Spell Focus: Conjuration (3.5e Feat)

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Author: Aarnott (talk)
Date Created: 16:28, 12 March 2014 (UTC)
Status: It is
Editing: Clarity edits only please
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This feat is a Very High level of balance for Spell Focus. It is meant to make you have some unique abilities related to the spell school for specializing in it. The goal is to make it lucrative for a specialist wizard to take spell focus for schools outside their specialty.


Spell Focus: Conjuration [General] Benefit: Spell Focus: Conjuration feat bonuses are based on your Hit Dice.

  • 1 HD: +1 to save DCs of conjuration spells you cast.
  • 6 HD: +1 to caster level on conjuration spells you cast
  • 11 HD: You may have one casting of a spell with the Summoning Subschool, which you cast from a spell slot, have a permanent duration. As long as the creatures or objects you summoned remain summoned, you cannot use the spell slot used to cast the summoning spell. You may dismiss the duration as a full-round action.
  • 16 HD: As long as you have a Teleportation Subschool spell memorized, you can cast that spell without using the spell slot (ie. the spell remains memorized) by spending 10 extra minutes casting it. If you don't memorize spells, you can designate a spell slot to be a specific teleportation spell when you regain your spells for the day for the purposes of this ability and you may only use that spell slot to cast the designated spell.




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Article BalanceVery High +
AuthorAarnott +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummarySpell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. +
TitleSpell Focus: +
TypeGeneral +