Oath of the Ancients (One)

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For other uses of Oath of the Ancients, see Oath of the Ancients (disambiguation).

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Noncanon


Design Note: Oath of the Ancients Updates[edit]

[1] Here are the main updates in this subclass since Player's Handbook (5e):

  • Nature's Wrath can now restrain multiple creatures of the Paladin’s choice within 15 feet of them instead of one creature within 10 feet.
  • Turn the Faithless has been replaced by Abjure Foes in the base class.
  • Aura of Warding now enhances the Paladin’s Aura of Protection and provides resistance to Necrotic and Radiant damage.
  • Undying Sentinel now also heals you.
  • Elder Champion is now a Bonus Action instead of an action, and it benefits all your spells, not just Paladin spells. You can also regain the use of it by expending a 5th-level spell slot.

Oath of the Ancients[1] subclass (pointer)
Oath of the Ancients is a subclass of the Paladin class.

This paladin Oath is to protect nature and the balance.

Oath of the Ancients Features

Paladin Level Features  
3rd Oath Spells, Nature's Wrath 
7th Aura of Warding 
15th Undying Sentinel 
20th Elder Champion

Tenets of the Ancients

  • Kindle the Light.
  • Shelter the Light.
  • Preserve You Own Light.
  • Be the Light.

 

Subclass Features

Oath Spells

3rd Feature
Summary: Gain access to specific spells which may be cast a limited number of times without spending a Spell Slot. Spells gained over time are:
Ensnaring Strike, Speak with Animals, Misty Step, Moonbeam, Plant Growth, Protection from Energy, Ice Storm, Stoneskin, Commune with Nature, Tree Stride 

Nature's Wrath

3rd Feature
Summary: Use action and Channel Divinity, nearby creatures you choose are Restrained for 1 minute (Strength saving throw to avoid). 

Aura of Warding

7th Feature
Summary: Your Aura of Protection provides resistanct to Necrotic, Psychic, and Radiant damage. 

Undying Sentinel

15th Feature
Summary: Once per Long Rest, when you Hit Points drop to 0, you immediately retain a number of Hit Points based on your Paladin level. You also cannot be aged magically. 

Elder Champion

20th Feature
Summary: Once per Long Rest, use Bonus Action to buff your Aura of Protection to provide the following additional benefits:

  • Diminish Defiance. Enemies saving throws against your spells and Channel Divinity are hindered.
  • Regeneration. Regain hit points each turn.
  • Swift Spells. Cast spells that normally take 1 Action to cast using a Bonus Action.

You can regain one use of this feature by expending a 5th-level spell slot.

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Sources and Notes[edit]

  1. 1.0 1.1 Jeremy Crawford, WotC Development Team (29 June 2023). UA 2023 Player's Handbook Playtest 6. (Dungeons and Dragons One D&D) Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

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AuthorUA 2023 Player's Handbook Playtest 6 + and "Varied" +
Canonfalse +
ClassPaladin +
FeaturesOath Spells, Nature's Wrath, Aura of Warding, Undying Sentinel, Elder Champion +
NameOath of the Ancients +
OneDnD Playtesttrue +
PublicationUA 2023 Player's Handbook Playtest 6 + and "Varied" +
SortTextOath of the Ancients Subclass One +
SummaryThis paladin Oath is to protect nature and the balance. +
Unearthed Arcanatrue +