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A list of all pages that have property "Summary" with value "These bards know something about most things". Since there have been only a few results, also nearby values are displayed.

Showing below up to 251 results starting with #1.

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List of results

  • Magic of the Stars Canvas (3.5e Feat)  + (The stars guides you to the way of conceive magic.)
  • Poison Dart Frog (3.5e Monster)  + (The statistics presented here represent a wide range of brightly colored, poisonous frogs.)
  • 5-Seconds Cooking (3.5e Feat)  + (The steak, the grain and the egg are in... now where did I put the carton of milk?)
  • Noble Tyrant (3.5e Alternate Class Feature)  + (The stereotype of a corrupt decadent arist
    The stereotype of a corrupt decadent aristocrat is hardly a fantastic one. While there are many stout-hearted and virtuous nobles, true leaders of men, it is true that there are a handful of bad apples. A rare breed is those with a dark heart that is filled with courage and strength. Both trained in the way of the court and the battlefield, these men and women may be cunning aristocrats, conquering lords or anything in between. At best they are autocratic individuals, who rarely tolerate dissent, but see order as worth preserving over individual rights. At worst they are as debased and decadent as the darkest example of aristocracy in history.
    darkest example of aristocracy in history.)
  • Sticky Grenade (3.5e Equipment)  + (The sticky grenade was initially made as a
    The sticky grenade was initially made as an anti-tank weapon. Giving unconventional forces some capacity against vehicles. However, they are also extremely effective against groups of people and evasive opponents – for once stuck it is near impossible to be unstuck in time.
    is near impossible to be unstuck in time.)
  • Bygone Tales (3.5e Flaw)  + (The stories of glory have faded and fallen into obscurity. The only things that remained of them are vague memories of old tales you were told as a child. While all but forgotten, these tales still inspire you, even if they mean nothing to others.)
  • Bygone Tales (3.5e Trait)  + (The stories of glory have faded and fallen into obscurity. The only things that remained of them are vague memories of old tales you were told as a child. While all but forgotten, these tales still inspire you, even if they mean nothing to others.)
  • Pokemon Blooded (3.5e Alternate Class Feature)  + (The strange essence of pokemon flows through your blood.)
  • Occult Tattooist (3.5e Alternate Class Feature)  + (The strange traditions of the warlocks nev
    The strange traditions of the warlocks never cease to surprise more mainstream magic-users. Some warlocks use fiend blood or other strange ink to tattoo their dark magic directly onto their skin. These warlock wear their magic and origin on their sleeve, but are able to share it with allies and minions. The dark rituals and occult scarification has a cost, the warlock becomes unable to project her eldritch blast outward as they normally could.
    itch blast outward as they normally could.)
  • Bloodlust of the Redcap (3.5e Soulmeld)  + (The strong murder-drive of redcaps may be employed as a soulmeld.)
  • Malchemist (3.5e Alternate Class Feature)  + (The study of fiendish blood and essence is
    The study of fiendish blood and essence is a dangerous rabbit hole to delve into, and many lose their lives and souls attempting to become the masters of the lower plane. A malchemist is an alchemist who infuses her extract with components taken from being from the lower planes, and master rituals which allow them to bind their powers.
    als which allow them to bind their powers.)
  • Phenomenist (3.5e Class)/Arsenal Occultist  + (The study of the world often leads to strange discoveries. The Arsenal Occultist is armed with a strange technological weapon, be it a work of wonder they created or an alien weapon they found in their travels.)
  • Nomad's Style (3.5e Feat)  + (The style of a wandering master, who needed to overcome obstacles while relying on a single weapon.)
  • Maddened (3.5e Condition)  + (The subject is overcome with confused hysteria, unable to act normally.)
  • Big Head Mode (3.5e Spell)  + (The subject's head grows disproportionately large, granting sensory bonuses, but also encumbering them.)
  • Undead Stalker (3.5e Class)  + (The suggested class on page 175 of the DMG)
  • Undead Slayer (3.5e Prestige Class)  + (The suggested class on page 175 of the DMG)
  • Publication:Complete Gear/Variant Rules/Combining Rules for IPs with Rules for GPs  + (The sum of a player’s wealth (equipment, gold, and gemstones) and their IPs should follow the guidelines for character wealth by level.)
  • Summoner (5e Arcane Tradition)  + (The summoner tradition focuses on summoning and manipulating creatures.)
  • Sun I- Sun (3.5e Phrase)  + (The sun appears to rise.)
  • Weather (3.5e Variant Rule)  + (An atmosphere in which visibility is reduced because of a cloud of some substance)
  • Solar Resistance (3.5e Feat)  + (The sun's touch hardly harms you.)
  • Havel's Armor (3.5e Equipment)  + (The super-heavy stone armor of Bishop Havel.)
  • Lycan Legacy (3.5e Feat)  + (The supernatural powers of your ancestors manifest in you.)
  • Clear Sky (3.5e Feat)  + (The surrounding weather around you is always calm.)
  • Drought (3.5e Feat)  + (The surrounding weather around you is always dry and arid.)
  • Sandstream (3.5e Feat)  + (The surrounding weather around you is always in a sandstorm.)
  • Drizzle (3.5e Feat)  + (The surrounding weather around you is always raining.)
