Death King (3.5e Prestige Class)

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Author: Frank and K
Date Created: 2006
Status: Complete
Editing: Clarity edits only please
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Death King

I have returned.

The will of the people is great, and their need for heroes is sometimes greater. Sometimes, it is so great as to keep a great warrior from dying. Living but dead, these heroes of the people are pulled back from the dead time and time again, feeling the pain of each death but unable to end the cycle. Some seek vengeance, while others seek redemption, but all have death in their eyes. Each has returned from death and been changed. Each has grown crueler and harder, and known the bliss of death. None have given up, though many have been destroyed. Underestimate them, and they will destroy you.

Becoming a Death King[edit]

Entry Requirements
Base Attack Bonus: +8.
Feats: Power Attack, Combat Expertise, Leadership.
Special: Must have proficiency with all martial weapons.
Special: Must have been returned from the dead.

Table: The Death King

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +0 +2 Mantle of Death +1 Spellcaster Level
2nd +2 +3 +0 +3 +1 Natural Armor, Gaze of the Terrible +1 Spellcaster Level
3rd +3 +3 +1 +3 +2 Natural Armor, Fast Healing 1 +1 Spellcaster Level
4th +4 +4 +1 +4 +3 Natural Armor, Regeneration 1 +1 Spellcaster Level
5th +5 +4 +1 +4 +4 Natural Armor, Horrors from Beyond +1 Spellcaster Level
6th +6 +5 +2 +5 +5 Natural Armor, Eternal Hero +1 Spellcaster Level

Class Skills (2 + Int modifier per level)
Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str).

Class Features[edit]

Weapon and Armor Proficiency: The Death King gains no proficiency with armor or weapons.

Spellcasting: Every level, the Death King casts spells (including gaining any new spell slots and spell knowledge) as if he had also gained a level in a spellcasting class he had previous to gaining that level. If the character does not have any levels in any spellcasting classes when he takes his first level of Death King, this class feature gives him levels in Sorcerer spellcasting.

Mantle of Death: The Death King’s type changes to Undead (and he gains the augments subtype for his original type) and he gains the Dark Minded and Unliving subtypes.

Natural Armor: At every level past 1st, the Death King’s natural armor increases by 1.

Gaze of the Terrible (Su): As a swift action, a 2nd level Death King can target an opponent within short range who meets its gaze with a fear effect. This effect is handled as the spell, but targets only a single opponent.

Fast Healing 1 (Ex): The Death King gains Fast Healing 1 at 3rd level.

Regeneration 1 (Ex): The Death King gains Regeneration 1 at 4th level. Non-magical weapons do normal damage to the Death King.

Horrors from Beyond (Su): As a swift action, a 5th level Death King can target an opponent within short range with a phantasmal killer effect. This effect is handled as the spell.

Eternal Hero (Ex): Should a 6th level Death King be destroyed and his remains interred in a Tomb, he is restored to life in one week with no level or constitution point loss.



Back to Main Page3.5e HomebrewSourcebooksTome of NecromancyNecromancy with Class
Back to Main Page3.5e HomebrewClassesPrestige Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
Base Attack Bonus ProgressionGood +
Class AbilityArcane Spellcasting +, Divine Spellcasting +, Prepared Spellcasting + and Spontaneous Spellcasting +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length6 +
Minimum Level8 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillClimb +, Concentration +, Craft +, Intimidate +, Jump +, Ride + and Swim +
Skill Points2 +
SummaryThe will of the people will at times keep a great hero from dying, having them return time and time again. +
TitleDeath King +
Will Save ProgressionGood +