Quicken Maneuvers (3.5e Feat)
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Quicken Maneuvers [Fighter]
Prerequisites: 1+ maneuvers known, initiator level 6+Benefit: When you initiate a maneuver taking up a standard action or move action, and of a level no higher than half your initiator level -2 (minimum of 1, maximum of 6), you can activate this feat to initiate this maneuver as a swift action instead. You can use this feat once per encounter. Using a quickened maneuver is a swift action that does not provoke an attack of opportunity. You can perform another action - including the use of another maneuver - in the same round that you use a quickened maneuver. You may use only one quickened maneuver per round.
Special: You can acquire this feat multiple times, each time gaining one extra use of Quicken Maneuver per encounter.
A Fighter may select Quicken Maneuver as one of his fighter bonus feats.
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Article Balance | High + |
Author | Skyrock + |
Identifier | 3.5e Feat + |
Prerequisite | 1+ maneuvers known + and initiator level 6+ + |
Rating | Unrated + |
Summary | There are a lot of standard action strikes … There are a lot of standard action strikes that lose most of their value once multiple attacks per full attack come online. This feat is a way to keep them useful. rum.com/index.php?topic=1191.0] by Garryl. +It's also a DM tool to further enhance monsters who have gained maneuvers through Martial Study and still have spare feats to spend. With this feat, standard action maneuvers become something to add to a monster turn 1x/encounter and still do the thing the monster would normally do at the same time. Move action maneuvers are covered to make this useable with the [ToB Rushes http://minmaxforum.com/index.php?topic=1191.0] by Garryl. |
Title | Quicken Maneuvers + |
Type | Fighter + |