as an organization's, nation's, or plane's Gundam Fighter. | Sponsored by an organization, nation, or plane participating in the Gundam Fight. | Unquantifiable |
Hammer and Sickle Style | Fighter | Optimize fighting with both hammer and sickle, for the motherland! | Two-Weapon Fighting, Weapon Focus (any hammer or sickle) | High |
Hard to Kill | General | You are harder to kill than your enemies Realize. | None | Moderate |
Hatchet Hands | Combat | You chop down trees bare-handed | None | High |
Hedge Witch | Job, Skill | You may not be a full hexer, but you certainly picked a trick or two when someone wandered in your abodes. | No Levels in the Codex Witch class. | Very High |
Herb Mixer | Skill | With a lot of green herbs and a slight bit of red herb you can make those sword wounds go like it was nothing. | Survival 4 Ranks, Craft (Alchemy) 4 Ranks | |
Hermit Martial Artist | Archetype | Become the old master who live by himself in the mountain. | Survival 4 Ranks., Improved Unarmed Strike | High |
Hexbringer | Archetype | You must have some hag blood in your ancestry, bad things happen to those you dislike, and nature seems to be listening to your desires. | Intelligence 13+, Wisdom 13+, or Charisma 13+. | Very High |
Holy Spellcasting | Spellcasting | Your spells reek of Holy Magic. And you can smite undead... well, dead. | Ability to turn undead. | |
Hometown Advantage | Archetype | When you are in your home territory the terrain works for you. | None | Moderate |
Horde Breaker | Combat | You kill really large numbers of people. | None | Very High |
Hunter | Combat | You can move around and shoot things with surprising effectiveness. | None | High |
Ignan Soul | Combat | Your soul is linked to the elemental planes of Fire. | None | High |
Illithid Heritage | Heritage, Psionic | You are closely related to the illithids, whether through bloodline or through dark experimentation. | Must be able to manifest 1st level Powers | Very High |
Immortal | Archetype | Stronger than death. | None | High |
Improved Counterspelling | Spellcasting | You like to say no more than you say yes. | None | |
Improved Familiar | Spellcasting | Your familiar is the envy of wizards for miles around. | Must be able to summon a Familiar. | Very High |
Incessant Jumper | Skill | You really hate the ground, and hit it hard with your feet whenever you get the chance. | None | High |
Infallible | Combat | You don't fail at things you could not fail at. | None | Very High |
Infernal Taint | Combat | Your blood has the taint of the lower planes. Maybe you were born this way, or maybe you just stepped in some Evil. | None | Very High |
Infernalspeech Magic | Spellcasting | Channel the cunning of devils into your spells | Ability to cast spells, ability to speak infernal | Very High |
Inherent Initiator | Fighter | You gain general maneuver-like abilities over the course of your lifetime. | 1st level only, Martial Lore 2 ranks | High |
Initiate of the Magnum Opus | Skill | You receive an increased learning of alchemy through a complete work which will make you an outstanding alchemist. | Int 15+ | |
Innate Invisibility | Elemental, Skill | You can conceal yourself from the world. | Must have the [Air] subtype | Very High |
Inquisitor | Psionic, Skill | You are an adept at reading the thoughts of those around you, learning the truth and generally snooping around in the brain of people. | None | Very High |
Insightful Strike | Combat | You hack people down with inherent awesomeness. | None | Very High |
Investigator | Skill | You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it. | None | High |
Invigorating Dance | Skill | Grant an ally an extra turn through the power of dance. | Bardic music, bardic dance, or virtuous performance | Very High |
Ionic Spark | Combat | You have an ionic charge that can run through your natural and held weapons. | None | High |
Iron Ram | Fighter | You are a living battering ram, using your bulk to charge through all obsticles. | Heavy armor proficiency, Str 15 | High |
Iron Will | Combat | You are able to grit your teeth and shake off mental influences. | None | High |
Item Master | Skill | You make magic items do things you want. | None | Moderate |
Juggernaut | Combat | You are an unstoppable Juggernaut. | None | High |
Ki Pool | General | You gain a Ki Pool | Improved Unarmed Strike | |
King of Spirits | Archetype | chichei na. | Ability to rebuke/create undead or undead type | Very High |
Knight in Shining Armor | Archetype | You are the rescuer of damsels in distress, the emancipater of maidens locked in high towers. You ride proudly upon your mount displaying your righteous do-gooder ways to the population and they love you for it! | Lawful Good alignment, Charisma 13+, proficiency with heavy armor. | High |
