3.5e Feats/Very High Balance
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Very High Balance Feats
Name | Type | Description | Prerequisites |
---|---|---|---|
341 Special | General | You gain three moderate feats for one Very High feat | None |
Academic Sorcery | General | You can add additional spell from a spellbook to your spell known. | Court Sorcerer 7th |
Accelerate Spell | Metamagic | Cast a spell a little faster, but not too fast. | None |
Access Primal Utterance | General | You gain access to a Primal Utterance early. | Must be able to use at least one 3rd level Utterance. |
Adamantine Body, Tome | Racial | A warforged feat which doesn't make us cry. | Warforged race |
Additional Element Affinity | Weaving | You gain an affinity with another element. | Affinity with at least one element. |
Adept Flyer | Elemental | You are a natural flyer. | (Air) subtype, Fly speed, Character level 5+ |
Adept Mindreader | Psionic | You are an expert at reading people's mind. | Must be able to manifest read thoughts |
Adept of the Horological Mysteries | Multiclass | Combine temporal adepts with time mages for doubletime action. | Time Mage 1st, Temporal Adept 1st |
Advanced Study, Very High | General | Lets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning them and also grants additional spells known from their advanced learning list | None |
Adventurous Wordcasting | Wordcasting | You're good at moving around with words. | Know at least one of the following effect words: Excel, Port, Al, Thro, Lift |
Air Dash | Spelltouched | You temporarily gain a fly speed and gain the ability to Hyperjump. | Dodge, must have been subjected to fly. |
Alchemical Transmuter | General | You are able to perform feats of transmutation using your extracts as fuels. | Alchemy class feature |
Alchemurgic Demolitionist | Alchemurgic | You make the bad guys fall down, if your ethical framework says buildings can be bad. | Character level 5 |
Alchemurgic Theory | Alchemurgic | You put a little effort into understanding Alchemurgy and things don't explode in your face nearly as often. | None |
Alignment Heritage | Monstrous | Gain an alignment subtype. | 1st level only |
Always Angry | Fury | You can rage all the time — you're always angry and always ready to smash. Unless you are fatigued anyway. | Greater Rage Class Feature |
Amanachian Spell | Metamagic, Vile | Use the energy of the Eater of the Divine to make an anathemic spell. | ApostateEIE |
Ancestral Armory | Fighter | You gain two additional ancestral heirlooms. | Ancestral Heirloom |
Ancient Sorcerer | General | You can lengthen your casting to increase it potency. You also gain access to new spells not available to a sorcerer. | Sorcerer 1st Level |
Angel's Blessing | Exalted | You obtain an archon's protective aura. | Any good alignment, Knowledge The Planes 15 ranks |
Annoying Combat Noises | General, Fighter | Make annoying noises in battle to distract foes | Flurry of blows or Improved unarmed strike or power attack or rage class feature, Charisma 11 or perform 4 ranks |
Aquafiend | Fiend | You like the water. | None |
Arcane Archer | Fighter | You can enhance your projectiles with spells. | must be able to cast 1st level spells., Precise Shot, Point Blank Shot |
Arcane Metamagic | General | Gain slots usable for metamagic. | Any metamagic feat |
Arcanist Warlock | Multiclass | Innate Spell, but for Warlock/Casters. | Spellcraft 8 Ranks, ability to use least invocations, ability to cast arcane spells of 2nd level or higher, and either 1): Spell Mastery and Signature Spell (Prepared Arcane Caster), OR 2): Still Spell and Silent Spell (Spontaneous Arcane Caster) |
Archon's Blessing | Exalted | You obtain an archon's aura of menace. | Any good alignment, Knowledge The Planes 8 ranks |
Arena Trap | Monstrous | Radiate a dimensional anchor effect. | Knowledge The Planes 10 ranks, caster level 1st |
Argent Aegis | General | Your astral construct forms about you, as a silvery sheath of protection. | Know the Astral Construct power. |
Arrow to the Knee | Fighter | With a well-placed arrow to the knee, you end adventuring careers. | Precise Shot, BAB +17 |
Artillery Spell | Metamagic | You're very good at working with other casters to blow things up from very far away. | None |
Ascended Progression | General | You increase your effective spellcaster level for partial spellcasting class by 3 and gain full caster level progression. | Must have at least one level in a class granting partial spellcasting. |
Asmodeus' Influence | Minion | You can briefly force lesser opponents to do what you wish. | Diabolic Disciple (Asmodeus) |
Aspect of the Acherontia Atropos | Hivemaster, Symbiotic | You have taken on the traits of the most bee-like of the death's-head moths, and the moths and bees that crawl across every facet of your skin, have begun to coexist, as you grow to be like them. | Aspect of the Vermin class feature, Aspect of the Queen Bee, Aspect of the Death's-Head Hawkmoth |
Aspect of the Caterpillar | Hivemaster | While it has other potent defenses, the caterpillar is perhaps best known for its ability to wrap itself into a protective, shell-like coccoon. | Aspect of the Vermin class feature |
Aspect of the Glowworm | Hivemaster, Symbiotic | It has become apparent that the caterpillars that cluster themselves on your body and even under your skin, and the fireflies that dance around you in a hypnotic swarm, are one in the same, the caterpillars merely insects known as 'glowworms'. | Aspect of the Vermin class feature, Aspect of the Caterpillar, Aspect of the Firefly |
Aspect of the Honeydew Ant | Hivemaster, Symbiotic | The ants that roam freely across your infested body have learned to herd the aphids that accompany them, and thusly guide them to granting you even more strength. | Aspect of the Vermin class feature, Aspect of the Aphid, Aspect of the Ant |
Aspect of the Locust | Hivemaster | You have taken on the traits of the locust, and you and your minions will devour everything in sight, given the chance. | Aspect of the Vermin class feature |
Aspect of the Predator Wasp | Hivemaster, Symbiotic | The interaction between the wasps that grip your skin day and night, and the spiders that crawl repulsively across you, has led to each kingdom growing more and more violent, till they are both kingdoms of perfect killing machines. | Aspect of the Vermin class feature, Aspect of the Tarantula Wasp, Aspect of the Spider |
Aspect of the Queen Bee | Hivemaster | The queen is the mother of all bees in her hive, and her flock will defend her with suicidal fervor. | Aspect of the Vermin class feature |
Aspect of the Stinkbug | Hivemaster | When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted. | Aspect of the Vermin class feature |
Aspect of the Titan Beetle | Hivemaster | The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself. | Aspect of the Vermin class feature |
Aspect of the Vermin | Hivemaster | Your vermin potential is unlocked. | Wild Empathy, or ability to speak with vermin. |
Assume Direct Control | Racial | You can swap bodies at any distance, with a willing target. | Sentient Illusion |
Astral Power Armor | Psionic | You summon a power armor made of an astral construct. | Must be able to manifest astral construct, manifester level 7th. |
Astrological Spell | Metamagic | Waiting for the stars to align now pays off. | None |
Atlas Enhancement | General | You ioncrease the base score of ability score to 18 and gain greater | Autohypnosis 11 ranks, Hidden Potential |
Attune Domain | General | You incorporate the workings of a divine domain into your magic. | Caster Level 1, Must follow a god or philosophy consistent with the chosen domain. |
Attune Sphere | General | You incorporate the workings of a fiendish sphere into your magic. | Caster level 1, must have bled from a wound inflicted by a fiend with access to the chosen sphere. |
Attune Sphere, Book of Elements | General | You incorporate the workings of an elemental sphere into your magic. | Caster level 1, must conduct a ritual using a piece of an elemental with access to the chosen sphere. |
Augment Metamaneuver | Metamaneuver | Use more than one metamaneuver effect on a single maneuver at once. | Three or more other Metamaneuver feats |
Aura Crush | General | You have a powerful aura which prevent lesser foes from attacking. | 12 HDs, Aura Pressure or Pressure |
Autolife | Exalted | You won't die, even if they kill you. | Any good alignment, Craft Wondrous Item, must be able to cast resurrection |
Awaken Core | Deformity | The Zonder Core is active, making you difficult to kill. | Host Zonder Core, 9th level |
Awesome Blow | Fighter | The force of your blows can send your opponents flying violently away from you. | 18 Str |
Axe Mastery | Fighter | You do nice mean things with an axe. | Must be proficient with some sort of axe. |
Azure Sorcery | General | Learn the secrets of azure sorceries. | Caster 1st level, Knowledge (arcane) 1 rank and Knowledge (religion) 1 rank. |
Baneful Touch | General | You gain a touch attack which deal negative energy damage, and use it to channel strikes through it. | One Bone Crown maneuver |
Barracks Builder | General | You can build additional Monster Crafting vats outside of your Monster Control Vault. | Possess a Monster Control Vault |
Becursed Transformation | Hex | You reverse your hexblade's curse, turning you into a cursed monster but granting you powerful abilities. | Hexblade's Curse Class Feature |
Bend Strike | Metamaneuver | Your strike ignores some cover. | Ability to initiate a Strike of 2nd level or higher |