  • Sword Fusilier (3.5e Prestige Class)  + (The sword fusilier is a master of the gun sword, gaining techniques related to its uses.)
  • Reactive Recovery (3.5e Feat)  + (The swordsage recovery mechanic improves, allowing you to call up more energy in combat.)
  • Beholderkin (3.5e Subtype)  + (The sybtype for all things beholderly.)
  • Zacharael (3.5e Deity)  + (The taciturn Watcher God is a very laid back and quiet sort. He is said to be a giant made of shadow with glowing eyes like stars, and vague featureless form.)
  • Tail Belt (3.5e Equipment)  + (The tail of a predatory animal, attached to a belt to be worn.)
  • Necrocarnum Soul (3.5e Feat)  + (The taint of Necrocarnum has infested your soul.)
  • Slaad (3.5e Bloodline)  + (The tainted progeny of Slaad and mortals; these creatures always seem crude as if poorly made. Although usually aloof and individualistic no two beings with Slaad blood in their veins are the same.)
  • Spydric-Ones (4e Race)  + (The tainted; those who have the arachania flowing through their veins.)
  • Take (3.5e Race)  + (The take (pronounced "tack-ki") are a race of fungus based humanoids who have the appearance of wearing broad brimmed hats, but in truth are simply the heads of this alien honor-bound warriors and priests.)
  • Talented Barbarian (3.5e Alternate Class Feature)  + (The talented barbarian focuses on training his body, improving its ability to survive in the wild. He gains various bonus feats as a result, at the cost of his uncanny ability to avoid traps.)
  • Monsterhide (3.5e Equipment)  + (The tanned leather or even rawhide of slain fantastical creatures, reinforced by tough fur, sharp hard scales or even bony protrusions.)
  • Dungeonomicon (3.5e Sourcebook)/Maginomicon  + (You are transformed into a creature of your choosing.)
  • Dragon Form (3.5e Spell)  + (The target assumes the form of a huge dragon.)
  • Gravity Collapsar (3.5e Spell)  + (The target becomes a gravity well which sucks in any loose objects or creatures.)
  • Hysteria (3.5e Spell)  + (The target becomes unhinged, he can't stop giggling or weeping, or both at once. Can't you see it too?)
  • Solar Denial (3.5e Spell)  + (The target can no longer see the sun, and is cursed to live in darkness.)
  • Chance I- Chance (3.5e Phrase)  + (The target can reroll a d20 once.)
  • Chance II- Fate (3.5e Phrase)  + (The target can reroll a d20 several times.)
  • Chance III- Destiny (3.5e Phrase)  + (The target can set a d20.)
  • Aarnott's Epidemic (3.5e Spell)  + (The target comes down with a disease of your choice, which with some coaxing can be accelerated rapidly.)
  • Second Coming (3.5e Spell)  + (The target creature becomes an undead if they die while under the effect of this spell.)
  • Puppet (3.5e Spell)  + (The target creature is transformed into a puppet under the caster's control.)
  • Sasha's Skull Servant (3.5e Spell)  + (The target creature's skeleton rips itself from its body. Delightful.)
  • Quasi-Eternal Rest (3.5e Spell)  + (The target falls into an unapproachable sleep until the specified event occurs.)
  • Rising Giant Robot (3.5e Spell)  + (The target gains the [[Giant Robot (3.5e Template)|giant robot]] template for the duration.)
  • Power II- Growth (3.5e Phrase)  + (The target gets +4 to an ability score.)
  • Hedgehog Curse (3.5e Spell)  + (The target is covered in spines that let no one touch them, especially not allies.)
  • Daze I- Daze (3.5e Phrase)  + (The target is dazed for 1 round.)
  • Mask I- Mask (3.5e Phrase)  + (The target is disguised by Disguise Self.)
  • Publication:Hyperconscious/Psionic Powers/Causal Loop  + (The target is doomed to repeat its last action for 1 round per level.)
  • Speed I- Speed (3.5e Phrase)  + (The target is faster.)
  • Speed II- Time (3.5e Phrase)  + (The target is hasted, as the spell Haste.)
  • Hide II- Block (3.5e Phrase)  + (The target is protected by Mind Blank.)
  • Offensive Timewarp (3.5e Spell)  + (The target is slowed for the spell's duration, and must make a save each round or be stunned for that round.)
  • Cursed One (3.5e Spell)  + (The target is struck with a terrible streak of bad luck that will never end.)
  • Daze II- Stun (3.5e Phrase)  + (The target is stunned for 1d2+1 rounds.)
  • Lewellyn's Guardian Angel (3.5e Spell)  + (The target is unknowingly protected by an invisible guardian angel.)
  • Rien's Rotting Touch (3.5e Spell)  + (The target magically ages and rots away, sustaining penalties to physical ability scores and possibly even dying.)
  • Enlarge Item (3.5e Spell)  + (The target object grows four size categories larger than before.)
  • Lance of Lethargy (5e)  + (The target of your ''[[SRD5:Eldritch Blast|eldritch blast]]'' is slowed.)
  • Steal Voice (3.5e Spell)  + (The target permanently loses the ability to speak.)
  • Mind II- Friend (3.5e Phrase)  + (The target sees you as a friend.)
