Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Magic of the Stars Canvas (3.5e Feat) + (The stars guides you to the way of conceive magic.)
- Poison Dart Frog (3.5e Monster) + (The statistics presented here represent a wide range of brightly colored, poisonous frogs.)
- 5-Seconds Cooking (3.5e Feat) + (The steak, the grain and the egg are in... now where did I put the carton of milk?)
- Noble Tyrant (3.5e Alternate Class Feature) + (The stereotype of a corrupt decadent arist … The stereotype of a corrupt decadent aristocrat is hardly a fantastic one. While there are many stout-hearted and virtuous nobles, true leaders of men, it is true that there are a handful of bad apples. A rare breed is those with a dark heart that is filled with courage and strength. Both trained in the way of the court and the battlefield, these men and women may be cunning aristocrats, conquering lords or anything in between. At best they are autocratic individuals, who rarely tolerate dissent, but see order as worth preserving over individual rights. At worst they are as debased and decadent as the darkest example of aristocracy in history.darkest example of aristocracy in history.)
- Sticky Grenade (3.5e Equipment) + (The sticky grenade was initially made as a … The sticky grenade was initially made as an anti-tank weapon. Giving unconventional forces some capacity against vehicles. However, they are also extremely effective against groups of people and evasive opponents – for once stuck it is near impossible to be unstuck in time.is near impossible to be unstuck in time.)
- Bygone Tales (3.5e Flaw) + (The stories of glory have faded and fallen into obscurity. The only things that remained of them are vague memories of old tales you were told as a child. While all but forgotten, these tales still inspire you, even if they mean nothing to others.)
- Bygone Tales (3.5e Trait) + (The stories of glory have faded and fallen into obscurity. The only things that remained of them are vague memories of old tales you were told as a child. While all but forgotten, these tales still inspire you, even if they mean nothing to others.)
- Pokemon Blooded (3.5e Alternate Class Feature) + (The strange essence of pokemon flows through your blood.)
- Occult Tattooist (3.5e Alternate Class Feature) + (The strange traditions of the warlocks nev … The strange traditions of the warlocks never cease to surprise more mainstream magic-users. Some warlocks use fiend blood or other strange ink to tattoo their dark magic directly onto their skin. These warlock wear their magic and origin on their sleeve, but are able to share it with allies and minions. The dark rituals and occult scarification has a cost, the warlock becomes unable to project her eldritch blast outward as they normally could.itch blast outward as they normally could.)
- Bloodlust of the Redcap (3.5e Soulmeld) + (The strong murder-drive of redcaps may be employed as a soulmeld.)
- Malchemist (3.5e Alternate Class Feature) + (The study of fiendish blood and essence is … The study of fiendish blood and essence is a dangerous rabbit hole to delve into, and many lose their lives and souls attempting to become the masters of the lower plane. A malchemist is an alchemist who infuses her extract with components taken from being from the lower planes, and master rituals which allow them to bind their powers.als which allow them to bind their powers.)
- Phenomenist (3.5e Class)/Arsenal Occultist + (The study of the world often leads to strange discoveries. The Arsenal Occultist is armed with a strange technological weapon, be it a work of wonder they created or an alien weapon they found in their travels.)
- Nomad's Style (3.5e Feat) + (The style of a wandering master, who needed to overcome obstacles while relying on a single weapon.)
- Maddened (3.5e Condition) + (The subject is overcome with confused hysteria, unable to act normally.)
- Big Head Mode (3.5e Spell) + (The subject's head grows disproportionately large, granting sensory bonuses, but also encumbering them.)
- Undead Stalker (3.5e Class) + (The suggested class on page 175 of the DMG)
- Undead Slayer (3.5e Prestige Class) + (The suggested class on page 175 of the DMG)
- Publication:Complete Gear/Variant Rules/Combining Rules for IPs with Rules for GPs + (The sum of a player’s wealth (equipment, gold, and gemstones) and their IPs should follow the guidelines for character wealth by level.)
- Summoner (5e Arcane Tradition) + (The summoner tradition focuses on summoning and manipulating creatures.)
- Sun I- Sun (3.5e Phrase) + (The sun appears to rise.)
- Weather (3.5e Variant Rule) + (An atmosphere in which visibility is reduced because of a cloud of some substance)
- Solar Resistance (3.5e Feat) + (The sun's touch hardly harms you.)
- Havel's Armor (3.5e Equipment) + (The super-heavy stone armor of Bishop Havel.)
- Lycan Legacy (3.5e Feat) + (The supernatural powers of your ancestors manifest in you.)
- Clear Sky (3.5e Feat) + (The surrounding weather around you is always calm.)
- Drought (3.5e Feat) + (The surrounding weather around you is always dry and arid.)
- Sandstream (3.5e Feat) + (The surrounding weather around you is always in a sandstorm.)
- Drizzle (3.5e Feat) + (The surrounding weather around you is always raining.)
- Sword Fusilier (3.5e Prestige Class) + (The sword fusilier is a master of the gun sword, gaining techniques related to its uses.)
- Reactive Recovery (3.5e Feat) + (The swordsage recovery mechanic improves, allowing you to call up more energy in combat.)
- Beholderkin (3.5e Subtype) + (The sybtype for all things beholderly.)
- Zacharael (3.5e Deity) + (The taciturn Watcher God is a very laid back and quiet sort. He is said to be a giant made of shadow with glowing eyes like stars, and vague featureless form.)
- Tail Belt (3.5e Equipment) + (The tail of a predatory animal, attached to a belt to be worn.)
- Necrocarnum Soul (3.5e Feat) + (The taint of Necrocarnum has infested your soul.)
- Slaad (3.5e Bloodline) + (The tainted progeny of Slaad and mortals; these creatures always seem crude as if poorly made. Although usually aloof and individualistic no two beings with Slaad blood in their veins are the same.)
- Spydric-Ones (4e Race) + (The tainted; those who have the arachania flowing through their veins.)
- Take (3.5e Race) + (The take (pronounced "tack-ki") are a race of fungus based humanoids who have the appearance of wearing broad brimmed hats, but in truth are simply the heads of this alien honor-bound warriors and priests.)
- Talented Barbarian (3.5e Alternate Class Feature) + (The talented barbarian focuses on training his body, improving its ability to survive in the wild. He gains various bonus feats as a result, at the cost of his uncanny ability to avoid traps.)
- Monsterhide (3.5e Equipment) + (The tanned leather or even rawhide of slain fantastical creatures, reinforced by tough fur, sharp hard scales or even bony protrusions.)
- Dungeonomicon (3.5e Sourcebook)/Maginomicon + (You are transformed into a creature of your choosing.)
- Dragon Form (3.5e Spell) + (The target assumes the form of a huge dragon.)
- Gravity Collapsar (3.5e Spell) + (The target becomes a gravity well which sucks in any loose objects or creatures.)
- Hysteria (3.5e Spell) + (The target becomes unhinged, he can't stop giggling or weeping, or both at once. Can't you see it too?)
- Solar Denial (3.5e Spell) + (The target can no longer see the sun, and is cursed to live in darkness.)
- Chance I- Chance (3.5e Phrase) + (The target can reroll a d20 once.)
- Chance II- Fate (3.5e Phrase) + (The target can reroll a d20 several times.)
- Chance III- Destiny (3.5e Phrase) + (The target can set a d20.)
- Aarnott's Epidemic (3.5e Spell) + (The target comes down with a disease of your choice, which with some coaxing can be accelerated rapidly.)
- Second Coming (3.5e Spell) + (The target creature becomes an undead if they die while under the effect of this spell.)
- Puppet (3.5e Spell) + (The target creature is transformed into a puppet under the caster's control.)
- Sasha's Skull Servant (3.5e Spell) + (The target creature's skeleton rips itself from its body. Delightful.)
- Quasi-Eternal Rest (3.5e Spell) + (The target falls into an unapproachable sleep until the specified event occurs.)
- Rising Giant Robot (3.5e Spell) + (The target gains the [[Giant Robot (3.5e Template)|giant robot]] template for the duration.)
- Power II- Growth (3.5e Phrase) + (The target gets +4 to an ability score.)
- Hedgehog Curse (3.5e Spell) + (The target is covered in spines that let no one touch them, especially not allies.)
- Daze I- Daze (3.5e Phrase) + (The target is dazed for 1 round.)
- Mask I- Mask (3.5e Phrase) + (The target is disguised by Disguise Self.)
- Publication:Hyperconscious/Psionic Powers/Causal Loop + (The target is doomed to repeat its last action for 1 round per level.)
- Speed I- Speed (3.5e Phrase) + (The target is faster.)
- Speed II- Time (3.5e Phrase) + (The target is hasted, as the spell Haste.)
- Hide II- Block (3.5e Phrase) + (The target is protected by Mind Blank.)
- Offensive Timewarp (3.5e Spell) + (The target is slowed for the spell's duration, and must make a save each round or be stunned for that round.)
- Cursed One (3.5e Spell) + (The target is struck with a terrible streak of bad luck that will never end.)
- Daze II- Stun (3.5e Phrase) + (The target is stunned for 1d2+1 rounds.)
- Lewellyn's Guardian Angel (3.5e Spell) + (The target is unknowingly protected by an invisible guardian angel.)