Beshadowed Gate | Multiclass | When you multiclass between Gate Knight and Shadowknife certain abilities keep advancing. | Gate Knight 1st, Shadowknife 1st |
Bio-Energy Suffusion | Xenotheric | You can use your bio-energy for casting spells or manifesting powers. | Ability to cast spells or manifest powers. |
Bio-Restoration | Xenotheric | You use your bio-energy to restore yourself. | Healing Surge |
Biotic Initiate | Xenotheric, Psionic | A mysterious human, only known as The Shepherd, ventured far away from their home galaxy at the end of a brutal war for survival. After leaving, he began to teach naturally psionic races to harness biotics, a higher level form of telekinetic control by manipulating the Dark Matter that permeates through the Universe. | Int 16, 4 HD, Able of Manifest 1 Psychokinesis Power of level 1 or Higher |
Biotic Vanguard | Xenotheric, Psionic | By delving deeper into the teaching of The Shepherd, you now understand the ideals of the Vanguard. To be the forward force of your party to lead them battle with brute force and disrupting the front line of any enemies you face. | 6 HD, Con 18, Biotic Initiate |
Blessed Summoning | General | You summon stronger celestial creatures. | Augment Summoning |
Blessing of Apollo | Minion | Apollo grant you his protection and his plagues. | Favored of Apollo, Precise Shot, Heal 4 Ranks |
Blood Maneuver | Metamaneuver | Use your life essence to empower your maneuver. | None |
Blood Painter | General | By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells. | Caster Level 5, Spellcraft 4 ranks |
Blood Spell | Metamagic | Your blood empowers your spells. | Knowledge (Arcana) 6 ranks, any other metamagic feat |
Bloodline Knight | General | You stack your eldritch knight and sorcerer level together for the purpose of your bloodline. | Combat Casting, Bloodline class ability |
Bloodline Soulsword | General | Your Eldritch Soulsword carries even greater power now. | Eldritch Soulsword |
Bloodline Spell Access | General | You gain access to bloodline spells. | Blood Arcanist or Eldritch Heritage feat |
Bloodseeking Spell | Metamagic | Your magic draws out the blood from those it injures, making any injuries more severe. | Heal 4 ranks |
Bloodshaper | Racial | You can shape blood into weapons and objects. | Grey Vampire |
Bloody Wyrm Brawler Style | Fighter, Tactical | You're good with Dragon Claws, so why not extent that to their big brother? | Weapon Focus (Dragon Claws), Weapon Focus (Dragonblood Arms), Combat Reflexes, Claws of the Wyrm Style |
Blue Morphovore | General | You can take forms and use your other classes' features at the same time! | Shift Points Morphovore ability |
Body Assemblage | Necromantic Creation | The discarded husks of life are nothing more than a building material to you. | Caster Level 1+, Ability to cast 1st level spells of the Necromancy school |
Bodybender | Bending | You can Bend flesh, blood and nerves much more fluidly than others. | At least three Water bends, one of which must be Puppeteer, at least three Earth bends, one of which must be Bend Flesh; At least three Fire bends, one of which must be Electric Puppet |
Bond of the Locust | Symbiotic | You have developed a symbiotic bond with the hordes of ravenous locust that cloud around you and grip to your infested body, pinching your skin and waiting for access to the next plant to devour, and you have started to take their traits for yourself, until you yourself can be described as a plague. | Aspect of the Vermin class feature, Aspect of the Locust. |
Bond of the Queen Bee | Symbiotic | You have formed a bond with the thousands of bees that hum under your skin continually, and have started to form a symbiosis, sharing an unsettling number of traits with them. | Aspect of the Vermin class feature, Aspect of the Queen Bee. |
Bond of the Tarantula Wasp | Symbiotic | You have developed an unsettlingly tight bond with buzzing wasps that you have spent your life with, and have actually begun to take on their very traits. | Aspect of the Vermin class feature, Aspect of the Tarantula Wasp. |
Boneblade Master | General | You have mastered the alchemic processes needed to create boneblades, as well as their use in combat. | Craft (Alchemy) 4 ranks, Craft (Scrimshaw) 4 ranks |
Born Invoker | Job | You have the inherent ability to use invocations. | 1st level Only, Cha 15+ |
Born Sorcerer | General | Even if you never become a real sorcerer, the arcane talent remains yours. | 1st level only, Cha 15 |
Born Wizard | General | Even if you never become a real wizard, the arcane talent remains yours. | 1st level only, Int 15 |
Brain Drain | Psionic | Drink power points like Amy Winehouse drinks the sauce. | Wildest Talents |
Brainwashing Mindbreaker | General | You dominate those you mindbreak, and if it would render them insane you seize control of their mind. | Gaze of Madness, Character Level 7th |
Breath of the Dragon | Draconic | The blood of dragons flows within you. You gain various dragon themed powers. | Sorcerer level 1st |
Brew Archpotion | Item Creation | You can infuse more than one spell into a potion, for longer durations, but at a greater cost. | Brew Potion, Knowledge (arcana) 16 ranks, Spellcraft 16 ranks. |
Brimstone Spell | Metamagic | Burn your evil foes with this fire | one metamagic feat known, ability to cast spells with the fire descriptor, caster must be non evil, spellcraft 9 ranks |
Broad Practice, Very High | Fighter | When you level up you gain ability score quickly and they apply to multiple ability scores. | None |
Brutal Westler | Metamaneuver | What's left if weapons don't work? Use raw Strength. | Power attack, Base Attack Bonus +6, Strength 18+ |
Buddha's Palm, Variant | Fighter, Monk | You have unlocked the powerful Buddha's Palm technique. | Stunning Fist |
Bug Buzz | Racial | You create a powerful sonic wave that deals sonic damage and daze your foes. | Insectile, Wings of Evil |
Burst Through | Fighter | When you overrun somebody, it's really, really painful. | Str 13, Power Attack, Improved Overrun, base attack bonus +4, must be Tiny or larger. |
Called Shot | Fighter, Tactical | Make called shot for save or suck. | Bab +3, must have at least one class level in a class that grants full attack bonus progression. |
Carrier | Fiend | You are a carrier of a dangerous disease, though you are immune to its effects. | Must have one level of a Fiend class. |
Cast Blood Rune | General | Cast a spell without using a spell slot or spell per day, but at the cost of time and constitution burn. | Caster Level 5, Spellcraft 4 ranks |
Cast In Hands | Metamagic, Racial | You can use your many floating hands to cast more than one spell at once. | Signcaster, Hands Aghast racial ability (2 hands or more) |
Caster Training | Multiclass | Choose a prestige class which does not give full spellcasting progression (or none at all), it now gives full or partial progression. | Caster level 5. |
Catastrophic Cacophony | General | Your sonic abilities echoes with the power of pandemonium. | None |
Celestial Ancestry | General | One of your recent ancestors mated with a celestial creature, and now the blood of some Upper Planar creature flows in your veins. This gives you some benefits. | None |
Chain Bikini Chick | Fighter | "And her special ability is somehow not dying while only wearing less than half the armour of the other guys." | Cha 15, Female |
Chakra Disabler | Fighter, Monk | You hit people in their nerves and chakras, making them go limp. | Improved Unarmed Strike, Weapon Focus: Unarmed Strike, Heal 8 ranks, Autohypnosis 8 ranks |
Champion's Guidance | General | You are able to communicate with past divine champions, gaining their insight. | Divine Champion |
Channeled Eldritch Blast | General | You have learned to charge your Eldritch Blast to greater effect. | Eldritch Blast +1d6 |
Chaos Warp | General | You can step through reality into another, but you do so at your own risk... | Caster level 10th, Knowledge (The Planes) 8 ranks, Cha 13 |
Charged Item Specialist | General | Get extra uses out of a single chosen magic item per day. | Use Magic Device 5 Ranks |
Child of Night | General | Gives blur when not in full daylight. | Character level 5th |
Childhood Training | General | You gain the benefits of various low feats. | 1st level only |
Chilling Performance | General | Literally chill foes with your performance | Bardic music ability, know two spells that deal cold damage, perform 15 ranks |
Clear the Room, Greater | Fighter | Your farts are horrible | You have a gas problem, Clear the Room, Improved Clear the Room, Base Attack Bonus +6 |
Clear the Room, Improved | Fighter | Your gas problem has gotten even nastier | You have a gas problem, Clear the Room, Base Attack Bonus +3 |
Silent, but Deadly | Fighter | The name says it all | you have a gas problem, Clear the Room, Improved Clear the Room, Greater Clear the Room, Base Attack Bonus +10 |
Cloud Rider | Reserve | You can summon a magical cloud which grant you a fly speed. | Must be able to cast 3rd level spells. |
Cold Manipulation | General | You gain three special maneuvers related to your ability to manipulate ice and cold. | Cryokinesis or Greater Cold FocusFrostburn |
Colourful Flag, Improved | General | Improvements to numeric effects of Colourful Flag. | Colourful Flag, 3th level. |
Combat Crafter | General | You make things fast enough to do it in combat. | Possess a Total Gadget Value score greater than 0. |
Combat Exploit | Fighter | Now I can use Exploits | Fighter Level 2 |