  • Break Morale (3.5e Spell)  + (The target takes as many daunt levels as their HD.)
  • Spiral of Depression (3.5e Spell)  + (The target takes as many daunt levels as their HD, and then remains daunted in a way that remains difficult to lift.)
  • Wakefall (3.5e Spell)  + (The target wakes up the next day with the memory of falling clear in their mind.)
  • Morality Test (3.5e Spell)  + (The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know.)
  • Curse of the Silent (3.5e Spell)  + (The target will lose hp and spells until it casts a spell.)
  • Skeletal Overgrowth (3.5e Spell)  + (The target's skeleton grows and grows until their skin rips and they die.)
  • Dimensional Transference (3.5e Spell)  + (The target's weapons go through portals to make attacking more or less efficient, depending on your desires.)
  • Jelly Bath (3.5e Spell)  + (The targeted creature is enveloped in a thick sheet of jelly, reducing its movement and [[Dexterity]] score by half.)
  • Wall of Ironize (3.5e Spell)  + (The targeted object cannot be sold or used as crafting ingredients.)
  • SRD5:Tarrasque  + (The tarrasque is an unbelievably huge, spiny, dinosaur-like creature.)
  • Harpy Shinobi (3.5e Racial Substitution Levels)  + (The techniques of harpy ninjustu is said to have been developed by the owl clan, but few know the true origin of the art.)
  • Telekinetic, Variant (3.5e Class)  + (The telekinetic uses her powers to wreck havoc on enemies by throwing objects, and beings, around the battlefield)
  • Amaranthine Wanderer (3.5e Alternate Class Feature)  + (The temporal powers that manifest within an 'amaranthine wanderer' time walker are vastly different from that of a normal time walker, and allows them to focus more directly upon the raw manipulation of time and it's nuances.)
  • Tenken, Tome (3.5e Class)  + (The tenken is a fighting machine capable of lightning speeds, used both for offense and defense.)
  • Sharpedo (3.5e Monster)  + (The thing speeding toward you passes at ridiculous speeds, and you are hit by a massive pressure wave and pointy teeth. It's almost like some sort of... ''shark torpedo'', but you have no idea what sort of name to give such a being.)
  • Thousand Daggers (3.5e Martial Discipline)  + (The thousand dagger school trained with small slashing and piercing weapons, using their small size and easy concealing in deadly assassinations, as well as mobility training to stay light on one's feet or to flee the scene.)
  • Thundersmith (3.5e Prestige Class)  + (The thundering blows of a hammer echo acro
    The thundering blows of a hammer echo across the land as the Thundersmith toils away in a forge powered by Storms. Grabbing lightning itself with their own hands and shaping it with their own hammer they make weapons of it: swords and spears, arrows and hammers.
    it: swords and spears, arrows and hammers.)
  • Torchic (3.5e Monster)  + (The tiny chick has an oversized head and orange plumage. It’s amazing something so obvious and weak could survive for long – but then it starts spitting out fire.)
  • Liar's Nose (3.5e Trait)  + (The tip of your nose grows a little every time you lie.)
  • Aspect of the Titan Beetle (3.5e Feat)  + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
  • Maurezhi Tongue (3.5e Equipment)  + (The tongue of a maurezhi, giving its user a powerful attack, and the ability to move fast and trip their foes.)
  • Wyrm's Tongue (3.5e Equipment)  + (The tongue of a red dragon, allow the host the limited ability to breath fire.)
  • The Battlegrounds (3.5e Location)  + (The top layer of the plane of Mrityulok, it is the primordial cosmic battlefield which law and chaos first came to blows.)
  • Paralyzing Touch (3.5e Feat)  + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
  • Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style  + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
  • Life Eater (3.5e Spell)  + (The touched creature gains the benefits of the [[Blood Rally (3.5e Feat)|Blood Rally]] feat for the duration.)
  • Saiyan Elite (3.5e Feat)  + (The training of elite Saiyans allows them to surpass the weaknesses of 'lesser Saiyans')
  • Infinite Blade Fields (3.5e Location)  + (The trasitional layer of the plane of Mrityulok and bridge between realms, it is the cosmic blade which passes through all layers.)
  • SRD5:Treant  + (The treant (while moving) appears as an animated, anthropomorphic tree.)
  • Creature Killer: Hag (3.5e Feat)  + (The tricks of hags and annis do not impress you.)
  • SRD5:Succubus  + (The true form of a succubus (Incubus in male form) appears as a beautiful, bat-winged, humanoid with a slim, long tail.)
  • Appilon, Agiishell Paragon (3.5e Racial Paragon Class)  + (The true path of [[Appilon, Agiishell (3.5e Race)|agiishell appilons]].)
  • Appilon, Ortshell Paragon (3.5e Racial Paragon Class)  + (The true path of [[Appilon, Ortshell (3.5e Race)|ortshell appilons]].)
  • SRD:Chaotic Mind  + (The turbulence of your thoughts prevents others from gaining insight into your actions.)
  • Ukroneian  + (The ukroneians are a territorial race that value intellect over phisical prowess but can get quite strong. They are made of a type of crystals.)
  • Summon Esper VI (3.5e Spell)  + (The ultimate expression of summon esper line of spell.)
