Improved Disturbing Presence (3.5e Feat)
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Improved Disturbing Presence [Fighter, Vile]
Prerequisites: Evil Alignment, Intimidate 4 ranks, Disturbing PresenceBenefit: You seep an aura of wrongness, and can drive your enemies mad and terrified with by a single motion. You may intimidate creatures as a move action out to a range of 30 feet, and affected creatures are rendered both confused and shaken for its duration. Creatures within 5 feet of you take a -2 penalty to their DC against the intimidate check. Animals and Magical Beasts immediately recognize you as something wrong, giving a -4 penalty to Diplomacy, Handle Animal, or Wild Empathy checks with them.
Normal: You can only make your opponent shaken OR confused, and demoralizing is a standard action.Special: Creatures who are driven permenantly insane by the effects of this feat are also shaken until cured.
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Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Evil Alignment +, Intimidate 4 ranks + and Disturbing Presence + |
Rating | Unrated + |
Summary | Your maddening presence is everpresent and getting stronger... + |
Title | Improved Disturbing Presence + |
Type | Fighter + and Vile + |