Incarnum (3.5e Feat Type)
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[Incarnum] Feat Type[edit]
These feats, added in Magic of Incarnum, increase your essentia pool and can be invested with essentia.
Incarnum Feats
Feat | Summary | Prerequisites | Balance Point |
---|---|---|---|
Azure Inspiration | Add invested essentia to your inspiration points total at the start of each encounter | Con 13, Inspiration class feature | High |
Azure Weapon Proficiency | You gain weapon proficiency with a single chosen weapon and bonus when using it. | BAB +1 | High |
Cerulean Endurance | Delay death by 3 hit points for every point of invested essentia. | Con 15, Azure Toughness | Low |
Cerulean Skill | Add 1 + twice the amount of invested essentia on all checks involving the chosen skill. | Con 13 | Moderate |
Chakra Binder | You can bind chakra more efficiently than other meldshaper. | None | High |
Chakra Fist | You can invest essentia in your stunning fist, which grant you extra uses, a higher DC and access to more effect when using stunning fist. | Stunning Fist | High |
Cobalt Surge | You can use your essentia to expand your surge point pool. | Con 13, Cha 13, Extra Surging, must be able to use combat surges. | High |
Cyan Focus | Add invested essentia to attack roll with chosen weapon | Con 13, Proficiency with selected weapon, BAB +1 | Moderate |
Cyan Initiative | Add 2 plus twice invested essentia to initiative checks. | Con 13 | Moderate |
Cyan Specialization | Add 1+ invested essentia to damage roll with chosen weapon | Con 13, Proficiency with selected weapon, Weapon Focus (or Cyan Focus) with selected weapon, Fighter level 4th | Low |
Cyan Utterance | You can ignore the law of resistance a number of time per day per invest essentia. | Con 13, Ability to Speak Utterances | High |
Enhanced Incarnum Weapon | You can give special property to your Incarnate weapon depending on invest essentia | Con 13, Ability to shape the Incarnate Weapon soulmeld, Incarnum radiance | High |
Essentia Overreach | Burn your soul from both ends for temporary power. | None | High |
Expanded Corpse Investment | Your soul's tie to necrocarnum allows you to maintain more essentia in a single corpse. | Con 15, ability to invest essentia in corpses | High |
Expanded Surge Capacity | You can invest more essentia into your combat surges. | Con 15, Cha 15, ability to use combat surges, Indigo Surge | High |
Expert Meldshaper | You can meldshape with great proficiency, often matching those who dedicated themselves to the art. | Practiced Meldshaper | High |
Incarnum Ammunition | You create ammunition made of pure essentia. | Point Blank Shot, Constitution 15 | High |
Incarnum Blade | You can pump essentia in your mind blade. | Acquire Mind Blade or Mind Blade class feature | High |
Incarnum Breath | Improve the area of effect of your breath weapon with essentia | Con 13, Breath weapon | Low |
Incarnum Enchanting | You can enchant items by infusing Soulmelds into them. | Meldshaper Level 3rd | High |
Incarnum Hercules | This feat allow you to invest Incarnum to make increase your Strength score. | Con 15, Meldshaper Level 4th | Very High |
Incarnum Immortality | You invest incarnum to make yourself tougher and allow you to slowly heal over time, can make you immortal with the right investment. | Constitution 13 | Moderate |
Incarnum Thief | You gain sneak attack, which improve by investing more into this feat. | Sneak Attack +1d6, Con 13 | High |
Incarnum Visor | You can create a scanner made of essentia, which can detect magic auras and analyze nearby objects. | Meldshaper Level 5th | Very High |
Increased Essentia | You gain additional essentia. | Must have a essentia pool. | High |
Indigo Casting | You can declare that a target is subject to your Cloaked casting ability. | Con 13, Cloaked Casting. | High |
Indigo Channeling | When channeling a spell, you regain hit points. | Con 13, Arcane Channeling. | Moderate |