Combat Poke | Monk | You can poke opponents for low damage. | Improved Unarmed Strike |
Combustible Spell | General | Always set fire to foes | Spellcraft 12 ranks, 4 fire spells known, caster ability score 15 |
Compact Size | General | You are smaller than normal for your race, but your more compact form make up for the loss or reach with increased strength and stoutness. | 1st Level Only, Large Size or Larger |
Concussive Blow | Fighter | Give concussions to foes. | 15 Strength, Power Attack or Point Blank Shot, BAB +8, proficiency in a bludgeoning weapon |
Construct Pokémon | Pokémaster | You caught a Golem! | Ability to control Pokémon of CR 20. |
Control Spawn | Undead | Your victims serve you eternally in death. | None |
Coronach Song | General | Destroy the undead with a song, kill the dying | Perform 13 ranks, bardic music class feature, Charisma 15 |
Counterattack | Fighter, Monk | When you're attacked, there is a small chance you attack back! | BAB +6 or Monk level 6, Combat Reflexes |
Counterstroke | Fighter | Make attacks of opportunity when others miss you. | BAB +6, Combat Reflexes, Lightning Reflexes |
Craft Arcane Device | Item Creation | You are able to create powerful arcane devices. | Caster level 9th or Use Magic Item 12 ranks |
Craft Consumables | Item Creation | You are able to create all kind of consumables items. | Caster level 1st or Use Magic Item 4 ranks |
Craft Truespeech Item | Item Creation | Allows you to craft truespeech items. | Truespeech class feature |
Craft Turret | Item Creation | You can enhance siege weapons, and create quick-use turrets. | Craft Construct, Craft Technology 8 ranks or Knowledge Engineering 8 ranks |
Craft Wondrous Artifice | Item Creation | You are able to create items of great powers. | Caster level 3rd or Use Magic Device 6 ranks |
Creation Ex Xeno | Xenotheric | Can't make something out of nothing, unless you're an alien or something... | Con 18, Craft Xeno-Alchemy 5 ranks |
Crippling Poker | Fighter, Tactical | You hit people in major organs instead of just bruising them to death. | Must be able to make unarmed attacks, Sleight of Hand 6 ranks, Heal 6 ranks |
Critical Care | General | Raise the recently dead with Heal. | Medical Knowledge, Heal 8 ranks |
Crown of Snakes | Racial | You gain all-around vision while your hair is uncovered. | Character Level 4th, Medusine, Medusa's Gift (Deadly Serpents) |
Cruel Fate | General | Your Lucky One Luck Bonus can be turned upon your enemies, making them fail miserably. | Luck Bonus +1 |
Cryokinesis | General | You deal extra damage with cold spells and can create ice on command. | Able to use psychic magic or psionic powers, must know one [cold] spell or power |
Cult Spell | Metamagic | Soon, people will understand why you let peasants in deep robes follow you around everywhere. | None |
Curse of Spite | Undead | You hatred survive even in death and curses others. | 5 HD |
Cut Space | Fighter | You are able to replicate the effect of dimension door with your weapon. | Bab +9, Knowledge (The Planes) 12 ranks, Weapon Focus, must have at least one spell-like or supernatural ability gained from class level or Fighter level 9th |
Dancing and Stabbing Wizard | General | The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it. | Dancing Wizard |
Dark Hand | General | You enhance one of your hand with a dark power, granting you dire abilities. | Must be able to use a Undead Touch Attack or cast vampiric touch |
Dark Hex | Hex | You make enemies you curse much more susceptible to your attacks. | Hexblade's Curse |
Dark Soul | General | You gain many traits of the undead but can never become one. | Tomb-Tainted SoulLbM |
Deadly Riposte | General | You have trained extensively in exploiting an ineffective enemies opening in combat. | Dodge, Improved Initiative, Death Blow, Tumble 5 ranks, Escape Artist 5 ranks |
Deep Bloodline | General | You gain a mutated bloodline associated with your bloodline. | Sorcerer 1st, must not have the crossblooded archetype |
Deep Breath | Monstrous | You can take a deep breath to make a very destructive breath weapon | Dragon Race, Breath Weapon, Character level 8+ |
Deep Mind | Psionic | You have more power known and power points. | 1st level Only |
Definitive Disassembly | General | You can destroy a machine with a single, precise blow. | Knowledge (Engineering) 11 Ranks |
Deformity, Faceless | Vile, Deformity | You lack a face, and where it would be, is instead a blank, featureless plane, devoid of emotion. | Evil Alignment, Willing DeformityBoVD |
Deformity, Frozen | Vile, Deformity | Your body is as cold as ice, muscles and ligaments stiff with frost and your heart stuttering around ice crystals, as the icy cold blossoms out around you. | Evil Alignment, Willing DeformityBoVD |
Deformity, Liefeld | Deformity, Vile | Your body contorts into a twisted mockery of human proportions. | Willing DeformityBoVD or the Badly Drawn flaw |
Deformity, Slenderm'n | Vile, Deformity | You're one tall and skinny mf'er | Willing Deformity (or variant) |
Deformity, Stomach Control | Deformity | Gain more benefits from what you swallowed and can swallow more | Unhinged Jaw |
Deformity, Unhinged Jaw | Deformity | You can unhinge your jaw to take bigger bites and swallow your prey | Willing DeformityBoVD |
Deft Shot | Fighter | Take 10 on ranged attacks. | BAB +4, Spot 4 ranks |
Deft Swing | Fighter | Take 10 on melee attacks. | BAB +4, Spot 4 ranks |
Destroyer's Palm | General | You can destroy the body of defeated opponents, bypass regeneration and | Monk 15th, Stunning Fist |
Devil Preparation | General | By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power. | Character Level 10, Must have eaten the flesh of a Devil or Demon |
Devilbond Pyromancer | General | You are a pyromaniac with sinister power. | Capable of using least ignitions, must not have the fire-bound warlock feat. |
Dire Vim | General | When very low on health, hit harder | Danger Vim, 18 constitution, 18 strength or dexterity |
Disciple of the Dark | Vile | You gain phenomenal dark evil powers by drawing | Black Disciple or Dark Brand |
Disciplined Cleave | Fighter | Use a martial strike during an extra cleave attack. | BAB +6, One martial strike, Power Attack, Cleave |
Disciplined Trip | Fighter | Use a martial strike during a trip attempt. | BAB +3, One martial strike, Improved Trip |
Dispater's Sheen | Minion | Your skin takes on a glistening metallic luster, a barrier capable of protecting you from harm. | Diabolic Disciple (Dispater) |
Divine Champion | General | You are the chosen one of a deity, gaining the ability to call upon your patron's power and being generally more attuned to your deity's portfolio. | True BelieverMiC |
Divine Containment | Epic | Sometimes, you gotta take 'em down a notch. Capture, kill, or just to teach a lesson, you know how to make immortals stay put. | Spark Snuffer |
Divine Stalker | Multiclass | You have learned to meld together your sacred skills with those of the hidden blade to make yourself a truly terrible opponent. | Sneak Attack +2d6, Turn Undead |
Dominating Ego | General | When it comes to ego battles, you always come out on top. | Base Will +5 |
Dominions of the Infernal | General | When you call, armies of those you have defeated are forced to answer in service. | Must have the signature summon ability of the great Fiendish Houses, must have a Leadership score |
Double Team | Pokémaster | The secrets of Double Battling are yours to know, and theirs to find out the hard way. | Ability to control Pokémon of CR 20. |
Double Weapon Specialist | Fighter, Tactical | You are able to use double weapons to their fullest potential. | Two-Weapon Fighting, proficiency in a double weapon. |
Dragonblood Prodigy | Multiclass | You can multiclass with sorcerer without completely boning yourself. | Sorcerer 1st |
Dragonblooded Psion | Psionic | Your psionic powers are empowered by your dragon blood. | Manifester level 1st, must have the dragonblood subtype |
Dual Origin | General | You have access to a secondary Bloodline or Mystery. | 1st Level, must have Access to a Bloodline or Mystery |
Dual Patron | General | You can pick spells from an additional patron. | 1st level only, patron class feature |
Dualist Mage | Multiclass | You can combine different divine and arcane when going into a prestige class. | Must able to cast 2nd level arcane spells and 2nd level divine spell |
Earthshaking Strike | Fighter | You deal extra damage when using a vital strike, and can cause a ground shaking shockwave. | Vital Strike, Weapon Focus |
Ecto Cooler Filling | Undead | You gain a breath weapon (and death throes) that sickens and nauseates. | Undead Type, Psionic power points or Incorporeal subtype |
Efficient Monster Crafter | General | You make Monsters more cheaply than normal. | Possess a Monster Control Vault |
Eidolon Idolater | General | You have access to multiple eidolon instead of a single eidolon. | Eidolon Class Feature, Character Level 1st |
Eldritch Apotheosis | General | Your invocations become supernatural abilities. | 8 invocations known, Charisma 17, Spellcraft 12 ranks, Eldritch Blast 7d6 |
Eldritch Flurry | General | Your ability to fire eldritch blasts increases, allowing you rapid fire. | Base attack bonus +6, Eldritch Glaive, Eldritch Blood |
Eldritch Mixer | General | You can mix up various essences into your eldritch blast. | Access Lesser Invocation and at least two Least Eldritch Essences |
Eldritch Wizard | General | Gain the eldritch blast ability of a Warlock, but lose access to evocation spells. | Must be able to prepare evocation spells. |