Know Thy Enemy | Combat | Learn the habits of a particular quarry and put that knowledge to good use. | None | Very High |
Know-It-All | Skill | Within you reside great repositories of knowledge just waiting to be called forth. | None | Moderate |
Kraken Style Grappler | Combat | You have learned the kraken style of grappling, which show you how to crush your opponent into submission, much like the legendary beast itself. Tentacles optional. | Improved Grapple | Very High |
Leadership | Leadership, Skill | You convince people that obeying you is a good career move. | None | Unquantifiable |
Leap of the Heavens | Skill | You jump good. | None | High |
Learned Archery | Combat | Your high intelligence lets you know just where to strike to penetrate an opponent's armor. | Int 17 or higher. | High |
Legendary Wrangler | Skill | No one can tell where you end and your ropes begin. | None | Very High |
Lightning Kick | Fighter, Monk | You are legendary for your ability to kick the shit out of people. | Improved Unarmed Strike, Flurry of Blows | Very High |
Lightning Reflexes | Combat | You are fasty McFastFast. It helps keep you alive. | None | High |
Lightning Soul | Combat | Your soul is linked to the elemental planes of Electricity. | None | High |
Lingering Magic | Innate | You have learnt to prolong your powers. | None | High |
Living Phantom | Archetype | You are a living being who carry strange ghostly abilities. | Must be corporeal. | Very High |
Lord of Death | Leadership, Necromantic, Skill | A whole bunch of skeletons and crap show up to fight under your tattered banner. | None | Unquantifiable |
Lord of Madness | Skill | Through research of the dark dreams from beyond, or perhaps you own tainted blood, you have found the way of becoming one of the nightmarish creature itself. | None | Very High |
Lorekeeper | Skill | You are a delving scholar and keeper of knowledge, you acquire ancient lore and unlock the secret of the past. | None | Very High |
Lucifer Bloody Morningstar | Archetype | Crime-solving devil, it makes sense Don't overthink it. | Being of the lower planes. | Moderate |
MIB | Archetype | Who are they and why do they do what they do? | Lawful | Very High |
Mad Corpsecrafter | Necromantic Creation, Skill | You are a master corpsecrafter, much like Doctor Frankeinstein. Any undead you create are tougher, stronger and overall better. | None | |
Mad Scientist | Archetype | You do what you must, because you can. All in the name of SCIENCE! | Knowledge (any) 4 ranks. | Very High |
Mage Slayer | Combat | You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic. | None | Very High |
Magekiller, Tome | Combat | You are adept at stopping magical creatures. | None | Very High |
Magic Card Duelist | Archetype | You use your knowledge of Children's Card Game to increase your potent arcane powers. | Bookish Wizard alternate class feature | Very High |
Magical Aptitude | Skill | You're crazy good at manipulating magic. | None | Very High |
Magical Artifice | Spellcasting | You have learned the secrets of binding lasting effects into magic items. | None | Very High |
Magically Aloft, Scaling | Spelltouched | You are under the effect of a magical effect that make you gently float in the air. | Exposure to a levitate or fly spell. | Very High |
Magician | Archetype | You have the skills of a mage, but the heart of a performer. | Ability to cast at least one Illusion or Enchantment spell. | Very High |
Many-Faced | Skill | You change identities so often even you don't remember what you look like anymore. | None | High |
Marshal | Archetype | You are a commander of brave men and women, you lead them to victory or defeat. | Bab +1, Charisma 15 | High |
Master Craftsman | Skill | The items you make are famous around the world for superior craftsmanship. | None | Unquantifiable |
Master Inquisitive | Archetype | The character has decided to be Sherlock Holmes. | None | Very High |
Master of Illusion | Spellcasting | Your mastery of illusions allows you to improve them. This is a magical feat that scales with the highest level spell slot you have. | None | Very High |
Master of Judo | Combat | You are a master of moving your opponents and using their own Strength against them. | Improved Unarmed Strike, Dex or Wis 13 | High |
Master of Masks | Skill | You are a master of masks, you have the ability to summon supernatural masks and gain great powers from them. | None | Very High |
Master of Minds | ToP Skill | By mastering your own mind, you gain power over the minds of others. | None | |
Master of Terror | Leadership, Skill | You scare people so bad they follow you around hoping you won't hurt them. | None | Unquantifiable |
