SRD:Outsider Type

From Dungeons and Dragons Wiki
Jump to: navigation, search
This material is published under the OGL

Outsider Type[edit]

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.

Features[edit]

An outsider has the following features.

Traits[edit]

An outsider possesses the following traits (unless otherwise noted in a creature’s entry).

  • Darkvision out to 60 feet.
  • Unlike most other living creatures, an outsider does not have a dual nature; its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
  • Proficient with all simple and martial weapons and any weapons mentioned in its entry.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor.
  • Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.

 

SRD Monsters with the Outsider Type

Creature Entry CR Type and Subtypes Size
Aasimar 1/2 Outsider [Native] Medium
Abyssal Greater Basilisk 12 Outsider [Augmented Magical Beast, Extraplanar] Large
Achaierai 5 Outsider [Evil, Extraplanar, Lawful] Large
Adult Arrowhawk 5 Outsider [Air, Extraplanar] Medium
Air Mephit 3 Outsider [Air, Extraplanar] Small
Archon Outsider
Arrowhawk 3, 5, 8 Outsider [Air, Extraplanar] Small, Medium, Large
Astral Deva 14 Outsider [Angel, Extraplanar, Good] Medium
Avoral 9 Outsider [Extraplanar, Good] Medium
Azer 2 Outsider [Extraplanar, Fire] Medium
Babau 6 Outsider [Chaotic, Demon, Extraplanar, Evil] Medium
Balor 20 Outsider [Chaotic, Demon, Extraplanar, Evil] Large
Barbed Devil 11 Outsider [Devil, Extraplanar, Evil, Lawful] Medium
Barghest 4 Outsider [Evil, Extraplanar, Lawful, Shapechanger] Medium
Bearded Devil 5 Outsider [Devil, Extraplanar, Evil, Lawful] Medium
Bebilith 10 Outsider [Chaotic, Extraplanar, Evil] Huge
Bone Devil 9 Outsider [Devil, Extraplanar, Evil, Lawful] Large
Bralani 6 Outsider [Chaotic, Extraplanar, Good] Medium
Cerebrilith 10 Outsider [Chaotic, Evil, Extraplanar, Psionic] Large
Chain Devil 6 Outsider [Evil, Extraplanar, Lawful] Medium
Chaos Beast 7 Outsider [Chaotic, Extraplanar] Medium
Couatl 10 Outsider [Native] Large
Demon Outsider
Devil Outsider
Djinni 5 Outsider [Air, Extraplanar] Large
Dream Larva 31 Outsider [Chaotic, Evil, Extraplanar] Large
Dretch 2 Outsider [Chaotic, Demon, Extraplanar, Evil] Small
Dust Mephit 3 Outsider [Air, Extraplanar] Small
Earth Mephit 3 Outsider [Earth, Extraplanar] Small
Efreeti 8 Outsider [Extraplanar, Fire] Large
Elder Arrowhawk 8 Outsider [Air, Extraplanar] Large
Erinyes 8 Outsider [Devil, Extraplanar, Evil, Lawful] Medium
Fire Mephit 3 Outsider [Extraplanar, Fire] Small
Formian Outsider
Formian Myrmarch 10 Outsider [Lawful, Extraplanar] Large
Formian Queen 17 Outsider [Lawful, Extraplanar] Large
Formian Taskmaster 7 Outsider [Lawful, Extraplanar] Medium
Formian Warrior 3 Outsider [Lawful, Extraplanar] Medium
Formian Worker 1/2 Outsider [Lawful, Extraplanar] Small
Genie Outsider
Ghaele 13 Outsider [Chaotic, Extraplanar, Good] Medium
Glabrezu 13 Outsider [Chaotic, Demon, Extraplanar, Evil] Huge
Greater Barghest 5 Outsider [Evil, Extraplanar, Lawful, Shapechanger] Large
Hell Hound 3 Outsider [Evil, Extraplanar, Fire, Lawful] Medium
Hellcat 7 Outsider [Evil, Extraplanar, Lawful] Large
Hezrou 11 Outsider [Chaotic, Demon, Extraplanar, Evil] Large
Horned Devil 16 Outsider [Devil, Extraplanar, Evil, Lawful] Large
Hound Archon 4 Outsider [Archon, Extraplanar, Good, Lawful] Medium
Hound Archon Hero 16 Outsider [Archon, Extraplanar, Good, Lawful] Medium
Howler 3 Outsider [Chaotic, Evil, Extraplanar] Large
Ice Devil 13 Outsider [Devil, Extraplanar, Evil, Lawful] Large
Ice Mephit 3 Outsider [Air, Cold, Extraplanar] Small
Imp 2 Outsider [Evil, Extraplanar, Lawful] Tiny
Janni 4 Outsider [Native] Medium
Juvenile Arrowhawk 3 Outsider [Air, Extraplanar] Small
Lantern Archon 2 Outsider [Archon, Extraplanar, Good, Lawful] Small
Lemure 1 Outsider [Evil, Extraplanar, Lawful] Medium
Leonal 12 Outsider [Extraplanar, Good] Medium
Lillend 7 Outsider [Chaotic, Extraplanar, Good] Large
Magma Mephit 3 Outsider [Fire, Extraplanar] Small
Marilith 17 Outsider [Chaotic, Demon, Extraplanar, Evil] Large
Nalfeshnee 14 Outsider [Chaotic, Demon, Extraplanar, Evil] Huge
Nessian Warhound 9 Outsider [Evil, Extraplanar, Fire, Lawful] Large
Night Hag 9 Outsider [Evil, Extraplanar] Medium
Nightmare 5 Outsider [Evil, Extraplanar] Large
Noble Djinni 8 Outsider [Air, Extraplanar] Large
Ooze Mephit 3 Outsider [Extraplanar, Water] Small
Pit Fiend 20 Outsider [Devil, Extraplanar, Evil, Lawful] Large
Planetar 16 Outsider [Angel, Extraplanar, Good] Large
Planetouched Outsider
Psionic Couatl 10 Outsider [Native, Psionic] Large
Quasit 2 Outsider [Chaotic, Extraplanar, Evil] Tiny
Rakshasa 10 Outsider [Native] Medium
Rast 5 Outsider [Extraplanar, Fire] Medium
Ravid 5 Outsider [Extraplanar] Medium
Salamander 3, 6, 10 Outsider [Extraplanar, Fire] Small, Medium, Large
Salt Mephit 3 Outsider [Earth, Extraplanar] Small
Shadow Mastiff 5 Outsider [Extraplanar] Medium
Solar 23 Outsider [Angel, Extraplanar, Good] Large
Steam Mephit 3 Outsider [Extraplanar, Fire] Small
Succubus 7 Outsider [Chaotic, Demon, Extraplanar, Evil] Medium
Tiefling 1/2 Outsider [Native] Medium
Titan 21 Outsider [Chaotic, Extraplanar] Huge
Triton 2 Outsider [Native, Water] Medium
Trumpet Archon 14 Outsider [Archon, Extraplanar, Good, Lawful] Medium
Vargouille 2 Outsider [Evil, Extraplanar] Small
Vrock 9 Outsider [Chaotic, Demon, Extraplanar, Evil] Large
Water Mephit 3 Outsider [Extraplanar, Water] Small
Xill 6 Outsider [Extraplanar] Medium
Xorn 3, 6, 8 Outsider [Extraplanar, Earth] Small, Medium, Large
Yeth Hound 3 Outsider [Extraplanar, Evil] Medium
 

