Deformity, Frozen (3.5e Feat)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Deformity, Frozen [Vile, Deformity]
Prerequisites: Evil Alignment, Willing DeformityBoVDBenefit: You gain immunity to cold and vulnerability to fire. Also, at the beginning of each round, you may select a single weapon you wield. That weapon, for that round, induces mind-numbing cold on a hit, forcing the target of a successful hit from that weapon to make a Fortitude save (DC 10 + 1/2 your HD + your Con modifier) or be affected as though by a slow spell for 1d6 rounds. On the other hand, at the beginning of each day, you roll 1d3, and, on a result of 1, you are affected as though by a slow spell yourself, for that day.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Facts about "Deformity, Frozen (3.5e Feat)"
Article Balance | Very High + |
Author | Rith + |
Identifier | 3.5e Feat + |
Prerequisite | Evil Alignment + and Willing DeformityBoVD + |
Rating | Undiscussed + |
Summary | Your body is as cold as ice, muscles and ligaments stiff with frost and your heart stuttering around ice crystals, as the icy cold blossoms out around you. + |
Title | Deformity, Frozen + |
Type | Vile + and Deformity + |