Spirit Warrior (3.5e Feat)
From Dungeons and Dragons Wiki
| |||||||||||
| |||||||||||
| |||||||||||
Rate this article Discuss this article |
Spirit Warrior [Combat]
A variant of the Zen Warrior feat, use your wisdom in combat and do spirit-related stuff.
Benefits: This is a combat feat that scales with your Base Attack Bonus.
- +0: You may use your Wisdom Modifier instead of your Strength modifier for your melee attacks and melee combat maneuvers.
- +1: Any weapons you wield are considered Ghost Touch. If they are already Ghost Touch they deal double weapon damage against incorporeal or ethereal creatures.
- +6: Spirit Strike (Su): As a standard action, you may make a single melee attack against an opponent up to 5 ft per point of your wisdom bonus outside of your normal melee threat range. You can use any kind of melee attack you know that only require a standard action or less to use. After using spirit strike you must wait 1 round before using it again.
- +11: As a swift action you may gain the Incorporeal Subtype for 1 round. However your actual body still hang around, immobile but not helpless (no dex to AC). As long as you maintain this ability you stay incorporeal and essentially move out of your body, however as soon as you become corporeal again you return to your body.
- +16: You may have the attack made with Spirit Strike be an incorporeal touch attack.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Leziadv |
---|
Facts about "Spirit Warrior (3.5e Feat)"
Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rated By | The bluez in the dungeon + |
Rating | Rating Pending + |
Summary | A variant of the Zen Warrior feat, use your wisdom in combat and do spirit-related stuff. + |
Title | Spirit Warrior + |
Type | Combat + |