High Draconic, Wildmage Variant (3.5e Feat)

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Author: Wildmage (talk)
Date Created: 2008ish
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High Draconic, Wildmage Variant [Equilibrium] High Draconic is the precursor of the Dragonic language it is from the primordial time of creation, the first language spoken by dragons, so filled by magic power that each word itself carries power, in this age and time it has all but been forgotten, but those that learns it finds withind words of power and a greater understanding of the arcane magic. It cannot be transliterated into another language’s written form without losing all of its meaning and power.Prerequisites: Any Neutral Allignment, INT 15, CHA 15, base Will save bonus +5.Benefit: Besides communicating in the language of Magic itself, there are four ways that a speaker can use High Dragonic.

Least word, Weave:

As a full-round action, you can whisper high dragonic words at an ongoing spell effect, for each round you whisper to it you can choose between adding two rounds or removing two rounds from it's Duration.

Lesser word, Augury:

By spending 10 minutes whispering high dragonic words at a item you determines all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left (if any). You take 1d4 charisma damage when you use this word.

Greater word, Binding:

By spending 10 minutes whispering high dragonic words at a item you can enchant it temporary.

The temporary magic item must have a market price in gold that is less than HD x HD x 500, it can only be magic items that are permanent normaly, no charges, no single use items.

The item is easily identified as a temporary enchantment, spellcraft or appraise DC 10 to know this when one holds it.

You can only have one Binding active at any time and if you make a new the old one looses all its abilities.

Duration of a binding is equal to your HD in hours.

You take 1d4 con damage when you use this word.

Dark word, Absorb:

As a Immedaite action when you are target by a spell or within a spells area of effect you can try to dispel it, this requires a will save vs the DC of the spell, if you make the save the spell is dispelled and have no effect plus you are healed by the spells level times 3 in HP. You take 1 charisma damage for each level of the spell when you try to use this word. Normal: A non-neutral or nondragon creature that tries to utter High Draconic without learning it properly is affected as by a feeblemind spell. Fortunately, it is impossible to make someone speak High Draconic against his will, because their pronunciation is so exacting.Special: If you are immune to the ability damage a specific word deals you cant use it. For Dragons this Feat loses it type Equilibrium and they don't have to have a neutral allignment to take this this feat.



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Article BalanceHigh +
AuthorWildmage +
Identifier3.5e Feat +
PrerequisiteAny Neutral Allignment +, INT 15 +, CHA 15 + and base Will save bonus +5. +
RatingUnrated +
SummaryYou have mastered a few of the ancient dragon words of power. +
TitleHigh Draconic, Wildmage Variant +
TypeEquilibrium +