Oath of the Ancients (One)
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see Oath of the Ancients (disambiguation). |
Design Note: Oath of the Ancients UpdatesEdit
[1] Here are the main updates in this subclass since Player's Handbook (5e):
- Nature's Wrath can now restrain multiple creatures of the Paladin’s choice within 15 feet of them instead of one creature within 10 feet.
- Turn the Faithless has been replaced by Abjure Foes in the base class.
- Aura of Warding now enhances the Paladin’s Aura of Protection and provides resistance to Necrotic and Radiant damage.
- Undying Sentinel now also heals you.
- Elder Champion is now a Bonus Action instead of an action, and it benefits all your spells, not just Paladin spells. You can also regain the use of it by expending a 5th-level spell slot.
Oath of the Ancients [1] subclass (pointer)
Oath of the Ancients is a subclass of the Paladin class.
This paladin Oath is to protect nature and the balance.
Oath of the Ancients Features
Paladin Level | Features |
---|---|
3rd | Oath Spells, Nature's Wrath |
7th | Aura of Warding |
15th | Undying Sentinel |
20th | Elder Champion |
Tenets of the Ancients
- Kindle the Light.
- Shelter the Light.
- Preserve You Own Light.
- Be the Light.
Subclass Features
Oath Spells
3rd Feature
Summary: Gain access to specific spells which may be cast a limited number of times without spending a Spell Slot. Spells gained over time are:
Ensnaring Strike, Speak with Animals, Misty Step, Moonbeam, Plant Growth, Protection from Energy, Ice Storm, Stoneskin, Commune with Nature, Tree Stride
Nature's Wrath
3rd Feature
Summary: Use action and Channel Divinity, nearby creatures you choose are Restrained for 1 minute (Strength saving throw to avoid).
Aura of Warding
7th Feature
Summary: Your Aura of Protection provides resistanct to Necrotic, Psychic, and Radiant damage.
Undying Sentinel
15th Feature
Summary: Once per Long Rest, when you Hit Points drop to 0, you immediately retain a number of Hit Points based on your Paladin level. You also cannot be aged magically.
Elder Champion
20th Feature
Summary: Once per Long Rest, use Bonus Action to buff your Aura of Protection to provide the following additional benefits:
- Diminish Defiance. Enemies saving throws against your spells and Channel Divinity are hindered.
- Regeneration. Regain hit points each turn.
- Swift Spells. Cast spells that normally take 1 Action to cast using a Bonus Action.
You can regain one use of this feature by expending a 5th-level spell slot.
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Sources and NotesEdit
- ↑ 1.0 1.1 Jeremy Crawford, WotC Development Team (29 June 2023). UA 2023 Player's Handbook Playtest 6. (Dungeons and Dragons One D&D) Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).
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