- Rien's Rotting Touch (3.5e Spell) + (The target magically ages and rots away, sustaining penalties to physical ability scores and possibly even dying.)
- Enlarge Item (3.5e Spell) + (The target object grows four size categories larger than before.)
- Lance of Lethargy (5e) + (The target of your ''[[SRD5:Eldritch Blast|eldritch blast]]'' is slowed.)
- Steal Voice (3.5e Spell) + (The target permanently loses the ability to speak.)
- Mind II- Friend (3.5e Phrase) + (The target sees you as a friend.)
- Break Morale (3.5e Spell) + (The target takes as many daunt levels as their HD.)
- Spiral of Depression (3.5e Spell) + (The target takes as many daunt levels as their HD, and then remains daunted in a way that remains difficult to lift.)
- Wakefall (3.5e Spell) + (The target wakes up the next day with the memory of falling clear in their mind.)
- Morality Test (3.5e Spell) + (The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know.)
- Curse of the Silent (3.5e Spell) + (The target will lose hp and spells until it casts a spell.)
- Skeletal Overgrowth (3.5e Spell) + (The target's skeleton grows and grows until their skin rips and they die.)
- Dimensional Transference (3.5e Spell) + (The target's weapons go through portals to make attacking more or less efficient, depending on your desires.)
- Jelly Bath (3.5e Spell) + (The targeted creature is enveloped in a thick sheet of jelly, reducing its movement and [[Dexterity]] score by half.)
- Wall of Ironize (3.5e Spell) + (The targeted object cannot be sold or used as crafting ingredients.)
- SRD5:Tarrasque + (The tarrasque is an unbelievably huge, spiny, dinosaur-like creature.)
- Harpy Shinobi (3.5e Racial Substitution Levels) + (The techniques of harpy ninjustu is said to have been developed by the owl clan, but few know the true origin of the art.)
- Telekinetic, Variant (3.5e Class) + (The telekinetic uses her powers to wreck havoc on enemies by throwing objects, and beings, around the battlefield)
- Amaranthine Wanderer (3.5e Alternate Class Feature) + (The temporal powers that manifest within an 'amaranthine wanderer' time walker are vastly different from that of a normal time walker, and allows them to focus more directly upon the raw manipulation of time and it's nuances.)
- Tenken, Tome (3.5e Class) + (The tenken is a fighting machine capable of lightning speeds, used both for offense and defense.)
- Sharpedo (3.5e Monster) + (The thing speeding toward you passes at ridiculous speeds, and you are hit by a massive pressure wave and pointy teeth. It's almost like some sort of... ''shark torpedo'', but you have no idea what sort of name to give such a being.)
- Thousand Daggers (3.5e Martial Discipline) + (The thousand dagger school trained with small slashing and piercing weapons, using their small size and easy concealing in deadly assassinations, as well as mobility training to stay light on one's feet or to flee the scene.)
- Thundersmith (3.5e Prestige Class) + (The thundering blows of a hammer echo acro … The thundering blows of a hammer echo across the land as the Thundersmith toils away in a forge powered by Storms. Grabbing lightning itself with their own hands and shaping it with their own hammer they make weapons of it: swords and spears, arrows and hammers.it: swords and spears, arrows and hammers.)
- Torchic (3.5e Monster) + (The tiny chick has an oversized head and orange plumage. It’s amazing something so obvious and weak could survive for long – but then it starts spitting out fire.)
- Liar's Nose (3.5e Trait) + (The tip of your nose grows a little every time you lie.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- Maurezhi Tongue (3.5e Equipment) + (The tongue of a maurezhi, giving its user a powerful attack, and the ability to move fast and trip their foes.)
- Wyrm's Tongue (3.5e Equipment) + (The tongue of a red dragon, allow the host the limited ability to breath fire.)
- The Battlegrounds (3.5e Location) + (The top layer of the plane of Mrityulok, it is the primordial cosmic battlefield which law and chaos first came to blows.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Life Eater (3.5e Spell) + (The touched creature gains the benefits of the [[Blood Rally (3.5e Feat)|Blood Rally]] feat for the duration.)
- Saiyan Elite (3.5e Feat) + (The training of elite Saiyans allows them to surpass the weaknesses of 'lesser Saiyans')
- Infinite Blade Fields (3.5e Location) + (The trasitional layer of the plane of Mrityulok and bridge between realms, it is the cosmic blade which passes through all layers.)
- SRD5:Treant + (The treant (while moving) appears as an animated, anthropomorphic tree.)
- Creature Killer: Hag (3.5e Feat) + (The tricks of hags and annis do not impress you.)
- SRD5:Succubus + (The true form of a succubus (Incubus in male form) appears as a beautiful, bat-winged, humanoid with a slim, long tail.)
- Appilon, Agiishell Paragon (3.5e Racial Paragon Class) + (The true path of [[Appilon, Agiishell (3.5e Race)|agiishell appilons]].)
- Appilon, Ortshell Paragon (3.5e Racial Paragon Class) + (The true path of [[Appilon, Ortshell (3.5e Race)|ortshell appilons]].)
- SRD:Chaotic Mind + (The turbulence of your thoughts prevents others from gaining insight into your actions.)
- Ukroneian + (The ukroneians are a territorial race that value intellect over phisical prowess but can get quite strong. They are made of a type of crystals.)
- Summon Esper VI (3.5e Spell) + (The ultimate expression of summon esper line of spell.)
- Psychic Paper (3.5e Equipment) + (The ultimate fake ID, this blank paper creates the illusion of any document the bearer wishes.)
- User:Luigifan18/Restore Vestige (3.5e Alternate Class Feature) + (The ultimate goal of the [[Soul Salvager (3.5e Prestige Class)|soul salvager]] — to rescue the vestiges from their nonexistent state, undermining pact magic in the process.)
- Absolute Zero (3.5e Maneuver) + (The ultimate heat-draining technique, it can disintegrate foes with a single touch.)
- Feral Shifter (3.5e Optimized Character Build) + (The ultimate in shifter savagery, your twin daggers become a part of your body as you tear through foes.)
- Memento Mori (3.5e Spell) + (The ultimate magic devised by mortals gives the eternal, the immortal and the divine a taste of true mortality, at the cost of one's own mortal coil.)
- Stun Ray (3.5e Equipment) + (The ultimate submission weapon, ''stun rays'' are favorites of the Sharn City Watch and found much use in the Last War.)
- Adversary of Faith (3.5e Class) + (The un-cleric, they oppose the gods yet they themselves draw upon the "power of mortals" in opposition to the gods.)
- User:Rithaniel/Denizen of Twilight (3.5e Race) + (The unblinking eyes of the unbiased, the unreal voice of that which dwells between.)
- Undead Health (Revised) (3.5e Feat) + (The undead that has learned to heal and have extra health to survive the adventures)
- Righteous Fervor (3.5e Equipment) + (The unfailing purity of this weapon penetrates the defenses of evil.)
- User:Rithaniel/Denizen of Shadow (3.5e Race) + (The unforgiving eyes in the deepest shadows, the poisonous barbed tongues that whisper in your ear.)
- Half-Drow (4e Race) + (The unfortunate offspring of the drow.)
- Arcane Patterns (3.5e Feat) + (The universe runs on patterns. You know this, and incorporate them into your magic.)
- Baleful Intent (3.5e Equipment) + (The unrepentant evil of this weapon penetrates the defenses of good.)
- Wei Yu's Spirit Water Spears (3.5e Spell) + (The upgraded version of one of Wei Yu's most [[Wei Yu's Water Spears (3.5e Spell)|famous spell]]. This spell create several spears made of highly pressured water and spiritual energy.)
- Improved Ki Charging (3.5e Invocation) + (The user may now charge their ki pool without ability damage, or get more ki if ability damage is taken.)
- Rokushiki - Kami-e (3.5e Feat) + (The user’s body becomes agile, flexible, and limp like paper.)
- Publication:Unearthed Arcana/Alternative Skill Systems + (The variant skill systems discussed here eliminate some of the complexity of the standard skill system, but at the expense of fewer opportunities for customization.)
- Publication:Unearthed Arcana/Generic Classes + (The variety of class options available to … The variety of class options available to characters can seem overwhelming. Though that variety can lead to interesting and exciting combinations, a game master who desires to run a simpler campaign (while still allowing for character variety) can use these "generic" character classes in place of the standard character classes.n place of the standard character classes.)
- Combat Reflexes, Improved (3.5e Feat) + (The very air seems to twist and grow thick and the earth bends and moves to impede your foes from their cowardly escape.)
- User:Nolanf/Stormbringer (3.5e Class) + (The very elements of the weather are at your command!)
- Infernal Labyrinth (3.5e Invocation) + (The victim is trapped in a hellish ''[[SRD:Maze|maze]]'' of great suffering.)
- Vocal Cords of the Vrock (3.5e Equipment) + (The voicebox of a vrock, which gives its recipient the ability to deliver horrid shrieks that stun their enemies.)
- Eastern Nightmare Stance (3.5e Maneuver) + (The void inside the practitioner yields up a thread of aberrant evil in the form of vile tentacles.)
