Flexible | General | You are very flexible, like literally, you can bend your spine in impossible angle and lick your elbows. | Dex 13+ | Low |
Flexible Achiever | General | You've figured out how to qualify for feats with different ability scores. | None | Moderate |
Flexible Invocation | General | gain an invocation you can exchange for another | invocation class feature | Very High |
Flexing Strike | Fighter | You kill enemies by flexing your muscles. | Bab +6, Improved Unarmed Strike | High |
Flight Mastery | Racial | With enough training and practice your gliding or rudimentary flight ability has now become effective flight. | 6 HD, racial ability to glide or fly speed with average or worse maneuverability. | High |
Flourishing Toughness | General | | Con 15+, Non-Evil Alignement | High |
Flowing Style Counter | Monk | Rather than step away you may strike at your foe. | Monk 3rd, Combat Reflexes, Flowing Style Monk | Very High |
Flowing Style Monk | Monk | Your monastery taught you to be light and agile in combat. | Monk 1st | Very High |
Fluid Dodge | Fighter | The bonus of both the dodge and mobility feat in a single feat. | Dex 13+ | Moderate |
Flurry of Steps | Monk | When you run, you really run. | Fast Movement class feature | Moderate |
Flying Fighter | Fighter, Tactical | Access tactical maneuvers while flying. | Bab +3, must have a fly speed, flyby attack | High |
Flyweight | General | You don't have the eye of the tiger, but you do have the eye of... something. | STR or CON 13, one or more levels in a class which grants Medium or Poor BAB progression | Low |
Focus of the Edgemaster | Mantra, Psionic | While in this mantra, you improve your chances of scoring critical hit and ignore immunity to critical hit. | Improved Critical, Weapon Focus, Autohypnosis or Concentration 8 Ranks | High |
Focused Autohypnosis | General | You gain a +2 bonus on autohypnosis check and may use your Int or Con instead of Wis when making them. | Autohypnosis 4 Ranks | Low |
Focused Energy | General | The destruction you wreak with spells of the chosen energy type increases by leaps and bounds. | Access to a spell or spell-like ability that deals energy damage. | High |
Focused Mind | Psionic | You've learned how to push your psionic talents to the limit. | One Mental Grip strike, Manifester level 1 | Moderate |
Focused Rider | General | You gain a bonus on ride checks, and may grant your animal focus class feature to any creatures you ride. | Hunter’s Animal Focus class feature | Moderate |
Focused Strike | Fighter | You make a single blow, which deal double weapon damage and some additional damage. This scales to triple and quadruple damage at BAB +11 and BAB +16. | BAB +6 | High |
Focused Weapon Defense | Fighter | You gain extra AC against a specific type of weapon. | None | Low |
Focusing Staff | General | You can channel your weapon-like spells through your staff. | Weapon Focus (quarterstaff or short staff) | High |
Fog Bank | Racial | When you blow your horn, you can emit even more fog than others. | Foghorn racial trait., 3 HD | Moderate |
Fog Stalker | Reserve | You can see through fog effects you created. | Ability to cast 2nd level spells. | Very High |
Foghorn | Monstrous, Weather | The fog is deep... | [Air], [Cold], or [Water] subtype or Knowledge Nature 6 ranks and Auran language known | High |
Foliar Efficiency | Racial | Yrthes photosynthesis ability is now more efficient. | Yrthes race, 6 HD | Moderate |
Follow-Up Bash | Fighter | You make a shield bash after a charge or full-attack. | BAB +6, Improved Shield Bash | High |
Font of Power Style | Arcane Combat | Any weapon you use is a +1 magic item, and previous magic items gain an energy effect. Opens up the path of channeling energy in blasts or as augments, among other things. | Fighter level 4, Spellcraft 2 ranks | High |
Fool Me Once | General | Automatically refresh expended counter once per encounter | One martial counter. | High |
Footsore | Salient Ability | Create difficult terrain 10 feet per divine rank away from you. | Divine Rank 1, Minor Travel domain portfolio | High |
Forbidden Knowledge | General | You gain a bonus on knowledge checks and spellcraft checks when dealing with forbidden subjects. You can take wisdom burn to gain a bonus on any knowledge check. | Knowledge (The Planes) 4 ranks, Spellcraft 4 ranks | Moderate |
Forbidden Name | Vile | Your true name is unspeakable, an aberration unto reality, rendering you immune to its lexicon based manipulations. | Evil Alignment, Decipher Script 8 ranks, Knowledge (Arcana), Knowledge (Dungeoneering), or Knowledge (The Planes) 4 ranks | High |
Force Adept | General | You gain a +1 bonus on caster level and DC of evocation [force] spells. | Spell Focus (Evocation) | High |
Force Devastation Wave | General | You can increase the damage dealt by force blast and gain access to a few more form infusions. | Force Blast kineticist blastOA | High |
Force Substitution | Metamagic | You alter an energy spell into a [force] spell. | Any other metamagic feat, Knowledge (arcana) 5 ranks. | Very High |
Forced Regeneration | Monstrous | You greatly empower you regeneration, allowing you to heal and regrow limbs instantly. | Regeneration or Similar Ability | High |
Forcefield Pulse | Reserve | You fire a pulse of protective energy which deal force damage and push creatures away. | Ability to cast 2nd level spells | High |
Forceful Invocation | General | By force of will alone abilities invoked by a warlock can be made more potent, and more deadly. | Access to lesser invocations. | Moderate |
Forceful Strike | General | You add Strength to damage when you normally wouldn't. | Str 13, BAB +1 | High |
Forgebender | Bending | You can manipulate heat in combination with minerals, allowing you to heat metal, weld metal together, or even fuse sand into glass. | Any three Fire bends, one of which must be Guaranteed Ignition; Any three Earth bends, one of which must be the Bend Metal passive; Strength 15+, Constitution 15+. | High |
Form Mind Fullblade | Psionic | You can shape your mind blade into a larger greatsword with reach, but that cannot be used to take attacks of opportunity with. | Shape Mind Blade | Very High |
Form of the Nosferatu | Vile | You can turn into a hulking horrible creature, granting you raw power if not finesse. | Must have 10 hit dice or more and be a vampire. | High |
Forsaken Barrier | Curse | You have a powerful force field around yourself, but your actual body is quite weak. | One other [Curse] feat. | Very High |
Fortitude Surge | General | Gain a +1 bonus to Fort saves, and once per encounter always succeed on a Fort save... at a price. | +2 base Fort save, Con 13 | High |
Fortunate Fate | General | Whenever you receive a luck bonus increase it by 1 point. | None | Low |
Fortunate Fumble | Luck | You automatically hit on a natural 1. | Bab +1 | High |
Fortunate Son | Luck | Deeply expand the usability of your luck rerolls. | Gambler 10 Levels, Profession (Gambling) 13 Ranks | Very High |
Fossilized Minion | Necromantic Creation | Your skeletal minion has Ancient Power! | Skeletal Minion, Profession (Archeologist or Paleontologist) 8 ranks | High |
Frankenstein Monster | Necromantic Creation | It ALIVE! It ALIVE! | Variant Body Assemblage or other ability to use animate dead innately | Very High |
Fraz-Urb'luu's Duality | Minion | You become like a devil, but not, just like your master Fraz-Urb'luu. | Thrall to Demon (Fraz-Urb'luu) OR Diabolic Disciple (Fraz-Urb'luu) | High |
Free Move | Salient Ability | The deity can move up to its speed once a round as a free action. | Divine Rank 6, Dex 29, Divine Celerity, Run | High |
Free Power | Metapsionic | Manifest a power as a free action usable outside of your turn and concentrate on it as a free action. | Manifester Level 11th, Quicken Power | Very High |
Free Psionic Focus | Psionic | Always have 1 extra power point you can only use to obtain psionic focus. | None | Low |
Freehand Bow | Fighter | You can change the handedness of your bow as a free action outside of your turn. | Martial Proficiency (Shortbow or Longbow) | Low |
Freehand Shield | Fighter | Your hand is considered free even if wielding a shield. | Improved Shield Bash | Moderate |
Freeze Frame | Fighter | You can force foes to stumble in the face of danger. | Combat Reflexes, Base Attack Bonus +5. | High |
Freezing Breeze | Monstrous, Elemental | Turn a simple cold creature to a deadly cold creature. | (Cold) Subtype, 8 HD or more, Huge size or more, must have a Constitution Score | High |
Freezing Waters | Racial | You can chill your body to gain bear's endurance and gain frigid benefits. | Elnade, 5 HD | High |
Friend of the Shadows | General | By spending time in the Plane of Shadows with a Tamastin Shadowmancer (3.5e Class) you learn their secrets | Knowledge (The Planes) 4 Ranks, Must have befriended a Tamastin (3.5e Race) and remained friends after the Tamastin willingly revealed his true nature to you. Must have lived and survived in the Plane of Shadow for 1 month. While there, the Tamastin must willingly teach you the secrets of the Shadowmancer | High |
Friends Fate | General | Your Lucky One Luck Bonus can be turned upon your allies so they succeed admirably, making your own character look even more useless. | Luck Bonus +4 | High |
Frieza Clan | Racial | | 1st Level, Frost Demon, any non-good alignment | |
Frightful Presence | Salient Ability | Get a frightful presence which ignores fear immunity, as well as have intimidate ignore fear immunity. | Divine Rank 1, Cha 25 or Intimidate 23 ranks | High |
