3.5e Spells

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Homebrew Spell Lists by Class

SRD Classes Non-SRD Classes Homebrew Classes

Complete Homebrew Spell List

Name School Level Description Article Balance
3.5e Spell Preload
A Life For A Life Necromancy Sylvan Occultist 4, Death Delver 4 You sacrifice one life for another. Very High
Aarnott's Epidemic Transmutation Blackguard 1, Cleric 1, Druid 1, Sorcerer/Wizard 1, Plague 1 The target comes down with a disease of your choice, which with some coaxing can be accelerated rapidly. Very High
Ablative Jacket Conjuration Cleric 2, Paladin 1, Sorcerer/Wizard 2, Artificer 1 Create a magical vest which grants a bit of temporary hit points. High
Abolishing Flames Evocation Cleric 7 You hurl a mass of divine fire at your enemy that expands into an explosive burst. Moderate
Abominable Form Transmutation Dark Insight 8 Turn into an eldritch abomination. Very High
Absorb Undead Necromancy Cleric 5, Sorcerer/Wizard 5 Absorb your undead minions into your body, empowering you, or dismiss it to summon your army back to your command. Also serves as a form of death throes. High
Accelerate Time Transmutation Bard 3, Sorcerer/Wizard 3, Psychic 3 A much more powerful version of haste, but limited to a single creature and one round. Very High
Acceleration Ring Transmutation Sorcerer/Wizard 3 You create a barrier which accelerates allies and projectiles passing through, and hampers opponents moving through it. With time, you can use it to launch yourself far distances. High
Accept Soul Illusion Druid 5, Cleric 5, Sylvan Occultist 4 Like Reincarnate, but all in your head. The target is reincarnated as a Sentient Illusion.
Acid Bomb Conjuration Sorcerer/Wizard 1, Warmage 1 This spell creates a sphere of acid that flies towards the target. Moderate
Acid Rain Conjuration Sorcerer/Wizard 3, Acid 3 You conjure a cloud of acidic precipitation that melts down whatever is caught inside. Very High
Acid Sheath Evocation Acid 2, Sorcerer/Wizard 2 Cover yourself in acid, resist acid damage, hurt attackers. Very High
Adam's Apple Agony Necromancy Sorcerer/Wizard 0 Adam's Apple expands suddenly, causing damage. Low
Adipose Armor Transmutation Druid 3, Sorcerer/Wizard 3, Ki Master 3, Gastronomy 3 Gain great defenses, but become heavily encumbered. High
Advancing Beast - - Advance Animal Companions and Familiars None Assigned
Aetherion Blast Conjuration Sorcerer/Wizard 5 Blast of aetherion detonates in a 20-ft.-radius spread
Aetherion Burst Conjuration Sorcerer/Wizard 3 Burst of aetherion deals damage in a 15-ft. cone
Aetherion Orb Conjuration Sorcerer/Wizard 2 Blast of aetherion energy that targets a single creature
Aethernova Conjuration Sorcerer/Wizard 9 Nova of generated aetherion detonates in a 40-ft.-radius spread and deals massive damage.
Agony Pin Necromancy Blackguard 1, Cleric 1 Stab a creature with a magic pin which causes pain to the user. High
Air Dry Transmutation Sorcerer 0, Wizard 0, Cleric 0, Psychic 0, Druid 0, Bard 0 Wet clothes are such a drag. Dry clothes are where it's at. Moderate
Airtight Architecture Abjuration Sorcerer/Wizard 4 Render a structure airtight and free from the hazards outside. Just don't open the door. Moderate
Albedo Armor Abjuration Druid 2, Ranger 2, Sorcerer/Wizard 2 Gain snow armor which reflects light and ablates fire. High
Alchemyst Conjuration, Transmutation Alchemy 2 Turn a potion, oil or alchemical item into a cloud of mist. Very High
Alestorm Conjuration Bard 6, Beer 9 Throw down the sky an hell of a party. Very High
Alhazarde Lance Abjuration Cleric 3, Sorcerer/Wizard 4 A bolt of energy which only harms extraplanar beings and outsiders. On a critical hit, it might dismiss them as well. High
Alhazarde's Sword Transmutation Cleric 3 Your weapon gains the properties similar to starmetalCW, becoming super-effective against creatures not native to your plane. Moderate
Alien Limb Transmutation Blackguard 2, Cleric 3, Sorcerer/Wizard 3, Vivisection 3 The enemy grows a violent tentacle which immediately attempts to slaughter its unwilling host. High
Aligned Water Bomb Transmutation Blackguard 1, Cleric 1, Paladin 1 Convert thrown water into the appropriate aligned water on the fly. Cheaper, but costs spell slots. Moderate
Alignment Aura Dowsing Divination Sylvan Occultist 1 You use a stick to find alignment auras.
