Professional Luddite (3.5e Feat)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Professional Luddite [Skill]
You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.
Benefits: This is a skill feat that scales with your ranks in Disable Device.
- 0 ranks: You can use Disable Device on magic traps like a character with trapfinding. If you already have that ability, you gain +3 to your Disable Device checks. Disable Device is always a class skill for you.
- 4 ranks: You can use your Dexterity modifier instead of your Intelligence modifier for Disable Device checks. Darkness and blindness do not hinder your ability to disable devices.
- 9 ranks: You can reduce the amount of time required to disable a device. For each multiple of 10 you beat the required DC, you can decrease the time required from 2d4 rounds to 1d4 rounds to 1 round to a standard action to a move-equivalent action to a free action.
- 14 ranks: You can use Disable Device to end any persistent effect or area spell effect as if it was a magic trap, but the DC is 25 + twice the spell's level.
- 19 ranks: As an attack action, you can disable magic items. You must succeed on a melee touch attack roll for attended objects. Make a Disable Device check against a DC of 15 + the item's caster level: if your check succeeds, the item must make a Will save against a DC of 10 +
Back to Main Page → 3.5e Homebrew → Character Options → Scaling Feats
Back to Main Page → 3.5e Homebrew → Tome Material → Skill Feats
Facts about "Professional Luddite (3.5e Feat)"
Article Balance | High + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rating | Undiscussed + |
Skill | Disable Device + |
Summary | You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket. + |
Title | Professional Luddite + |
Type | Skill + |