Inherent Sorcery (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 7th April 2015
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Inherent Sorcery [General] Prerequisites: 6 Hit Dice, Magically GiftedBenefit: Choose a 1st or 2nd level spell from the wizard/sorcerer spell list. If you choose the 1st level spell you may use it at will, gaining another 1st level spell at 8 HDs and another each 4 HDs afterward. If you selected the 2nd level spell you may use it once per day and one additional time per day at 8 HDs and another each 4 HDs afterward you have, when it would be 5 times per day you may use the spell-like ability at will. The DCs of these spell-like abilities are charisma-based.

Either way at 9 HDs you gain a single 3rd level spell usable 1/day, gaining one additional use at 12 HDs and each 6 HDs thereafter.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Leziad's Homebrew (4432 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteMagically Gifted + and 6 Hit Dice +
RatingUndiscussed +
SummaryYou gain some powerful magical powers. +
TitleInherent Sorcery +
TypeGeneral +