- Bleak Reflection (3.5e Maneuver) + (The void inside you becomes an infinite tunnel of corruption, absorbing and reflecting magical attacks.)
- Vorospes (3.5e Monster) + (The vorospes is a titanic lawful evil outsider found on Acheron who bring ruin and devestation wherever they go. The tactical nukes within the troops, these bulbous floating blimps devour everything in sight!)
- Tavid Irons (3.5e NPC) + (The warden of a small town and captain of the guard, he is an adventurer who retired early to settle down in the town he loved. Jokes about arrows to the knee are likely to get you arrested.)
- Power of the Wild (3.5e Invocation) + (The warlock call upon her heritage to command lesser creatures.)
- Witching Light (3.5e Invocation) + (The warlock create a bright gloomy light, which enthrall and hypnotize those who see it to her will.. and scare those who resist.)
- Sortilege (3.5e Invocation) + (The warlock form of prestidigitation and more)
- Fell Warrior (3.5e Prestige Class) + (The warlock's answer to the spellcaster's eldritch knight)
- Caustic (3.5e Prestige Class) + (The warlock's pact with greater infernal p … The warlock's pact with greater infernal powers has ended, and his power begins to turn on him. His blood becomes acid, slowly killing his body. But, the infernal power is also keeping him alive. This paradox occurring within the warlock ravages his body, but awakens powers inside him to stimulate his mind and further combat opponents. He is a Caustic, and every inch of him is trying to kill him. But, every inch of him... is fighting to stay alive.inch of him... is fighting to stay alive.)
- Faerie Warlock (3.5e Prestige Class) + (The warlocks of the Faerie Covenant are my … The warlocks of the Faerie Covenant are mysterious arcanists that benefit from a pact made with a powerful fairy lord or queen or other similar natural spirits. Every pact is usually made with a different fairy for each warlock so they are not a cohesive society, reflecting the chaotic nature of their patrons.cting the chaotic nature of their patrons.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Publication:Unearthed Arcana/Warrior + (The warrior is the basic combatant of the trio of [[Publication:Unearthed Arcana/Generic Classes|generic classes]]. He has the [[SRD:Fighter|fighter's]] hit points, combat prowess, bonus feats, and weapon selection.)
- User:Rithaniel/Denizen of Order (3.5e Race) + (The watchers of the world, the keepers of order, the silent voices in the shadows.)
- Waves (3.5e Cleric Domain) + (The waves domain bestow the power of the ocean and the ability to control water.)
- Chthonic Serpent (3.5e Martial Discipline) + (The ways of the Chthonic Serpent rely on throwing one's opponent off-guard, distracting him and ruining his timing, before finally trapping him within the binding chains of their weapons.)
- Gigas (3.5e Race) + (The weakest of giantkind, they are also the most prosperous of them all.)
- Creeper, Mage King Variant (3.5e Monster) + (The weakest type of Nobody, Creepers are often used as bulk rate mooks.)
- Taking it Easy (3.5e Flaw) + (The weaklings do not deserve your full strength, you prefer to play with them and only reveal your true strength when facing a worthy foe.)
- Imagined (3.5e Equipment) + (The weapon becomes a psychic construct, working off your mental abilities and passing through objects as if it were illusory.)
- Skyfather's Might (3.5e Equipment) + (The weapon of a terrible warlord, this thunderous mace can destroy opponents outright and rule over lighting.)
- Psionic Lightblade (3.5e Equipment) + (The weapon of choice for students of the way of monopsychism, first created a long long time ago in a plane far far away.)
- Functional Weapons of Legacy (3.5e Variant Rule) + (The weapon of legacy rules suck. These ones don't.)
- Law Hammer (3.5e Equipment) + (The weapon of the Yellow Chaos Emerald, which commands the attributes of lightning and thunder.)
- Extending Chain (3.5e Equipment) + (The weapon's chain can be extended or retracted at-will as a free action, allowing it to be used as a whip.)
- Ring of the Early Riser (3.5e Equipment) + (The wearer gains the benefit of a whole night's rest in half the time.)
- Speed Booster (3.5e Equipment) + (The wearer of a speed booster armor may, up to 3 times per day, activate this special enhancement to get a boost to his land speed.)
- Publication:Dread Codex/Magic Items/Undead Controlling + (The wearer of a suit of armor or a shield with this property may control up to 26 HD of undead per day, as the ''[[SRD:Control Undead|control undead]]'' spell.)
- Robes of Magic Veils (3.5e Equipment) + (The wearer of these robes are shrouded in veils of ghostly force which protect them and allow them to defy gravity.)
- Publication:Dread Codex/Magic Items/Ring of Ancestor Speech + (The wearer of this bone ring gains the ability to speak with corpses.)
- Karmalith (3.5e Equipment) + (The wearer of this mysterious gold-glowing stone can seemingly do anything they set their mind to, as if the universe itself is subtly manipulated to accommodate them.)
- Wergard (3.5e Race) + (The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size.)
- Chaos Ring (3.5e Equipment) + (The white Chaos Weapon, which commands the attributes of light and spirit.)
- Harpy, White-Tailed (3.5e Race) + (The white-tailed harpies are a specie of lesser harpies with a relatively human appearance and gentler demeanor.)
- Foam Flask (3.5e Equipment) + (The whole flask is designed to react together to create a mess of flame- and heat-resistant foam.)
- Mimetic (3.5e Equipment) + (The wielder of a mimetic weapon may will the weapon to take the shape of any type of weapon he desires as a swift action.)
- Wrapsodi Skuttla, Malicious Potion-Maker (3.5e Vestige) + (The wife of [[Manny Green, the Twisted Tyc … The wife of [[Manny Green, the Twisted Tycoon (3.5e Vestige)|Manny Green]], whose very soul was crushed into powder in an attempt to avenge him that went horribly wrong. Of course, being crushed into powder does not equal being thoroughly obliterated, and so the fragments of Wrapsodi's soul still linger on, awaiting their chance to recombine and return to wreak havoc. In life, Wrapsodi was a malicious trickster who loved making others miserable for her own amusement; as a vestige, she grants incredible speed, alchemical talent, and a penchant for causing mayhem to binders crazy enough to make pacts with her.nders crazy enough to make pacts with her.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Conquest (3.5e Cleric Domain) + (The winning domain.)
- Witch (3.5e Class) + (The witch in D&D draws upon the various fantasy sources, along with an option to be a good, nature-friendly, curse-removing witch for all the hippy wicca kids out there.)
- Witchknife (3.5e Alternate Class Feature) + (The witchblade has her power born out of t … The witchblade has her power born out of the dark rituals and pacts made by her ancestor, creating a weapon out of pure magical energy. The witchblade lacks much of the psionic abilities normally associated with the soulknife, but gains powerful magical abilities.ife, but gains powerful magical abilities.)
- Tech Salvager (3.5e Alternate Class Feature) + (The wonders of ancient civilization are of … The wonders of ancient civilization are often lost to time, and some adventurous sort often brave ancient ruins and abandoned sites in search of their technology. The tech salvager seeks wonders of the ancient time, eschewing natural skills to become better ruin delvers.ural skills to become better ruin delvers.)
- Balsa de Piedad (3.5e Equipment) + (The wood from the "Tree of Mercy" and sometimes referred to a mercywood, balda de piedad is a soft hardwood known for its non-lethal nature that nevertheless seems to pierce defenses.)
- Conductive Wool (3.5e Equipment) + (The wool shaven from Storm Giants’ thundersheep, it is highly conductive to electricity.)
- Grey Dragon World (5e Campaign Setting) + (The world was young, but it was weak, it w … The world was young, but it was weak, it was sick. No magic could be found, anywhere! The most important gods came together and decided that one of their own would heal the sickness. The Grey One, yes, he is the healer! Learn the story and play your part in the future of a world that was never meant to be fantastic.orld that was never meant to be fantastic.)
- Shadow Wound (3.5e Maneuver) + (The wound isn't real, until it is.)
- Hylozoth the Green Wrath (3.5e Elder Evil) + (The wrath of a planet mistreated, awake, alive, and angry. The wrath of Hylozoth.)
- Lesser Pseudodragon (3.5e Race) + (The youths of pseudodragons (or simply those weaker than most), these pseudodragons sometimes forgo the steady employment of familiarhood and instead delve into the adventure directly themselves.)
- SRD:Yuan-ti (Race) + (The yuan-ti were cultists descended from h … The yuan-ti were cultists descended from humans whose bloodlines have been mingled with those of serpents. The purebloods are the lowest of the yuan-ti caste system and often disguise themselves as humans and work among them as spies for their abomination masters.em as spies for their abomination masters.)
- SRD:Yuan-Ti Pureblood (Race) + (The yuan-ti were cultists descended from h … The yuan-ti were cultists descended from humans whose bloodlines have been mingled with those of serpents. The purebloods are the lowest of the yuan-ti caste system and often disguise themselves as humans and work among them as spies for their abomination masters.em as spies for their abomination masters.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- Longtooth (5e) + (Their lycnathrope heritiage makes them strong and fierce)
- Worldly Wanderer (3.5e Alternate Class Feature) + (There a few Minstrel who instead of focusing on the Path of the Art instead prefer to learn from nature itself. They learn and draw their power from nature, gaining strange abilities, including the ability to shift into other forms.)