Frog Chant, Wildmage Variant | Anarchic | You have learned or been cursed with the power of frog chant | Any Chaotic Allignment, INT 15, CHA 15, base Will save bonus +5. | High |
From the Breach the Chaos Spread Out | Metamagic, Spelltouched | Spread chaos and darkness from high in a stormy sky and conjure lightning in your enemies. | Chaotic Alignment, Able to cast Stormclouds of Dark Omens spell, Must have been cast Stormclouds of Dark Omens at least 10 times. | High |
From the Brink of Death | Spelltouched | Recover rapidly when brought under. | Having been exposed to any spell from the Healing subschool that restores hit point damage. | Moderate |
Frost Warden | Reserve, Spelltouched, Tactical | They say you're as cold as ice... They're not wrong. | Winter's Blast (Complete Mage), Polar Chill, Improved Polar Chill, Must have used your Winter's Blast on a target that fell prone because of your Polar Chill. | Very High |
Frozen Rain | General | Stop your projectiles in mid-air, then release them all at once! | Weapon Focus (any ranged weapon), Ability to cast either haste or slow | High |
Full Moon Stance | Fighter, Tactical | You have practiced the art of iaido and can use it's style to perform defensive counters . | Sense Motive 9 ranks, Weapon Focus (any one-handed slashing weapon), Quick Draw. | High |
Full Power Form | Racial | | Mutated Frost Demon, Frieza Clan feat, 12th Level, Ki Demon class | |
Full Power Super Saiyan | Racial | You have acclimated yourself to the strains of your Super Saiyan transformation , and have made it as tho it were your natural form. In doing so you have learned to conserve your energy. | Unlocked Super Saiyan transformation, Remaining in the Super Saiyan transformation for one whole week continuously, while eating sleeping, playing, fighting, etc., 12th level Saiyan Warrior | Low |
Full Power Telekinetic Blast | General | You can use your telekinetic blast as a composite blast. | Telekinetic Blast, Kineticist 7th | High |
Full of Surprises | Racial | You are full of surprises; your spell-like abilities are more versatile. | Plushie subtype | Low |
Full-Power Burst | General | You have learned how to properly use your full power on Anima River ki blasts. | Must be able to initiate anima wave, anima blast or anima explosion | High |
Fungal Summons | General | Summon creatures that are plagued by agarican spores | Ability to cast spells. | High |
Furious Blow | General | Your eldritch might allows you to fight in the midst of combat, lashing out at foes quickly with your eldritch weapon. | Hideous Blow blast shape | High |
Furious Casting | Fury | Cast spells while raging. | Rage or Frenzy, 1st level spells, Concentration 8 ranks | High |
Furious Fist | Fighter | You can negate the penalty from power attack for a single unarmed strike, and increase its damage. | Improved Unarmed Strike, Power Attack | High |
Furtive Assault | Racial | As a hunting mantis, you take advantage of your natural prowess in ambushes. | Hide 8 ranks, Improved Grapple, Shirrec | High |
Future Foresight | Reserve | You use your divination to predict incoming attacks. | Ability to cast 2nd level spells | High |
Galeforce | Fighter | Gain an extra standard action after downing a foe. | Cleave, BAB 11+ | Very High |
Gallant Herald | General | You gain paladin spell-like ability but must follow a code of conduct. | Any Good-alignment, character level 5th | Moderate |
Gallipot of My Blood | Racial | Armor made armordener now better synchronized with his body. | Sylvari, Craft (armorsmithing) 9, Knowledge (Nature) 5, Leaves of My Skin feat, Bark of My Bones feat | Moderate |
Gamball | Racial | Transform into a ball of gum and roll down your foes. | Bouncy racial trait | Moderate |
Gangsta Archery | Fighter | You can shoot your bows (even longbows) when prone or mounted, and hit multiple targets easier. | BAB +1 | Moderate |
Gate Invoker | General | You are able to call upon other powers as a Gate Knight. | 1st level Gate Knight | Very High |
Gatling Spell | Metamagic | By focusing your power, you can cast spells in quick succession. | None | Very High |
Gaze Into Madness | Deformity, Vile | You put out your eyes, but still you can only see mad visions of the future to come. | Evil Alignment, Willing DeformityBoVD, 5 HD, 2 Vile or Deformity feats, You must put out both your eyes | Very High |
Gear Tainted Soul | General | Your body is animated in an unnatural way, resulting in a disconnect between your life force and your health. | None | Moderate |
Gecko Step | Fighter, Monk | You can stick to walls, briefly. | Balance 4 ranks or Climb 4 ranks | Moderate |
Genetic Engineering | General | You learned the art of genetic engineering from your studies of the Elder Things. | Knowledge (Xeno) 15 ranks, Forbidden Knowledge, Dark Insight 5 | Very High |
Gentle Arrow | Fighter | | Point Blank Shot, Gentle Fist Style, Mystic Eyes: White Eyes of the Divine | High |
Gentle Fist Flurry | Fighter | Flurry touch! | Gentle Fist Style | High |
Gentle Fist Style | Fighter, Monk | Don't let him touch you! | Improved Unarmed Strike and BAB +4, or Mystic Eyes: White Eyes of the Divine | Very High |
Gentle Rotation | Fighter | Deflect ranged attacks with attacks of opportunity. | Stunning Fist and Combat Reflexes, or Gentle Fist Style | High |
Geologist | General | Become a real rocks analyzer | Knowledge (Nature) 1 rank | Low |
Geomancy | Spelltouched | Form a magic circle which enhances magic. | Caster level 3rd, Knowledge Geography 6 ranks, exposure to an [Air], [Earth], [Fire], and [Water] spell | Very High |
Gestalt Training | General | You are gestalted with an NPC class, gaining several of its class features but not HDs, skills, save and whatnot. | None | Very High |
Get Over Here! | Fighter | You hook your opponent with your spiked chain and drag him towards you. | Proficiency with spiked chains. | High |
Ghastly Hide | Undead | Gain DR and use your undead touch against foe which attack you unarmed. | Unliving Hide | Very High |
Ghost Cut Technique | General | Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh. | Whispers of the Otherworld | Very High |
Ghost of Misdeeds Past | Undead | You can change someone's life with a clever curse. | 9 HD, Ghost or Geist | Very High |
Ghostflame Exorcism | General | Free possessed creatures from the grasp of fiends and ghosts using ghostflame energy. | None | High |
Ghostflame Spell | Metamagic | Turn fire damage into ghostflame. | None | Moderate |
Ghostly Body | Spelltouched | You gain the ability to become quasi-incorporeal, but become unable to attack while doing so. | Must have a corporeal body, must be exposed to an ethereal jaunt spell. | High |
Ghostly Hands | Spelltouched | You can levitate and wield items near you instead of near your hands. | Must have been exposed to telekinesis. | Moderate |
Ghostly Reach | Undead | Your touch attacks gain terrifying reach. | incorporeal undead, 9HD | Very High |
Ghostwalker | Multiclass | You've combined your Riftwalker and Cryptic training. | Baleful Rift +1 [W], Unraveling Strike +1, Knowledge (The Planes) 7 ranks, Knowledge (Psionics) 7 ranks. | Very High |
Giant Avian Companion | General | You can have a giant eagle or giant owl as your animal companion. Instead of the regular animal companion benefits, it gains class levels. | Animal companion class feature as a 7th level druid | High |
Giant Weapon Training | General | They laughed when you slaved away swinging around that sword bigger than you were. But your hard work paid off. Now everyone will know what you're compensating for! | Weapon Focus, Str 13 (Str 15 for Bastard Sword and Dwarven Waraxe) | Moderate |
Gift Of Life | Salient Ability | Cast true resurrection at will, with scaling benefits based on your divine rank. | Divine Rank 1 | High |
Gigantism | Racial | You are extremely tall and strong for being a more human. | Human Race, 1st Level Only | High |
Gigaton Blow | Fighter | You unleash a truly powerful blow, but always last in initiative. | BAB+6, Power Attack | High |
Gloomy Apparition | General | You treat all Illusion (Phantasm) effect as Necromancy spells, removing the mind-affecting descriptor from them. | Must be able to cast a Illusion spell of 1st level or higher | Very High |
Glow in the Dark | General | You glow in the dark. | None | Low |
Glowing Spell | Metamagic | Your spells glow, and leave glowing residue behind. | At least one [Light] spell known | Low |
Gnome Illusion Trick | General | You gain a +1 bonus to the DCs of your illusion spells and count as a gnome for the purpose of qualifying for some feats and prestige class. | Spell Focus (Illusion), must be non-gnome | High |
Gnomish Illusion | Racial | You gain additional spell-like abilities. | Gnome | Unquantifiable |
Go for the Eyes | Fighter, General | Blind your targets | Must have one of the listed feats or abilities, cleave, Improved Unarmed Strike, precise shot, rake | |
Goad | Fighter | Your voice rings in the ears of enemies, irritating them to no end until they have a chance to put you down. | BAB +1 | High |
God's Grace | General | You have been blessed by the gods and you can easily show for it. | This feat can only be taken at character creation. | Very High |
Gokiburi Grip | Racial | Your multiple leg allow you to grapple surfaces and climb like a spider. | Gokiburi, Str 13 or Dex 13, Climb 4 ranks | Moderate |
Gokiburi Persistence | Racial | Even mortal wounds will not stop you from your goal. | Gokiburi, Con 13, Concentration 4 ranks | Moderate |