  • Psychic Paper (3.5e Equipment)  + (The ultimate fake ID, this blank paper creates the illusion of any document the bearer wishes.)
  • User:Luigifan18/Restore Vestige (3.5e Alternate Class Feature)  + (The ultimate goal of the [[Soul Salvager (3.5e Prestige Class)|soul salvager]] — to rescue the vestiges from their nonexistent state, undermining pact magic in the process.)
  • Absolute Zero (3.5e Maneuver)  + (The ultimate heat-draining technique, it can disintegrate foes with a single touch.)
  • Feral Shifter (3.5e Optimized Character Build)  + (The ultimate in shifter savagery, your twin daggers become a part of your body as you tear through foes.)
  • Memento Mori (3.5e Spell)  + (The ultimate magic devised by mortals gives the eternal, the immortal and the divine a taste of true mortality, at the cost of one's own mortal coil.)
  • Stun Ray (3.5e Equipment)  + (The ultimate submission weapon, ''stun rays'' are favorites of the Sharn City Watch and found much use in the Last War.)
  • Adversary of Faith (3.5e Class)  + (The un-cleric, they oppose the gods yet they themselves draw upon the "power of mortals" in opposition to the gods.)
  • User:Rithaniel/Denizen of Twilight (3.5e Race)  + (The unblinking eyes of the unbiased, the unreal voice of that which dwells between.)
  • Undead Health (Revised) (3.5e Feat)  + (The undead that has learned to heal and have extra health to survive the adventures)
  • Righteous Fervor (3.5e Equipment)  + (The unfailing purity of this weapon penetrates the defenses of evil.)
  • User:Rithaniel/Denizen of Shadow (3.5e Race)  + (The unforgiving eyes in the deepest shadows, the poisonous barbed tongues that whisper in your ear.)
  • Half-Drow (4e Race)  + (The unfortunate offspring of the drow.)
  • Arcane Patterns (3.5e Feat)  + (The universe runs on patterns. You know this, and incorporate them into your magic.)
  • Baleful Intent (3.5e Equipment)  + (The unrepentant evil of this weapon penetrates the defenses of good.)
  • Wei Yu's Spirit Water Spears (3.5e Spell)  + (The upgraded version of one of Wei Yu's most [[Wei Yu's Water Spears (3.5e Spell)|famous spell]]. This spell create several spears made of highly pressured water and spiritual energy.)
  • Improved Ki Charging (3.5e Invocation)  + (The user may now charge their ki pool without ability damage, or get more ki if ability damage is taken.)
  • Rokushiki - Kami-e (3.5e Feat)  + (The user’s body becomes agile, flexible, and limp like paper.)
  • Publication:Unearthed Arcana/Alternative Skill Systems  + (The variant skill systems discussed here eliminate some of the complexity of the standard skill system, but at the expense of fewer opportunities for customization.)
  • Publication:Unearthed Arcana/Generic Classes  + (The variety of class options available to
    The variety of class options available to characters can seem overwhelming. Though that variety can lead to interesting and exciting combinations, a game master who desires to run a simpler campaign (while still allowing for character variety) can use these "generic" character classes in place of the standard character classes.
    n place of the standard character classes.)
  • Combat Reflexes, Improved (3.5e Feat)  + (The very air seems to twist and grow thick and the earth bends and moves to impede your foes from their cowardly escape.)
  • User:Nolanf/Stormbringer (3.5e Class)  + (The very elements of the weather are at your command!)
  • Infernal Labyrinth (3.5e Invocation)  + (The victim is trapped in a hellish ''[[SRD:Maze|maze]]'' of great suffering.)
  • Vocal Cords of the Vrock (3.5e Equipment)  + (The voicebox of a vrock, which gives its recipient the ability to deliver horrid shrieks that stun their enemies.)
  • Eastern Nightmare Stance (3.5e Maneuver)  + (The void inside the practitioner yields up a thread of aberrant evil in the form of vile tentacles.)
  • Bleak Reflection (3.5e Maneuver)  + (The void inside you becomes an infinite tunnel of corruption, absorbing and reflecting magical attacks.)
  • Vorospes (3.5e Monster)  + (The vorospes is a titanic lawful evil outsider found on Acheron who bring ruin and devestation wherever they go. The tactical nukes within the troops, these bulbous floating blimps devour everything in sight!)
  • Tavid Irons (3.5e NPC)  + (The warden of a small town and captain of the guard, he is an adventurer who retired early to settle down in the town he loved. Jokes about arrows to the knee are likely to get you arrested.)
  • Power of the Wild (3.5e Invocation)  + (The warlock call upon her heritage to command lesser creatures.)
  • Witching Light (3.5e Invocation)  + (The warlock create a bright gloomy light, which enthrall and hypnotize those who see it to her will.. and scare those who resist.)
  • Sortilege (3.5e Invocation)  + (The warlock form of prestidigitation and more)
  • Fell Warrior (3.5e Prestige Class)  + (The warlock's answer to the spellcaster's eldritch knight)
  • Caustic (3.5e Prestige Class)  + (The warlock's pact with greater infernal p
    The warlock's pact with greater infernal powers has ended, and his power begins to turn on him. His blood becomes acid, slowly killing his body. But, the infernal power is also keeping him alive. This paradox occurring within the warlock ravages his body, but awakens powers inside him to stimulate his mind and further combat opponents. He is a Caustic, and every inch of him is trying to kill him. But, every inch of him... is fighting to stay alive.
    inch of him... is fighting to stay alive.)