Mastered Ability | General | You have begun to master one aspect of your life. Pick one ability score upon taking this feat, which cannot be changed. This ability gains a myriad of benefits as you level up. Because of your focus on one ability, you must leave one behind. Choose two ability scores upon taking this feat. They must be above a 10 when chosen. They become 10, and cannot be increased by any means. | Chosen Ability Score 18, Character Level 5 | |
Masterwork Smith | Skill | You are a master smith, crafting items better and faster than any other man or woman. | None | High |
Medium | Archetype | You are able to communicate with the dead and feel their presence. | Must be a corporeal living creature. | High |
Megalomaniac | Spellcasting | You dabble in the abilities of the World Dominator and find them to your liking. | None | Very High |
MetaPower | Spellcasting | Improves the uses of other metamagic feats | 2 metamagic feats | Very High |
Metamagic Metamaster | Metamagic, Scaling | Gives metamagic feats and reduces the total spell level of spells enhanced with metamagic feats | Caster Level 1st | Very High |
Metaphysical Escapist | ToP Skill | You can temporarily free yourself from gravity, the prime material plane, and (eventually) your physical form. | None | Very High |
Metashape | Metafeat, Spellcasting | You can shape your area spells to better suit your immediate needs. | Int 16 or Wis 16, ability to cast spells or manifest powers, any other Metafeat. | |
Miner | Archetype | You dig tunnels really fast. | None | Moderate |
Mobster | Archetype | Whether you are a top of the notch hitman or simply a bootlegger, you are all part of one big family. | None | High |
Monastic Fist | General | As a monk you can use you unarmed strike for a variety of purposes | 1st level only | High |
Monkey Grip | Combat | When all else fails, get a bigger sword. | None | Very High |
Monster Rancher | Leadership, Skill | You can breed and train a large number of crazy beasts. | None | Unquantifiable |
Motivational Performer | General, Skill | Your performances inspire your allies beyond what they thought themselves capable of! You're like that Tony Robbins guy or something. | Cha 13, Bardic Music class feature | |
Mounted Combat | Skill | You are at your best when fighting with an ally that you are sitting on. | None | High |
Multiweapon Fighting, Tome | Combat | Why fight with only one or even two weapons when you have more than that many hands. | Three or more hands. | Very High |
Murderous Intent | Combat | You stab people in the face. | None | Very High |
Music Major | Skill | Through your performances you are able to evoke physical manifestations. | None | High |
White Eyes of the Divine | Heritage | You have the all-seeing white eyes of a certain clan. | Mystic Eyes Inheritor | High |
Mystical Expanse | Spellcasting | Your magic can cover a truly vast area. | None | Very High |
Natural Empath | Skill | You read people like books. | None | High |
Natural Fighter | Combat | Because sometimes you need to fight with what your mother gave you. | None | Very High |
Natural Heavyweight, Tome | Combat | You are very strong for your size. | None | High |
Natural Weaponry | Combat, Fiend, Monstrous | As your body grows, all of your Natural Weapons gain power along with it. | None | Very High |
Negative Mender | General | Some menders learn to convert their positive energy into negative energy. This manifests in many ways | Mender class | Very High |
Oath of Purity | Exalted | You took an Oath and can do magic. | Good Alignment, must take an oath (see below) | Very High |
Occam's Duelist | Combat | Your wit is sharp enough to see through deceptions by pure analysis. This makes it evident when stabbing is a good plan - almost always. | None | Very High |
Occultist | Skill | You play with power not meant to be played with, whether to destroy them or use them for your own gains. | None | Unquantifiable |
Opportunist | Combat | You punish anyone who lets their guard down. | None | Very High |
Order of the Great Owl | Order | The monks of the Order of the Great Owl are known for their insight. | 1st level only, Stunning Fist | High |
Order of the Red Oni | Order | The monks of the Order of the Red Oni are known for their drunkenness and lewd behavior. | 1st level only, Stunning Fist | High |
Ordersentence Magic | Spellcasting, Axiomatic | The power of law flows through your voice into your spells | Ability to cast spells, ability to speak axial | Very High |
Outcast | Archetype | You were outcast from whatever society/guild/nation you used to belong to. Everyone knows that outcasts are serious badasses. | Any non-lawful.1 | High |
Outdoorsman | Skill | You are a man who lives in nature, separated from the vices of civilization. | None | Moderate |