All in the Family Universal Cleric 4, Family 4, Sorcerer/Wizard 4 Spread a condition, buff, or debuff to all members of the same type closeby. Very High
Alter Form Transmutation Transmogrification 3 This spell transforms the target's minor and significant physical qualities at the caster's choosing… perhaps forever. High
Alter Gravity Transmutation Druid 1, Sorcerer/Wizard 1, Duskblade 1, Ki Master 1 Increase or decrease gravity on a target. High
Alter Memory Enchantment Assassin 4, Bard 4 A different version of modify memory. Unquantifiable
Alter Physiognomy Transmutation Druid 2, Hairbinder 2 A more powerful transmutation version of disguise self. Moderate
Alter Spell Universal Sorcerer/Wizard 1 You alter a spell with a metamagic effect. Very High
Alternative Enchantment Bard 2 Your music inspires desperate action in allies.
Altimeter Divination Cleric 0, Druid 0, Sorcerer/Wizard 0 You always know what altitude you are at compared to sea level. High
Amphibiate Transmutation Sylvan Occultist 3 You turn someone into a toad. Very High
An Eternal Curse Upon Thee Necromancy Sorcerer/Wizard 9, Cleric 9 Dying curses are feared for good reason; this spell is an exceptionally powerful and permanent one. Very High
Analyze Event Divination, Illusion Assassin 4, Bard 4, Cleric 5, Sorcerer/Wizard 5 You enhance a crystal orb to record a 360 scene for you in full detail. High
Analyze Object Divination Bard 1, Cleric 2, Druid 1, Sorcerer/Wizard 2 A greater form of identify which works on non-magical objects and delivers a more detailed mundane information. High
Analyze Teleportation Divination Sorcerer/Wizard 5 Learn details of where your foes teleported to, without going there yourself. High
Ancestral Armory Conjuration Duskblade 3 You create multiple weapon which you can change between or fire them at targets. Very High
Ancestral Weapon Conjuration Cleric 1, Family 1, Sorcerer/Wizard 1, Duskblade 1 You create a weapon wielded by your ancestors and imbued with their strength. Very High
Aneis's Blood Cone Evocation Blood Magus 6 Deal damage and knock creatures out with a cone of blood.
Aneis's Blood Revolt Transmutation Blood Magus 5 Cause target blood to revolt, paralyzing it.
Angelic Lance Evocation Cleric 6 A powerful lance of holy light strikes down through all enemies. High
Animal Cohort Transmutation Druid 3, Wizard 3, Sorcerer 3 They laughed at your chicken animal companion, but then he turned into a ninja and they never laughed again. Very High
Animal Convoking Transmutation Druid 4, Ranger 3 Like animal messenger, but rather than send a message it seeks out a target and brings them to you. Moderate
Animate Blessed Dead Necromancy Cleric 4, Afterlife 3 Raise an undead a nonhostile servant of good. High
Animate Body Pillow Transmutation Bard 0, Sorcerer 1, Wizard 1 Are you missing your beloved while gone on an adventure? Here's a solution! Kind of. Low
Animate Graft Transmutation Sorcerer/Wizard 5, Sylvan Occultist 4 Animated graft attacks its owner.
