Creeper, Mage King Variant (3.5e Monster)
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Creeper[edit]
TN Tiny Naught | |
Init/Senses | +10/Listen +4, Spot +4 |
AC | 18, touch 18, flat-footed 12; Guard form (+6 Dex, +2 Size) |
hp | 7 (½d12 HD) |
Fort/Ref/Will | 0/6/2 |
Speed | 20ft., fly 10ft. perfect when in Spear of Guard form |
Melee | Spear form +6 (1d8-2/ *3) or |
Melee | Guard form +2 (1d6-2) |
Space/Reach | 1/2 ft./5 ft. |
Base Atk/Grp | 0/-10 |
Special Actions | Spear form, Guard form |
Abilities | Str 6, Dex 22, Con —, Int 7, Wis 11, Cha 11 |
SQ | Naught traits. |
Feats | Weapon FinesseB, Improved Initiative |
Advancement | — |
Spear Form | A Creeper may assume the form of a spear as a move action. It can then use this form to attack, dealing 1d8 + Strength modifier damage. It also can allow another creature to use it as weapon. |
Guard Form | A Creeper may assume the form of a heavy shield as a move action. In assuming this form, it hardens itself, granting it a Natural Armor bonus of 2. It can use this form to attack, dealing 1d6 + Strength Modifier damage. It can also allow another creature to use it as a heavy shield, granting them a Shield bonus of +2 to their AC. |
Strategies and Tactics[edit]
The weakest type of Nobody, Creepers are often used as bulk rate mooks. There is a second use for them, though, that opportunistic Humanoid Nobodies use. They can transform themselves into weapons and shields, allowing a Humanoid Nobody to use them in combat, much like a symbiot, but without any drawbacks to the Humanoid Nobody.
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