Hexbringer (3.5e Feat)
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Hexbringer [Archetype]
Prerequisites: Intelligence 13+, Wisdom 13+, or Charisma 13+.Benefit: You gain Hexes from the Pathfinder Witch core class. See Below.
Special: These hexes are in addition to hexes gained from other sources, if applicable. If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites for.
Archetype Feat Bonus are based on HD.
You learn a number of magic tricks, called hexes, that grant powers or weaken foes. You cannot select an individual hex more than once.
Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the Hexbringer's character level + the Hexbringer’s mental ability modifier (chosen when selecting this feat). For level dependent Hexes treat the Hexbringer's character level as their Witch level.
- 1 HD: You gain a Hex.
- 3 HD: You gain an additional Hex.
- 8 HD: You gain an additional Hex.
- 12 HD: You gain an additional Hex which may instead be a Major Hex.
- 15 HD: You gain an additional Hex which may instead be a Major Hex.
- 18 HD: You gain an additional Hex which may instead be a Major Hex or Grand Hex.
Back to Main Page → 3.5e Homebrew → Character Options → Scaling Feats
Article Balance | Very High + |
Author | ErikOfWiki + |
Identifier | 3.5e Feat + |
Prerequisite | Intelligence 13+ +, Wisdom 13+ + and or Charisma 13+. + |
Rating | Undiscussed + |
Summary | You must have some hag blood in your ancestry, bad things happen to those you dislike, and nature seems to be listening to your desires. + |
Title | Hexbringer + |
Type | Archetype + |