Animate Jelly Transmutation Sorcerer/Wizard 6 Target jelly gains semblance of life and mobility. Moderate
Animate Objects, Variant Transmutation, Necromancy Cleric 3, Sorcerer/Wizard 3, Bard 2 A remake of the animate objects spell. High
Animate Scarecrow Transmutation Sorcerer/Wizard 2 Infuse a spark of life in ragged scarecrows. Moderate
Animate Statues Transmutation Sylvan Occultist 5 You turn some statues into your minions. Very High
Annihilation Conjuration Sorcerer/Wizard 10 The power of nothing, in the palm of my hands! Very High
Anthropomorphize Animal Transmutation Druid 3, Sorcerer/Wizard 3 Make an animal more humanoid. High
Anti-Technology Field Abjuration Druid 6, Patron Witch 6, Sorcerer/Wizard 8 This spell create a field which cause technological equipment to fail. Very High
Antibite Transmutation Sorcerer/Wizard 6 You imbue your fangs with disintegrative power. High
Antimagic Field Abjuration Cleric 8, Magic 6, Protection 6, Sorcerer/Wizard 6 A version of the spell without as many questionable cases.
Antimagic Ward Abjuration Sorcerer/Wizard 4 Shields a creature from magic at the expense of denying its own magic.
Antimaneuver Field Abjuration Cleric 8, Sorcerer/Wizard 6 Like antimagic field, for maneuvers.
Apocalypse Evocation Sorcerer/Wizard 8 Channels dark power to damage and inflict incredible feelings of futility.
Apocalypse From The Sky Evocation Cleric 9, Corrupt 9, Sorcerer/Wizard 9, Voltage 9, Gun 9 Call down destruction on a wide radius. Very High
Apocalyptic Swarm Conjuration Cleric 9, Druid 9 Recreate divine plagues, and ravage the land with an endless swarm of insects. High
Aqua Snake Conjuration Druid 5, Shugenja (Water) 5, Wu Jen (Water) 5 Create a water snake which runs into enemies on the ground and tries to knock them down. Very High
Arboreal Imprisonment Abjuration, Necromancy Druid 7, Witch 7 A limited version of trap the soul, which imprison the target within a tree. Very High
Arcane Aura Evocation Sorcerer/Wizard 7, Warmage 7, Sacrifice 7, Viewtiful Monarch 7 You encase yourself in raw arcane power to injure foes that you grapple. High
Arcane Bane Abjuration Sorcerer/Wizard 3 Ray weakens ability for creature to use magical abilities. Very High
Arcane Grace Transmutation Sorcerer/Wizard 3 Armor interrupts your casting less. High
Arcane Key Transmutation Sorcerer/Wizard 2 Create a key that can automatically open an arcane lock for its holder. Low
Arcane Mallet Evocation Sorcerer/Wizard 3 This spell creates a hammer made of force, which can be used in melee or thrown. High
Arcane Psionics Divination Sorcerer/Wizard 9 Convert spell slots into psionic powers. High
Arcane Ray Evocation Sorcerer 3, Ki Master 3 Projects a beam of raw arcana that intensifies when focused over time. High
Arcane Sentry Evocation Sorcerer/Wizard 6 Creates a floating magical sentry that attacks your enemies with elemental power. High
Arcane Space Program Abjuration, Evocation Sorcerer/Wizard 4, Ki Master 4 Launch yourself into orbit, traveling long distances rapidly. High
Arcane Stasis Conjuration Wizard 5
Arcane Theft Abjuration Sorcerer/Wizard 4 Touch attack steals magical capabilities. Very High
Archangelic Lance Evocation Cleric 9 A blazing storm of holy lances of light rain down and strike through all enemies. High
Area Teleport Conjuration Sorcerer/Wizard 9 Teleport an entire ship, castle, or town. Unquantifiable
Area Ward Abjuration Sorcerer/Wizard 6 You construct a mystical diagram that imposes a permanent spell effect on either an area or any creature which enters it.