Gokiburi Sensitivity | Racial | Your keen sense of sound improves. | Gokiburi, Wis 13, Listen 4 ranks | Moderate |
Golden Psychic Potential | Psionic, Racial | As a Golden One, you can tap into your incredible psionic potential. | Must be a Golden One. | Very High |
Golem Heart Bond | General | Gain the benefit of repair spells as a non-construct, or repair yourself more effectively as a construct. | One Golem Heart maneuver, Golem Heart focus, Knowledge Arcana 4 ranks | High |
Good Is Not Soft | Exalted | When evil TRULY crosses the line, you know the only way to decrease net suffering is to destroy those who forsake redemption. | Any good alignment, Vow of Nonviolence, Wisdom 17 | Unquantifiable |
Gorgonzola's Gaze | Monstrous | Gaze attack that turns targets into cheese. | Eyes, Not Blind | High |
Grab Air | General | Other monks need to touch a surface in order to slow their fall. You scorn such physically sensible measures. | Slow Fall class feature | Moderate |
Grab and Throw | Fighter | When you grapple someone you can throw them like a projectile. | Improved Grapple or Improved Grab. | High |
Grace of Aphrodite | Minion | The blessing of Aphrodite make you more extremely graceful and grant you the ability to affect the emotions of others. | Favored of Aphrodite | High |
Graft Flesh | Item Creation | You take bits from one creature and add it to others. | Character level 3rd, must be instructed by another creature with this feat | Very High |
Grafted Arsenal | Monstrous | You gain inbuilt weapon inside your arms. | Must be corporeal. | Moderate |
Graham Body | Racial | Your body is specifically designed to resist crashes. | Human race, 1st level only | Moderate |
Grand Artifice | General | You're so good at crafting, you get fabricate at will. | Craft (any) 14 ranks, Knowledge Engineering 7 ranks | High |
Grand Wish Dealer | Racial | | 12 HD at least, Make a Wish | High |
Grapple Defense | Fighter | Use your character level as your BAB for opposing grapple checks. | None | Low |
Grapple Ninja | General | A improved Grapple feat for the shinobi, it offer more kuji-in seals options as well. | Shinobi 1st | High |
Grappling Hook Style | Fighter, Style | You can use a spiked chain to start grapples and may even use it to move. | Weapon Focus (Spiked Chain), Use Rope 5 Ranks | High |
Grasp of the Mindflayer | Psionic | You gain the ability to manifest in a grapple, and manifest while attempting to pin a creature. | Illithid or Illithid HeritageCP | Very High |
Gravatic Charge | Xenotheric | You can lay Eggs! Only instead of eggs, it's semi-formed rifts between planes that go BOOM! | Constitution 15 | Very High |
Gravatic Node | Xenotheric | By controlling your DNA which grants you your Gravatic Charge ability, you can make gravity cry even more. | Con 17, Gravatic Charge | Very High |
Gravetender's Vow | General | Treat things that have died as Undead. | None | Unquantifiable |
Gravitic Spell | Metamagic | You modify spells with intense gravity, dealing bludgeoning damage and bending gravity around it. | None | High |
Gravitomancer | Tactical | You have mastered enough of unseen shackles to be able to manipulate gravity itself. | Two Unseen Shackles maneuvers, Knowledge (Math & Physic) 8 ranks, Gravity Control | Very High |
Gravity Control | Fighter | | Must know three or more Unseen Shackles maneuvers. | Very High |
Gravity Field | Racial | Cosmins can train their ability to manipulate gravity to overcome their weakness in normal and heavy gravity. | Alter Gravity feature | Moderate |
Gravity Field Training | General | you have learned a mystic ritual that creates a small area of dense gravity. | BAB +1, Knowledge (The Planes) 4 ranks, Concentration 4 ranks. | High |
Graz'zt's Shadows | Minion | The ghosts of Graz'zt protect you. | Thrall to Demon (Graz'zt) | High |
Grazing Dodge | Fighter | If an opponent just barely hits your AC, then you take less damage and make a 5 ft step. | BAB +1 or Dexterity 13+ | Moderate |
Great Ability Variant | Epic | Variant epic ability increase. | None | Unquantifiable |
Great Bull Rush | Fighter | You gain a +2 bonus on bull rush checks and may render your opponent prone if you succeed by 10 or more. | Improved Bull Rush | High |
Great Cleave | Fighter | When you down an enemy, other creatures you threaten need to watch out. | Power Attack, Cleave | High |
Great Endurance | Fighter | While above half hit points you can possibly ignore negative status effects. | Great Fortitude or Iron Will | High |
Great Fortitude, Balmz | General | Better version of great fortitude | constitution 13 | High |
Great Fortitude, FPL | Combat | A version of Great Fortitude meant for feat-per-level 3.Tome games. Inspired by SisterAcacia/Koumei, but scaled back a bit. | None | High |
Great Fortitude, Variant | General | You gain a bonus on Fortitude checks, climb and swim check as well as the ability to partially ignore constitution penalty. You are also able to perform strenuous activities without tiring much easier. | None | High |
Great Grip | Fighter | You can wield a two-handed weapon as a one-handed weapon. | Str 16 | Moderate |
Great Initiative | Fighter | Get an additional bonus to initiative and some extra action during the first turn of combat. | Improved Initiative | High |
Great Ricochet | Fighter | Bounce your killing shot between multiple targets so long as you drop them all. | Dex 15, Ricochet, BAB +4 | Moderate |
Great Saves | General | You get a +1 bonus to all saving throws. | None | Low |
Great Swamp Mage | General | You have a flame that aid you in casting spells. | Great Swamp Caster | High |
Great Visionary | General | Once per hour you can spontaneously cast a divination spell without expending a spell slot. | Spell Focus (Divination) or Future Foresight, spontaneous caster level 4th | Very High |
Greater Armor Focus | Fighter | Even greater AC and Reflex saves in certain armor. | Fighter 8th, Armor Focus in the chosen category | Moderate |
Greater Bag Full of Knick Knacks | General | You get a greater allowance each day used for pulling out just the item you need, the most of them all. | Appraise 9 ranks, Sleight of Hand 18 ranks, Improved Bag Full of Knick Knacks | High |
Greater Combat Focus | Fighter, Combat Form | You are more calm and collected than even the best in the business. | Combat Focus, Wis 13, Base attack Bonus +10 | High |
Greater Combat Trick | Fighter | Get a +4 bonus to all the various combat tricks you can pull off. | Improved Combat Trick | High |
Greater Draining Kiss | Racial | Your draining kiss is much more potent. | Must be a Fellion | High |
Greater Energy Blade Beam | Arcane Combat | Now you can fire cones, long range bursts, cylinders, and a powerful touch attack! | Fighter level 12, Energy Blade Beam, Font of Power Style | High |
Greater Envelope Spell | Metamagic | Encase a spell inside another spell | Envelope Spell, Quicken Spell or a means of casting two spells in the same turn | Very High |
Greater Feint | Fighter | Feint as a swift action. | BAB +8, Combat Expertise, Improved Feint | Low |
Greater Find the Weak Spot | General | You are able to find the weak spot on non-living entity allowing you to critically damage it. | Base Attack Bonus +16, Find the Weak Spot, Improved Find the Weak Spot | Moderate |
Greater Hothead | Fury | Now you've made me angry! | Improved Hothead, character level 15 | Very High |
Greater Improvised Weapons | General | Your skill in wielding any non-weapon object you handle as a weapon is vastly improved. | Base Attack Bonus +6, Improved Improvised Weapons | Moderate |
Greater Knight's Challenge | General | Your challenge make opponents regrets ever crossing you. | Intimidate 5 Ranks, KnightPHIII. | High |
Greater Mark of the Ska'drin | Racial | Your racial Ska'drin mark improves again, building upon your ancient, innate power. | Ska'drin, Improved Mark of the Ska'drin, 10 HD. | Very High |
White Eyes of the Divine | Heritage | | Spot 14 ranks, Mystic Eyes: White Eyes of the Divine, Mystic Eyes: White Eyes of the Divine, Improved | Very High |
Greater Ocular Laser | Spelltouched | Your Ocular Laser grow in power. | Ocular Laser | Very High |
Greater Ongoing Rage | General | Rage even longer with your kills | Ability to rage, Great Cleave, 15 Strength and 15 Constitution | Moderate |
Greater Pact Augmentation | General | Make your pact augmentation way stronger. | Must have the pact augmentation (3 abilities) class features, Improved Pact Augmentation | High |
Greater Paper Magic | General | When using the Paper Magic feat, you gain a +1 bonus on CL on certain schools of magic. | Paper Magic | High |
Greater Petrifying Gaze | Racial | Your stony gaze deals increased damage and may petrify opponents. | Character Level 12th, Medusine, Quick Stony Gaze, Medusa's Gift (Baneful Gaze), Petrifying Gaze, Reaching Stony Gaze | Very High |
Greater Phantasmagoria Focus | General | You increase the DC of mind-affecting spells you cast further. | Phantasmagoria Focus | High |
Greater Practiced Spellcaster | General | | Practiced SpellcasterCA, Improved Practiced Spellcaster | Very High |
Greater Pseudonatural Form | General | You can assume your Pseudonatural From fast and cause creature to be wary of you. | Must possess the Pseudonatural Form abiliy | High |
Greater Rapid Shot | Fighter | You can use | Rapid Shot, Bab +6 | High |
Greater Reverse Weakness | General | You have reversed all your weaknesses. | Reverse Weakness | Unquantifiable |
Greater Rogue's Blade | General | You deal half your Rogue's Blade damage on all attacks. | Rogue's Blade, Improved Rogue's Blade | High |
