Manipulative Wordcasting (3.5e Feat)

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Author: Foxwarrior (talk)
Date Created: 10/21/10
Status: Just started
Editing: Clarity edits only please
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Manipulative Wordcasting [Wordcasting] Prerequisites: Know at least one of the following effect words: Saun, Kol, Min, Terr, Path, Disp, Avis, IlusBenefit: The listed effect words are improved: Saun: If the targets succeed on the Fortitude save, they are still deafened for one-third as long.

Kol: Creatures attempting to stand up while on an iced square must make a balance check (same DC) or fail.

Min, Terr: Instances of Min and Terr count double for comparing with hit dice.

Path: You can benefit from one target's senses at a time without concentrating. Concentrating allows you to read the minds and sense the senses of all targets.

Disp: The first instance of Disp increases the DC by 5 less than normal. Further instances of Disp increase the DC by 1 less than normal.

Avis: Each instance of Avis increases the duration by an amount equal to the amount increasing the caster level by 2 would.

Ilus: You can program your illusions to act while you're not concentrating on them, but they can't do anything that requires outside stimuli (you could make the illusion of a bustling town, but nothing in the town will react to things that aren't part of the illusion unless you concentrate on it.)



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Foxwarrior's Homebrew (768 Articles)
Foxwarriorv
Article BalanceVery High +
AuthorFoxwarrior +
Identifier3.5e Feat +
PrerequisiteKnow at least one of the following effect words: Saun +, Kol +, Min +, Terr +, Path +, Disp +, Avis + and Ilus +
RatingUndiscussed +
SummaryYou're good at controlling people with words. +
TitleManipulative Wordcasting +
TypeWordcasting +