- Quicken Maneuvers (3.5e Feat) + (There are a lot of standard action strikes … There are a lot of standard action strikes that lose most of their value once multiple attacks per full attack come online. This feat is a way to keep them useful.p://minmaxforum.com/index.php?topic=1191.0] by Garryl.)
It's also a DM tool to further enhance monsters who have gained maneuvers through Martial Study and still have spare feats to spend. With this feat, standard action maneuvers become something to add to a monster turn 1x/encounter and still do the thing the monster would normally do at the same time.
Move action maneuvers are covered to make this useable with the [ToB Rushes http://minmaxforum.com/index.php?topic=1191.0] by Garryl. - Drifting Justiciar (3.5e Alternate Class Feature) + (There are few vagabond paladin who eschew the use of the heaviest armor and instead rely on their agility to fight. These paladins travel light by foot to dispense justice far and wide.)
- Acrobatic Savant (4e Paragon Path) + (There are many different acrobatic traditi … There are many different acrobatic traditions all across the world. Some types of acrobats include gymnasts, circus performers, dancers, and martial artists. A potential acrobat needs to have good balance, agility, and motor coordination. As an acrobatic savant, you have these traits in abundance. You routinely perform feats of acrobatics that awe and amaze enemies and allies alike.at awe and amaze enemies and allies alike.)
- Surger (3.5e Class) + (There are many different breeds of adventu … There are many different breeds of adventurer, those who are masters at martial combat, those who are masters of the arcane and the divine, and there are those more gifted. Surgers are a collective of people who use their innate abilities towards increasing their own physical abilities, and/or attaining new levels of arcane or divine power.ning new levels of arcane or divine power.)
- Unworthy (3.5e Prestige Class) + (There are many people in this world who fight for glory, or for power. Then there are those who fight for respect and honor, and who so fight with a fevor rarely ever matched by anything.)
- Soulbinder Wizard (3.5e Alternate Class Feature) + (There are many things which drive great me … There are many things which drive great men and women to the path of wizardry. In this case, intense grief can lead an arcane caster in a foolish attempt to preserve someone they care about. This always goes wrong, causing the soul to become a shadow of its former self or be trapped inside an object. The soulbinder wizard has managed such a tragic feat, and the intense study of necromancy which allowed this deed to be achieved granted them great talentsto be achieved granted them great talents)
- Ascetic (3.5e Prestige Class) + (There are people in this world who seek wisdom, and they are known as monks. Then there are people who actually have become wise, and they are known as wise men. But then there are Ascetics, and they are as to wise men as wise men are to monks.)
- Mont Tage Training Grounds (3.5e Location) + (There are places where one can train in an untrained task and learn its many secrets. It is only a use to those who go in with fresh and untrained minds.)
- Impediment (3.5e Prestige Class) + (There are those in this world who claim that they cannot be stopped by anything, then there are those who stop them.)
- Creepy Kid (3.5e Feat) + (There are those in this world who have been born with unnatural forces coursing through their veins. These individuals, from even an early age, affect the world around them in terrible ways.)
- Mercurial Warrior (3.5e Prestige Class) + (There are those in this world who have the ability to accelerate to virtually impossible speeds, and move with uncanny dexterity. These individuals are known as mercurial warriors, and are said to be able to outrun their own shadows from time to time.)
- Thoughtless (3.5e Prestige Class) + (There are those in this world who seem to … There are those in this world who seem to have portions of their psyche erased from existance, and who can actually control portions of reality that should not even exist, and that are entirely unquantifiable. These entities are known as the thoughtless, and they are feared for their virtually uncontrollable mental ability.r virtually uncontrollable mental ability.)
- Wise One (3.5e Feat) + (There are those in this world with a natural connection with the magic forces that criss-cross underneath reality. These powerful individuals tend to be incrediblly calm, and incrediblly wise.)
- Painter (3.5e Class) + (There are those who make painting into more than a simple painting. Their paintings are not only lifelike, but alive. The Painter utilizes his ink and paintbrush to bring life to his art, and turning it into a deadly weapon.)
- Sea Scholar (3.5e Prestige Class) + (There are those who respect the sea, then there are those who become the sea.)
- Schismsoul (3.5e Prestige Class) + (There are voices in your head, driving you crazy. It's time to take control and bend them to a more useful purpose.)
- Slayer (3.5e Feat) + (There are worse things out tonight than Vampires.)
- Belarpithorpe's Self-Illusion (3.5e Spell) + (There is a disappointing lack of illusions that affect the caster. This seeks to remedy that some.)
- Highlander (3.5e Template) + (There is a tale that there was a race of m … There is a tale that there was a race of men blessed, or perhaps cursed, by strange eldritch forces beyond their ken to live forever unless a creature removes their head. Born all over the world, they were given a task to kill each other until there could be only one.each other until there could be only one.)
- Johnnya4344/sandbox/Master of Unlife + (There is an art to creating undead. Some do it the simple way, while you sacrifice all diversity in your undead armada to have crazy awesome zombies.)
- Dread Knight (3.5e Class) + (There is evil and then there is Evil, there are Paladins of Evil and then there are the Dread Knights.)
- Quasinaught (3.5e Class) + (There is no such thing as a quasinaught, y … There is no such thing as a quasinaught, yet this does not stop them from affecting the world. This makes a quasinaught infinitely dangerous, something to be avoided at every expense, for fear of being touched by that which isn't real, for fear of being doused in unexistance., for fear of being doused in unexistance.)
- Nubian Fury (3.5e Feat) + (There is nothing scarier than a naked barbarian leaping at you with a greataxe.)
- Personal Anathema (3.5e Flaw) + (There is one word that is more offensive than any other to you.)
- Secrets of the Word (3.5e Feat) + (There is power in words.)
- Lethologica (3.5e Power) + (There is something you're forgetting. It's right on the tip of your tongue...)
- Murderborn (3.5e Equipment) + (There once was a string of horrific murder … There once was a string of horrific murders within the sleepy victorian town of York, a sadistic killer known as the Red Queen who would dismember her victims and steal body parts away. Witnesses, what few their were, claimed that she would use a signature oversized butcher knife for her crimes.re oversized butcher knife for her crimes.)
- Phizbirro the Blasphemous (3.5e Vestige) + (There once was an infamous case of a man possessed by demons. He sowed chaos and discord amongst his fellow man, and in the attempt to exorcise him, he and those nearby were thrown out from reality to an unknown fate.)
- FATAL Grenade (3.5e Equipment) + (There's a point where a bad joke goes too far; we clearly passed and weaponized it.)
- Single Weapon Fellow (3.5e Feat) + (There's only really one weapon type you like. You like it a lot.)
- Alien Blood (3.5e Trait) + (There's something off about you. You're not a natural part of this biosphere...)
- Thermalsight (3.5e Creature Ability) + (Thermalsight gives creatures the ability to sense heat sources visually.)
- Clawfoot (5e) + (Theropod used as a mount)
- Theran Medusa (5e) + (Theros medusas have serpent-like bodies from the waist down with humanoid-like torso, arms, and head.)
- Gloves of Mediocre Dexterity (3.5e Equipment) + (These "Gloves of Mediocre Dexterity" gives you the flexibility of the average man!)
- Brown Scavver (5e) + (These 10 ft. [[Scavver (5e)|Scavver]]s love to swallow their prey whole.)
- Night Scavver (5e) + (These 15 ft. [[Scavver (5e)|Scavver]]s often hunt the crew of [[Spelljamming ship (5e)|spelljamming ship]]s.)
- Void Scavver (5e) + (These 20 ft. [[Scavver (5e)|Scavver]]s can swallow their prey whole and instill fear in their prey.)
- Gray Scavver (5e) + (These 6 ft. [[Scavver (5e)|Scavver]]s hunt in packs.)
- Omnigoggles (3.5e Equipment) + (These Aperture Magic manufactured goggles are inlaid in a small, but complex magical device containing an array of lens fixtures and light filters, that is strapped in front of the face and translates optical input to a better suited form.)
- Canin Bully Breed (3.5e Template) + (These Canin suffer from a mutation that causes them to become "double muscled" making them bigger and stronger than the typical member of the breed)
- User:Timplate/Elemental Avatar (3.5e Template) + (These Creatures are the physical embodiment of the natural elements. Either by experimentation or being born this way, they are able to control and utilize an element of nature.)
- Darkling Elder (5e) + (These [[Darkling (5e)|darkling]]s appear as gray elves.)
- SRD5:Gargoyle + (These [[Earth Elemental (5e)|earth elemental]]s have a vaguely humanoid form with wings.)
- Winter Eladrin (5e) + (These [[Eladrin (5e)|eladrin]] take on the colors of Winters; pale blues, grays, white etc. They reflect a time of sorrow.)
- Githyanki Xenomancer (5e) + (These [[Githyanki (5e)|Githyanki]] [[SRD5:Druid|druid]]s study lifeforms throughout the [[SRD5:Astral Plane|Astral Plane]], [[Wildspace (5e)|Wildspace]], and [[SRD5:Material Plane|Material Plane]]s.)
- Mender Mindsie (5e) + (These [[Mindsie (5e)|mindsie]]s focus on healing.)
