Heavy Stomp (3.5e Feat)
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Heavy Stomp [Fighter, Monk]
Your stomp knocks the target off guard. They're open for attack!Prerequisites: BAB +4, Str 13, Improved Unarmed StrikeBenefit: You can stomp the ground as a swift action. All creatures within your normal reach much make a Reflex save (DC 10 + 1/2 HD + Strength modifier) or be rendered flatfooted to your next attack made before the end of your turn.
Alternatively you can use this as an immediate action to interrupt someone attacking you. If they fail the save, their attack does not add their ability modifier to their attack roll.
Special: This can be taken as a 6th level monk bonus feat.
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Facts about "Heavy Stomp (3.5e Feat)"
Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | BAB +4 +, Str 13 + and Improved Unarmed Strike + |
Rating | Undiscussed + |
Summary | Stomp the ground and make a shockwave that knocks over opponents. + |
Title | Heavy Stomp + |
Type | Fighter + and Monk + |