Greater Scent | Monstrous | Your scent improves to be better blindsense, and a bit of blindsight. | Scent ability, Improved Scent, Survival 9 ranks | High |
Greater Self-Taught Focus | General | You gain a +1 bonus on the DC of the spells chosen through Self-Taught Focus, and add two more spell to the list. | Self-Taught Focus | High |
Greater Shiba Scream | Racial | Your Shiba Scream practically bursts ear drums | BAB +16, Improved Shiba Scream (3.5e Feat), Canin, Shiba Scream (3.5e Feat) | Very High |
Greater Shinai Parry | Fighter | You deflect an incoming attack, causing it to miss. However this break your shinai. | Student of Kendo, Shinai Parry, Weapon Focus (Shinai) | High |
Greater Soulmeld Focus | General | Add 1 to the DC of your soulmeld effect, stack with Soulmeld Focus | Soulmeld Focus | Unquantifiable |
Greater Spell Finesse | General | Increases the DC boost of spell finesse by 1. | Spell Finesse | Very High |
Greater Spell Focus, Variant | General | You further increase the DC of all spell schools you have spell focus in by +1. You can also identify spells of those schools. | Variant Spell Focus | Very High |
Greater Spell Secrets | General | You seriously excel at tweaking your spells. | Spell Secret class feature, Improved Spell Secrets, and either Spellcraft 15 ranks OR Knowledge (Arcana) 15 ranks | High |
Greater Spell Tenacity | Caster | Get +1 caster level with one school of magic. | Spell Focus or Spell Tenacity | Moderate |
Greater Spellborg | Racial | You gain even more benefit for being a Spellborg | Improved Spellborg, At least one Spellborg Adept Improved Augmentation | High |
Greater Spellthief | Fighter | You have learned not only how to steal innate spells, but even spells affecting at target. | +3d6 Sneak Attack, Spellthief | High |
Greater Spring Attack | Fighter | You can dash in and out of melee, safe from harm as you sting your foes. | Dex 13, Dodge, Mobility, base attack bonus +11, Spring Attack | High |
Greater Stare | General | You have an additional Mesmeric Stare and the range of your Mentalist Stare increase. | Mesmeric Stare Class Feature | Very High |
Greater Structural Integrity | Racial | Increase Structural Integrity by 3. | Replicant | Very High |
Greater Sudden Blow | Fighter | Greater Celerity, for fighters. | Dex 13, Fighter Level 12th, Lesser Sudden Blow, Sudden Blow | Very High |
Greater Sudden Dodge | Fighter | As an immediate action you gain a 100% chance to evade an attack. | BAB +11 or Dexterity 17, Improved Sudden Dodge | High |
Greater Trip | Fighter | Attack an opponent other than the one you tripped. | Fighter 6th, Combat Expertise, Improved Trip | High |
Greater Versatile Spellcaster | General | Three 1st-level spell slots, when added together, equal Fireball. Boom. | Versatile Spellcaster, Improved Versatile Spellcaster, any two Metamagic feats, Spellcraft 12 ranks | Very High |
Greater Weapon | General | Because sometimes you just want to hit things harder | Bab +4 | High |
Greater Weapon Dedication | Fighter | You gain a +1 bonus on attack and damage roll with every weapon chosen through Weapon Dedication. | Fighter level 8th, Weapon Dedication | High |
Greater Web Shot | General | Your web shot ability has greatly improved. | Must possess the Web Shot ability. | High |
Greatreach Maneuver | Metamaneuver | You can use a maneuver from farther away. | Ability to initiate any touch-range or melee-range maneuver. | Very High |
Greatshield Master | Fighter, Tactical | You are extremely proficient when using a greatshield. | Improved Shield Bash, Tower Shield Proficiency | Very High |
Greedy Leech Bite | Monstrous | Recover more HP by biting a foe | Must have a bite attack, Leech Bite, BAB +9 | High |
Greenblood Rage | Fury, Racial | You can take an extra standard action when you rage. | Orc Subtype, Barbarian's Rage class feature | Very High |
Greenbound Summoning, Variant | General | A variant of the very powerful greenbound summoning feat. | Verdant Summoning, Knowledge (Nature) 9 ranks | Very High |
Gremlin Aura | Monstrous | You have a strange aura of misfortune around you, which cause strange an unusual events. | Fey Type | Very High |
Grenadier Dabbling | Fighter, Bomb | You learn how to make bombs. | Craft (Alchemy) 5 ranks, Base Attack Bonus +3 | High |
Grim Desperation | Grim | When your LP pool is empty, you can choose to pay the "grim cost" in HP instead. | Grim Transformation | Moderate |
Grim Rider | Grim | Grant a companion creature your passive alterations while transformed | 1 passive Alteration | High |
Grimspirited Hairs | Multiclass | You bound a grim spirit in your hairs, this allow you to channel the power of both worlds. | Hairbinder 1st and Grim 1st, either Ghost or Vestige Bound Spirit | High |
Grip of Steel | General | You have strong cyborg arms. | Automail Adaptation | High |
Gripping Vise | Fighter | Your mastery of the battlefield grows, enabling you to stop enemies before they have a chance of moving. | Stand Still, BAB +6 | High |
Ground Breaker | General | Create difficult terrain where you drop. | None | Low |
Grow Creature | Salient Ability | Use animal growth (applied to a creature type of your choice) on a number of creatures equal to your divine rank. | Divine Rank 1 | High |
Growing Bloodline | General | You spontaneously develop features other think of as innate. | None | Low |
Grunt of Exertion | Fighter | You can put a bit more effort into athletic pursuits if you don't mind sounding like a dying orc. | None | Low |
Gsillan Beckon | General | Grant summoned shadow creatures the psuedonatural template | Ability to cast mysteries, Augment Summoning, Knowledge (Arcana) 12 ranks | Moderate |
Guarded Spell | Metamagic | Your casting does not provoke attacks of opportunity, and if disrupted the spell is not lost. | At least two abjuration spells known | High |
Guardian | General | | Shield Ally class feature | High |
Guardian Angel | Exalted | You gain combat bonuses when reduced to less than 50% hp. | Any good alignment, Either Favored of the CompanionsBoED or Knight of StarsBoED or Servant of the HeavensBoED, Fortitude +4 | High |
Guardian of the Forest | Fighter, Racial, Tactical | The forest comes first. It is after all, the font of all life. | Fey Skirmisher, Base attack bonus +4 | High |
Guerrilla | Fighter | You strike first and retreat immediately after. | BAB +1 or Dex 13 | Moderate |
Guide Dog | General | A dog which helps you overcome your visual impairments | Must be blind or have other visual impairments. | Moderate |
Gunchuck Gun Fu | Fighter, Tactical | You've mastered the use of gunchucks, and can become a whirling storm of pain. | Weapon Focus (Gunchuck or Bladed Gunchuck), Two-Weapon Fighting or variant | Very High |
Gunsmith | Item Creation | You've practiced crafting guns. | Craft (gunsmith) 4 ranks. | High |
Gyakukaiten Stance | Fighter, Style | Learn advanced defense with nunchaku in battle. | BAB +4, Weapon Focus (Nunchaku) | Moderate |
H-Tank | Racial | You have a reserve of energy you can use to heal or negate status effects. | Syntoid Race | Very High |
HM Slave | Monstrous | Gain a various array of utilitarian powers, | None | Moderate |
Hadoken | Monk | Launch a wave of ki to strike others at a distance. | Stunning Fist, Wis 15 | High |
Hair Zoning | General | Gain area effect attacks with your hair. | Hairbinder 1st, BAB +6 | High |
Hairstyle Weapon | General | Transform you whip-like hair in feral strike weapons | Amazing Magical Hair | High |
Half-Elf Emissary | Racial | Gain a constant tongues effect, and daunt creatures in battle. | Half-Elf | High |
Halfling Boldness | Racial | When you resist fear, you are your most brave. | Halfling | High |
Hammer & Nail Style | Fighter, Style | You can wield a spear and warhammer together with minimal encumbrance. You strike with increased damage after striking an opponent with a warhammer after hitting an opponent with a spear. | Two-Weapon Fighting | Moderate |
Hammer Dash | Fighter | You can move half your speed when making an attack with an earth breaker. | Weapon Focus (Earth Breaker) | High |
Hammer Mastery | Combat, Tactical | You gain several maneuvers you can perform when wielding a hammer. | Weapon Focus (any hammer) | Very High |
Hand Of Death | Salient Ability | Cast destruction at will, with scaling benefits based on your divine rank. | Divine Rank 1 | High |
Hands Full of Weapons | Fighter | shoot a 2-handed ranged weapon while holding a light or one-handed melee weapon in your other hand | Dexterity 13 | Moderate |
Handyman | General | You never take penalties for not having the right tools on hand. | None | Low |
Haphazard Toss | Fighter | You can toss things quickly, as long as you don't care too much about where they land. | None | High |
Harbinger of Undeath | Minion, Vile | You can raise the dead with the power | Bab +6, Black Disciple or Dark Brand (deity or elder evil of undeath) or Thrall to Demon (Orcus) | Very High |
Hard Freeze | Fiend | Your personality chills people to the bone. | Must have at least one spell-like ability with the [Cold] descriptor. | Moderate |
Hard Light | General | Your sprites can carry things. | Mender's Sprite class feature | Moderate |
Hard to Kill | General | You are harder to kill than your enemies Realize. | None | Moderate |
Harden Flesh | Racial | You can spend a full-round action to greatly lower damage done to yourself. | Shapechanger Subtype | High |
Hardened Chitin | General | You gain DR/Bludgeoning based on your levels and reduce all incoming damage by 1. | Insectile, or Insect-like race | High |