- Swashbuckler (One) + (These [[Rogue (One)|Rogue]]s focus on dueling and stylized attack.)
- Dream Eater (5e) + (These [[SRD5:Aberration|aberration]]s are nightmares made manifest.)
- Reigar (5e) + (These [[SRD5:Celestial|celestial]]s love art and war (which they have raised to an artform).)
- Space Clown (5e) + (These [[SRD5:Fiend|fiend]]s have the appearance of clowns.)
- Forest Gnome (5e) + (These [[SRD5:Gnome|gnome]]s are natual illusionists that speak with small animals.)
- Stone Giant Dreamwalker (5e) + (These [[SRD5:Stone Giant|stone giant]]s are mad wanderers of the surface world.)
- Oriq Blood Mage (5e) + (These [[SRD5:Warlock|warlock]]s of [[Oriq (5e)|Oriq]] use their own blood as weapons.)
- Oriq Recruiter (5e) + (These [[SRD5:Warlock|warlock]]s of [[Oriq (5e)|Oriq]] recruit others to their cause.)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- Draconic Sorcery (One) + (These [[Sorcerer (One)|sorcerer]]s draw power from a [[Dragon (5e)|Dragon]], either through a direct encounter or one their ancestor encountered.)
- Storm Giant Quintessent (5e) + (These [[Storm Giant (5e)|storm giant]]s can literally become a storm)
- Fiend Patron (One) + (These [[Warlock (One)|Warlock]]s have powerful [[SRD5:Fiend|Fiend]] as a patron.)
- Evoker (One) + (These [[Wizard (One)|Wizard]]s specialize in [[SRD5:Evocation|Evocation]] magic.)
- Forisel (3.5e Monster) + (These alien looking celestials were created as transporters for celestial troops and general mobility. Composed of rings within rings, with 84 faces that peer in all directions, their biggest threat is the allies they bring.)
- Cnidary (3.5e Race) + (These aquatic, jellyfish-like aberrations in a humanoid shape have a penchant for crafting.)
- Master Mindsie (5e) + (These are elder [[Mindsie (5e)|mindsie]]s.)
- Eladrin Subrace (5e) + (These are elves from the [[SRD5:Feywild|Feywild]])
- Alchemurgic (3.5e Feat Type) + (These are feats pertaining to the use of [[3.5e_Alchemurgic_Items|Alchemurgic Items]].)
- Draconic (3.5e Subtype) + (These are the most quintessential and badass creatures in D&D (depending on who you ask).)
- Armorer (5e) + (These artificers specialize in armor and protection.)
- Rocket Legs (3.5e Equipment) + (These artificial legs transform into powerful rockets for jumps and flight.)
- SRD5:College of Lore + (These bards know something about most things)
- Blessed Palms (3.5e Equipment) + (These beautifully crafted mithril gauntlets are light and seem to support somatic motion rather than impede it.)
- Boots of the Tireless Crusader (3.5e Equipment) + (These beautifully engraved mithril boots are much more gracious and light than they first appear.)
- Tigerskin Boots (3.5e Equipment) + (These boots allow the wearer to pounce once per day.)
- Durzite Boots (3.5e Equipment) + (These boots function as [[SRD:Masterwork Tool|masterwork skill tools]] for both [[SRD:Balance Skill|Balance]] and [[SRD:Climb Skill|Climb]].)
- Cursed Boots of Rushing Speed (3.5e Equipment) + (These boots give a +50 bonus to base land speed. There's just one problem... don't slow down.)
- Downstone Boots (3.5e Equipment) + (These boots give the impression of being both heavier and lighter than they really are.)
- Boots of Floating (3.5e Equipment) + (These boots grant the user a hover speed, and immunity to falling damage.)
- Boots of the Steed Strider (3.5e Equipment) + (These boots have horsehoes embedded in their heel. When activated you charge with the fleet and fury of a tireless horse.)
- Leapback Boots (3.5e Equipment) + (These boots improve jumping capabilities and, given enough vertical height, teleport you away to safety.)
- Boots of the Charging Crab (3.5e Equipment) + (These boots let you change direction of a charge up to 90 degrees 1/day. It also helps when walking through shallow water.)
- Roughwalker Boots (3.5e Equipment) + (These boots let you ignore difficult terrain for a small amount of time.)
- Jetski Boots (3.5e Equipment) + (These boots let you move on the surface of water, and make powerful sprints every so often.)
- Boots of Twisting and Turning (3.5e Equipment) + (These boots look and act like boots of striding and springing. Unfortunately, you keep going the wrong way.)
- Trackless Boots (4e Equipment) + (These boots look rather ordinary, though of fine make.)
- Knockback Bracers (3.5e Equipment) + (These bracers grant the wearer the [[Pretty Cool Blow (3.5e Feat)|Pretty Cool Blow]] feat 3 times per day.)
- Bracelets of Incredible Power (3.5e Equipment) + (These bracers set the wearer's Strength to 20 and allow them to carry)
- Duster Knuckles (3.5e Equipment) + (These brass knuckles clean everything they hit.)
- Barbed Caltrops (3.5e Equipment) + (These caltrops are barbed, they catch on insides of the victim easily.)
- Bodkin Caltrops (3.5e Equipment) + (These caltrops are particularly sharp and narrow, ideal for enemies with tougher feet.)
- Fury Claws (3.5e Equipment) + (These claws allow the wearer to make an additional attack each round, reducing the accuracy of all their attacks by -2.)
- Plated Spirit, Fire (3.5e Monster) + (These constructs look like a floating suit of armor with a red glow inside their helmet.)
- SRD:Ogres—Merrows (Race) + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
- Star Spawn Seer (5e) + (These creatures are covered scabrous skin and have flipper-like hands)
- Zodiac (3.5e Subtype) + (These creatures are spiritual manifestations of the constellations in the sky.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Phylactery of Life Drinking (3.5e Equipment) + (These cruel tools of battle are the brainchild of Hextor's clergy, and are awarded to his most prized [[SRD:Blackguard|blackguards]] to aid in their conquests in His name.)
- Signer Cube (3.5e Equipment) + (These cubes are simple tools that can transmit simple predetermined information to similar items over any distance.)
- Nothic (5e) + (These cursed mages appear roughly humanoid with one large eye.)
- Orc Nurtured One of Yurtrus (5e) + (These diseased orcs used as shock troops.)
- Polly (3.5e Race) + (These diverse-looking mushroom people live quietly within the Soggy Bogs of the Polly Forest from which they derive their name.)
- Divinity Gem (3.5e Equipment) + (These divinity gems hold a divine spark within them, granting its wielder a [[Salient Ability (3.5e Feat Type)|salient ability]].)
- Squirrel (3.5e Monster) + (These docile rodents thrive in temperate woods, where they eat mostly nuts, berries, and small insects.)
- Circle of Wildfire (5e) + (These druids embody destruction and creation.)
- Skinless Druid (3.5e Alternate Class Feature) + (These druids eschew using hides and materials made of creatures as armor.)
- Circle of Stars (5e) + (These druids study the stars)
- Gray Dwarf (5e) + (These dwarves are native to the [[SRD5:Underdark|Underdark]]. They are innate spellcasters, are resistant to illusions, but are sensitive to sunlight.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- Summer Eladrin (5e) + (These eladrin take on the colors of Summer; greens, reds, and yellows etc. They reflect a time of heat and wrath.)
- Autumn Eladrin (5e) + (These eladrin take on the colors of fall; rusts, oranges, browns, etc. They reflect a time of peace.)
- Spring Eladrin (5e) + (These eladrin take on the colors of spring; greens, blues and yellows. They reflect a time of joy.)
- Githyanki Knight (5e) + (These elite Githyanki fighters carry a silver greatsword)
- Wood Elf (5e) + (These elves who have chosen to live in wooded lands.)
- White Chains of Corpora (3.5e Spell) + (These ephemeral chains force those that it binds to take corporeal form.)
- Flashbang (3.5e Equipment) + (These explosive vials of unstable chemicals staggers and dazzles opponents.)
- Archetype (3.5e Feat Type) + (These feats help define who the character "is".)
- Domain (3.5e Feat Type) + (These feats, added in [[Publication:Complete Champion|Complete Champion]], work once per day and are usually dependent upon your [[SRD:Domain|Domain]].)
- Incarnum (3.5e Feat Type) + (These feats, added in [[Publication:Magic of Incarnum|Magic of Incarnum]], increase your essentia pool and can be invested with essentia.)
- Shifter (3.5e Feat Type) + (These feats, added in [[Publication:Races of Eberron|Races of Eberron]], allow you to shift more often along with another benefit, usually related to shifting.)
- Orc Claw of Luthic (5e) + (These female orcs are healers and protectors, as well as followers of [[Luthic (5e)|Luthic]].)
- Nogog (5e) + (These fey ogres are the manifestation of fear generated by nightmares.)
- Mist Walker (5e Monster) + (These fey surround themselves with mist.)
- Oinoloth (5e) + (These fiends appear as goat-headed humanoids covered in pustules.)
- Yagnoloth (5e) + (These fiends have bat-wing-like ears, one side's limbs are much larger than the other side.)