Overland Rush | Skill | You've got some distance to cover. Best do it in a montage, it's faster that way. | None | High |
Paragon | Archetype | You are good... like very good. So good you can cure people with your touch... just try avoid to turn into a sue. | Any Good | High |
Parkour | General | You can jump, climb, and fall with the style of a true master of free running. | Dex 13 | High |
Pathfinder | Skill | You can find your way even when it would be impossible for others. | None | Moderate |
Perceptive | Skill | You combine spot and listen to create a new skill called perception, freeing up skill points. | Listen 4 ranks, Spot 4 ranks, both must be class skills. | Moderate |
Perceptive, Falin Version | Skill | Instead of choosing to listen for something or look for it, you can do both | Spot & Listen must be class skills for you | High |
Persistent Spell | Spellcasting | Your spells stay around longer than the average mage. | None | Very High |
Persuasive | Skill | When you tell you people something that contradicts the evidence of their own eyes, they believe you. | None | Very High |
Phalanx Fighter | Combat | You fight well in a group. | None | High |
Pit Fighter | Archetype | You were born as a slave; not to serve, but to fight. Or you're just a battle freak, fighting as a gladiator as a pastime. | Bab +1, 1st level character. | Very High |
Platformer | Skill, Videogame | All those years of saving the princess finally paid off. Too bad that the princess was always in another castle. | None | Moderate |
Point Blank Shot | Combat | You are crazy good using a ranged weapon in close quarters. | None | Very High |
Pose Expertise | Skill | You are the master of the dramatic pose, which affects those around you with the power of your fighting spirit. | Cha 13 | Very High |
Power Core | General | You are a literal power plant, able to emit energy for machines to use without need for a power source. | Construct Type or able to use an at will electricity effect | Very High |
Powerful Metamagic | Spellcasting | Your spells are strong. Really. | None | Very High |
Practiced Power | Innate | You have learnt how to use your powers to their fullest potential. | None | Moderate |
Professional Luddite | Skill | You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket. | None | High |
Professional Wrestler | Combat | Big, small, you grapple them all! | Strength 13 or Dexterity 13, Improved Unarmed Strike | Moderate |
Progressive Were-Cephalopodia | Archetype, Scaling | You got bit by a Were-Cephalopod and it's been doing some stuff. | None | High |
Promethian Breath | Archetype | Your soulfire has intensified, reaching into the primordial essense of itself, and bursting forth with even greater power. | Must have a breath weapon that deals damage. | Very High |
Protected by Fate | Archetype | Things tend to work out your way in dangerous situations. | None | Very High |
Protected by Spirits | Skill | You are watched over and protected by a Guardian spirit. | None | Very High |
Psalmist | Skill | You are an expert singer and use your ability to praise the works of your god. | Must worship a god. | High |
Psicrystal Rapport | Psionic | gain a psicrystal and scaling bonuses based on your highest level power known | Manifester level 1st, power point pool | Very High |
Psionic Precognition | Psionic, Skill | Your psionic abilities have granted you significant precognitive powers. | Must be able to manifest at least one power from the Seer discipline list. | Very High |
Punk Star | Archetype | You are a punk star, able to deliver performance which causes a rise in your allies. | Perform (Any) 1 Ranks | Very High |
Purple Dragon Knight | Skill | You are a leader among men, disciplined and ready to lead others into battle. | None | Moderate |
Quick Draw, Tome | Combat | You can draw items increasingly quickly, become difficult to disarm and can strike extremely quickly. | None | High |
Radiant Champion | Combat | You are the light that stands against the darkness. | None | Very High |
Rapid Fire | Combat | You shoot people in the face really fast. It leaves women disappointed, but your enemies quite dead. | None | Very High |
Rapid Shot, Tome | Combat | You shoot extremely fast, like real fast. | None | Very High |
Rapid-Strikes Style | Combat | You have learned the Rapid-Strike Style, allowing you to perform multiple high speed attacks! | Improved Unarmed Strike, Flurry of Blows | Very High |
Reservist | Archetype | You are outstanding at squeezing out the last drop of your magic. | None | Very High |
Sacred Healer | Spellcasting | You can channel positive energy to increase the power of your healing spells. | Must be able to Turn Undead. | High |
