Pokemon Blooded (3.5e Alternate Class Feature)

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Author: ValravenApocalypse (talk)
Date Created: 10th March 2024
Status: Finished-ish?
Editing: Clarity edits only please
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Pokemon Blooded

The strange essence of pokemon flows through your blood.

Class: Bloodline Warlock

Level: 1st

Replaces: None, new option

Benefit: A pokemon blooded warlock gains the following class feature:

Pokemon Bloodline

Your powers resemble those of pokemon. Like them, you are prone to firing huge gouts of flame, flurries of ice, or the like. You commonly have a veil of smoke or fog rolling off of you. You get into a lot of fights with other people who can throw around such things. When you take this bloodline, select a Pokemon type. Your Eldritch Blast becomes an effect of that type, and, if it's an elemental type, your Eldritch Blast's default damage is of that type. Also, you can take Monstrous, Fiend and Elemental feats as if you were the appropriate kind of creature.

Ascension: Choose one of the following types: Aberration, Animal, Dragon, Elemental, Fey, Magical Beast, Ooze, Plant, Undead or Vermin. You count as that type when beneficial despite being an Outsider. You gain up to two Poketype Traits (such as [Dark] and [Fire]) and you may make your Eldritch Blast an effect of either of those types. You gain an enhancement bonus to Natural Armor equal to 1/3 your HD.

Battle Armor (Ex): Your flesh hardens and you gain a Natural Armor bonus of 2, which increases by 1 every even class level.

Beat Up (Ex): You're fond of shouting "get'em guys!." As a swift action you can target one creature within 60 feet and command others to attack them. You and any allies attacking this creature gain a +2 bonus to their attack rolls against this creature for 1 round.

Black Belt (Sp): You gain the unarmed strike and scaling of a monk of your level, and you gain Masterwork Body as a bonus feat. You may apply materials to your unarmed strike and body as if they were manufactured light weapons or light armor.

Body of Pain (Su): Grappling you can be a painful experience. Creatures in a grapple with you automatically take half your eldritch blast damage each round.

Brick Break (Ex): Once per encounter as a free action, you may surge with power and augment any one sunder attack, break DC, or Strength check, and gain your class level as a morale bonus to the check (or to damage for a sunder attack). In addition as a constant effect, your unarmed strike and eldritch blast damage is not reduced before hardness. Requires a minimum class level of 3rd.

Cloak of Darkness (Sp): You cover yourself in dark shadows, giving yourself a +4 armor bonus, plus an additional +1 at 3rd and every odd level beyond (5th, 7th, etc). While wearing the cloak you are protected from the light temporarily. Natural sunlight strips away 1 point of armor bonus each round, and [Light] spells strip away 1 point of armor for every spell level it possesses. You are not dealt any harmful effects these light sources until the armor is gone. The armor can be returned as a standard action, and otherwise lasts for 24 hours like a normal invocation. It also regenerates 1 point of armor bonus a round in shadowy illumination and darker up to its maximum.

Foresight (Ex): Things you wield shift between the planes and end up on both. Any weapons you wield are considered ghost touch weapons, and any armor you use adds its armor bonus against incorporeal touch attacks. Requires a minimum class level of 3rd.

Foxfire Blast (Su): You can make your Eldritch Blast deal fire or electricity damage (chosen at time of use). If you use this as an essence, it deals mixed fire and electricity damage and leave a faerie fire effect on any creature damage by your eldritch blast, lasting for 1 round per class level.

Hide In Shadows (Ex): The darkness is enough to conceal you. You gain Hide in Plain Sight as an assassin. Requires a minimum class level of 8th.

HM Fly (Ex): Powerful wings sprout from your back granting you a Fly speed equal to twice your land speed with Good maneuverability. Requires a minimum class level of 8.

Honed Claws (Ex): You can grow long and sharp black claws out of your hands as a free action, giving you two natural claw attacks that deal 1d6 points of damage (for medium creatures). At 10 HD, the claws gain a critical threat range of 18-20/x2, and count as dealing chaotic and evil aligned damage. These claws are a [Normal] effect.