Electrical Torment | General | Your lightning is extremely painful and can be used in excruciating but nonlethal bursts. | Must be able to cast a spell or spell-like ability (or manifest a power or psi-like ability) with [electricity] descriptor of 2nd level or higher. |
Electrocute | General | You deal more electricity damage than normal and cause jittering and paralysis in enemies. | None |
Elegant Axe | Fighter | You may use your Dexterity instead of Strength on attack rolls, damage rolls and feat prerequisite with an axe. | Weapon Finesse, Weapon Focus |
Element-Binding Craft | General | You have found the secrets to force an elemental into a magic item and steal its power. | Three or more Item Creation feats, ability to cast Lesser Planar Binding. |
Elemental Avatar | Elemental, Racial | You gain the full Elemental type. | Hardiness of the Elements |
Elemental Heritage | Monstrous | Gain an elemental subtype. | 1st level only |
Elemental Surge | General | You can attune yourself to the elements, allowing you to empower your elemental spells. | Must be able to cast a 1st level spell or spell-like ability. |
Emergency Health | Reserve | sometimes Expeditious Retreat isn't enough | Abjuration spell of 3rd level or higher |
Energy Vision | Xenotheric | You are able to fire rays of energy from your eyes. | Con 19+ |
Enervating Touch | Undead | Your undead nature allows you to drain the life out of living victims. | None |
Enlarge Phrase | Metaphrase | Speak the phrase from farther away. | Truespeech class feature, Truespeech 7 ranks. |
Enlightenment | Monk | You have done it, you reached Nirvana. | Monk level 18th (even if you reach it via classes that advance monk abilities), Wisdom 20 |
Epic Hex | Epic | You gain a +2 bonus on DC of your hexes, and may use hexes with limited duration at-will. | Grand Hex class featurePathfinder Witch |
Epic Pokémon Control | Pokémaster | When a Master Ball just isn't enough. | Ability to control Pokémon of CR 20. |
Epic Pokémon Mastery | Pokémaster | You're the best of the best, as long as it's with Bug-types. Otherwise, not so much. | Subtype Mastery Class Ability with any subtype. |
Esurience | General | Take penalties to starvation checks for more damage | Must be required to eat and be able to eat, sneak attack class feature |
Eternal Inheritor | Legacy, Multiclass | You, young elf, have inherited the weapon of a great elven warrior of an order known as the Eternal Blades. | Legacy Apparition class feature, Blade Guide class feature, Elf |
Eternal Thought | Metapsionic | The idea of making things last forever appeals to you. | Know a power that has a duration. |
Evil Ghost Possession | General | You are able to turn enchantment (compulsion) spells you cast into necromancy spells. | Must be able to cast a Enchantment (Compulsion) spell of 1st level or higher |
Evil Spirit Hunter | General | You extended the list of creature you hunt to fey and evil outsider. | Ghost-Hunting Technique or Favored Enemy (Undead) |
Evocative Wordcasting | Wordcasting | This quadratic damage boost should help you deal with those quadratic health enemies. | Know at least one of the following effect words: Pyr, Lek, Forch, Saun, Aci, Kol, Deth, Lyf |
Exalted Assassin | Ambush, Exalted | Make your opponents physically blind as they are spiritually blind. | Any good alignment, Sneak attack +4d6 |
Exalted Spell Learning | Exalted | Learn a new [Good] spell. | Must be able to cast spells |
Exceptional Aim | Fighter | You can spend a swift action to make sure you hit your target. | Fighter 4th |
Executioner's Strike | General | You can outright slay foes who are unaware of your presence. | Sneak Attack +1d6, Telling Blow feat, Hide 6 ranks. |
Existential Power | Epic, Metapsionic | You manifest powers as extraordinary abilities, allowing you to ignore antimagic field, SR and even immunity to magic. | Must be able to manifest reality revision. |
Exotic Broaden Spellcasting | General | You can select spells from weird spell lists. | Broaden Spellcasting |
Exotic Companion | General | Your animal companion can now be just about anything. | Beastmaster class feature. |
Exotic Dragon | Monstrous | You are not a usual kind of dragon, and have a weird breath weapon. | Dragon Race |
Expanded Lexicon | General | You learn another truespeech phrase. | Truespeech class feature |
Expert Assault | Fighter | Improves your iterative attacks granted by BaB | Proficiency with all martial weapons, BAB +9 |
Extend Boost | Metamaneuver | Double the duration of a Boost. | Ability to initiate any Boost maneuver. |
Extend Phrase | Metaphrase | The phrase lasts longer. | Truespeech class feature, Truespeech 7 ranks. |
Extra Arms | Fiend | You have more arms than normal. | Character level 6 (per extra pair) |
Extra Arms, Book of Elements | Elemental | You have more arms than normal. | Character level 9+ |
Extra Bodyshift | General | You gain an additional bodyshift known and a minor bonus on it. | Bodyshifter 1st |
Extra Brilliant Trick | General | You gain an extra brilliant trick you qualify for. | Brilliant Trick class feature |
Extra Implement | General | You gain an additional implement school. | Occultist 3rd |
Extra Level | General | You trained extra hard to be the best that you could be, and have picked up a few tricks before you were supposed to. | At least 5 levels in any single base class |
Extra Shift Points | General | You gain more shift points. | Bodyshifter 1st |
Extra Signature | General | You sign another Deed. | Be able to perform at least one Deed |
Extra Spells Known | General | Gain one extra spell known per level. | 1st level only |
Extra Spells Per Day | General | You gain one extra spell per day for each spell level. | Caster level 1st |
Extraordinary Mage | Multiclass | You share your levels in your "mage" classes | At least three levels in a "mage" class (Fire, Electric, Acid, Knowledge, Bloodcloud, Green) |
Extreme Speed | General | Monk’s Unarmed Speed Bonus | |
Eyes of the Phoenix | Mantra, Psionic | You create several little flames around you, which you can fire at people or see through. | Manifester level 8th, Psionic Meditation |
Fairy Eater | General | By consuming the flesh of fairies, you have absorbed a fraction of their magic. | A Feast Unknown, Must have consumed the flesh of a creature with the fey type |
Familiar Swarm | General | What's better than a rat familiar? How about a million of them? | A familiar. |
Familiar-Blooded Spell | Metamagic | You can sacrifice your familiar to empower your spell, spell-like ability or supernatural ability. | Spellcraft 9 ranks, must have a familiar. |
Favor of Nyx | Psionic | You are personally favored by the Goddess of the Night and granted her lightnings | Manifester level 11th. |
Favored Dodge | General | You gain a 20% miss chance against your favored enemy, reach 50% when your favored enemy reach +6. | Favored Enemy Class Feature |
Favored Summon, Variant | Metamagic | Your summoned creatures gains additional benefits at the cost of quantity | Ability to summon creatures via a Conjuration (summoning) spell, Augment Summoning. |
Favored by a Kingseeker | Minion | You are favored by a unique kind of spirit that seek sovereign. | Must be nobility or descended from a great monarch. |
Feed the Dark Gods | Necromantic Creation | You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power. | Any two Necromantic feats, Character Level 7, 10 ranks in Knowledge (Religion) |
Fell Strike | General | add Eldritch Blast damage to your martial strikes | hideous blow or hideous shot least invocation, 1 strike maneuver or maneuver-like ability |
Fey Curse | General | You cast Curse spell as if they were Enchantment rather than Necromancy. | Must be able to cast a Curse-like spell (or [Curse] spell if you play Pathfinder). |
Fey Glare | Racial | You gain the supernatural ability to blind or stun targets with a look. | Fey Type |
Fey Pokémon | Pokémaster | The power of nature is in your hand. | Ability to control Pokémon of CR 20, must have evolved a Plant type Pokémon. |
Fiendish Heritage | Tome | Your ancestors came from the lower planes. That makes you that much more awesome. | Nongood alignment. |
Fiendish Invisibility | Fiend | You cannot be seen | Character level 6 |
Find the Gap | Fighter | The first attack you make in a round ignore armor and shield bonus to AC and reduce natural armor. | Bab +11, Power Attack |
Fire-Bond Warlock | General | You are a warlock with fiery power. | Able to use least invocation, must not have the devilbond pyromancer feat. |
Flame Dancer | Reserve, Spelltouched, Tactical | They say you're one hot dancer, but you know you're just on fire tonight. | Fiery Burst (Complete Mage), Controlled Immolation, Improved Controlled Immolation, Must have used your Fiery Burst to set yourself on fire. |
Flame Jets | General | You improve the rocket charge ability, increasing your speed and ignoring difficult terrain when running or charging. You are able to gain a fly speed as long as your hands are unoccupied. | Flare Buster's Rocket Charge class feature |
Flanking Master | General, Fighter | You have become adept at Flanking your opponents, which grants you a myriad of benefits. | Dex 14, Int 16 |
Flexible Invocation | General | gain an invocation you can exchange for another | invocation class feature |
Flos Duellatorum | Fighter, Style | You've trained in the usage of various off-hand techniques | Proficiency in at least one kind of sword and shield |
Flowing Style Counter | Monk | Rather than step away you may strike at your foe. | Monk 3rd, Combat Reflexes, Flowing Style Monk |