  • Faerie Warlock (3.5e Prestige Class)  + (The warlocks of the Faerie Covenant are my
    The warlocks of the Faerie Covenant are mysterious arcanists that benefit from a pact made with a powerful fairy lord or queen or other similar natural spirits. Every pact is usually made with a different fairy for each warlock so they are not a cohesive society, reflecting the chaotic nature of their patrons.
    cting the chaotic nature of their patrons.)
  • Warmage Fix (3.5e Class)  + (A beefed up Warmage)
  • Publication:Unearthed Arcana/Warrior  + (The warrior is the basic combatant of the trio of [[Publication:Unearthed Arcana/Generic Classes|generic classes]]. He has the [[SRD:Fighter|fighter's]] hit points, combat prowess, bonus feats, and weapon selection.)
  • User:Rithaniel/Denizen of Order (3.5e Race)  + (The watchers of the world, the keepers of order, the silent voices in the shadows.)
  • Waves (3.5e Cleric Domain)  + (The waves domain bestow the power of the ocean and the ability to control water.)
  • Chthonic Serpent (3.5e Martial Discipline)  + (The ways of the Chthonic Serpent rely on throwing one's opponent off-guard, distracting him and ruining his timing, before finally trapping him within the binding chains of their weapons.)
  • Gigas (3.5e Race)  + (The weakest of giantkind, they are also the most prosperous of them all.)
  • Creeper, Mage King Variant (3.5e Monster)  + (The weakest type of Nobody, Creepers are often used as bulk rate mooks.)
  • Taking it Easy (3.5e Flaw)  + (The weaklings do not deserve your full strength, you prefer to play with them and only reveal your true strength when facing a worthy foe.)
  • Imagined (3.5e Equipment)  + (The weapon becomes a psychic construct, working off your mental abilities and passing through objects as if it were illusory.)
  • Skyfather's Might (3.5e Equipment)  + (The weapon of a terrible warlord, this thunderous mace can destroy opponents outright and rule over lighting.)
  • Psionic Lightblade (3.5e Equipment)  + (The weapon of choice for students of the way of monopsychism, first created a long long time ago in a plane far far away.)
  • Functional Weapons of Legacy (3.5e Variant Rule)  + (The weapon of legacy rules suck. These ones don't.)
  • Law Hammer (3.5e Equipment)  + (The weapon of the Yellow Chaos Emerald, which commands the attributes of lightning and thunder.)
  • Extending Chain (3.5e Equipment)  + (The weapon's chain can be extended or retracted at-will as a free action, allowing it to be used as a whip.)
  • Ring of the Early Riser (3.5e Equipment)  + (The wearer gains the benefit of a whole night's rest in half the time.)
  • Speed Booster (3.5e Equipment)  + (The wearer of a speed booster armor may, up to 3 times per day, activate this special enhancement to get a boost to his land speed.)
  • Publication:Dread Codex/Magic Items/Undead Controlling  + (The wearer of a suit of armor or a shield with this property may control up to 26 HD of undead per day, as the ''[[SRD:Control Undead|control undead]]'' spell.)
  • Robes of Magic Veils (3.5e Equipment)  + (The wearer of these robes are shrouded in veils of ghostly force which protect them and allow them to defy gravity.)
  • Publication:Dread Codex/Magic Items/Ring of Ancestor Speech  + (The wearer of this bone ring gains the ability to speak with corpses.)
  • Karmalith (3.5e Equipment)  + (The wearer of this mysterious gold-glowing stone can seemingly do anything they set their mind to, as if the universe itself is subtly manipulated to accommodate them.)
  • Wergard (3.5e Race)  + (The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size.)
  • Chaos Ring (3.5e Equipment)  + (The white Chaos Weapon, which commands the attributes of light and spirit.)
  • Harpy, White-Tailed (3.5e Race)  + (The white-tailed harpies are a specie of lesser harpies with a relatively human appearance and gentler demeanor.)
  • Foam Flask (3.5e Equipment)  + (The whole flask is designed to react together to create a mess of flame- and heat-resistant foam.)
  • Mimetic (3.5e Equipment)  + (The wielder of a mimetic weapon may will the weapon to take the shape of any type of weapon he desires as a swift action.)
  • Wrapsodi Skuttla, Malicious Potion-Maker (3.5e Vestige)  + (The wife of [[Manny Green, the Twisted Tyc
    The wife of [[Manny Green, the Twisted Tycoon (3.5e Vestige)|Manny Green]], whose very soul was crushed into powder in an attempt to avenge him that went horribly wrong. Of course, being crushed into powder does not equal being thoroughly obliterated, and so the fragments of Wrapsodi's soul still linger on, awaiting their chance to recombine and return to wreak havoc. In life, Wrapsodi was a malicious trickster who loved making others miserable for her own amusement; as a vestige, she grants incredible speed, alchemical talent, and a penchant for causing mayhem to binders crazy enough to make pacts with her.
    nders crazy enough to make pacts with her.)