Hardened Shield | Racial | Your Astral Shield is tougher and harder to damage. | Astral Shield racial ability; and either BAB +2 or 7 ranks in Concentration. | High |
Hardness of Stone | Fighter | Give up AC in exchange for DR and chance to nullify critical hits. | Bab +1 | High |
Hardy | General | You are harder to injure with non lethal damage | Toughness | Low |
Harmful Energy | General | You can use lay on hand to hurt others. | Pathfinder Paladin's Lay on Hands | High |
Harmless Form | Fiend | You can assume the likeness of a mortal. | Character level 4 | High |
Harmonic Casting | General | Add a ringing sound to the casting of the spell to make it a Sonic spell. | Ability to cast Sonic spells | Moderate |
Harpoon Hero | Fighter, Tactical | Gain several abilities for use with the Harpoon Gun. | BAB +1, Proficiency with Harpoon Guns. | High |
Harsh Training | Fighter | You have been trained since childhood to do dangerous stuff. | 1st level only | High |
Harvest Lifeforce | Fighter | When an opponent is killed you gain incredible strength. | BAB +10, Knowledge (religion) 1 rank, Reaping Strike | High |
Harvest Season | Fighter, Style | Reap and cut enemies like crops. | BAB +10, Harvesting Strike, Two-Weapon Fighting | Very High |
Harvesting Strike | Fighter | Use scythes and sickles to their full potential. | BAB +1, Proficiency with sickles or scythes | Moderate |
Hasty Attack | Spell Stance | As long as you have haste available you can make a single attack as a swift action. | Bab 7, Caster Level 5 | High |
Hated Foe | General | Gain a +1 attack and +1 dodge to AC against one creature type. | None | Low |
Hateful Magic | General | You fill spells with the hate for your enemies | Ability to cast spells, spell-like abilities or use supernatural abilities, favored enemy feature or racial bonus against specific creatures | Moderate |
Haunted | General | You are haunted by a powerful spirit, which guide you and influence you. | 1st Level Only | Unquantifiable |
Haunted Telekinesis | General | You gain the haunted curse and treat some telekinesis-like feats as necromancy spells. | Must be able to cast 1st level necromancy spells. | High |
Headbutt | Monstrous | You have a big bony head, or perhaps tough antlers or curled horns, ideal for getting your face in other people's business. | Beast Type or Dragon Type or Elemental Type or Fey Type or Fiend Type | High |
Healing Surge | Xenotheric | You can use your bio-energy to heal your wounds. | Con 13 | High |
Health Surge | General | Gain 3 charges to heal yourself, and the chance to save yourself from death. | Con 13 | Moderate |
Heart Shaped Box | General | Your heart has literally been removed. | Heartless | Moderate |
Heart of Athas | Racial | | Athar Homunculus | High |
Heart of Pure Darkness | General | Damage yourself to hurt others. | Evil alignment, Discernible Anatomy | Moderate |
Heart of Vigor | Fighter, Tactical | Gain several tactical benefits using the Blood Feast discipline. | Invigorated Blood, Heal 9 ranks, two blood feast maneuvers | High |
Heart of the Enemy | General | When you defeat an opponent, you draw energy from their death. | BAB +3, Cha 13 | Moderate |
Hearty Pies | General | Allows a Pie Mage to create pies with healing properties | Pie Mage 7th | High |
Heat Vampire | Spelltouched | You absorb heat as healing and may drain the heat from your very opponents. | Exposure to chill touch spell. | High |
Heaven's Safeguard | Exalted | Protect creatures from the dangers of the environment with a touch. | Mark of Perfection, Knowledge Geography 4 ranks, Knowledge The Planes 4 ranks | High |
Heavenly Desserts | General | By gorging on the sweet flesh of angels, you have digested a portion of their divine essence. | Character Level 10, Must have eaten the flesh of an Angel, Archon, A Feast Unknown, Eldarin, or Deva | Very High |
Heavy Blow | General | You don’t mess around with extra attacks, preferring to strike at your opponent with one all-or-nothing attack. | Base Attack Bonus +6 | High |
Heavy Build | Fighter | Your time spent with armor or carrying a weight has lent you a build that allows you to move quickly even under the heaviest load. | None | Moderate |
Heavy Clockwork | General | You have a clockwork power armor, which boost your armor bonus and strength, but it become a heavy armor. | Clockwork Knight Armor | Very High |
Heavy Kick | Fighter | You can perform a heavy, devastating kick when making an unarmed strike. | None | Moderate |
Heavy Power Attack | General | You are able to use one-handed weapons and light weapons more effectively with Power Attack. | Power Attack | Moderate |
Heavy Stomp | Fighter, Monk | Stomp the ground and make a shockwave that knocks over opponents. | BAB +4, Str 13, Improved Unarmed Strike | High |
Heavy Weight Optimization | General | You halves the weight of heavy items for the purpose of your carrying capacity. | Strength 13 | Low |
Heavy Xiphos Style | Fighter | You deal more damage with a shortsword and may deal slashing damage with them. | Proficiency with the shortsword | Moderate |
Heedful Charge | Fighter | You no longer allow yourself to remain open to attacks when charging, protecting yourself from moment to moment. | BAB +3, Improved Charge | Moderate |
Heighten Maneuver | Metamaneuver | Heighten a Maneuver. | Ability to initiate at least 2nd-level maneuvers. | High |
Heighten Spell-like Ability | General | You can treat your spell-like abilities as more powerful spell effects. | None | High |
Heightened Potion | General | Increased caster level of consumed potions | None | Low |
Heir of the Storm | Racial | Your ancient mitahnese lineage grants you access to [air] and [electricity] spells from the druid spell list and you wield them strongly. | Mitahnese Human race, arcane caster 1st. | Very High |
Hell on Wheels | Fighter | | Radical Rider | High |
Hellfire Breath | Monstrous, Fiend | You can make your fire burn hotter than anything, but at a price | breath weapon that deals fire damage, 9 HD | High |
Hellfire Spell | Metamagic | You turn your fire spell into hellfire spell, burning people to the bones. | None | High |
Hellflare Breath | Monstrous | You can supercharge your breath at the cost of your health. | Must possess a breath weapon which deal damage. | Very High |
Hellscarred | General | Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power. | Must have failed a saving throw to a spell or effect associated with a fiend, cannot be a fiend or have any feats with the [Fiend] subtype | High |
Hellscream Warlock | General | You scream your eldritch blast at foes, which deal sonic damage and push them back. | Eldritch Blast +1d6 | High |
Hero | General | Gain bonuses in combat if your allies begin to drop. | None | Moderate |
Hero Of Legend | Multiclass | You've chosen to write your own legends - Autobiography of a Hero. | Bardic Music (Inspire Competence), Inspire Courage +1, Lay On Hands, Aura of Courage, Smite Alignment 1/day, Perform 6 Ranks, Heal 6 Ranks, Diplomacy 9 Ranks, Concentration 9 Ranks | Very High |
Hero's Blade | General | Wield oversized weapons more easily for practitioners of Hero's Edge | Str 15, One Hero's Edge maneuver | Moderate |
Heroic Spirit | Racial | Your inner fighting spirit bolsters your actions. | 3 HD, Heroic Burial trait | Moderate |
Hex Blast | General | Increase the potency of your eldritch blast with an hexblade curse. | Eldritch Blast 1d6, Hexblade's Curse | High |
Hex Focus | General | You gain a bonus on DC and caster level for your curses, they are also more difficult to remove. | Must be able to use a spell, spell-like or supernatural ability with the Curse descriptor. | High |
Hexbringer | Archetype | You must have some hag blood in your ancestry, bad things happen to those you dislike, and nature seems to be listening to your desires. | Intelligence 13+, Wisdom 13+, or Charisma 13+. | Very High |
Hexed Spell | Metamagic, Hex | Use an hexblade curse to deal extra unholy damage and curse the targets of your spell. | Hexblade's Curse Class Feature | High |
Hexing Binder | Multiclass | You can tap into the power of the mysterious entities that are bound within you to strengthen your curses. | Hexblade's curse, soul binding | High |
Hexing Doll Maker | Tactical | You create a doll of someone and shenanigan ensue! | Craft (Dollmaking) 4 ranks, must be able to use invocations or hexblade curse., Knowledge (Arcana) 9 ranks | Very High |
Hexing Knight | Multiclass | You are a special breed of dark paladins who have learned to use their smiting attacks to amplify the curses you have placed upon your foes for a brief time. | Hexblade's curse, smite good | High |
Hexing Mage | Multiclass | Your hexblade and wizard levels stack for the purposes of hexblade's curse and familiar benefits | Hexblade's curse, ability to cast 2nd-level arcane spells | High |
Hexing Musician | Multiclass | A multiclass feat for bard and hexblade. | Bardis Music, Hexblade's Curse | High |
Hexward Tattoo | Curse | You have a protective tattoo which grants you a deflection bonus to AC and remove curses from yourself. | Must not possess any [Curse] feat. | High |
Hidden Invocation | General | You learn a warlock’s least invocation with a caster level equal to half your level.. | Cha 11, 1st level only | High |
Hidden Manifestation | Psionic | The powers you manifest are shadowed and indistinct from the landscape around you, allowing you to go undetected for the most part when manifesting. | Ability to manifest psionic powers | Moderate |
Hidden Potential | General | Grant yourself an enhancement bonus to an ability score.. | None | Moderate |