SRD Templates that grant the Outsider Type

Template Description CR Adjustment
Half-Celestial No matter the form, half-celestials are always comely and delightful to the senses, having golden skin, sparkling eyes, angelic wings, or some other sign of their higher nature. as base creature +1, as base creature +2, as base creature +3
Half-Fiend No matter its form, a half-fiend is always hideous to behold, having dark scales, horns, glowing red eyes, bat wings, a fetid odor, or some other obvious sign that it is tainted with evil. as base creature +1, as base creature +2, as base creature +3
Petitioner Some spirits demonstrate their devotion to their deity by traveling to the deity’s home plane. Those that survive the journey across the planes become servants of their deity. 1
Pseudonatural Creature Pseudonatural creatures dwell between the stars, beyond the planes as we know them, or nestled in far realms of insanity. as base creature +16, as base creature +13, as base creature +10
 

SRD Races with the Outsider Type

Race Name Summary Favored Class Ability Adjustments LA ECL
Archons, Hound Paladin +4 Strength, +2 Constitution, +2 Wisdom, +2 Charisma 5 11
Azers Azers are dwarflike beings native to the Elemental Plane of Fire. They wear kilts of brass, bronze, or copper. Fighter +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, –2 Charisma 4 6
Genies—Jann The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the Material Plane. Rogue +6 Strength, +4 Dexterity, +2 Constitution, +4 Intelligence, +4 Wisdom, +2 Charisma 5 11
Planetouched—Aasimars Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Paladin +2 Wisdom, +2 Charisma 1 2
Planetouched—Tieflings Many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same. Rogue +2 Dexterity, +2 Intelligence, −2 Charisma 1 2
Rakshasas A closer look at a rakshasa reveals that the palms of its hands are where the backs of the hands would be on a human. Sorcerer +2 Strength, +2 Dexterity, +6 Constitution, +2 Intelligence, +2 Wisdom, +6 Charisma 7 14
 

Homebrew Monsters with the Outsider Type

Homebrew monsters using this type appear below. These are not part of the SRD, and are presented for ease of reference only.

 

Homebrew Templates that grant the Outsider Type

Homebrew templates granting this type appear below. These are not part of the SRD, and are presented for ease of reference only.

 

Homebrew Races with the Outsider Type

Homebrew races using this type appear below. These are not part of the SRD, and are presented for ease of reference only.



Back to Main PageSystem Reference DocumentTypes and Subtypes

Facts about "Outsider Type"
TitleOutsider Type +