Improved Disturbing Presence (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 9-17-10
Status: Complete
Editing: Clarity edits only please
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Improved Disturbing Presence [Fighter, Vile] Prerequisites: Evil Alignment, Intimidate 4 ranks, Disturbing PresenceBenefit: You seep an aura of wrongness, and can drive your enemies mad and terrified with by a single motion. You may intimidate creatures as a move action out to a range of 30 feet, and affected creatures are rendered both confused and shaken for its duration. Creatures within 5 feet of you take a -2 penalty to their DC against the intimidate check. Animals and Magical Beasts immediately recognize you as something wrong, giving a -4 penalty to Diplomacy, Handle Animal, or Wild Empathy checks with them. Normal: You can only make your opponent shaken OR confused, and demoralizing is a standard action.Special: Creatures who are driven permenantly insane by the effects of this feat are also shaken until cured.



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Eiji-kun's Homebrew (5656 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteEvil Alignment +, Intimidate 4 ranks + and Disturbing Presence +
RatingUnrated +
SummaryYour maddening presence is everpresent and getting stronger... +
TitleImproved Disturbing Presence +
TypeFighter + and Vile +