Hidden Sorcery | General | Gain a single 1st level sorcerer spell 2/day. | Cha 11, 1st level only | Unquantifiable |
Hidden Wing | Spelltouched | You can hide your wings, it's like they weren't even there. | Must have wings, exposed to an alter self spell. | Low |
Hide in Crowd Sight | General | You blend into crowds easily. | Hide 9 ranks | Moderate |
High Draconic, Wildmage Variant | Equilibrium | You have mastered a few of the ancient dragon words of power. | Any Neutral Allignment, INT 15, CHA 15, base Will save bonus +5. | High |
High Magical Potential | General | You are a cut above the rest when it come to magical talents. | 1st Level Only | Very High |
High Psionic Knowledge | Psionic | You add a power of any list to all your power list. | 1st Level Only | Very High |
High Risk Dodging | Fighter | Gain a dodge bonus, but risk extra damage if you fail. | BAB +1 | Moderate |
High Warlock | General | You gain additional invocations and your abyssal blast/eldritch blast | Dragonfire Adept, Warlock or Abyssal Warlock 1st level, Incantator | Very High |
Highest Initiative | Fighter | You will always be a match for the fastest foes. | None | Unquantifiable |
Hivemind of the Abyss | Abyssal Heritor | Project your thoughts out without speaking. | Chaotic alignment, one abyssal heritor feat | High |
Holy Bonekeeper | Exalted | You use the bone of a saint as some kind of mystical wand. | Must be able to cast divine spell with a holy symbol. | Very High |
Holy Hunter | Multiclass | Combine your paladin and ranger levels for the purposes of smite evil and favored enemy, and combine your animal companion with your paladin mount benefits. | Either Paladin 1st and Ranger 2nd, or Paladin 2nd and Ranger 1st. | High |
Holy Water Specialist | General | You know how to turn holy water into a deadly weapon against undead and evil outsiders. | Knowledge (Religion) 4 ranks | High |
Homeworld Bound | General | Your Monster Control Vault can fly and has a hyper drive. | Possess a Monster Control Vault with at least 30 10' cubes of deployed space. | Very High |
Honorable Extremist | Multiclass | Knight and Soulborn level stack for Knight’s Challenge DC and Smite damage. | Knight’s Challenge, Smite Opposition | Moderate |
Honorary Canin | General | By befriending a Canin and completely immersing yourself in their culture, you begin to develop some of their skills | Humanoid or Monstrous Humanoid; BAB +1; Must have befriended a Canin and remained friends; Must have been friends for 5 years; Must have lived with the befriended Canin and interacted with his or her other Canin friends on a daily basis for at least 4 of those years | Moderate |
Hoof to Face Style | Racial | Your unarmed strikes carry the material of your horseshoes. | Cheval or other hooved creature | Moderate |
Hookshot Wizard | Fighter | You can shoot and retract a hookshot with the same action. | Mobility, proficiency with hookshot | High |
Hope's Power | General | Gain small morale bonuses on stuff. | Cha 15 | Moderate |
Hoplite Combat | Fighter | Allows the character to wield a shield with a polearm. | Base attack bonus +1, shield proficiency | Moderate |
Horde Controller | General | You are capable of controlling large amount of very weak minions. | Caster level 5th, must be able to cast animate dead. | Low |
Horn Gore | Monstrous | You're hornyhorned and bullish. | Magical Beast Type or Dragon Type or Outsider (Evil) Type | High |
Horrid Touch | Undead | Your cause severe status effect. | 7 HD, Improved Pale Touch, Pale Touch | Very High |
Horsebreaker Training | Fighter | You can wield a Horsebreaker (3.5e Equipment) without taking massive penalties | Small, Medium, or Large Size (Huge and larger creatures don’t need this one), and Strength 23, Exotic Weapon Proficiency (Horsebreaker) | Moderate |
Horsebreaking Cleave | Fighter | When wielding a Horsebreaker (3.5e Equipment), you can cut through a horse and its rider in one stroke. | Power Attack, Cleave, Horsebreaker Training (3.5e Feat), Exotic Weapon Proficiency (Horsebreaker), BAB +5, Weapon Focus (Horsebreaker (3.5e Equipment))and Strength 23 | Very High |
Horsebreaking Cleave, Improved | Fighter | You can now truly cut through both a horse and its rider with one strike | Power Attack, Cleave, Exotic Weapon Proficiency (Horsebreaker), Horsebreaker Training, Horsebreaking Cleave, BAB +9, Weapon Focus (Horsebreaker), Weapon Specialization (Horsebreaker (3.5e Equipment))and Strength 25 | Very High |
Horsebreaking Great Cleave | Fighter | After cutting through a horse and its rider, you can continue the Horsebreaking Cleave onto a second rider or another nearby mount and its rider. | Power Attack, Cleave, Great Cleave, Horsebreaker Training, Exotic Weapon Proficiency (Horsebreaker), Weapon Focus (Horsebreaker), BAB +12, Greater Weapon Focus (Horsebreaker), Weapon Specialization (Horsebreaker), Horsebreaking Cleave (3.5e Feat), Strength 25, Improved Horsebreaking Cleave | Very High |
Host Zonder Core | Deformity | You have been infected, willingly or not, by a small Zonder Core. As it starts to take over your body, you start to gain powers associated with the Zonder. | Must have been infected by a Zonder Core | High |
Hostile Figment | Reserve | You create a dangerous figment effect, which threatens opponents and can even damage them. | Must be able to cast a 2nd level illusion (figment) spell | Very High |
Hostile Mind | General | Attempting to control your mind is a painful experience. | None | High |
Hothead | Fury | You can now use anger to your advantage! | Rage Ability | High |
Hovering Trance | Spelltouched | Hover lightly off the ground if you fall unconscious or when sleeping. | Exposure to a levitate spell, Autohypnosis 4 ranks | Low |
Huge Size | Fiend | Your size increases to Huge | Character level 10 | Very High |
Huge Size, Book of Elements | Elemental | Your size increases to Huge | Character level 10 | Very High |
Hulk Smash! | Fury | When you grow larger during a rage, you slam the ground, creating a small earthquake. | Hulking Rage, BAB +6 | High |
Hulking Rage | Fury | Don't make me angry. You wouldn't like me when I'm angry... | Rage 1/day | High |
Human Adaptability | Racial | You gain a floating bonus feat which can be swapped out. | Human | Unquantifiable |
Human Bastard | Racial | Humans are second only to Dragons in terms of friskiness! You were born from some interspecies erotica! | Human | Moderate |
Human Charm | Racial | Every creature considers you one of their own for the purpose of interactions and disguises. | Human | Moderate |
Human Durability | Racial | Gain bonuses against hostile environments. Counts as Endurance. | Human | Moderate |
Human Flexibility | Racial | Gain a racial feature from another ECL 1 humanoid, and count as any humanoid subtype. | Human | Unquantifiable |
Human Proficiency | Racial | Gain 3 floating proficiency feats to assign to anything. | Human | Moderate |
Human Shape | Monstrous | You can change in a particular human from despite being a monster. | Aberration, Dragon, Monstrous Humanoid or Outsider Type | Moderate |
Human Skillfulness | Racial | Gain 4 extra skill points at 1st level and 1 extra skill point at each additional level, and a free floating 5 skill ranks. | Human | High |
Human Tool Use | Racial | You are very good with tools, and can work with a lack of tools on the fly. | Human | Moderate |
Human-like Skill Training | Prowess | You gain an extra skill point at each level. | Race that does not grant bonus skill points | High |
Hungry Glamour | General | The burrowing need of the Hollow Nymph discipline empowers you when it comes time to feed your darker appetites. Against the unwary and the unwise, the raw depth of your cravings lends you a supernatural conviction, and you can literally drink in some measure of their spirit to strengthen your own. | One Hollow Nymph stance. | High |
Hunter Killer | General | You are less about hunting a particular type and more about hunting a particular creature. | Must have favored enemy class feature. | High |
Hurricane Surge Blast | Monk | Create blasts of winds by using stunning fist attempts. | Stunning Fist, Monk 3rd | Very High |
Hurtling Charge | Fighter | You can bash people out of the way to reach an intended charge target. | Power Attack, Shield Proficiency | High |
Hurtling Hitter | Fighter | Your limbs aren't too busy while you're running fast to dish out a bit of pain. | Must be able to make unarmed attacks | Very High |
Huēyitepōl Mihcalini | Fighter, Style | Become a Brave Warrior using a wood sword. | BaB 6+, Weapon Focus (Macuahuitl) OR Weapon Focus (Great Macuahuitl) | Moderate |
Hybrid Bloodline | General | Your powers come from a mixed bloodline. | 1st level only, must have a warlock bloodline. | Very High |
Hybrid Vigor | Racial | Remove a minor racial penalty and get some minor boosts. | Half-breed or mixed-breed race, inherited racial template or bloodline | Moderate |
Hydration | Monstrous | While in water, you have your status effects washes away. | [Water] subtype. | Very High |
Hydraulic Acrobatics | General | A feat for King of Racers that allows your astral car to do jumps and squeeze in tight spaces. | Astral Car class feature | Moderate |
Hydromancy | Reserve | You have the ability to control water with ease. | Must be able to cast control water | Moderate |
Hyper-Efficient Metabolism | Xenotheric | Your body is extremely efficient, gaining incredible upgrade without the aid of magic items. (see below) | Three or more Xenotheric feats, 6 or more HDs. | High |