Saddleborn Warrior | Combat | You are at your best when fighting with an ally that you are sitting on. | None | High |
Scaling Masterwork Body | General | Your body double as a masterwork weapon and masterwork tool, and it just getting better from now on. | None | High |
Scaling Ocular Laser | Spelltouched | A scaling version of the Ocular Laser feat. | Exposure to a scorching ray spell. | Very High |
Scaling Spell Focus | General | It's the Spell Focus chain, plus a few other benefits. | Must be able to cast three spells of the chosen school. | High |
Scholastic Prodigy | Spellcasting | You are particularly skilled at preparing spells, sometimes even on the fly. | Must be a prepared spellcaster that uses a spellbook (or similar mechanics) to prepare spells. | Very High |
Secret Identity | Skill | You have built up a secret Identity, to help keep your loved ones safe. | None | High |
Secrets of the Word | General | There is power in words. | At least three languages known, Decipher Script 4 ranks or Knowledge Arcana 4 ranks. | High |
Self-Taught Chemist | Skill, Job | You may not have graduated from the Alchemist College, but your self-taught skills can make a potion or two. | No Levels in the Chemist class. | Very High |
Sellsword | Fighter | You earn your living by fighting at service of those who pay the best | None | Moderate |
Serial Killer | Archetype | You are a scary murderous thing. For some reason, no one seems to be able to stop you. | Evil alignment | Very High |
Servo-Legs | Warforged | You have powerful servomotors in your legs, allowing you to move with extreme speed and take very high jumps as if they were nothing. | None | Very High |
Shadow Claws | Skill | Thanks to magic or a curse, you may shape shadowcrafted claws as weapons. | None | High |
Shaman of the Land | ToP Skill | The spirits of the animals are your friends. | None | |
Shape of Nature | Wild Magic, Skill | Turn into the beast with in faster and more often. | The ability to use Wildshape | Very High |
Shapechanger's Rejuvenation, Scaling | Monstrous | Gain out-of-combat HP regeneration at low HD and Fast Healing at higher HD. | Shapechanger Subtype, Constitution 15 | Very High |
Sharky, Scaling | Monstrous | Take one feat. Be lots of shark. Get lots of shark powers. | Corporeal | Very High |
Sharp-Eyed | Skill | Nothing escapes you. | None | Very High |
Shield Resonance | Fighter | You have the ability to gain focus with your shield, increasing its ability to defend you from harm. | BAB +1 | High |
Shield Specialization | Combat | You are an expert at putting a piece of metal between you and harm's way. | None | Very High |
Shieldbearer | Combat | You are the ultimate master of sword-and-board. Or, if you're feeling creative, you could try board-and-board instead. | None | Very High |
Sidestep, Red Rob Version | Skill | You can avoid attacks using your incredible acrobatics. | None | High |
Siege Master | Skill | You are a keen master of siege warfare, able to guide ranged and siege fire, and eventually summons a magic cannon. | None | |
Siege Shot, Combat | Combat | You can shoot a single, devastating shot. | None | Very High |
Single-Blow Style | Combat | You have learned the Single-Blow Style, which allow you to perform a single extremely deadly attack. | Flurry of Blows | Very High |
Sister of Battle | Archetype | A fighting nun enters the battlefield. She delivers mercy in one hand and death in the other. | Non-evil, Knowledge Religion 4 ranks | Very High |
Skeletal Lord | Combat, Undead | Become an unkillable undead king! | Must be able to cast at least 1st level necromancy spells and have the Corpsecrafter feat and already be an undead | Very High |
Skeleton Lord | Archetype | Hell yeah skeletons! | Must be able to cast 1st level necromancy spells or have the CorpsecrafterLM feat | Very High |
Skin Like Armour | ToP Skill | You're so tough that you can walk around naked and people still can't hurt you. | None | High |
Skulker | Archetype | You may have come from a thieving family, or spent some time apprenticed in a thief's guild. You have learned some sneaky tricks and kept in practice even as your path in life took a turn away from the rogue's life. | None | High |
Skychild | Combat | You are a creature of the air. | None | Very High |
Slayer | Combat | There are worse things out tonight than Vampires. | None | High |
Slippery Contortionist | Skill | Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster." | None | Very High |
Sniper | Combat | Your shooting is precise and dangerous. | None | High |
Sonic Pulse | Combat | You have the ability to channel sound and sonic vibrations through your body and weapons. | None | High |