Armor of Helplessness Enchantment Druid 1, Sorcerer 1, Wizard 1, Wu Jen 1 A spell that makes you seem like a less threatening opponent on purpose, making it hard for foes to attack you. High
Arms of the Tyrant Lizard Transmutation Druid 5, Sorcerer/Wizard 6 Not quite what you were expecting, this dual use spell either acts as a curse, or a strange blessing. Wither enemy arms and bolter the strength of your own! High
Arrow of Inevitability Divination, Transmutation Ranger 2 Fire an arrow that flies slowly but will surely hit its target. High
Arrow of White Bloom Conjuration Cleric 7, Druid 6, Ranger 3 Imbues an arrow drawn with the clearest frost. High
Art of the Gigantes Transmutation Cleric 8, Dragon 8, Druid 8, Gluttony 8, Sorcerer/Wizard 8 You cause the target of the spell to grow one size category per five caster levels. Very High
Art of the Lilliputian Transmutation Sorcerer/Wizard 8, Trickery 8 You cause the target of the spell to shrink one size category per five caster levels. High
Artificial Life Necromancy Clr 3, Sor/Wiz 4 Create positive energy undead Moderate
Ascended Form Transmutation Wu Jen 8, Ki Master 8 You release your inner ki and become extremely powerful for a short time. Very High
Asepsis Abjuration Cleric 2, Organic 1, Paladin 1, Ranger 1 Creature touched becomes immune to non-magical diseases. Low
Asepsis, Mass Abjuration Cleric 6, Paladin 4 As asepsis, with multiple targets and improved protection. Low
Ashe's Mind Lance Evocation Sorcerer/Wizard 1, Ki Master 2 Deal damage, interrupt spell. Very High
Ashe's Spell Seizure Abjuration Anarchy 2, Magic 2, Sorcerer/Wizard 2 Ray that strips away spells. Very High
Ashe's Transformative Counterspell Abjuration Magic 3, Sorcerer/Wizard 3 You create a barrier that dispels magical effects. Very High
Assassin's Escape Conjuration Assassin 2, Bard 4, Sorcerer/Wizard 5 When you attack, you teleport back to safety. High
Asterfete's Return Scrying Divination Bard 1, Sorcerer/Wizard 1 One scrying sensor that appears in the area also becomes a window back to its source. Very High
Asterfete's Scry Trace Divination Bard 2, Sorcerer/Wizard 2 Hijack a divination sensor to see who sent it. High
Astral Assistance Conjuration Cleric 7, Sorcerer/Wizard 7 Protect an area, so that if it is ever invaded you can summon yourself to protect it without threat of death. Very High
Astral Fugue Necromancy Cleric 1, Sorcerer/Wizard 1 Travel to the astral in your sleep, allowing you to continue activities such as crafting while resting. High
Astral Invader Conjuration Cleric 8, Sorcerer/Wizard 8 Summon yourself into the area of your target so you may assassinate him, without the threat of death of yourself. Very High
Astral Protector Conjuration Druid 8, Ranger 4, Sorcerer/Wizard 9 Protect an area, so that if it is ever invaded, you can summon yourself to protect it without threat of death. Very High
Asura Transmutation Sorcerer/Wizard 7, Ki Master 7 You transform your likeness into the six-armed, three headed form of a fierce god. Very High
Atmospheric Press Evocation Druid 9, Shugenja (Air) 9 Crush the opponent with the weight of the entire atmosphere. Very High
Atmospheric Visualizer Divination, Illusion Bard 1, Druid 1, Ranger 1, Sorcerer/Wizard 1 You can visualize the sky as if it was clear and at any time. Moderate
Atomic Blaster Evocation, Transmutation Sorcerer/Wizard 7 You mix evocation and transmutation to create a sphere of nuclear fire, dealing high-amounts of fire damage as well as subjecting your target to heavy radiation. High
Aura Pressure Evocation Psychic 6 You radiate an aura which make it difficult for creatures weaker than you from approaching, and might debilitate those much weaker. Very High
Aura Pulse Evocation Cleric 1, Paladin 1 You fire a ray made of your aura, dealing magic bludgeoning damage. High
Aura of Doom Divination Bard 2, Blackguard 2, Cleric 2 Enemies that approach you take a -2 penalty on their saving throws. High
Aurora Assault Evocation Druid 9, Sorcerer/Wizard 9, Shugenja (Air) 9 Conjure the aurora borealis to shock foes into submission. High
Authoritative Word Evocation Law 7, Cleric 7 A replacement for the dictum spell, which invokes divine power words to punish the opposing alignment. Very High