Inner Void (Ex): You completely embrace the void within you, riding yourself of your emotions and changing your body permanently. You gain the Shades of Death feat even if you do not meet the prerequisites. Requires a minimum class level of 3rd.

Kappa Skin (Ex): You gain the Aquatic subtype and the Amphibious Special Quality, as well as the Dry Skin feat. Requires a minimum class level of 8th.

Life Leech (Ex): You gain a bite attack which deals 1d6 damage (as a Medium creature). If you bite while in a grapple, you can drink their blood dealing 1d4 points of Con damage, and healing 5 points of hp for every point of Con damage dealt. You can survive off blood alone and do not need to eat or drink otherwise.

Pocket Companion (Ex): You gain a Pokemon. This pokemon must have a CR no greater than your own when you select this ability, and it advances as an Animal Companion based on your character level.

Pokespeak (Su): Many people think pokemon do no have a language, but their ability to communicate despite making completely different vocalizations shows they do, people just don't understand it. Normal people, anyway. You, however, can understand it and speak it just fine. You are able to converse with any creature that qualifies as a pokemon (ie, advances by Hit Die rather than Class levels), and may use normal social skills in place of Handle Animal. Handle Animal and Ride are class skills.

Psybeam (Sp): Your eldritch blast can be fired as a psionic blast. It makes the blast a mind-affecting and [Psychic] effect, but also destroys 1 power point per damage die (or 1 point of Int damage if they do not have any power points). For any effects which provoke a saving throw from your blast, you can change it from a Fort or Reflex save to a Will save when desired. Unlike eldritch blast, it suffers from no arcane spell failure. This counts as an eldritch essence.

Shed Skin (Ex): As a move action you may shed your skin, doing so remove any negative status effect currently affecting you. This does not apply for ability burn or any effect with a instantaneous or permanent duration. You may use this ability once per day plus an additional time per day at 5th level and each 5 level thereafter. Requires a minimum class level of 8th.

Stun Spore (Su): You can release a puff of spores out to 5 ft from your body, forcing a Fortitude save DC 10 + 1/2 level + Constitution modifier. Creatures that fail the save are stunned for 1 round, save negates. You may use this once per class level each day.

Super Power (Su): Once per day as a full round action, you enter a state of enhanced fighting ability not unlike a barbarian's rage (though your spellcasting is unhindered). You gain bonuses to two ability scores of your choice as a barbarian of your level would get with rage, as well as falling under the effect of haste. When using eldritch blast you can fire a second blast that deals half damage on a full attack. If you would be dropped to under 0 hp while you are in this state, you can sacrifice this state as a non-action and end it early, but remain at -1 hp and stable. After this ability is expended, you are exhausted for 10 minutes afterward. Requires a minimum class level of 13th.

Touch of Darkness (Su): As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls. This effect lasts for 1 round/level, and the creature can remove the dark miasma from their vision with a move action.

Valuable Efforts (Ex): Your many battles have honed your abilities. You gain a +2 inherent bonus to one ability score of your choice. At 13 HD your bonus rises to +4, and at 18 HD your bonus rises to +6 (breaking the usual cap of +5 for inherent bonuses). Requires a minimum class level of 8th. This ability can be chosen multiple times, affecting a different Ability Score each time.

Void Blast (Su): Your power over darkness tears your foes apart. Your eldritch blast cause creature to rapidly decay, causing them to burn at the start of each of their turn, with a Will save allowed to end the effect. This is a 4th level eldritch essence and a [Dark] effect. Requires a minimum class level of 8th.

Fox's Tail (Ex): You grow a magical tail, which further increases your potential. Gain an extra invocation known at each level you have access to. Requires a minimum class level of 3rd.


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ValravenApocalypse's Homebrew (34 Articles)
ValravenApocalypsev
AuthorValravenApocalypse +
ClassBloodline Warlock +
Identifier3.5e Alternate Class Feature +
RatingUnrated +
SummaryThe strange essence of pokemon flows through your blood. +
TitlePokemon Blooded +