Hyperarmor | Fighter | While wearing medium or heavy armor, you gain immunity to being interrupted, stunning, and staggering. | Proficiency in medium or heavy armor, Base Fortitude +4 or Dwarf | High |
Hyperwarp Dive | Xenotheric | You can go superluminal, however it is much more draining. | Warp diver | High |
I Have a Punning Clan | General | You and your allies are a Punning Clan. | Int 13 | Moderate |
I Know a Guy | General | You’re in a tight spot, but you know someone who could potentially help. If they don’t double cross you. | None | Unquantifiable |
I Need Healing | General | Request healing to give your heal-capable allies an edge at doing so. | None | Low |
Iaijutsu Dash | General | You can use your Iaijutsu Strike ona charge alongside other minor benefits. | Iaijutsu Strike class feature | Moderate |
Ice Trail | Elemental | You leave a trail of ice where-ever you go. | Character Level 3+, (Cold) Subtype | Moderate |
Icewalker | General | You can not only walk on icy surfaces with no problems, you can leave ice in your wake. | None | Very High |
Icy Spell | Metamagic | Your spells are able to leave slippery ice | ability to cast spells with cold descriptor | |
Ideal Creature | General | Remove some minor racial penalties and get some racial bonuses. | No Flaws (see text) | Unquantifiable |
Ideal Form | Spelltouched | You have an alternate form, which greatly enhances your physical prowess. | Must have been exposed to a heroism spell. | Very High |
Ignite Everything | General | Everything is flammable to you, and creatures catch on fire easily. | 1st level fire spells | High |
Ignorance is Strength | General | You are guarded against dark insight and mindbreak | None | Moderate |
Ikkaiten Stance | Fighter, Style | Learn basic uses of nunchaku in battle. | BAB +2, Weapon Focus (Nunchaku) | Moderate |
Illuminator, Elan | Racial, Metapsionic | a feat that allows Elans to perform the changing ritual to "make" a new Elan | and Psicraft 15 ranks., Elan 12 HD. Skills: Knowledge (Psionics) 15 ranks | Moderate |
Illusionary Opportunist | General | Opponents under illusion spells are considered flat-footed against you. | None | Moderate |
Illusory Familiar | General | Gain a special familiar which has no substance, but superior mental prowess. | Caster Level 1st, two Illusion spells known | Moderate |
Imagined Performance | General | You can use a performance without any instrument or even voice, but doing so make it so it can only affect yourself. | Bardic PerformancePathfinder | Moderate |
Imbue Arrow | Spellcasting | You can put your spells into arrows and have them go off where you shoot them. | None | Very High |
Imbue Spellgraft | Item Creation | A feat that lets you imbue others with Spellgrafts. | Caster level 5th, Craft Wondrous Item AND one of: Silent Spell and Still Spell OR Sudden Silent and Sudden Still | Very High |
Imbued Conversion | General | When converting creatures to your faith you give them buffs as divine gifts | Ability to Convert Incredulous, Character Level 3th | High |
Imbued Reproaching | General | When reproaching infidels you can cast damaging spells onto them at the same time | Ability to Reproach Infidels, Character Level 3th | High |
Imbued Shot | General | You can place touch and ranged touch spells in your arrow with imbue arrow. | Imbue Arrow | High |
Imitate Performance | General | You can imitate the performance of another creature. | Perform (Any) 2 ranks | Low |
Immediate Reaction | General | You can take an extra immediate action but you need to spend actions later to be able to use swift or immediate actions again. | None | High |
Immediate Throw | Fighter | You can make an attack with a thrown weapon as an immediate action. | Bab +6, Rapid Shot | High |
Immense Strength | General | You gain powerful build and reach of a large creature while wielding large weapons. | Medium Size, Strength 23+, Monkey GripCW | Very High |
Immobilizing Gaze | Racial | Deal no damage with a stony gaze, but immobilize them. | Medusine, Stony Gaze racial feature | Very High |
Immortal Cells | General | You are nearly immortal, no longer needed to eat or breath and gaining a powerful regeneration. | Regenerative Cells | Very High |
Impale | Fighter | When you stab someone, you can hang onto them. | None | High |
Impaling Thrust | Fighter | You may trade a potential critical hit for a chance to stun and deal extra damages. | Weapon proficiency (lance) or weapon proficiency (spear) or weapon proficiency (shortspear). | High |
Impendo Tradition | Tactical | You have been schooled in the ways of the extending of, adding to, or changing spells, in ways others would find difficult. | Caster level 1, extend spell | High |
Impetus Spell | Metamagic | your force spells ignore more effects | None | Moderate |
Implement Invocation | General | You double the damage granted by intense focus and gain the ability to fire your energy ray at-will. | Intense Focus resonant power or Elementalist Focus | High |
Impossible Angle Throw | Fighter | You are able to ignore line of sight and line of effect when making a thrown attack, with some limitations. | Weapon Focus (Any thrown weapon), Sleight of Hand 6 Ranks, Point Blank Shot | High |
Impossible Dodger | Fighter | You can use your dodge projectile maneuver to dodge siege attacks and rays. | Dodge, Tactical Deflect Projectiles | High |
Impressive Reach | Fighter | You have trained extensively with your oversized weaponry, and have learned how to wield it with more skill, striking foes like a giant. | Must be able to wield weapons of a size category larger than your own without penalty. | High |
Impressive Wordcasting | Wordcasting | Your spells may not do more to any given target, but they sure are big. | Know at least one of the following modifier words: Long, Wyd, Charg | Very High |
Improv Artist | Fighter | You lighten up any battlefield | Perform (Comedy), (Improv), or (Slapstick) 6 ranks, BAB +3 | Unquantifiable |
Improve Breath Weapon | Monstrous | Your breath weapon damage increases. | Breath Weapon which deals damage, Con 15 | Moderate |
Improved Accurate Jaunt | Spelltouched | You can cross distances and planes quickly just by walking. | Accurate Jaunt, 9 HD | High |
Improved Aiming | Fighter | You aim for the weak point with great swiftness. | Aiming, BAB +6. | High |
Improved Anima Toughness | General | Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points. | Anima Toughness, No Con Score, Cha 21, Base Fortitude Save +4 | Moderate |
Improved Animal Companion | General | Rangers gain a animal companion more worthy of their bond with nature. | Animal Companion class feature, ranger level 4th | Moderate |
Improved Arrow of Death-CE | General | Your arrow of death becomes DC 10 + 1/2 HD + Dex, and it deals damage if they save. | Arrow of death class feature | High |
Improved Attack Bonus | General | Increase the BAB progression of a class by 1 step. | Proficiency in all martial weapons or one exotic weapon | Very High |
Improved Bag Full of Knick Knacks | General | You get a greater allowance each day used for pulling out just the item you need, more than before. | Appraise 6 ranks, Sleight of Hand 12 ranks, Bag Full of Knick Knacks | High |
Improved Bending Enhancement | Bending | Increase your bender level farther | Know at least 10 Major Bend and Bending Enhancement | High |
Improved Bending of Weakness | Bending | You seize upon more weaknesses to greater effect. | Bending of Weakness | High |
Improved Bio-Regeneration | Xenotheric | Your bio-energy pool recharges faster. | Con 17 | High |
Improved Bladeproof Skin | Spelltouched | Swords and spears just bounce off you due to your scaling DR/bludgeoning. | Bladeproof Skin, 8 HD | High |
Improved Blood Component | General | When infused with your blood, your magic is far more powerful. | Constitution 18, Blood component class ability | Low |
Improved Bloodied Death Throes | General | Your death throes goes off at 2/3 hp and 1/3hp, as well as when you die. | Con 17, Bloodied Death Throes, Death Throes ability | High |
Improved Body Assemblage | Necromantic Creation | Improve on the undead from animate dead. | Ability to cast 3rd level necromancy spells, Variant Body Assemblage or CorpsecrafterLM | High |
Improved Bombs | Fighter, Bomb | You know how to create better bombs than usual. | Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat) | Moderate |
Improved Breadth of Knowledge | Spelltouched | You gain half your level to all Knowledge skills, even if you have no ranks. | Breadth of Knowledge, 3 HD | High |
Improved Buckler Use | Fighter | You do not take the -1 penalty for using a weapon in your off-hand with a buckler. | None | Low |
Improved Bull Rush, Variant | Fighter | You do not provoke when using Bull Rush, you gain a +4 bonus on bull rush check and you may push your opponents prone. | Bab +1 | Moderate |
Improved Calamity | General | Your calamities deal additional damage against foes who fail their save against them, and you may use enhanced calamities more often. | Calamity class feature. | High |
Improved Caster Focus | General | Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least. | Caster Focus | High |
Improved Channeling | General | You can channel faster than others. | Must be able to cast spells. | Very High |
Improved Charge | Fighter | You have worked on your charging technique to the point where you don't leave yourself vulnerable. | BAB +1 | Moderate |
Improved Combat Focus | Fighter, Combat Form | You are able to regain your calm during battle. | Combat Focus, 13 Wis, Fighter Level 6 | High |
