Expanded Vision Goggles (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
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Expanded Vision Goggles
Crazy Gadget (Stance)
Level: 5
Prerequisite: Needs three Crazy Gadget maneuvers
Initiation Action: Swift
Range: Personal
Target: Self

The goggles... they... do something!

You had cool gadget goggles that expand your vision abilities. You gain darkvision 60 ft and low-light vision automatically, and may choose to toggle thermalsight and/or telescopic vision as a free action on your turn. Telescopic vision changes where your effective starting point for range penalties begin, so you can zoom in 150 ft away where you may be three range increments away, and instead treat that as being in your first range increment, counting any closer or further ranges as the appropriate range increment away. You can even employ Point Blank Shot and precision damage at range with this ability. The zoom can extend up to 3 miles away in most weather.

If you possess some manner of recording device, you can feed your goggles vision to your recording device as long as it is within 30 ft.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesCrazy Gadget

Eiji-kun's Homebrew (5609 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level5 +
RatingUndiscussed +
SummaryThese goggles give you darkvision, low-light vision, thermalsight, and telescopic vision. +
TitleExpanded Vision Goggles +
TypeStance +