Hexing Doll Maker (3.5e Feat)
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Hexing Doll Maker [Tactical]
Prerequisites: Craft (Dollmaking) 4 ranks, Knowledge (Arcana) 9 ranks, must be able to use invocations or hexblade curse.Benefit: This feat grant the following tactical maneuvers:
The saving throw DC this feat grant is 10 +1/2 HD + charisma modifier.
Create Hexing Doll: Creating an hexing doll require 10 minute of work, at least one body part of the linked creature (such as a lock of hair or part of her nail is sufficient) and 50 gp of material component per point of CR of the creature linked. The doll is the focus for all abilities of this feat, a hexing doll only work against the linked creature. Once the doll is made the linked creature is allowed a will save, on a successful save the link fail to establish correctly ruining the doll, the body part used but not the material components. After making it save, the linked creature is immune to further hexing doll making attempt for 24 hours. A break enchantment or more powerful spell sever the link between the creature with the hexing doll, although it also require a successful opposed caster level check.
Curse Target: Once per day, the hexer may channel a spell, hexblade curse or invocation through the doll as long as it could affect the target. The spell, hexblade curse or invocation ignore line of sight, range and line of effect as long as the hexing doll satisfy the requirements. The target is affected by the spell, hexblade curse or invocation as if it targeted him and is allowed saves and spell resistance as normal.
Knowledge of the Hexed: As long as the hexer hold the hexing doll she can sense the linked creature as if she had both empathy and status affecting the linked creature toward her. She may as a standard action attempt to sense through the creature as per sense link (will negate, target does not need to be willing).
Induce Sensation: As a full-round action action, the hexer may cause the linked creature to feel a particular sensation. This ability work like false sensory input (will save negate) but do not require line of sight or effect and has a unlimited range (even across planes). You cannot affect the linked creature's visual or auditor sense however but you can create sensation where none exist unlike the power. You can make the sensation particularly painful, dealing 1d4 points of nonlethal damage per character level you have and force a fortitude save or make the linked creature staggered for 3 round. A successful saving throw against this ability make the target immune for 1 hour. Using this ability require the hexer to inflict the desired sensation on the doll, like stabbing it with a needle for pain.
Puppet Master: As a full-round action, the hexer may attempt to force the body of the linked creature to do his bidding by moving the doll. This ability function like control body (fortitude negate). This ability do not require line of sight, line of effect and has unlimiated range (even across the planes). The hexer must move the limbs of the hexing doll manually with great detail, forcing concentration to be a full-round action. A successful save against this ability make the target immune to this ability for 24 hours.
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Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Craft (Dollmaking) 4 ranks +, Knowledge (Arcana) 9 ranks + and must be able to use invocations or hexblade curse. + |
Rating | Undiscussed + |
Summary | You create a doll of someone and shenanigan ensue! + |
Title | Hexing Doll Maker + |
Type | Tactical + |