Quicken Maneuvers (3.5e Feat)

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Author: Skyrock (talk)
Date Created: 18:55, 9 August 2021 (UTC)
Status: Complete
Editing: Clarity edits only please
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Quicken Maneuvers [Fighter] Prerequisites: 1+ maneuvers known, initiator level 6+Benefit: When you initiate a maneuver taking up a standard action or move action, and of a level no higher than half your initiator level -2 (minimum of 1, maximum of 6), you can activate this feat to initiate this maneuver as a swift action instead. You can use this feat once per encounter. Using a quickened maneuver is a swift action that does not provoke an attack of opportunity. You can perform another action - including the use of another maneuver - in the same round that you use a quickened maneuver. You may use only one quickened maneuver per round. Special: You can acquire this feat multiple times, each time gaining one extra use of Quicken Maneuver per encounter.
A Fighter may select Quicken Maneuver as one of his fighter bonus feats.



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Article BalanceHigh +
AuthorSkyrock +
Identifier3.5e Feat +
Prerequisite1+ maneuvers known + and initiator level 6+ +
RatingUnrated +
SummaryThere are a lot of standard action strikes
There are a lot of standard action strikes that lose most of their value once multiple attacks per full attack come online. This feat is a way to keep them useful.
It's also a DM tool to further enhance monsters who have gained maneuvers through Martial Study and still have spare feats to spend. With this feat, standard action maneuvers become something to add to a monster turn 1x/encounter and still do the thing the monster would normally do at the same time.
Move action maneuvers are covered to make this useable with the [ToB Rushes http://minmaxforum.com/index.php?topic=1191.0] by Garryl.
rum.com/index.php?topic=1191.0] by Garryl. +
TitleQuicken Maneuvers +
TypeFighter +