Sorcerous Prodigy | Spellcasting | Your advanced focus on spontaneous magic allows you to progress faster than your peers. | Must be a spontaneous caster (like a Sorcerer or Bard) with spells known. | Very High |
Soul of Entropy | Spelltouched | Your existence is antithetical to life itself. Gain auras of decay and doom. | Exposure to a [Death] effect. | Very High |
Space Amazon-Blooded | Racial | The blood of powerful space amazons flows through you, and it has been awakened. | None | Moderate |
Speedy Spells | Spellcasting | Your spells come out faster | None | Very High |
Spell Focus | Spellcasting | The spells of your chosen school are more potent than normal. | None | Very High |
Abjuration | General | Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. | None | Very High |
Conjuration | General | Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. | None | Very High |
Divination | General | Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. | None | Very High |
Enchantment | General | Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. | None | Very High |
Evocation | General | Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. | None | Very High |
Illusion | General | Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. | None | Very High |
Necromancy | General | Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. | None | Very High |
Spellbound Familiar | Skill | You possess the ability to summon a familiar as an extension of your will. | None | Very High |
Spines of Fury, Red Rob Version | Combat, Fiend, Monstrous | Barbed spines cover your body. | None | Very High |
Spirit Warrior | Combat | A variant of the Zen Warrior feat, use your wisdom in combat and do spirit-related stuff. | None | Very High |
Spirit of the Forest | Archetype | I am the Lorax, I speak for the trees and if you don't listen ill break both your knees. | Plant Type, Druid or Ranger level 1 | Moderate |
Spiritual Guide | General | You have a spiritual guide from beyond, aiding you in your quest. | None | Very High |
Spontaneous Metamagic | Metamagic | Are you a spontaneous caster who likes metamagic? Of course you are. Here, have a feat. | Int: 13, Spellcraft: 4 ranks, Must be able to cast arcane spells spontaneously. | High |
Spymaster | Skill | Who are you really? ...No one can tell. | None | Moderate |
Stand Still, Tome | Combat | You can stop enemies in their tracks. | None | Very High |
Steady Stance | Skill | You can fight just about anywhere. | None | Moderate |
Stealthy | Skill | If someone sees you, you have to kill them. | None | Very High |
Stealthy, Aarnott | Skill | You combine hide and move silently into a single skill. | Hide 4 ranks, Move Silently 4 ranks, both must be class skills. | Moderate |
Steel And Spell Style | Fighter | Hit people with magic, like Duskblade and Pathfinder's Magus. | Spellcraft 4 ranks, Combat Casting | High |
Steel Vanguard Style | Combat | The Steel Vanguard Style is practiced by those who protect others, even at the risk of their own lives. | Combat Reflexes | High |
Store Magic | Spellcasting | You have mastered the secrets of storing your magic in external items, such as scrolls, potions, and wands. | None | Very High |
Stormshaper | Reserve, Spellcasting | You are exceptionally adept at shaping weather-related effects. | Ability to cast a spell with one of the following descriptors: [Air], [Cold], [Electricity], [Sonic], or [Water]. | High |
Street Punk | Archetype | You're a real troublemaker! Stay away from that kid, he's a bad influence. | Any non-lawful alignment. | High |
Street Urchin | Archetype | You were raised by the street. You had your share of diseases, bullies, and bad luck. | 1st level Only | High |
Student of Necromancy | Archetype | You made your first skeleton, now you are going to be a real necromancer! | Must be able to cast 1st level necromancy spells or have the CorpsecrafterLM feat | High |
Stunt Driver | Skill | You can perform miracles with a good vehicle or mount. | None | Very High |
Subdued Smiting | Combat | Gain a Smite Attack or just make your own better. Then use it to knock people out instead of finishing them off. | Charisma 13, non-True Neutral Alignment or Smite special attack | High |
Sublime Disciple | Job | You have the ability to initiate maneuvers like a pro, or close enough anyway. | No levels in a class that grant maneuvers | Very High |
Sublime Inspired | Skill | This feat is designed to add flavor to any class by exploiting one of their given class skills and further expressing said skill through the sublime arts without having to multiclass as a martial adept. | if a martial discipline is desired that offers psi-like, spell-like, or supernatural maneuvers; then one must have a feat, racial trait, or class feature that already allows tapping into such energies., Cannot already be a martial adept. Also | High |