- Merrenoloth (5e) + (These fiends look like the boatmen of the river Styx.)
- Samurai (5e) + (These fighters embody an unbreakable fighting spirit.)
- Gravity Warrior (5e Martial Archetype) + (These fighters have the ability to manipulate gravitational forces.)
- Rune Knight (5e) + (These fighters utilize mystic power of runes to augment their martial prowess.)
- Psi Warrior (5e) + (These fighters utilize psychic power to augment their martial prowess.)
- Swim Flippers (3.5e Equipment) + (These flippers fit on the feet and provide a superior swimming experience.)
- Ghost Scavver (5e Monster) + (These foot long [[Scavver (5e)|Scavver]]s have camouflage and attack utilizing speed.)
- Slithering Robes (3.5e Equipment) + (These form fitting robes allow the user to move at normal speed while prone and be able to worm through small spaces and out of grapples.)
- Gish Gauntlets (3.5e Equipment) + (These gauntlets allow you to enhance weapon-like spells and supernatural abilities as if they were manufactured weapons.)
- Arane (3.5e Race) + (These giant intelligent spiders mean well, honest. However their appearance is often off-putting to others.)
- Hand of the Merciful Lord (3.5e Equipment) + (These gloves allow you to use lay on hands at range, and sometimes quickly.)
- Tentacle Glove (3.5e Equipment) + (These gloves release lashing tendrils which allow you to snap around your environment like Spiderman.)
- Gnome (3.5e Race) + (These gnomes that are fey-descended short people instead of the bastard cousins of dwarves and halflings.)
- Expanded Vision Goggles (3.5e Maneuver) + (These goggles give you darkvision, low-light vision, thermalsight, and telescopic vision.)
- Golden Chains of Kronos (3.5e Spell) + (These golden chains lock the creature or object that they bind in temporal stasis.)
- Emeth Golem (3.5e Race) + (These golems have gained sapience, and formed a small society of their own.)
- Hidden Body Compartment (3.5e Equipment) + (These hidden compartments are built right into your own body.)
- Huldra (3.5e Race) + (These huldra are the children of alien fey, a race of satyr-like elves covered in soft thin patterned fur and with cloven hooves.)
- Soul Gem (3.5e Equipment) + (These illustrious stones radiate dormant magic, and can trap a creature's soul upon its death.)
- Polar Elf (3.5e Race) + (These industrious, very short-statured humanoids are great at craftsmanship under adverse working conditions.)
- Tall Kitsune (3.5e Racial Substitution Levels) + (These kitsunes are fox anthros, and not fox sized and shaped shapechangers. However they still maintain kitsune traits.)
- Piercer (5e) + (These larvel [[SRD5:Roper|Roper]]s look like Stalactites.)
- Concussion Blaster (3.5e Equipment) + (These long-range weapons are devastating on the battlefield, capable of knocking combatants off their feet.)
- Sorcerer (One) + (These mages draw on the magic within themselves)
- Wizard (One) + (These mages tap the power of the universe through study of the magical arts.)
- Casual Shoes (3.5e Equipment) + (These magic shoes keep feet comfortable and fresh.)
- Casual Undergarments (3.5e Equipment) + (These magic undergarments stay comfortable, stretchy and fresh.)
- Publication:Dread Codex/Magic Items/Pipes of Protection + (These magical pan pipes, when played, offer up a sphere of magical protection based on the player’s desire.)
- Quickling (3.5e Race) + (These malicious fey are quick striking darters that catch their opponents by surprise.)
- Ancient Beastform Rings (3.5e Equipment) + (These many mysterious rings grant the forms of great ancient beasts.)
- Ice Borer (3.5e Monster) + (These small creatures look like grubs composed of red ice.)
- Evolutionist (3.5e Class) + (These men and women have discerned a path towards a transcendence of what they were born as, no simple transmutation and no unnatural energy twisting their selves, but a true change on the very building blocks of the divine design of their lives.)
- Way of the Kensei (5e) + (These monks are one with their weapon.)
- Way of the Long Death (5e) + (These monks focus on the transition from life to death)
- Way of the Four Elements (5e) + (These monks focus their ki to manifest the four elements.)
- Way of the Divine Path (5e Monastic Tradition) + (These monks follow a religious path)
- Way of the Sun Soul (5e) + (These monks transform their ki into light)
- Lootbound (3.5e Template) + (These monsters carry loot inside them. Wizards were probably involved.)
- Mountain Dwarf (5e) + (These mountain-dwelling dwarves are trained in the use of [[SRD5:Armor|armor]].)
- Para-Matter (3.5e Monster) + (These odd, vaguely flower-esque orbs of paint-like matter don't appear to be anything of much significance... until they open up their single eye and charge right at you.)
- Orc Hand of Yurtrus (5e) + (These orcs wear white gloves and follow [[Yurtrus (5e)|Yurtrus]], the orc god of death and disease.)
- Asuta (3.5e Race) + (These outsiders are born of a fusion of fiendish and celestial bloodlines.)
- Oath of Glory (5e) + (These paladins espouse glory in heroism.)
- Oath of the Watchers (5e) + (These paladins protect against outsiders.)
- Daylight Pellet (4e Equipment) + (These pellets unleash a blinding flash of light when thrown.)
- Spicy Peppers (3.5e Equipment) + (These peppers can make you nauseous and vomit if you can't stomach the spice.)
- Beast Master (5e) + (These rangers cultivate friendships with [[SRD5:Beast|beast]]s)
- Fey Wanderer (5e) + (These rangers patrol the border between the [[SRD5:Feywild|Feywild]] and the [[SRD5:Material Plane|Material Plane]])
- Swarmkeeper (5e) + (These rangers shepherd a swarm of nature spirits.)
- Firmament Shield (3.5e Equipment) + (These rare, powerful shields put the power of the stars into their wielder's hands, empowering them with divine might and allowing them to navigate past any danger.)
- Red Long Stockings (3.5e Equipment) + (These red gossamer long stockings are stretchy and well-fitting.)
- Robes of the Enflamed Soul (3.5e Equipment) + (These robes give some protection against cold, but their real purpose is to ignite and power up your fire abilities.)
- Elemental Gate Rods (3.5e Equipment) + (These rods, actually more like pitons, are inserted into an elemental medium they are attuned to and open a passage between your current plane and an inner plane.)
- Arcane Trickster (One) + (These rogues have learned [[Arcane (One)|Arcane]] magic to augment their abilities.)
- Soulknife (5e) + (These rogues project blades of psychic energy)
- Arcane Trickster (5e) + (These rogues use [[SRD5:Enchantment|enchantment]] and [[SRD5:Illusion|illusion]] spells.)
- Phantom (5e) + (These rogues walk between life and death)
- Revised Overland Movement and Fatigue Rules (3.5e Variant Rule) + (These rules are intended to better model the unfortunate truth that is fatigue while also allowing for characters to exceed their normal limits as they grow in level.)
- Carrion Crawler (5e) + (These savaging worms appear as horse-sized caterpillars with tentacles surrounding a sharp mouth.)
- Cocoon Silk Robes (3.5e Equipment) + (These silk robes can create a protective cocoon from which you can seek shelter and rest. It activates automatically if you are dying or dead.)
- Nidoran (3.5e Monster) + (These small, spiky, blue and purple rodents gnaw on the grass, like miniature porcupines.)
- Goblin, Hobnoblin (3.5e Race) + (These social, charismatic goblin creatures specialize in their tribes with several racial trait options. They make suitable adventurer PCs and disposable NPCs.)
- Phoenix Sorcery (5e) + (These sorcerers draw from the flame of the Phoenix)
- Lunar Magic (5e) + (These sorcerers draw magic of the moon(s))
- Psionic Soul (5e) + (These sorcerers draw on psychic energy)
- The Hexblade (5e) + (These sorcerers draw power from a force in the [[SRD5:Shadowfell|Shadowfell]])
- Mystic Geometrist (5e Sorcerous Origin) + (These sorcerers draw power from mystical geometries.)
- Sea Sorcery (5e) + (These sorcerers draw power from the sea.)
- Stone Sorcery (5e) + (These sorcerers draw their power from the [[SRD5:Elemental Plane of Earth|Elemental Plane of Earth]])
- SRD5:The Fiend + (These sorcerers have made a pact with a fiend from the lower planes of existence)
- Venerable Dragon (5e Otherworldly Patron) + (These sorcerers have made a pact with a powerful dragon)
- Wild Magic (5e) + (These sorcerers tap into the raw, unformed magic with unpredictable results.)
- Aberrant Mind (5e) + (These sorcerers tap power from the [[Far Realm (5e)|Far Realm]])
- Frog (3.5e Monster) + (These statistics describe a small frog about 2–5 inches in length such as a tree frog or a leopard frog.)
- Publication:Dread Codex 2/Magic and Cursed Items/Necromantic Ioun Stones + (These stones are much like normal ioun stones, though they have been created using necromantic powers.)
- Studded Harness (3.5e Equipment) + (These straps of studded leather provide a mount for armor spikes, pocket knives, and grenades.)
- Graverobber's Rags (3.5e Equipment) + (These tattered and disheveled clothes let graverobbers do their job.)