  • Death King (3.5e Prestige Class)  + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
  • Conquest (3.5e Cleric Domain)  + (The winning domain.)
  • Witch (3.5e Class)  + (The witch in D&D draws upon the various fantasy sources, along with an option to be a good, nature-friendly, curse-removing witch for all the hippy wicca kids out there.)
  • Witchknife (3.5e Alternate Class Feature)  + (The witchblade has her power born out of t
    The witchblade has her power born out of the dark rituals and pacts made by her ancestor, creating a weapon out of pure magical energy. The witchblade lacks much of the psionic abilities normally associated with the soulknife, but gains powerful magical abilities.
    ife, but gains powerful magical abilities.)
  • Tech Salvager (3.5e Alternate Class Feature)  + (The wonders of ancient civilization are of
    The wonders of ancient civilization are often lost to time, and some adventurous sort often brave ancient ruins and abandoned sites in search of their technology. The tech salvager seeks wonders of the ancient time, eschewing natural skills to become better ruin delvers.
    ural skills to become better ruin delvers.)
  • Balsa de Piedad (3.5e Equipment)  + (The wood from the "Tree of Mercy" and sometimes referred to a mercywood, balda de piedad is a soft hardwood known for its non-lethal nature that nevertheless seems to pierce defenses.)
  • Conductive Wool (3.5e Equipment)  + (The wool shaven from Storm Giants’ thundersheep, it is highly conductive to electricity.)
  • Grey Dragon World (5e Campaign Setting)  + (The world was young, but it was weak, it w
    The world was young, but it was weak, it was sick. No magic could be found, anywhere! The most important gods came together and decided that one of their own would heal the sickness. The Grey One, yes, he is the healer! Learn the story and play your part in the future of a world that was never meant to be fantastic.
    orld that was never meant to be fantastic.)
  • Shadow Wound (3.5e Maneuver)  + (The wound isn't real, until it is.)
  • Hylozoth the Green Wrath (3.5e Elder Evil)  + (The wrath of a planet mistreated, awake, alive, and angry. The wrath of Hylozoth.)
  • Lesser Pseudodragon (3.5e Race)  + (The youths of pseudodragons (or simply those weaker than most), these pseudodragons sometimes forgo the steady employment of familiarhood and instead delve into the adventure directly themselves.)
  • SRD:Yuan-ti (Race)  + (The yuan-ti were cultists descended from h
    The yuan-ti were cultists descended from humans whose bloodlines have been mingled with those of serpents. The purebloods are the lowest of the yuan-ti caste system and often disguise themselves as humans and work among them as spies for their abomination masters.
    em as spies for their abomination masters.)
  • SRD:Yuan-Ti Pureblood (Race)  + (The yuan-ti were cultists descended from h
    The yuan-ti were cultists descended from humans whose bloodlines have been mingled with those of serpents. The purebloods are the lowest of the yuan-ti caste system and often disguise themselves as humans and work among them as spies for their abomination masters.
    em as spies for their abomination masters.)
  • SRD:Elves, Wood (Race)  + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
  • Longtooth (5e)  + (Their lycnathrope heritiage makes them strong and fierce)
  • Worldly Wanderer (3.5e Alternate Class Feature)  + (There a few Minstrel who instead of focusing on the Path of the Art instead prefer to learn from nature itself. They learn and draw their power from nature, gaining strange abilities, including the ability to shift into other forms.)
  • Quicken Maneuvers (3.5e Feat)  + (There are a lot of standard action strikes
    There are a lot of standard action strikes that lose most of their value once multiple attacks per full attack come online. This feat is a way to keep them useful.
    It's also a DM tool to further enhance monsters who have gained maneuvers through Martial Study and still have spare feats to spend. With this feat, standard action maneuvers become something to add to a monster turn 1x/encounter and still do the thing the monster would normally do at the same time.
    Move action maneuvers are covered to make this useable with the [ToB Rushes http://minmaxforum.com/index.php?topic=1191.0] by Garryl.
    p://minmaxforum.com/index.php?topic=1191.0] by Garryl.)
  • Drifting Justiciar (3.5e Alternate Class Feature)  + (There are few vagabond paladin who eschew the use of the heaviest armor and instead rely on their agility to fight. These paladins travel light by foot to dispense justice far and wide.)
  • Acrobatic Savant (4e Paragon Path)  + (There are many different acrobatic traditi
    There are many different acrobatic traditions all across the world. Some types of acrobats include gymnasts, circus performers, dancers, and martial artists. A potential acrobat needs to have good balance, agility, and motor coordination. As an acrobatic savant, you have these traits in abundance. You routinely perform feats of acrobatics that awe and amaze enemies and allies alike.
    at awe and amaze enemies and allies alike.)
  • Surger (3.5e Class)  + (There are many different breeds of adventu
    There are many different breeds of adventurer, those who are masters at martial combat, those who are masters of the arcane and the divine, and there are those more gifted. Surgers are a collective of people who use their innate abilities towards increasing their own physical abilities, and/or attaining new levels of arcane or divine power.
    ning new levels of arcane or divine power.)
  • Unworthy (3.5e Prestige Class)  + (There are many people in this world who fight for glory, or for power. Then there are those who fight for respect and honor, and who so fight with a fevor rarely ever matched by anything.)