Flowing Style Monk | Monk | Your monastery taught you to be light and agile in combat. | Monk 1st |
Fog Stalker | Reserve | You can see through fog effects you created. | Ability to cast 2nd level spells. |
Force Substitution | Metamagic | You alter an energy spell into a [force] spell. | Any other metamagic feat, Knowledge (arcana) 5 ranks. |
Form Mind Fullblade | Psionic | You can shape your mind blade into a larger greatsword with reach, but that cannot be used to take attacks of opportunity with. | Shape Mind Blade |
Forsaken Barrier | Curse | You have a powerful force field around yourself, but your actual body is quite weak. | One other [Curse] feat. |
Fortunate Son | Luck | Deeply expand the usability of your luck rerolls. | Gambler 10 Levels, Profession (Gambling) 13 Ranks |
Frankenstein Monster | Necromantic Creation | It ALIVE! It ALIVE! | Variant Body Assemblage or other ability to use animate dead innately |
Free Power | Metapsionic | Manifest a power as a free action usable outside of your turn and concentrate on it as a free action. | Manifester Level 11th, Quicken Power |
Frost Warden | Reserve, Spelltouched, Tactical | They say you're as cold as ice... They're not wrong. | Winter's Blast (Complete Mage), Polar Chill, Improved Polar Chill, Must have used your Winter's Blast on a target that fell prone because of your Polar Chill. |
Galeforce | Fighter | Gain an extra standard action after downing a foe. | Cleave, BAB 11+ |
Gate Invoker | General | You are able to call upon other powers as a Gate Knight. | 1st level Gate Knight |
Gatling Spell | Metamagic | By focusing your power, you can cast spells in quick succession. | None |
Gaze Into Madness | Deformity, Vile | You put out your eyes, but still you can only see mad visions of the future to come. | Evil Alignment, Willing DeformityBoVD, 5 HD, 2 Vile or Deformity feats, You must put out both your eyes |
Genetic Engineering | General | You learned the art of genetic engineering from your studies of the Elder Things. | Knowledge (Xeno) 15 ranks, Forbidden Knowledge, Dark Insight 5 |
Gentle Fist Style | Fighter, Monk | Don't let him touch you! | Improved Unarmed Strike and BAB +4, or Mystic Eyes: White Eyes of the Divine |
Geomancy | Spelltouched | Form a magic circle which enhances magic. | Caster level 3rd, Knowledge Geography 6 ranks, exposure to an [Air], [Earth], [Fire], and [Water] spell |
Gestalt Training | General | You are gestalted with an NPC class, gaining several of its class features but not HDs, skills, save and whatnot. | None |
Ghastly Hide | Undead | Gain DR and use your undead touch against foe which attack you unarmed. | Unliving Hide |
Ghost Cut Technique | General | Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh. | Whispers of the Otherworld |
Ghost of Misdeeds Past | Undead | You can change someone's life with a clever curse. | 9 HD, Ghost or Geist |
Ghostly Reach | Undead | Your touch attacks gain terrifying reach. | incorporeal undead, 9HD |
Ghostwalker | Multiclass | You've combined your Riftwalker and Cryptic training. | Baleful Rift +1 [W], Unraveling Strike +1, Knowledge (The Planes) 7 ranks, Knowledge (Psionics) 7 ranks. |
Gloomy Apparition | General | You treat all Illusion (Phantasm) effect as Necromancy spells, removing the mind-affecting descriptor from them. | Must be able to cast a Illusion spell of 1st level or higher |
God's Grace | General | You have been blessed by the gods and you can easily show for it. | This feat can only be taken at character creation. |
Golden Psychic Potential | Psionic, Racial | As a Golden One, you can tap into your incredible psionic potential. | Must be a Golden One. |
Graft Flesh | Item Creation | You take bits from one creature and add it to others. | Character level 3rd, must be instructed by another creature with this feat |
Grasp of the Mindflayer | Psionic | You gain the ability to manifest in a grapple, and manifest while attempting to pin a creature. | Illithid or Illithid HeritageCP |
Gravatic Charge | Xenotheric | You can lay Eggs! Only instead of eggs, it's semi-formed rifts between planes that go BOOM! | Constitution 15 |
Gravatic Node | Xenotheric | By controlling your DNA which grants you your Gravatic Charge ability, you can make gravity cry even more. | Con 17, Gravatic Charge |
Gravitomancer | Tactical | You have mastered enough of unseen shackles to be able to manipulate gravity itself. | Two Unseen Shackles maneuvers, Knowledge (Math & Physic) 8 ranks, Gravity Control |
Gravity Control | Fighter | Must know three or more Unseen Shackles maneuvers. | |
Great Visionary | General | Once per hour you can spontaneously cast a divination spell without expending a spell slot. | Spell Focus (Divination) or Future Foresight, spontaneous caster level 4th |
Greater Envelope Spell | Metamagic | Encase a spell inside another spell | Envelope Spell, Quicken Spell or a means of casting two spells in the same turn |
Greater Hothead | Fury | Now you've made me angry! | Improved Hothead, character level 15 |
Greater Mark of the Ska'drin | Racial | Your racial Ska'drin mark improves again, building upon your ancient, innate power. | Ska'drin, Improved Mark of the Ska'drin, 10 HD. |
White Eyes of the Divine | Heritage | Spot 14 ranks, Mystic Eyes: White Eyes of the Divine, Mystic Eyes: White Eyes of the Divine, Improved | |
Greater Ocular Laser | Spelltouched | Your Ocular Laser grow in power. | Ocular Laser |
Greater Petrifying Gaze | Racial | Your stony gaze deals increased damage and may petrify opponents. | Character Level 12th, Medusine, Quick Stony Gaze, Medusa's Gift (Baneful Gaze), Petrifying Gaze, Reaching Stony Gaze |
Greater Practiced Spellcaster | General | Practiced SpellcasterCA, Improved Practiced Spellcaster | |
Greater Shiba Scream | Racial | Your Shiba Scream practically bursts ear drums | BAB +16, Improved Shiba Scream (3.5e Feat), Canin, Shiba Scream (3.5e Feat) |
Greater Spell Finesse | General | Increases the DC boost of spell finesse by 1. | Spell Finesse |
Greater Spell Focus, Variant | General | You further increase the DC of all spell schools you have spell focus in by +1. You can also identify spells of those schools. | Variant Spell Focus |
Greater Stare | General | You have an additional Mesmeric Stare and the range of your Mentalist Stare increase. | Mesmeric Stare Class Feature |
Greater Structural Integrity | Racial | Increase Structural Integrity by 3. | Replicant |
Greater Sudden Blow | Fighter | Greater Celerity, for fighters. | Dex 13, Fighter Level 12th, Lesser Sudden Blow, Sudden Blow |
Greater Versatile Spellcaster | General | Three 1st-level spell slots, when added together, equal Fireball. Boom. | Versatile Spellcaster, Improved Versatile Spellcaster, any two Metamagic feats, Spellcraft 12 ranks |
Greatreach Maneuver | Metamaneuver | You can use a maneuver from farther away. | Ability to initiate any touch-range or melee-range maneuver. |
Greatshield Master | Fighter, Tactical | You are extremely proficient when using a greatshield. | Improved Shield Bash, Tower Shield Proficiency |
Greenblood Rage | Fury, Racial | You can take an extra standard action when you rage. | Orc Subtype, Barbarian's Rage class feature |
Greenbound Summoning, Variant | General | A variant of the very powerful greenbound summoning feat. | Verdant Summoning, Knowledge (Nature) 9 ranks |
Gremlin Aura | Monstrous | You have a strange aura of misfortune around you, which cause strange an unusual events. | Fey Type |
Gunchuck Gun Fu | Fighter, Tactical | You've mastered the use of gunchucks, and can become a whirling storm of pain. | Weapon Focus (Gunchuck or Bladed Gunchuck), Two-Weapon Fighting or variant |
H-Tank | Racial | You have a reserve of energy you can use to heal or negate status effects. | Syntoid Race |
Hammer Mastery | Combat, Tactical | You gain several maneuvers you can perform when wielding a hammer. | Weapon Focus (any hammer) |
Harbinger of Undeath | Minion, Vile | You can raise the dead with the power | Bab +6, Black Disciple or Dark Brand (deity or elder evil of undeath) or Thrall to Demon (Orcus) |
Harvest Season | Fighter, Style | Reap and cut enemies like crops. | BAB +10, Harvesting Strike, Two-Weapon Fighting |
Heavenly Desserts | General | By gorging on the sweet flesh of angels, you have digested a portion of their divine essence. | Character Level 10, Must have eaten the flesh of an Angel, Archon, A Feast Unknown, Eldarin, or Deva |
Heavy Clockwork | General | You have a clockwork power armor, which boost your armor bonus and strength, but it become a heavy armor. | Clockwork Knight Armor |
Heir of the Storm | Racial | Your ancient mitahnese lineage grants you access to [air] and [electricity] spells from the druid spell list and you wield them strongly. | Mitahnese Human race, arcane caster 1st. |
Hellflare Breath | Monstrous | You can supercharge your breath at the cost of your health. | Must possess a breath weapon which deal damage. |
Hero Of Legend | Multiclass | You've chosen to write your own legends - Autobiography of a Hero. | Bardic Music (Inspire Competence), Inspire Courage +1, Lay On Hands, Aura of Courage, Smite Alignment 1/day, Perform 6 Ranks, Heal 6 Ranks, Diplomacy 9 Ranks, Concentration 9 Ranks |
Hexing Doll Maker | Tactical | You create a doll of someone and shenanigan ensue! | Craft (Dollmaking) 4 ranks, must be able to use invocations or hexblade curse., Knowledge (Arcana) 9 ranks |
High Magical Potential | General | You are a cut above the rest when it come to magical talents. | 1st Level Only |