Subtle Cut | Combat | You cut people so bad they have to ask you about it later. | None | Very High |
Summon the Legion | Leadership, Spellcasting | You can summon astounding numbers of creatures. This is a magical feat that scales with the highest level Conjuration (Summoning) or Conjuration (Calling) spell you can cast. | None | Unquantifiable |
Summoning Mastery | Spellcasting | You're really good at pushing extraplanar creatures around. | None | Very High |
Super Fighting Robot | Archetype | You're mega-useful, equipped with a bunch of mega-abilities. | Construct Type | Very High |
Super Scaler | Skill | You stick to walls like glue. Or something. | None | High |
Super Snipe | Fighter | You can shoot exceptionally well. So well, in fact, that you make melee fighters cry out of sheer impotence. | None | Very High |
Surge of Ki | Combat | You have learned the ability to project your inner force in various applicable methods, including deadly blasts of energy. The monk benefit the most from this feat, but other character may as well. | None | Very High |
Swift Feet | Skill | People are somewhat irritated by your tendency to walk in circles around them. | None | High |
Swim Like a Fish | Skill | You're at least as home in the water as you are on land. | None | Unquantifiable |
Systematized Initiation | Initator Feat | The feat standardizes Initation for a character and at higher levels gives them some benefits | None | High |
Tainted Source | Innate | Your power flows from a dark source that taints your magical abilities. | None | Very High |
Tattooed Monk | Skill | The mystical tattoos you carve on your body give you strange, arcane powers. | None | Moderate |
Technologist | Skill | You are an expert at figuring out what technology does and how to make it work. | None | High |
Telepathic Collective | Psionic, Skill | You have powerful telepathic abilities which you use to organize people and do networking. | None | Very High |
Theologist | ToP Skill | Your learning of divine matters gives you power from a deity. | None | |
Thrown Weapon Master | Fighter, Combat | Some warriors take their chosen style very seriously. You are a master of throwing your weapon at those who oppose you, and your countless hours of training show as you develop new abilities. | Quick Draw, Dex 13 | High |
Tome Cleave | Combat | Cleave through your opponents with a series of cleave-related abilities. | None | High |
Touch Me If You Can | ToP Skill | Nobody can quite put a finger on you. Or anything else, for that matter. | None | Very High |
Tough Guy | Archetype | Through a life of taking blows, you have hardened your body to a fine degree. | Con 16+ | Very High |
Toxic Fist | Combat | You have fists of acid, daggers and short swords of toxic waste, too. | None | Very High |
Toxic Magic | Innate | Your magic is poisonous, causing those affected by it to sicken and die. | None | High |
Traceless Stalker | ToP Skill | You might as well be incorporeal for all the traces you leave behind. | None | Very High |
Traceur | Archetype | You can do parkour, that what being a traceur mean. | None | High |
Track | Skill | You feel at home no matter where you are. | None | High |
Track Star | Archetype | Rolling around at the speed of sound, Got places to go, Got to follow my rainbow. | Dex 20 | Very High |
Trendsetting Xenophile | ToP Skill | You are gregarious, shockingly popular and humble too! | None | |
Tricky Grappler | Fighter, Skill | Being a luchador isn't always about having the biggest muscles. | Improved Unarmed Strike | Very High |
Two-Weapon Fighting | Combat | When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect. | None | Very High |
Two-Weapon Fighting, MS Variant | Fighter | A better, more-scaleable version of the PHB feat. | BAB +1 OR Dex 13 | High |
Tyrant | Leadership, Skill | You push people around and get larger and larger groups trapped in the iron gauntlet of your brutal rule. | None | Unquantifiable |
Unarmed Combat | Combat | None | ||
Unarmed Fighting Style | Fighter | A more powerful version of improved unarmed strike. | Base attack bonus +1 or more. | Very High |
Uncanny Deductions | Skill | It's the little details that give the most away. | None | Very High |
Undertaker | Archetype | Living or undead, all must descend in the tomb | None | |
Unearthly Flames | Combat, Elemental, Fiend | Your body burns with unnaturally hot fire. | Must have the [Fire] subtype | Very High |
Unethical Scientist | Archetype | You are a scientist who cares little for the 'safety protocols' or the 'ethical constraints'. | Any Non-Good, Knowledge (any) 4 ranks. | Very High |