  • Soulbinder Wizard (3.5e Alternate Class Feature)  + (There are many things which drive great me
    There are many things which drive great men and women to the path of wizardry. In this case, intense grief can lead an arcane caster in a foolish attempt to preserve someone they care about. This always goes wrong, causing the soul to become a shadow of its former self or be trapped inside an object. The soulbinder wizard has managed such a tragic feat, and the intense study of necromancy which allowed this deed to be achieved granted them great talents
    to be achieved granted them great talents)
  • Ascetic (3.5e Prestige Class)  + (There are people in this world who seek wisdom, and they are known as monks. Then there are people who actually have become wise, and they are known as wise men. But then there are Ascetics, and they are as to wise men as wise men are to monks.)
  • Mont Tage Training Grounds (3.5e Location)  + (There are places where one can train in an untrained task and learn its many secrets. It is only a use to those who go in with fresh and untrained minds.)
  • Impediment (3.5e Prestige Class)  + (There are those in this world who claim that they cannot be stopped by anything, then there are those who stop them.)
  • Creepy Kid (3.5e Feat)  + (There are those in this world who have been born with unnatural forces coursing through their veins. These individuals, from even an early age, affect the world around them in terrible ways.)
  • Mercurial Warrior (3.5e Prestige Class)  + (There are those in this world who have the ability to accelerate to virtually impossible speeds, and move with uncanny dexterity. These individuals are known as mercurial warriors, and are said to be able to outrun their own shadows from time to time.)
  • Thoughtless (3.5e Prestige Class)  + (There are those in this world who seem to
    There are those in this world who seem to have portions of their psyche erased from existance, and who can actually control portions of reality that should not even exist, and that are entirely unquantifiable. These entities are known as the thoughtless, and they are feared for their virtually uncontrollable mental ability.
    r virtually uncontrollable mental ability.)
  • Wise One (3.5e Feat)  + (There are those in this world with a natural connection with the magic forces that criss-cross underneath reality. These powerful individuals tend to be incrediblly calm, and incrediblly wise.)
  • Painter (3.5e Class)  + (There are those who make painting into more than a simple painting. Their paintings are not only lifelike, but alive. The Painter utilizes his ink and paintbrush to bring life to his art, and turning it into a deadly weapon.)
  • Sea Scholar (3.5e Prestige Class)  + (There are those who respect the sea, then there are those who become the sea.)
  • Schismsoul (3.5e Prestige Class)  + (There are voices in your head, driving you crazy. It's time to take control and bend them to a more useful purpose.)
  • Slayer (3.5e Feat)  + (There are worse things out tonight than Vampires.)
  • Belarpithorpe's Self-Illusion (3.5e Spell)  + (There is a disappointing lack of illusions that affect the caster. This seeks to remedy that some.)
  • Highlander (3.5e Template)  + (There is a tale that there was a race of m
    There is a tale that there was a race of men blessed, or perhaps cursed, by strange eldritch forces beyond their ken to live forever unless a creature removes their head. Born all over the world, they were given a task to kill each other until there could be only one.
    each other until there could be only one.)
  • Johnnya4344/sandbox/Master of Unlife  + (There is an art to creating undead. Some do it the simple way, while you sacrifice all diversity in your undead armada to have crazy awesome zombies.)
  • Dread Knight (3.5e Class)  + (There is evil and then there is Evil, there are Paladins of Evil and then there are the Dread Knights.)
  • Quasinaught (3.5e Class)  + (There is no such thing as a quasinaught, y
    There is no such thing as a quasinaught, yet this does not stop them from affecting the world. This makes a quasinaught infinitely dangerous, something to be avoided at every expense, for fear of being touched by that which isn't real, for fear of being doused in unexistance.
    , for fear of being doused in unexistance.)
  • Nubian Fury (3.5e Feat)  + (There is nothing scarier than a naked barbarian leaping at you with a greataxe.)
  • Personal Anathema (3.5e Flaw)  + (There is one word that is more offensive than any other to you.)
  • Secrets of the Word (3.5e Feat)  + (There is power in words.)
  • Lethologica (3.5e Power)  + (There is something you're forgetting. It's right on the tip of your tongue...)
  • Murderborn (3.5e Equipment)  + (There once was a string of horrific murder
    There once was a string of horrific murders within the sleepy victorian town of York, a sadistic killer known as the Red Queen who would dismember her victims and steal body parts away. Witnesses, what few their were, claimed that she would use a signature oversized butcher knife for her crimes.
    re oversized butcher knife for her crimes.)
  • Phizbirro the Blasphemous (3.5e Vestige)  + (There once was an infamous case of a man possessed by demons. He sowed chaos and discord amongst his fellow man, and in the attempt to exorcise him, he and those nearby were thrown out from reality to an unknown fate.)
  • FATAL Grenade (3.5e Equipment)  + (There's a point where a bad joke goes too far; we clearly passed and weaponized it.)
  • Single Weapon Fellow (3.5e Feat)  + (There's only really one weapon type you like. You like it a lot.)
  • Alien Blood (3.5e Trait)  + (There's something off about you. You're not a natural part of this biosphere...)
  • Thermalsight (3.5e Creature Ability)  + (Thermalsight gives creatures the ability to sense heat sources visually.)
