Disturbing Presence (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 9-17-10
Status: Complete
Editing: Clarity edits only please
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Disturbing Presence [Fighter, Vile] Prerequisites: Evil Alignment, Intimidate 4 ranksBenefit: When you make an intimidate check to demoralize in combat, you can drive your opponents insane instead. Make an intimidate check as normal, if you succeed the opponent is confused for 1 round instead. For every 5 points you exceed your opponent's DC, the confusion effect lasts for an additional round. If your check exceeds the DC by 50 or greater, the effect is permanent as the insanity spell. This is an extraordinary mind-affecting effect. The effects of this feat can only affect a creature once per day regardless of success or failure. Normal: Intimidating only produces a short-lived fear effect.Special: If you are an aberration, you gain an additional +2 circumstance bonus to your intimidation checks against non-abberations.



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Eiji-kun's Homebrew (5656 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteEvil Alignment + and Intimidate 4 ranks +
RatingUndiscussed +
SummaryYour intimidating actions drives others to madness. +
TitleDisturbing Presence +
TypeFighter + and Vile +