High Psionic Knowledge | Psionic | You add a power of any list to all your power list. | 1st Level Only |
High Warlock | General | You gain additional invocations and your abyssal blast/eldritch blast | Dragonfire Adept, Warlock or Abyssal Warlock 1st level, Incantator |
Holy Bonekeeper | Exalted | You use the bone of a saint as some kind of mystical wand. | Must be able to cast divine spell with a holy symbol. |
Homeworld Bound | General | Your Monster Control Vault can fly and has a hyper drive. | Possess a Monster Control Vault with at least 30 10' cubes of deployed space. |
Horrid Touch | Undead | Your cause severe status effect. | 7 HD, Improved Pale Touch, Pale Touch |
Horsebreaking Cleave | Fighter | When wielding a Horsebreaker (3.5e Equipment), you can cut through a horse and its rider in one stroke. | Power Attack, Cleave, Horsebreaker Training (3.5e Feat), Exotic Weapon Proficiency (Horsebreaker), BAB +5, Weapon Focus (Horsebreaker (3.5e Equipment))and Strength 23 |
Horsebreaking Cleave, Improved | Fighter | You can now truly cut through both a horse and its rider with one strike | Power Attack, Cleave, Exotic Weapon Proficiency (Horsebreaker), Horsebreaker Training, Horsebreaking Cleave, BAB +9, Weapon Focus (Horsebreaker), Weapon Specialization (Horsebreaker (3.5e Equipment))and Strength 25 |
Horsebreaking Great Cleave | Fighter | After cutting through a horse and its rider, you can continue the Horsebreaking Cleave onto a second rider or another nearby mount and its rider. | Power Attack, Cleave, Great Cleave, Horsebreaker Training, Exotic Weapon Proficiency (Horsebreaker), Weapon Focus (Horsebreaker), BAB +12, Greater Weapon Focus (Horsebreaker), Weapon Specialization (Horsebreaker), Horsebreaking Cleave (3.5e Feat), Strength 25, Improved Horsebreaking Cleave |
Hostile Figment | Reserve | You create a dangerous figment effect, which threatens opponents and can even damage them. | Must be able to cast a 2nd level illusion (figment) spell |
Huge Size | Fiend | Your size increases to Huge | Character level 10 |
Huge Size, Book of Elements | Elemental | Your size increases to Huge | Character level 10 |
Hurricane Surge Blast | Monk | Create blasts of winds by using stunning fist attempts. | Stunning Fist, Monk 3rd |
Hurtling Hitter | Fighter | Your limbs aren't too busy while you're running fast to dish out a bit of pain. | Must be able to make unarmed attacks |
Hybrid Bloodline | General | Your powers come from a mixed bloodline. | 1st level only, must have a warlock bloodline. |
Hydration | Monstrous | While in water, you have your status effects washes away. | [Water] subtype. |
Icewalker | General | You can not only walk on icy surfaces with no problems, you can leave ice in your wake. | None |
Ideal Form | Spelltouched | You have an alternate form, which greatly enhances your physical prowess. | Must have been exposed to a heroism spell. |
Imbue Arrow | Spellcasting | You can put your spells into arrows and have them go off where you shoot them. | None |
Imbue Spellgraft | Item Creation | A feat that lets you imbue others with Spellgrafts. | Caster level 5th, Craft Wondrous Item AND one of: Silent Spell and Still Spell OR Sudden Silent and Sudden Still |
Immense Strength | General | You gain powerful build and reach of a large creature while wielding large weapons. | Medium Size, Strength 23+, Monkey GripCW |
Immobilizing Gaze | Racial | Deal no damage with a stony gaze, but immobilize them. | Medusine, Stony Gaze racial feature |
Immortal Cells | General | You are nearly immortal, no longer needed to eat or breath and gaining a powerful regeneration. | Regenerative Cells |
Impressive Wordcasting | Wordcasting | Your spells may not do more to any given target, but they sure are big. | Know at least one of the following modifier words: Long, Wyd, Charg |
Improved Attack Bonus | General | Increase the BAB progression of a class by 1 step. | Proficiency in all martial weapons or one exotic weapon |
Improved Channeling | General | You can channel faster than others. | Must be able to cast spells. |
Improved Echolocation | General | I hear you. | Sonar, Echolocation, Skill Focus (Listen), Listen 13 ranks |
Improved Exotic Breath Weapon | Monstrous | Your breath weapon has the signature effects of dragons of your kind | Exotic Dragon, Character Level 6+ |
Improved Hothead | Fury | Don't make me angry! | Hothead, character level 9 |
Improved Magically Aloft | Spelltouched | You gain the power of flight! | 6 HDs, Magically Aloft |
Improved Mark of the Ska'drin | Racial | Your racial Ska'drin mark improves, building upon your ancient, innate power. | Ska'drin, 5 HD. |
White Eyes of the Divine | Heritage | Mystic Eyes: White Eyes of the Divine, 6HD | |
Improved Personal Invisibility | Spelltouched | You are constantly naturally invisible. | Personal Invisibility, 9 HD |
Improved Piercing Eldritch Blast | General | Ignore energy resistance | Piercing Eldritch Blast, 15 ranks in spellcraft, concentration, knowledge(Arcana) |
Improved Practiced Manifester | General | Gain some of the powers known you've missed out on by multiclassing. | Practiced ManifesterCP |
Improved Practiced Spellcaster | General | Practiced Spellcaster gave you back lost caster levels, now get back lost spells too. | Practiced SpellcasterCA |
Improved Racial Hit Dice | General | Your racial hit dice are a lot better than normal. | Must possess at least one racial hit dice |
Improved Regenerative Cells | General | Your Regeneration 0 evolves into Regeneration 1 | 6HD, Regenerative Cells |
Improved Retribution Strike | Fighter, General | Hit more enemies that miss | Retribution Strike, must have three of listed feats:Dodge, Great Cleave, Acrobatic, combat expertise, Combat Reflexes, Lightning Reflexes, Mobility, Agile, 15 dex or 17 int or 17 wis |
Improved Temporal Stutter | Spelltouched | Spelltouched | Temporal Stutter, 9 HDs |
Improved Timeless Body | General | You no longer die from old age, become immune to negative energy and automatically come back to life if your body is in good condition. | Timeless Body |
Improved Undead Graft | Tactical | Grant some improvement on the pale master's undead graft. | Undead Graft (Weakening) Class Feature |
Improved Versatile Spellcaster | General | You can consume lower-level spells to power your metamagic. | Ability to spontaneously cast spells, Versatile Spellcaster (Races Of The Dragon, p. 101), any metamagic feat |
Incarnum Hercules | Incarnum | This feat allow you to invest Incarnum to make increase your Strength score. | Con 15, Meldshaper Level 4th |
Incarnum Visor | Incarnum | You can create a scanner made of essentia, which can detect magic auras and analyze nearby objects. | Meldshaper Level 5th |
Incinerate | General | You deal more fire damage than normal and cause spontaneous combustion. | None |
Increase Size | Monstrous | You grow one size category larger. | 5 HD, Construct Type, Giant Type, Magical Beast Type or Outsider Type |
Increased Vault Supremacy | General | Your walking vault just got stronger. | Supreme Commander |
Inexorable | General | No one avoids your attacks, no matter how nimble they are. | 6HD |
Infinite Charger | Fighter | Your charge is not limited by your speed. | BAB +9 |
Infinite Spell | Metamagic | A spell becomes reusable until you next prepare spells (+4 slots) | None |
Infinity and Beyond | Metapsionic | Why affect only half a room when you can affect the whole country? | Manifester level 11 |
Infinity and Beyond, Variant | Metapsionic | You grant your power unlimited range and/or allow it to affect ridiculously large areas. | Manifester Level 15th |
Influence of the Entity | Psionic | You call upon the power of the Entity to manipulate the false world you created to make the creatures that fell under it your thralls. | Must be able to manifest microcosm, power of the entity and psychic thesis (microcosm) feats. |
Inherent Sorcery | General | You gain some powerful magical powers. | Magically Gifted, 6 Hit Dice |
Insight | Psionic | You are able to see incoming attack coming, allowing you to deftly dodge out of the way. | BAB +5 or Psicraft 8 Ranks |
Insight of Rishta | Vile | You are able to read other creature's desire and darker thoughts. | Dark Brand (Rishta, Mistress of Impure Thoughts) |
Instantaneous Jaunting | Reserve | You are able to use residual energy from your teleportation spell to teleport a short distance. | Must be able to cast spells from the [Teleportation] subschool |
Instantaneous Manifestation | General | You can summon your phantom out of your consciousness as a standard action for 1 round. | Phantom class featurePathfinder |
Instantaneous Quickening | Spelltouched | While under the effect of haste you can go much faster than normal. | 7 HD, Exposure to the haste spell. |
Intense Focus | Combat Form, Fighter | Screw with the action economy while maintaining combat focus. | Combat Focus and 4 other combat form feats. |
Intense Suffering | General | You cause mindbreaking pain with your hypnotic suffering class feature. | Hypnotic Suffering Class Feature, Mentalist 7th |
Interwoven Spell | Metamagic | You can weave two spells together and have them affect a similar area. Add a touch spell to a ray, and so forth. | Any two metamagic feats, ability to cast 2nd-level spells, Spellcraft 8 ranks. |
Intimidating Horsebreak | Fighter | Enemies find your skill with a Horsebreaker unnerving | Strength 23, Exotic Weapon Proficience:Horsebreaker, Horsebreaker Training (3.5e Feat), Weapon Focus:Horsebreaker, Power Attack, Cleave, Horsebreaking Cleave (3.5e Feat) |
Invert Weave | Weaving | You make your weave imperceptible to others. | Sleight of Hand 7 ranks |