Improved Combat Maneuver | Fighter | A better, neater version of multiple PHB feats relating to combat maneuvers. | BAB +1 | High |
Improved Combat Maneuver - Project Atrea Variant | Fighter | Provoke fewer AoOs when trying to trip, disarm or etc., without having to spend a million feat slots. | BAB +2, Str 10+, Dex 10+ and Int 10+ | High |
Improved Combat Trick | Fighter | Gain the effect of all the Improved X feats, such as Improved Bull Rush, but without the bonuses. | Fighter level 1st | High |
Improved Conductivity | Spelltouched | Gain evasion (or improved evasion) against electricity effects, and shock others for even more damage. | Conductivity, 5 HD | High |
Improved Controlled Immolation | Spelltouched | You can be set on fire and burn forever. You even have a little resistance to fire. | Controlled Immolation | High |
Improved Copy Technique | Fighter | Learn to copy techniques much faster, even if its from your enemy. | Copy Technique | Unquantifiable |
Improved Courageous Recovery | Racial | Your courageous recovery ability become a maneuver-like ability. | Character level 5th, Courageous Recovery | High |
Improved Craft Turret | Item Creation | Your turrets can be set up quicker and can briefly supercharge themselves. | Craft Construct, Craft Turret, Craft Technology 13 ranks or Knowledge Engineering 13 ranks | High |
Improved Critical, Variant | Fighter | You increase double a chosen weapon’s critical threat modifier, or increase it by 1 if it was modified. | BAB +8 or Weapon Focus (Chosen Weapon) | High |
Improved Crossbow Sniper | Fighter | Now you can strike so precisely with a crossbow, you deal your full Dex damage. | +6 BAB, Crossbow SniperPHBII, Precise Shot | Moderate |
Improved Damage Reduction | General | Increade your damage reduction and change the material bypassing it to another rarer alloy. | Must have damage reduction bypassed by either cold iron, silver or wood. | Moderate |
Improved Damage Reduction Adaptation | Monstrous | You make the creature's energy reduction adaptation more efficient | Damage Reduction Adaptation, Construct type, Dragon Type, Magical Beast Type, or Outsider Type, 15 HD | Moderate |
Improved Darkvision-CE | General | The range of your darkvision doubles. | Darkvision, 6 HD | Moderate |
Improved Death Attack-CE | General | Your death attack becomes DC 10 + 1/2 HD + Int (if higher), and you can use death attack faster. | Death attack feature | High |
Improved Deflect Arrows | Fighter, Monk | Deflect multiple arrows a round, at the cost of your attacks of opportunity. | Combat Reflexes, Deflect Arrows, Dex 13 | Moderate |
Improved Disturbing Presence | Fighter, Vile | Your maddening presence is everpresent and getting stronger... | Evil Alignment, Intimidate 4 ranks, Disturbing Presence | High |
Improved Domain Preparation | General | You may prepare spells on your domain list as regular cleric spells. | Must prepare spells as a cleric and have access to domains. | Moderate |
Improved Dual Weapon Fighting | Fighter | You are even more precise when using dual weapon fighting and may use a one-handed weapon for the extra attack instead of a light weapon. | Dex 15, BAB +6, Dual Weapon Fighting | High |
Improved Echolocation | General | I hear you. | Sonar, Echolocation, Skill Focus (Listen), Listen 13 ranks | Very High |
Improved Ectoplasmic Lash | General | You can manifest your ectoplasmic lash more rapidly, and they grow more quickly in strength. | Ectoplasmic Lash class feature | Moderate |
Improved Eldritch Cleaver | General | Attack more enemies with your blast | eldritch blast 6d6, charisma 15 | High |
Improved Energy Bite | Monstrous | Makes your elemental bite even stronger. | Energy Bite, HD 10 | High |
Improved Enervation Resistance | Psionic | lessens the penalties associated with Psychic Enervation | Enervation Resistance | High |
Improved Exotic Breath Weapon | Monstrous | Your breath weapon has the signature effects of dragons of your kind | Exotic Dragon, Character Level 6+ | Very High |
Improved Expel Vestige | Pact | You can expel vestiges once an hour instead of once per day and do not take penalties on your binding check for doing so. | Expel Vestige | High |
Improved Extra Spell | General | Gain an extra spell known, even from another list. | CL 5th, Knowledge Arcane 4 ranks, Knowledge Religion 4 ranks, Spellcraft 8 ranks | High |
Improved Eyes to the Sky | Spelltouched | You can see who is scrying on you, and scry right back! | Eyes to the Sky, 7 HD | High |
Improved False Pretenses | Spelltouched | When you succeed on a compulsion effect, the enemy opens up their inner thoughts to you. | False Pretenses, 3 HD | High |
Improved Feint, MS Variant | Fighter | A better, easier-to-take version of the PHB feat. | BAB+1 OR Bluff 4 ranks | High |
Improved Feint, Variant | Fighter | You feint at lightning speed and may use your lightning quick reflex to fool your opponent. | Combat Expertise or Deceitful | Moderate |
Improved Feral Strike | General | You greatly increase the capacity of a single natural strike you possess. | Must possess a Feral Strike. | Moderate |
Improved Find the Weak Spot | General | You are able to find the weak spot on non-living entity allowing you to critically damage it. | Base Attack Bonus +11, Find the Weak Spot | Moderate |
Improved Flyby Attack | Monstrous | Make a full attack along any part of your move while flying. | fly speed, flyby attack, 9HD | High |
Improved Hellfire Breath | Monstrous, Fiend | You can make your fire burn hotter than anything, but at a price | hellfire breath, 12 HD | High |
Improved Hit Die | General | Hit die increases one step. | None | Moderate |
Improved Hothead | Fury | Don't make me angry! | Hothead, character level 9 | Very High |
Improved Improvised Weapons | General | You have elevated the "improvised weapon" to a more powerful concept, capable of wielding it more dangerously than normal. | None | Moderate |
Improved Ineluctable Echo | Spelltouched | Ineluctable Echo now applies to [Sonic] spells as well. | Ineluctable Echo, 3 HD | High |
Improved Ink Sac | Monstrous | Improved capacity and ability for the ink sac graft. | A natural or grafted ink sac | Moderate |
Improved Ki Strike | General | Other monks ignore a few measly types of damage reduction. You ignore far more. | Ki Strike class feature | Moderate |
Improved Knowledge Overlap | General | You have an extraordinary ability to understand things in terms of other things you know. | INT 19, Knowledge (Any Two) 8 ranks, Knowledge Overlap | Low |
Improved Life Leech | Spelltouched | You gain fast healing while draining the life out of others, and can now suppress Life Leech... sort of. | Life Leech, 5 HD | High |
Improved Live My Nightmare | Spelltouched | Even those that save against your Live My Nightmare feat might end up terrified. | Live My Nightmare, 8 HD | High |
Improved Low-Light Vision-CE | General | Improve your low-light vision range. | 6 HD, Low-Light Vision | High |
Improved Mage Knight | Fighter | You have learned the secrets to combining sword-work and sorcery. | Mage Knight | High |
Improved Magic Girl Transformation | General | Your transformation has a broader range of effects | Magic Girl 12th level | |
Improved Magically Aloft | Spelltouched | You gain the power of flight! | 6 HDs, Magically Aloft | Very High |
Improved Magma Blood | Monstrous | Your blood boil so hot that you no longer fear cold, your flames also burn hotter. | Magma Blood | High |
Improved Mark of the Ska'drin | Racial | Your racial Ska'drin mark improves, building upon your ancient, innate power. | Ska'drin, 5 HD. | Very High |
Improved Masterwork | General | Able to add additional non-magical benefits to weapons upon creation. | Craft 4 ranks. | Moderate |
Improved Momentary Alteration | Spelltouched | The alteration is no longer momentary, you can now assume the alternate form for unlimited duration. | Momentary Alteration, 5 HD | High |
Improved Mounted Archery | Fighter | The penalty you take when using a ranged weapon while mounted reduces even further. | Mounted Archery, Mounted Combat, Ride 9 | Moderate |
White Eyes of the Divine | Heritage | | Mystic Eyes: White Eyes of the Divine, 6HD | Very High |
Improved Mystic Facsimile | General | copy magic abilities better | Mystic Facsimile, Knowledge (arcana) 12 ranks or Spellcraft 12 ranks | Moderate |
Improved Naturalized Denizen | Spelltouched | You always count as being a native on whatever plane you're on. | Naturalized Denizen | High |
Improved Omniscient Whispers | Spelltouched | You can use your Omniscient Whispers once a day, and can reroll random divination chances to fail. | Omniscient Whispers, 9 HD | High |
Improved On Your Knees | General | Even a stray movement can cause the knees of foes to quake in terror, bowing before your intimidating form. | On Your Knees | High |
Improved Overrun, Codex | Fighter | Make Overrun worth using. | Bab +1 | High |
Improved Overwhelming Energy | Psionic | Apply Overwhelming Energy metapsionics without any cost. | Overwhelming Energy | High |
Improved Pact Augmentation | General | Your pact augmentation class feature is stronger. | Must have the pact augmentation (2 abilities) class features. | High |
Improved Perfectly Timed Shooter | Fighter | You can carefully watch all of your victims, waiting for them to make a mistake. | Wis 15+, BAB +3, Perfectly Timed Shooter | High |
Improved Peripheral Vision | General | Because of superior eyesight, you are harder to flank. | Wis 13+ | Moderate |
Improved Personal Invisibility | Spelltouched | You are constantly naturally invisible. | Personal Invisibility, 9 HD | Very High |