Con Man (3.5e Feat)
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Con Man [Skill]
Con men are experts at being the "face" of an operation, distracting others or getting places unnoticed.
Benefits: This is a skill feat that scales with your ranks in Bluff.
- 0 ranks: You gain a +4 bonus to bluff checks against creatures of the same type.
- 4 ranks: You can distract as many as three targets at once with a Bluff check, opposed to their Sense Motive check. As long as you are speaking, the targets make Spot checks at a -10 penalty.
- 9 ranks: You can fool magic. You can fake your alignment to detection spells. You can change your apparent alignment at will, within 1 step in each direction of your real alignment (for example, a CE creature could appear to be Neutral, but not LN, LG, or NG). You also gain a +10 bonus to will saves against spells that would detect lies or force you to speak the truth. If you succeed on this save by 5 points or more, it appears to the caster and anyone else that you failed.
- 14 ranks: You can enthrall creatures that can see and hear you with a speech. There are no limits to the amount of creatures you can enthrall, but each creature can make a Will save with a DC equal to your Bluff check to break free. If they fail, they are fascinated.
- 19 ranks: People's eyes pass over you. Unless someone is specifically looking for you or you do something to attract attention to yourself, they do not register you. This makes you completely undetectable to anyone who is not specifically looking for you, unless you do something to draw attention to yourself. Anyone guarding or watching an area can make a Sense Motive check at -10, opposed to your Bluff check, to notice you.
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Facts about "Con Man (3.5e Feat)"
Article Balance | High + |
Author | Downzorz + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rated By | Havvy + and Foxwarrior + |
Rating | Rating Pending + |
Skill | Bluff + |
Summary | Con men are experts at being the "face" of an operation, distracting others or getting places unnoticed. + |
Title | Con Man + |
Type | Skill + |