Invincible Demeanor | Epic | You are much tougher to kill while you have temporary hit points. | Toughness |
Invincible Stance | Fighter | You gain temporary hit points based on your base attack bonus and can use them to negate enemy spells or abilities. | Fighter level 6th |
Item Eater | General | Not only do you eat people, but you eat items too. | 1 Least Shift |
Jade Phoenix Inheritor | Legacy, Multiclass | You have inherited the weapon of an arcane warrior, one of the thirteen Jade Phoenix Magi, because you are the current incarnation of that Mage. | Legacy Apparition class feature, Mystic Phoenix Stance |
Jaws of the Feral Beast | Racial, Fighter | You have developed your bite to truly devastating levels | Canin, BAB +15, Mighty Jaws (3.5e Feat), Masterwork Bite (3.5e Feat) or Masterwork Body (3.5e Feat), Improved Natural Attack |
Jin Binder | General | As a Sha’ir you can bind different jins every day. | Jin Class Feature |
Kind Fate | General | Your Lucky One Luck Bonus can be turned upon your allies so they succeed admirably, making your own character look even more useless. | Luck Bonus +1 |
Kingly Voice | Heritage | You have the blood of an ancient and powerful gang running through your veins, this manifests with your powerful and commanding voice. If you are a sorcerer you gain additional spells known from your bloodline. | 1st Level Only, Cha 15+ |
Knockout Punching | Fighter | You hit people so hard they or their equipment flies around. | Must be able to make unarmed attacks |
Lapis Metamagic | Metamagic, Incarnum | You can meld your very soul into your spells when empowering them. Like Midnight Metamagic, but not limited to once per day. | Caster level 1st, any Metamagic feat, must possess either Con 13+ or at least one point of Essentia |
Large Size | Fiend | Your size increases to Large. | Character level 5 |
Large Size, Book of Elements | Elemental | Your size increases to Large. | Character level 5 |
Lasting Psychic Warrior | Psionic | Double the base power points of the psychic warrior and similar classes. | Limited psionic power point progression like the Psychic Warrior (under 150 points or less by 20th). |
Lasting Stance | Metamaneuver | You continue to gain the benefits of your Stance for a few rounds after it ends. | Ability to initiate a Stance of 4th-level or higher |
Lasting Symbol | General | You can make your Symbol spells long lasting and reappearing. | Must know at least two Symbol spells |
Legion Maneuver | Metamaneuver | Share a Boost, Rush or Counter with allies. | Ability to initiate Boosts, Rushes or Counters of 4th level or higher. |
Legion Spell | Metamagic | You buff entire armies in a single fell swoop with legion-augmented spells. | None |
Leopard's Insight | General | As the Leopard you wait and avoid your opponent’s advances seemingly predicting where they will strike and avoiding them. | [1]Leopard Style, Monk level 4 or Bab of +4, [2]Ki Pool |
Leopard's Intent | General | You have learned to see through your opponent’s defense, and your strike become as precise and efficient as those of the leopard. | [3]Leopard Style, [4] Leopard's Insight, [5]Ki Pool, Monk level 8 or Bab of +8 |
Light Bender | Fighter | You are able to bend light with your desert wind maneuvers. | must be able to initiate desert wind maneuvers., 1st level Only or Master of the Elemental Winds |
Lightning Fury | Fighter | You may throw many bolts of lightning, or throw a single particularly powerful one. | Throwing Lightning, BAB +6 |
Lightning Rod | Monstrous | You attract and absorb electricity | Inherent resistance to electricity 10 or more |
Lightning Shaper | Reserve, Spelltouched, Tactical | Being hit by electricity while the thunderstorm of your magic raged within was an en-lightning experience. | Storm Bolt (Complete Mage), Conductivity, Improved Conductivity, must have attempted to redirect a lightning effect with Conductivity while your Storm Bolt was available. |
Linked Soul | General | You can affect both you and your partner when using spells or spell-like abilities. | Linked Mind Trait |
Living Voodoo Doll | General | You can transfer pain and effects from yourself to someone you're linked to. | None |
Lock-On Shooting | Fighter | After 3 rounds of observing a target, you can lock on and rarely miss in a flurry of attacks. | Precise Shot, Spot 9 ranks, Rapid Shot |
Luckiest Man Alive | Luck | but when luck run dry. | Two [Luck] feats. |
Lunatic Strike | Metamaneuver | Confuse targets you damage with a Strike. | Ability to initiate at least one Strike that deals damage. |
Mage Armor | General | Mage armor all the time that grows with your levels in casting classes. | Spellcasting |
Magic Item Mastery | General | You are able to extract powers from magic items you possess and gain extra uses of one of your item. | Use Magic Device 8 Ranks |
Magic Mythal | General | Form a magic circle which enhances magic. | Spellcraft 6 ranks, Caster level 3rd |
Magical Bloodline | General | You possess limited inherent sorcerer spellcasting. | 1st level Only. |
Magical Scholar of Sorcery | General | You have limited ability to 'prepare' spells. | Must be able to cast arcane spells spontaneously. |
Magical Talent | Heritage | You can cast spells | Magically Inclined |
Magically Inclined | Heritage | You use the forces granted to you by your heritage to arouse the magical powers within you. | 1st level |
Magmatic Spell | Metamagic | Combine fire and bludgeoning damage. | None |
Maita Heritage | Heritage | You inherited the terrible soul-devouring power of a Maita through dark sorcery and crossbreeding. | Sorcerer 1st or Tiefling Race |
Mana Engine | General | Your focus allows you to regain the magical energy spent casting your spells. | Ability to cast 1st level spells |
Manipulative Wordcasting | Wordcasting | You're good at controlling people with words. | Know at least one of the following effect words: Saun, Kol, Min, Terr, Path, Disp, Avis, Ilus |
Mantra of Ascension | Mantra, Psionic | As long as you are in a Mantra you gain temporary power points. | Psionic Meditation, Mantralist and two additional [Mantra] feats |
Mark of the Caring Ursine | Racial | You were just born more caring than other bears. | 1st level only, Bear Genasi |
Martial Study, Variant | Fighter | You may not be trained in the sublime arts, but you picked up a few maneuvers anyway. | None |
Mass Spell | Metamagic | Your spells can benefit more targets. | Caster level 9th. |
Mass Spellcasting | General | Add Mass spells to your spell list. | Any metamagic feat |
Master Constructor | Metapsionic | Your astral construct gains additional power and versatility. | Know the Astral Construct power. |
Master Dabbler | General | You master the abilities you picked up with the dabbler feat. | Character Level 7th, Dabbler |
Master Hypnotist | Racial | The power of your bloodline allow you to enslave others to your will. | Snakeblooded Human, Spellblood Snake Bloodline |
Master of Shrouds | General | You are able to use the summon monster series of spell to summon incorporeal undead under your control. | Spell Focus (Conjuration or Necromancy) |
Master of the Flying Swords | General | You make fearsome animated objects. | Ability to cast animate objects |
Masterful Corpsecrafter | Necromantic Creation | You can raise powerful zombies with access to their old abilities. | must be able to cast create undead, Caster Level 13th, CorpsecrafterLbM Feat |
Maximum Gär | Multiclass | Go full badass, and do things that should be magical just by bitch-whipping physics. | Forsaker Level 6th, Way of the Walker Level 1st |
Me First! | General | Stagger opponents when entering a battle, gain a high initiative via Bluff, or steal harmless effects for yourself. | Bluff 6 ranks, Cha 13 |
Melee Opportunist | General | Putting the boot in is fun | Combat Reflexes |
Melody of Power | General | You are able to draw upon the power of your performance to cast your spell or manifest your powers. | Bardic Music, Perform 8 Ranks |
Mental Analyst | Psionic | You are capable of reading the thoughts of creature normally immune to it and even use your mind-affecting power on them. | Psycheblade 1st, INT 13+ |
Mercurial Sprint | Fighter | Run and charge the way you like, you also get nifty dodge bonus from moving. | Dex 13 or Bab +3, Run feat |
Meta-Invoker | General | Use metamagic with invocations. | Must be able to use least invocation, eldritch blast 1d6 |
Metamagic Essay | Metamagic | You make using certain metamagic feat look so easy. | One Metamagic Feat |
Metamana Fuel | General | You can burn power in order to super-charge your spells with metamagic abilities. | Any two metamagic feats, 5th level arcane caster |
Midnight Item Synchronization | Incarnum | You invest your incarnum into magic item, and attune them to yourself. | Con and Cha 13 |
Mighty Jaws | Racial, Fighter | You have trained your jaws to make your bites more devastating | Canin, BAB +10, Improved Natural Attack, Masterwork Bite (3.5e Feat) |
Mindsight, Variant | Psionic | You can pinpoints creature psychically. | Must possess the Telepathy special ability. |
Minor Superpowers | General | You are not merely a one-trick pony; you have several tricks | 2 Spellpower |
Mirage Conjurer | General | You are a master of the Phantasmal Summons spell. | Phantasmal Summons |
Mirage Machination | General | You can use illusory counter as an immediate action, but you lose your standard action next turn. | Mirage Trick, Greater Spell Focus (Illusion) |