Unflappable | Archetype | You are simply unflappable, too cool for this world. | None | Very High |
Unholy Spellcasting | Spellcasting | Your spells are evil. Evil. and once more for emphasis: EVIL. | Ability to rebuke undead. | |
Unseen Assailant | ToP Skill | You specialize in stabbing your opponent in the face while somehow remaining hidden. | None | Very High |
Unstoppable Object | Archetype | You're always on the move, you just can't stop! | Dex 15+ | Very High |
Vampire Hunter | Combat | You take the "Un" out of "Undead". | None | High |
Variant Weapon Focus | Fighter | A variant of the general Weapon Focus feat that scales with levels. | Proficiency with selected weapon, Base Attack Bonus +1. | High |
Verbose Assault | Combat | Make your opponents feel inferior to yourself in every way. | None | High |
Veteran | Archetype | You are a veteran. You fought all your life, and yes, you are badass. | Middle aged or older., BAB +3 | High |
Virtuoso | Skill | You are a virtuoso, your attract the attention of people and can move heart to hope and despair or perhaps do something truly magical. | None | Very High |
Vital Strike | Skill | You can pinpoint an enemy's vitals when their guard is down. | None | Very High |
Wanderer | Archetype | You have no home and wander the land; you are a drifter; a nomad; at home everywhere. | None | High |
Wandmaster | Spellcasting | You are a master wand-user, capable of wielding a wand and magic with great grace. | None | High |
Warp Seeker | Skill | Those pesky teleporting demons and Wizards won't get away from you so easily. | None | Very High |
Warrior Princess | Archetype | You are a warrior, you are a princess, you are a warrior princess! | 1st level only, must be of royal blood and preferably female | Very High |
Weapon Finesse | Combat | You are incredibly deft with a sword. | None | High |
Weapon Finesse, Tome | Combat | You're good with your fingers | None | Very High |
Weapon Focus Eiji Variant | Fighter | Like the weapon focus chain, but better. | None | High |
Weapon Focus, MS Variant | Fighter | A better, more-scaleable version of the PHB feat. | None | High |
Weapon Mastery | Combat | You have given your all to the mastery of a single weapon. | None | Very High |
Weapon Splitter | Combat | "Are you fighting with a stick? That sword's at least going to break like one." | Str 15 | |
Weapon Training | Fighter | You are a master with a specific weapon, allowing you to use it with exceptional accuracy. | Proficiency with selected weapon, BAB +1 | High |
Weapon of Righteous Destruction | Combat | Your hands make whatever is being held by them Magical and on Fire. For some reason this doesn't make them melt or burn up. | None | Very High |
Whirlwind | Combat | You are just as dangerous to everyone around you as to anyone around you. | None | Very High |
Willing Influence, Scaling | Pact, Skill | You gain access to great power when you surrender yourself to the influence of vestiges. | None | High |
Wirework Fighter | Archetype | Your movements and actions defy physics. | None | High |
Wise One | Archetype | There are those in this world with a natural connection with the magic forces that criss-cross underneath reality. These powerful individuals tend to be incrediblly calm, and incrediblly wise. | Ability to cast 1st level spells, Wisdom 15. | High |
Wise Sage | Archetype | You are an incredibly wise figure who keep knowledge and guide those around you into becoming better. | Wis 15+ | Very High |
Wolfpack Tactics | Combat | You like ganging up on people. | None | High |
World-Shaker | Spellcasting | Your spells are so strong that the very fabric of reality shakes when they are cast. | None | Very High |
Wrapped in Scars | Archetype | You're covered in scars. It's ugly but has some benefits. | Must be corporeal. | Very High |
Wuxia Master | Combat | You fight like a character from a Wuxia. | None | High |
Zen Archery | Combat | You are very calm about shooting people in the face. That's a good place to be. | None | Very High |
Zen Warrior | Combat | Zen warriors uses wisdom and inner spirit to enhance their fighting. | None | Very High |
Zen Warrior Variant | Combat | Using your inner peace, you strike with power and purpose. Use Wisdom on attack rolls and more. | None | High |
Epic Scaling Feats[edit]
Name | Type | Description | Prerequisites | Article Balance |
---|---|---|---|---|
Epic Rapid Spellcasting | Spellcasting | You can cast your spells faster, without metamagic feats. | Caster Level 21, Ability to cast spells of Rank 9, Rapid Spell feat, Quicken Spell feat. | Very High |
Epic Rapid Spellcasting 2.0 | Caster Level 21, Ability to cast level 9 spells, Rapid Spell feat, Quicken Spell feat. | Very High |
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