  • Clawfoot (5e)  + (Theropod used as a mount)
  • Theran Medusa (5e)  + (Theros medusas have serpent-like bodies from the waist down with humanoid-like torso, arms, and head.)
  • Gloves of Mediocre Dexterity (3.5e Equipment)  + (These "Gloves of Mediocre Dexterity" gives you the flexibility of the average man!)
  • Brown Scavver (5e)  + (These 10 ft. [[Scavver (5e)|Scavver]]s love to swallow their prey whole.)
  • Night Scavver (5e)  + (These 15 ft. [[Scavver (5e)|Scavver]]s often hunt the crew of [[Spelljamming ship (5e)|spelljamming ship]]s.)
  • Void Scavver (5e)  + (These 20 ft. [[Scavver (5e)|Scavver]]s can swallow their prey whole and instill fear in their prey.)
  • Gray Scavver (5e)  + (These 6 ft. [[Scavver (5e)|Scavver]]s hunt in packs.)
  • Omnigoggles (3.5e Equipment)  + (These Aperture Magic manufactured goggles are inlaid in a small, but complex magical device containing an array of lens fixtures and light filters, that is strapped in front of the face and translates optical input to a better suited form.)
  • Canin Bully Breed (3.5e Template)  + (These Canin suffer from a mutation that causes them to become "double muscled" making them bigger and stronger than the typical member of the breed)
  • User:Timplate/Elemental Avatar (3.5e Template)  + (These Creatures are the physical embodiment of the natural elements. Either by experimentation or being born this way, they are able to control and utilize an element of nature.)
  • Darkling Elder (5e)  + (These [[Darkling (5e)|darkling]]s appear as gray elves.)
  • SRD5:Gargoyle  + (These [[Earth Elemental (5e)|earth elemental]]s have a vaguely humanoid form with wings.)
  • Winter Eladrin (5e)  + (These [[Eladrin (5e)|eladrin]] take on the colors of Winters; pale blues, grays, white etc. They reflect a time of sorrow.)
  • Githyanki Xenomancer (5e)  + (These [[Githyanki (5e)|Githyanki]] [[SRD5:Druid|druid]]s study lifeforms throughout the [[SRD5:Astral Plane|Astral Plane]], [[Wildspace (5e)|Wildspace]], and [[SRD5:Material Plane|Material Plane]]s.)
  • Mender Mindsie (5e)  + (These [[Mindsie (5e)|mindsie]]s focus on healing.)
  • Swashbuckler (One)  + (These [[Rogue (One)|Rogue]]s focus on dueling and stylized attack.)
  • Dream Eater (5e)  + (These [[SRD5:Aberration|aberration]]s are nightmares made manifest.)
  • Reigar (5e)  + (These [[SRD5:Celestial|celestial]]s love art and war (which they have raised to an artform).)
  • Space Clown (5e)  + (These [[SRD5:Fiend|fiend]]s have the appearance of clowns.)
  • Forest Gnome (5e)  + (These [[SRD5:Gnome|gnome]]s are natual illusionists that speak with small animals.)
  • Stone Giant Dreamwalker (5e)  + (These [[SRD5:Stone Giant|stone giant]]s are mad wanderers of the surface world.)
  • Oriq Blood Mage (5e)  + (These [[SRD5:Warlock|warlock]]s of [[Oriq (5e)|Oriq]] use their own blood as weapons.)
  • Oriq Recruiter (5e)  + (These [[SRD5:Warlock|warlock]]s of [[Oriq (5e)|Oriq]] recruit others to their cause.)
  • SRD:Half-Orcs (Race)  + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
  • Draconic Sorcery (One)  + (These [[Sorcerer (One)|sorcerer]]s draw power from a [[Dragon (5e)|Dragon]], either through a direct encounter or one their ancestor encountered.)
  • Storm Giant Quintessent (5e)  + (These [[Storm Giant (5e)|storm giant]]s can literally become a storm)
  • Fiend Patron (One)  + (These [[Warlock (One)|Warlock]]s have powerful [[SRD5:Fiend|Fiend]] as a patron.)
  • Evoker (One)  + (These [[Wizard (One)|Wizard]]s specialize in [[SRD5:Evocation|Evocation]] magic.)
  • Forisel (3.5e Monster)  + (These alien looking celestials were created as transporters for celestial troops and general mobility. Composed of rings within rings, with 84 faces that peer in all directions, their biggest threat is the allies they bring.)
  • Cnidary (3.5e Race)  + (These aquatic, jellyfish-like aberrations in a humanoid shape have a penchant for crafting.)
  • Master Mindsie (5e)  + (These are elder [[Mindsie (5e)|mindsie]]s.)
  • Eladrin Subrace (5e)  + (These are elves from the [[SRD5:Feywild|Feywild]])
  • Alchemurgic (3.5e Feat Type)  + (These are feats pertaining to the use of [[3.5e_Alchemurgic_Items|Alchemurgic Items]].)
  • Draconic (3.5e Subtype)  + (These are the most quintessential and badass creatures in D&D (depending on who you ask).)
  • Armorer (5e)  + (These artificers specialize in armor and protection.)
  • Rocket Legs (3.5e Equipment)  + (These artificial legs transform into powerful rockets for jumps and flight.)