Mirage Trick | General | You are able to prepare yourself to counter an attack with an illusion. | Combat Reflexes, Spell Focus (Illusion) |
Mirror Counter | Fighter | Make an attack of opportunity against an opponent that you copied using mirror move. | Combat Reflexes, Mirror Move |
Mixed Stance | Fighter | You combine two stances from different disciplines and use them as one. | Must know at least two martial stances of two different discipline, Martial Lore 9 Ranks |
Momentary Prescience | General | Spell Focus (Divination) | |
Momentum Blast | General | You can make a special attack as a ranged touch attack, dealing your decisive strike in damage. You may use a piece of ammunition to deal extra damage and apply enhancement to it. | Skipper's Decisive Strike +1d6 |
Monk of the Dark | Vile | You are a disciple of the dark, a monk who draw only from the mightiest source of power. | Disciple of the Dark, Stunning Fist. |
More Active Exploits | Fighter | Now I can use Exploits more often | Fighter Level 2 |
Morphovoric Regeneration | General | You heal quickly when you transform. | Take Form Morphovore ability |
Multi-Arm Casting | General | You can cast two different spells using your multiple arms for somatic components. | Able to cast 2nd level spells, must have more than one pair of arms. |
Multi-Caster | Multiclass | You can cast from another spell list, at a reduced rate of growth. | Two classes with different class spell lists, caster level 3rd |
Multi-Head Casting | General | You can cast two different spells using your multiple heads for vocalization. | Able to cast 2nd level spells, must have more than one head capable of vocalization. |
Multi-Spell | Metamagic | Cast multiple spells with a single action. | Caster level 5th |
Multiclassed Maestro | Multiclass | Your maestro forms remain level-appropriate. | 3 levels in a Maestro-Based class |
Multiclassed Vancian | Multiclass | Your spell slots remain level-appropriate. | 3 levels in a class with spell slots |
Multiclassed Warlock | Multiclass | Your invocations remain level-appropriate. | 3 levels in a class with invocations |
Multiclassing Hero | General | You can multiclass out of the transforming hero class a little easier. | Must have 4 or more level in the transforming hero class. |
Multiweapon Fighting, Surgo Variant | Fighter | A variant on Two-Weapon and Multi-Weapon Fighting. | None |
Mundane Contingency | Fighter | Set up a contingent extraordinary action, such as making a melee attack in response to a creature approaching. | Fighter level 11th |
Mutant Arm | General | Through dark infusion you turn one of your arms into a monstrous abomination. | Black Disciple or Dark Brand or Willing DeformityEE |
Mystic Arts Synthesis | General | You can combine your mystic powers to level the field with a variety of effects at the same time. | Must be able to cast 3rd-level arcane spells, must be able to cast 3rd-level divine spells |
All Seeing White Eyes | Heritage | Spot 20 ranks, Search 20 ranks, Mystic Eyes: White Eyes of the Divine, Improved Mystic Eyes: White Eyes of the Divine, Extended Mystic Eyes, Persistent Mystic Eyes, Greater Mystic Eyes: White Eyes of the Divine | |
Red Eyes of Hypnotism | Heritage | Mystic Eye Inheritor | |
Red Eyes of Hypnotism, Greater | Heritage | look into my eyes... | Mystic Eyes: Red Eyes of Hypnotism, 8 or more HD |
White Eyes of the Omniscient One | Epic, Heritage | I SEE EVERYTHING!!!! | Spot 26 ranks, Search 26 ranks Knowledge (arcana, the planes, or religion) 26 ranks, Mystic Eyes: White Eyes of the Divine, Improved Mystic Eyes: White Eyes of the Divine, Extended Mystic Eyes, Persistent Mystic Eyes, Greater Mystic Eyes: White Eyes of the Divine, Mystic Eyes: All Seeing White Eyes |
Mystic Shield | Reserve | Create a floating shield of force to protect you. | Ability to cast 3rd level spells |
Mystic Theurge | General | You can use your many talents in both arcane and divine magic to their full extent. | At least 3 levels in a class that gains arcane spellcasting, at least 3 levels in a class that gains divine spellcasting |
Mystical Meditation | Psionic | You can use your intense psychic might to activate awakened center more easily. | Psychic Meditation[6], Deep Psychic Meditation [7] and Psionic Meditation |
Nascent Psyker | General | You gain psychic spellcasting as a 1st level psychic. | Psychic Sensitivity, Psychic Adept, Psychic Disciple |
Natural Bloodbender | Bending | You are a master of the forbidden art of bloodbending. | Know at least two Minor Water Bend, non-good alignment, no bends from other elements. |
Natural Chronomancer | General | You add time-based spells to your spell list and gain access to various time-based abilities. | 1st level only |
Necromantic Immortality | Reserve | You gain a limited form of immortality as long as you have a necromancy spell of 5th level or above available. | Must be able to cast a 5th level necromancy spell. |
Necrotic Poisoner | General | You can poison people with Necrotic Cysts, and they don't notice. | Mother CystLibris Mortis |
Necrowitch | General | You can replace death patron spells with sorcerer/wizard necromancy spells. | Death Patron, Spell Focus (Necromancy) |
Needles Mastery | General | Your mastery of assassin needles allow you to perform special maneuvers. | Weapon Focus (assassin needles), Base Attack Bonus +4 |
Neo-Genesis | Xenotheric | Your lifeforce swells, and spills out into the world around you, granting you powers. | Con 15, Healing Surge |
Nightmare Harvester | Archetype | You are adept in the ways of the workers of the Nightmare Harvest | Intimidate 4 ranks, Non-Good or a follower of the Nightmare Harvest |
Nightmarish Illusion | General | You imbue your illusion with terrible nightmares from | OneiromancyHoH |
Nightsnipe | Racial | You gain many of the traits of a snipe. | 1st Level Only, Nightsprite Race |
Nobody Shift | Racial | Alters the physical make-up of a Nobody into a different type of lower Nobody. | Nobody Level 4 |
Novacharger | Racial, Xenotheric | You have a stronger and more versatile nova blast. | Must be a Novaen |
Numbing Spell | Metamagic | Your cold spells are extremely gelid. | None |
Nymph Grace | Racial | Your naiad heritage grant you the unearthly grace ability of a nymph. | Naiad Race, Fey Grace |
Oath of Purity | Exalted | You took an Oath and can do magic. | Good Alignment, must take an oath (see below) |
Oblivious | General | You are immune to compulsions. | 1st level only. |
Obtain Sphere | General | You have gained an affinity with a certain primal magical force. | None |
Ocular Laser | Spelltouched | You can fire a powerful heat ray from your eyes. | Exposure to a scorching ray spell. |
One-Hand Marksman | Fighter | You shoot supremely well with a single hand. | Bab +1, Point Blank Shot, Precise Shot, Weapon Focus (One one-handed or light ranged weapon) |
Oroboros Tattoo | Racial | The Oroboros is a symbol of infinity and immortality, by bearing its mark you gain some of its power. | Athar Homunculus, Heart of Athas |
Overdrive | Psionic | You use your Overchannel to greatly increase your melee attack power rather than augmenting a power. | Overchannel or Oversurge |
Overflowing Health | General, Fighter | Never waste excess health or healing. | Constitution 15 or Strength 16 |
Overkill Crafter | General | You craft fancier items than others of your level. | Possess a Total Gadget Value score greater than 0. |
Very High Balance Epic Feats
Name | Type | Description | Prerequisites |
---|---|---|---|
Certain Power | Epic, Metapsionic | Increases the save DC to infinite. | Any one metapower feat |
Certain Spell | Epic, Metamagic | Increases the save DC to infinite. | Any one metamagic feat |
Contractual Boss Immunity | Epic | You easily shrug off debuffs, instant death, poison, and pretty much everything a person could throw at you to try to take you down without breaking a sweat. You're only going to die at the end of a long, grueling battle – no way in hell you're letting your foes take the easy way out! | Character level 30th, 5 levels in Boss, Endurance, Diehard, Great Fortitude, Lightning Reflexes, Iron Will |
Energy Resistance-CE | General | Gain energy resistance, or possibly energy immunity. | None |
Epic Blitz | Epic | Your mastery of combat allow you to perform actions extremely quickly. | Bab 23+, Combat Reflexes, Run |
Epic Mending | Epic | Heal 1d20 at a time. | Life Spring (5/day) class feature. |
Epic Truespeech | Epic | Add one epic phrase to your lexicon | Ability to speak 9th-level phrases |
Epic Wordcasting | Epic, Wordcasting | You can cast word spells of preposterous length and power. | Wordcasting level 21 |
Hidden Power | Epic | Turn your virtual size increases into real ones, somewhat. | Must have a virtual size increase. |
Improved Partial Wild Shape | Epic, Wild | You can partial wild shape into sizes beyond your natural size. | Wis 25, Knowledge (nature) 24 ranks, wild shape 6/day. |
Invincible Demeanor | Epic | You are much tougher to kill while you have temporary hit points. | Toughness |
Multifocus | Epic, Psionic | You can use and regain your psionic focus quickly enough to use it multiple times. | Epic Psionic Focus, Psionic Meditation, Concentration 24 Ranks, Character level 21st, ability to manifest powers of the normal maximum power level in at least one psionic class |
Pluck from the Abyss | Epic | You are better at raising people with Return from Death | Life Bond class feature, Knowledge (the planes) 24 ranks. |
Strategic Spell | Epic, Metamagic | You greatly increase the size of an area of effect spell. | Widen Spell |
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