Indigo Shifting | Add essentia to number of shifting per day and duration. | Shifter, Con 13, One other Shifter feat. | Low |
Indigo Surge | You can invest incarnum into your surges to make them cheaper. | Con 13, Cha 13, must be able to use combat surges. | High |
Indigo Touch | Add twice invest essentia to damage dealt by your charnel touch | Con 13 or Undead Meldshaper, Charnel Touch | Low |
Iris Edge | Add invested essentia to damage dealt with warmage spell | Con 13, Warmage Edge | Low |
Iris Favored | Gain access to some spell from one of your deity’s domain depending on invest essentia | Con 13, Deity’s weapon focus | Unquantifiable |
Iris Mantle | Add invested essentia to your manifester level when manifesting power from one of your mantle | Con 13, Access to one psionic mantle | Moderate |
Iris Pact | Select more pact augmentation abilities depending on invested essentia. | Con 13, Pact Augmentation | Moderate |
Kiai Turquoise | Add invested essentia to the number of time per day you can use your Kiai Smite. | Con 13, Kiai SmiteCW | Low |
Lapis Augment | You can spend additional power points when using Lurk Augment equal to invested essentia. | Con 13, Lurk AugmentCPsi | Moderate |
Lapis Challenge | Add invested essentia to bonus grant by Fighting Challenge. | Con 13, Knight’s Challenge. | Moderate |
Lapis Healing | Add twice invested essentia to bonus healing grant by healing hand. | Con 13, Healing Hands. | Low |
Lapis Metamagic | You can meld your very soul into your spells when empowering them. Like Midnight Metamagic, but not limited to once per day. | Caster level 1st, any Metamagic feat, must possess either Con 13+ or at least one point of Essentia | Very High |
Lapis Spell Stealing | Add invest essentia to the maximum number of stolen spell levels you can hold. | Con 13, Steal Spell. | High |
Maneuvers Turquoise | Temporarily replace Warblade maneuvers. | Con 13, Warblade level 1st. | Unquantifiable |
Master Meldshaper | You can meldshape like a true master. | Practiced Meldshaper, Expert Meldshaper | High |
Midnight Blast | Add twice invested essentia to damage roll on Eldritch Blast damage. | Con 13, Eldritch Blast 1d6. | Low |
Midnight Item Synchronization | You invest your incarnum into magic item, and attune them to yourself. | Con and Cha 13 | Very High |
Midnight Meldshaping | Use essentia to increase your meldshaper level. | Con 13, ability to shape soulmelds | Moderate |
Necrocarnum Soul | The taint of Necrocarnum has infested your soul. | Incarnum Subtype, Tomb Tainted Soul | High |
Practiced Meldshaper | Make up for lost meldshaper levels, adding +4 to your effective meldshaper level and essentia pool up to your HD. | Any Incarnum Class 1st, Con 13 | High |
Shape Incarnum Construct | You can summon a construct made of pure incarnum, imitating an astral construct. | Meldshaper level 1st | Very High |
Shape Innate Incarnum | For those who want to shape incarnum but don't want to take a class level. | Must have the Incarnum subtype and no levels in a class which grant Incarnum | Very High |
Temporary Resurrection | You can bring your friends back from the dead. | Ability to have essentia invested in at least 6 corpses at once | High |
Epic Incarnum Feats
Feat | Summary | Prerequisites | Balance Point |
---|---|---|---|
Open Prime Chakra | You open up one of your body’s centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Con 19, character level 21st | Moderate |
Scaling Incarnum Feats
Feat | Summary | Prerequisites | Balance Point |
---|---|---|---|
Essential Arcanist | You wish you were a wizard, but all you've got is the ability to channel souls to gain power. You make do. | None | High |
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Facts about "Incarnum (3.5e Feat Type)"
Summary | These feats, added in Magic of Incarnum, increase your essentia pool and can be invested with essentia. + |