- Rags of Rot (3.5e Equipment) + (These tattered filth-soaked may be disgusting, but they also exposure attackers... and yourself... to deadly neurotoxin.)
- Replicant (3.5e Race) + (These terrifying machine are built to look exactly like a human or other humanoid, designed to infiltrate their society and dispose of troublesome elements.)
- Fey Troll (5e Monster) + (These trolls have so adapted themselves to the [[SRD5:Feywild|Feywild]] that they have become more fey than troll.)
- Unicorns, Variant (3.5e Race) + (These unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series.)
- Polymel (3.5e Race) + (These unusual constructs are nearly a cross between a small humanoid and a bulbous spider-like body, their torsos branching with six multi-purpose limbs and a lashing whip-like tail.)
- Heatproof Gloves (3.5e Equipment) + (These utility oriented gloves are made of [[Gossamer (3.5e Equipment)|Gossamer]] and design to protect one's hand from dangerous heat.)
- Crepuscular Visage (3.5e Prestige Class) + (These warlocks gain power by mixing light and darkness, manipulating positive and negative energies to do their bidding.)
- The Celestial (5e) + (These warlocks have made a pact with a creature from a higher plane.)
- Starspawn Warlock (3.5e Alternate Class Feature) + (These warlocks, also known as starborn or cosmic warlocks, have an affinity with the multiverse, the night sky and forces and creatures from the Far Realm. They are renowned prophets and madmen.)
- Stormtamer (3.5e Prestige Class) + (These warriors attune with the storm insid … These warriors attune with the storm inside of them and dominate it to unlock their true power. They revere the Storm as driving force, that moves the arm, the blade and the arrow as one thing, one entity. They are elites rangers, fighters and scouts, maybe the three classes most attracted to the stormtamer. Contrary to the Storm's nature they must not be chaotic, lest they succumb to its sway.be chaotic, lest they succumb to its sway.)
- Mini Wings (3.5e Equipment) + (These wings aren't very large and useless for extended flight, but they do well in a pinch and can keep you safe in a fall.)
- Sanitizing Wipes (3.5e Equipment) + (These wipes get rid of germs from a surface and leaves it fresh and clean.)
- Elemental Creature (3.5e Template) + (They appear superficially similar in shape to material plane animals, but actually are made of the elements, formed into the shape of a creature and with the ability to move.)
- Book of Elements (3.5e Sourcebook)/Monsters of the Elements + (Shadow-tainted creatures live primarily on the Plane of Shadow. They are twisted by it, with their flesh and blood made of shadows.)
- G'Koatone (3.5e Race) + (They are a race of scaly, powerfully built beings.)
- Bio-Ascendant (3.5e Template) + (They are advanced xenotheric creatures can tap even further into their inherent bio-energy abilities and achieve greatness.)
- Child, Variant (3.5e Template) + (They are all young and inexperienced, and usually runs quite a few years short of adulthood. This template allows you to create a child character fairly easily.)
- Way of the Walker (3.5e Prestige Class) + (They are but pale images to their god of martial arts, yet each is an engine to end worlds. They are the followers of the one known as 'Walker'.)
- Grogger (3.5e Race) + (They are dwarf-like creatures, of small stature and great thirst for alcohol.)
- Golden One (3.5e Race) + (They are the men born of gods, more human than human and near the spark of divinity. Some refer to them as the Nephilim, a race of supermen in the first age.)
- Quito (3.5e Race) + (They are the tall thin bloodsucking insect people with a knack for biology and the manipulation of genetics, known as the quito.)
- Solid Walls (3.5e Cleric Domain) + (They can't hurt you behind this wall.)
- Goggles (3.5e Equipment) + (They do nothing.)
- Vanguard (3.5e Class) + (They have one purpose in life. Be the one to beat the enemy down.)
- Instinctive Reposte (3.5e Maneuver) + (They hit you, so hit them back!)
- Touchstones Hunter (3.5e Prestige Class) + (They hunt planar touchstone, and therefore travel from plane to plane.)
- Animal Cohort (3.5e Spell) + (They laughed at your chicken animal companion, but then he turned into a ninja and they never laughed again.)
- Giant Weapon Training (3.5e Feat) + (They laughed when you slaved away swinging around that sword bigger than you were. But your hard work paid off. Now everyone will know what you're compensating for!)
- Dark Road (3.5e Sacrifice) + (They lift you aloft, giving wings to your feet and allowing you to [[SRD:Air Walk|Air Walk]] as per the spell. You also gain the benefit of the [[Run]] feat while using this.)
- Ankheg Paddies (3.5e Equipment) + (They look like crab cakes, and taste very similar but have a particular bitter acrid taste. It takes some getting used to, but becomes delicious and salty soon after.)
- Corpseblood Gel (3.5e Template) + (They look normal on the outside, but they are little more than bags of slime wearing the skin of a person.)
- Radiant Touched (3.5e Template) + (They may appear colorful, saturated with bright hues and light, and some have ribbons of visible light within their body.)
- Sibyl, the Unblinking Abyss (3.5e Vestige) + (They say when one looks into the abyss, the abyss looks back at you. For one unfortunate oracle, she found herself unable to look away no matter how far she fled, right until she fled out of the world itself.)
- Frost Warden (3.5e Feat) + (They say you're as cold as ice... They're not wrong.)
- Flame Dancer (3.5e Feat) + (They say you're one hot dancer, but you know you're just on fire tonight.)
- Pliern (3.5e Race) + (They were produced by a cult to bring back a dead god and grant them a suitable vessel on earth. But the project failed, and the rejects escaped to become the beings known as the pliern.)
- Masque of the Red Death (3.5e Spell) + (They'll pay dearly for not inviting you to the ball...)
- Artaiad (3.5e Race) + (They're a fey race that transform into deer or antelopes.)
- Nightsprite (3.5e Race) + (They're a large group of intelligent elementals from the plane of dreams.)
- Coloth (3.5e Race) + (They're four-armed, amphibious, squid-like folk.)
- Skull Master (3.5e Race) + (They're intelligent, hovering, oversized skulls.)
- Thick Blood Resin (3.5e Equipment) + (Thick blood resin causes the weapon to absorb up to 5 points of damage it deals as healing for 1 minute once applied, as long as the damage is no more than 1 round old.)
- Smoke Juice (3.5e Equipment) + (Thick gray cloudy liquid. It explodes into a cloud of dark smoke.)
- Durumgiru (3.5e Race) + (Thick-skinned, six-limbed, wall-climbing lizard-centaurs from underground. (Dwarf analogue / replacement.))
- Thicken Air (3.5e Spell) + (Thicken the air, slowing creatures passage through it.)
- Water Gel (3.5e Spell) + (Thicken water, making it difficult terrain and difficult to breathe for aquatic creatures.)
- Criminal (5e) + (Thief, thug, hired killer, con-man)
- Phaerimm (5e) + (Thin-limbed bulbous creatures with huge round mouths filled with many, many rows of teeth.)
- Demolition Expert (3.5e Feat) + (Thing 'Go Boom!' when you are around, you are a master at explosion and making thing crumble.)
- Damp Sweat Ring (3.5e Equipment) + (Thing ring renders you damp, confiding mild elemental resistances and weaknesses, resisting drying out, and causing substances to slide away from you.)
- Reincarnated Misfortune (3.5e Flaw) + (Things in this life remind you of things from your last, and these things make you sad.)
- Protected by Fate (3.5e Feat) + (Things tend to work out your way in dangerous situations.)
- Crow's Talon (3.5e Feat) + (Think with portals for doing stuff.)
- Amulet of Mediocre Health (3.5e Equipment) + (This "Amulet of Health" gives you the fortitude of the average man!)
- Belt of Mediocre Strength (3.5e Equipment) + (This "Belt of Giant Strength" gives you the muscles of the average man!)
- Cloak of Mediocre Charisma (3.5e Equipment) + (This "Cloak of Charisma" gives you the moxie of the average man!)
- Headband of Mediocre Intellect (3.5e Equipment) + (This "Headband of Mediocre Intellect" gives you the intelligence of the average man!)
- Periapt of Mediocre Wisdom (3.5e Equipment) + (This "Periapt of Wisdom" gives you the willpower of the average man!)
- Jelly Shield (3.5e Equipment) + (This ''+1 tower shield'' appears to be made of a slice of gelatinous cube, somehow held and kept alive by floating bands of copper.)
- Dorple Sword (3.5e Equipment) + (This ''+1 vorpal longsword'' is really cheap! I wonder why...)
- Mini Mallet (3.5e Equipment) + (This ''+1 warhammer'' has the power to shrink people and objects.)
- Trailing Arcane Mark (3.5e Spell) + (This ''[[SRD:Arcane Mark|arcane mark]]'' leaves an easily traceable magical trail in its wake.)
- Hand Cannon (3.5e Equipment) + (This +1 cylindrical weapon is a large gun barrel which fits over the arm of a warforged, covering it completely.)
- Bonecrusher (3.5e Equipment) + (This +1 warhammer is especially effective against skeletons.)
- Arachnid Rod (4e Equipment) + (This 3-foot long rod is made of pale wood bound with bone bands. Images of black dancing spiders cover each band.)
- Codex Marshal (3.5e Alternate Class Feature) + (This ACF fix the base attack bonus issue of the marshal as well as making it major aura more relevant. It also add some interesting class features to the mix.)
- Martial Adept Factotum (3.5e Alternate Class Feature) + (This ACF gives the factotum a more "mundane" feel by giving him Tome of Battle maneuvers instead of arcane spellcasting.)
- Alchemist, Variant (3.5e Class) + (This Alchemist wields the immense power of concept-combining magic (based heavily on [[Category:Wordcasting|Wordcasting]]) to achieve the world-transmuting powers you might know and love.)
- Spiritfinder Shaman (3.5e Alternate Class Feature) + (This Alternate Class feature combine elements from the [https://www.d20pfsrd.com/classes/hybrid-classes/shaman/ Pathfinder Shaman] and the Spirit Shaman<sup>[[Publication:Complete Divine|CD]]</sup>.)
- Zen Blademaster (3.5e Alternate Class Feature) + (This Alternate Class feature mix the [[Iaijutsu Master (3.5e Class)|Iaijutsu Master]] with the [[SRD:Monk|Monk]]. The Zen Master is more patient, usually relying on the use of Stunning Fist rather than acting quickly to deliver her Iaijutsu Strike.)
- Skilled Assassin (3.5e Class) + (This Assassin has mastered killing in its Entirety nothing can escape it. If Killing is an art, then you are its painter, and your weapons are the brushes)
- Circle of the Summer Queen (5e Druid Circle) + (This Circle is essentially for what may be a Cleric-adjacent who worships Titania.)
- Cloak of Vampiric Protection (3.5e Equipment) + (This Cloak, when worn by a vampire, makes him immune to the sun.)
- Half-Minotaur, Variant (3.5e Template) + (This Half-Minotaur template is less overpowered while maintaining the +1 level adjustment of the original version.)
- Covfefe (3.5e Equipment) + (This Limbo inspired drink is a hot beverage which intoxicates the user into behaving recklessly and irrationally.)
- Hannah Tirade (3.5e NPC) + (This NPC needs a brief summary.)
- Tallow (3.5e Race) + (This Race is to humans what cuckoo's are to birds.)
- Entropic Ray (3.5e Sacrifice) + (This Sacrifice allows you to turn your Entropic Blow into a ray.)
- Parasitic Bond (5e Subclass) + (This Spider-Monk variant may use poison and grow spikes from his skin, among other strange abilities.)
- Circle of the Sea (One) + (This [[Druid (One)|druid]] subclass draws on the power of the sea and storms.)
- Circle of the Moon (One) + (This [[Druid (One)|druid]] subclass draws on the power of the moon. This grants enhancement to [[Wild Shape (One)|Wild Shape]] and bestows other abilities.)
- Circle of the Land (One) + (This [[Druid (One)|druid]] subclass focuses on harmony with the land.)
- Warrior of the Elements (One) + (This [[Monk (One)|monk]] subclass draws power from the [[SRD5:Elemental Plane|Elemental Plane]]s.)
- Warrior of Shadow (One) + (This [[Monk (One)|monk]] subclass focuses on shadow, stealth, and draws power from the [[Shadowfell (5e)|Shadowfell]].)
- Warrior of the Hand (One) + (This [[Monk (One)|monk]] subclass shows mastery of unarmed combat.)
- Oath of the Ancients (One) + (This [[Paladin (One)|paladin]] Oath is to protect nature and the balance.)
- Oath of Vengeance (One) + (This [[Paladin (One)|paladin]] subclass vows to punish evil acts and creatures.)
- Oath of Devotion (One) + (This [[Paladin (One)|paladin]] subclass focuses on compassion and honor.)
- Oath of Glory (One) + (This [[Paladin (One)|paladin]] subclass focuses on heroism and glory.)
- Rune Scribe (5e) + (This [[Prestige Class (5e Variant Rule)|Prestige Class]] uses rune magic.)
- Returned Palamnite (5e) + (This [[Returned (5e)|Returned]] is an aimless killer)
- Assassin (One) + (This [[Rogue (One)|Rogue]] specializes in dispatching enemies through guile, stealth, and sometimes poison.)
- Zodar (5e) + (This [[SRD5:Aberration|aberration]] appears as roughly like a spiky black set of plate armor.)
- Metallic Warbler (5e) + (This [[SRD5:Construct|construct]] was designed to keep watch on a village and notify the [[Dragon (5e)|dragon]] if needed.)
- Metallic Peacekeeper (5e) + (This [[SRD5:Construct|construct]] was designed to keep peace and protect a village.)
- Tlincalli (5e) + (This [[SRD5:Monstrosity|monstrosity]] has the torso of a [[SRD5:Humanoid|humanoid]] and the lower body of a giant [[SRD5:Scorpion|scorpion]].)
- Runic Blade (3.5e Equipment) + (This [[SRD:Bastard Sword|bastard sword]] +1 has a dark gray blade with silvery sharpened edged.)
- Soul Monger (5e) + (This [[Shadar-kai (5e)|Shadar-kai]] drains energy from its victims)
- Weapon Handlebar (3.5e Equipment) + (This [https://www.d20pfsrd.com/equipment/weapons/weapon-modifications/ weapon modification] adds one or more handlebar on the hilt or shaft of an oversized weapon, allowing them to be wielded with increased ease but also require additional training)
- Enlightened Spirit In The Dungeon (3.5e Prestige Class) + (This a remake of the Enlightened Spirit fr … This a remake of the Enlightened Spirit from Complete Mage and it's part of the [[User:The_bluez_in_the_dungeon|In The Dungeon series]]. These warlocks are few and far in between, having renounced their evil ways, or at least demonic connection, to embrace Light or some good superior entity. Their powers remind of a classic cleric or paladin, engaged in constant war with undeads and fiends.d in constant war with undeads and fiends.)
- Morkoth (5e) + (This aberration appears as a squid with a multitude of items on its back.)
- Jumpscare (3.5e Creature Ability) + (This ability allow the monster to make a ''demoralize opponent'' check as a swift action against flat-footed opponent.)
- Fatten (3.5e Creature Ability) + (This ability allows the user to expand their mass.)
- Statue Form (3.5e Creature Ability) + (This ability allows the user to perform the uncanny trick to become a statue.)
- Improved Spell Storing (3.5e Equipment) + (This acts as a Spell Storing weapon, but can store up to 6th level spells.)
- Greater Spell Storing (3.5e Equipment) + (This acts as a Spell Storing weapon, but can store up to 9th level spells.)
- Constant Lightning Storm (3.5e Spell) + (This acts like ''[[SRD:Call Lightning Storm|call lightning storm]]'', but uncapped and without need for actions to focus on.)
- Constant Lightning (3.5e Spell) + (This acts like ''[[SRD:Call Lightning|call lightning]]'', but uncapped and without need for actions to focus on.)
- Death Aegis Ring (3.5e Equipment) + (This adamantine ring transforms the wearer's corpse, upon death, into a tiny statuette for easy transport.)
- Turpentine (3.5e Equipment) + (This alchemical concoction reacts quite violently when released, and can be used to set objects and weapons ablaze.)
- Tentacle Shirt (3.5e Equipment) + (This alien looking shirt picks up or draws items for free, holds objects, and assists in grapples.)
- Twistseal Iron (3.5e Equipment) + (This alloy of iron, nitrogen, and carbon is typically used for firearms due to the ease of rifling and stability when firing shots.)
- Codex Hexblade (3.5e Alternate Class Feature) + (This alternate class feature aim to make t … This alternate class feature aim to make the Hexblade a class that is usable in high and very high level of play. It grant a superior form of spellcasting, more skills, a few more bonus feat as well as the ability to actually have any impact with the stupid hexblade's curse ability.with the stupid hexblade's curse ability.)
- Elemental Specialist (3.5e Alternate Class Feature) + (This alternate class feature allow the Wu Jen to specialize in an elements of her choice, much liike a wizard spelcailize in spells.)
- Pathfinder Warmage (3.5e Alternate Class Feature) + (This alternate class feature is an alteration to the Warmage from the [[Publication:Miniatures Handbook|Miniatures Handbook]] to be more viable in games of Pathfinder, or in general really.)
- Pathfinder Wrathmind (3.5e Alternate Class Feature) + (This alternate class feature modify the [[Wrathmind (3.5e Class)|Wrathmind]] to fit with the Pathfinder barbarian and psychic warrior instead of the 3.5e version.)
- Bewitcher (3.5e Alternate Class Feature) + (This alternate class feature pushes the witch closer to the Sorcerer, making her Charisma-based and granting her spontaneous spellcasting as well as spell known.)
- Genie (3.5e Alternate Class Feature) + (This alternate class feature transforms the Dragon magazine Sha'ir into a full genie. A genie has greater control over her spellcasting and the ability to grant wishes to others. However despite their great power, a genie must follow a few rules.)
- Spontaneous Druid (3.5e Alternate Class Feature) + (This alternate class feature turns the druid into a spontaneous spellcaster instead of a prepared spellcaster.)
- Maneuver-like Monk (3.5e Alternate Class Feature) + (This alternate class feature turns the monk into essentially a maneuver sorcerer, with few maneuvers known but having all of them readied.)