Avasculate Transmutation Blood 6, Druid 6, Sorcerer/Wizard 6, Vivisection 6 You purge the enemy's blood vessels from their body, causing them to become violent, hostile tentacles. Very High
Avasculate, Greater Transmutation Blood 9, Cleric 9, Druid 9, Sorcerer/Wizard 9, Vivisection 9 You purge the enemy's blood vessels from their body even more violently, potentially killing them and causing the blood vessels to attempt to kill their former hosts. Very High
Avian Observers Divination Druid 2 Compel a small flock of birds to report on something specific occurring in the area, but only after the effect has happened. High
Awaken Construct, Variant Transmutation Sorcerer/Wizard 7 You grant the target construct intelligence and its own free will. High
Awaken Mediocrity Transmutation Druid 5, Sorcerer/Wizard 5 Turn one target into an ordinary peasant. Very High
Awaken Warrior Spirit Divination Sorcerer/Wizard 8 Awaken a creature's fighting abilities, granting several beneficial buffs. Very High
Awakened Seal Abjuration Shaman 8, Sorcerer/Wizard 8, Witch 8 Seals away the target’s power permanently with a cursed seal. Very High
Awesome Light Evocation Cleric 3, Ki Master 5 Show your opponents the light of your god, inspiring awe... or fear. High
Axe of Perun Evocation Blade 8, Cleric 9, Druid 8, Sorcerer/Wizard 9 An electrical supreme variant of ice axe that draws upon the power of Perun, leader of the Slavic pantheon and deity of thunder and lightning. Very High
Azore's Invisible Ink Illusion Beguiler 0, Sorcerer/Wizard 0 This spell renders nonmagical writing invisible for the duration of the spell. Very High
Azore's Speaking Tome Illusion Bard 0, Beguiler 0, Cleric 0, Sorcerer/Wizard 0 Targeted book or scroll reads its contents aloud. Moderate
Azore's Trick Candle Transmutation Bard 0, Beguiler 0, Sorcerer/Wizard 0 This spell alters a small source of flame so that it resists being put out. High
Azure Light Universal Azure Sorcery 1 Create a sourceless azure light, which diminishes the effect of spells. High
Babble Enchantment Bard 2, Cleric 4, Sorcerer/Wizard 3 Curse a creature to never be understood again. Moderate
Backup Construct Conjuration Sorcerer/Wizard 8 Clone for constructs. High
Bacon Conjuration Sor/Wiz 0 Get them bacon... High
Baleform Burst Transmutation Cleric 5, Druid 5, Sorcerer/Wizard 5 This spell transforms several nearby targets into an animal of the caster's choosing for a short time. High
Baleform Chain Transmutation Druid 5, Sorcerer/Wizard 5 Channel polymorph magic through a cascade of enemies! High
Baleform Transmogrification Transmutation Transmogrification 8 Disfigures the target in many possible ways. Very High
Baleful Polyray Transmutation Druid 4, Sorcerer/Wizard 4, Witch 4 A variant of the Baleful Polymorph spell. Very High
Baleful Reduce Person Transmutation Sorcerer/Wizard 1, Witch 1 A particularly disadvantageous version of reduce person, but with a reduced duration. High
Ball Lightning Evocation Druid 8, Sorcerer/Wizard 8 You create a massive ball of electricity that damages foes it crosses. Moderate
Bamf Conjuration Sorcerer/Wizard 2 Lets you teleport short distances once per round. Very High
Bang Rounds Evocation Bard 2, Cleric 3, Druid 2, Shugenja (Fire) 2, Sorcerer/Wizard 2, Wu Jen (Fire) 2, Ki Master 2 Create cherrybomb-like caltrops to either throw out immediately as explosives, or set as a trap. High
Beam of Radiance Evocation Paladin 1 The Paladin shoots bright lasers from his eyes, causing discomfort. High
Bear's Endurance, Greater Transmutation Sorcerer/Wizard 5 Subject gains a great boost to constitution. High
Bearpocalypse Conjuration Druid 9 Infinite bear works! Summon ALL of the bears in a swarm within a huge area. High
Bel's Ambush Transmutation Blackguard 1, Cleric 1, Sorcerer/Wizard 1 Reduce a creature's initiative so you and your allies can go first. High
Belarpithorpe's Self-Illusion Illusion Bard 0, Sorcerer/Wizard 0 There is a disappointing lack of illusions that affect the caster. This seeks to remedy that some. Unquantifiable
Belladone's Curse of Inconvenience Necromancy Sorcerer/Wizard 0, Patron Witch 0 Minor curses which are really annoying, and mostly temporary. High
Belladone's Curse of Stolen Boons Necromancy Blackguard 2, Patron Witch 3, Sorcerer/Wizard 3 You curse a creature so that the next beneficial spell that is cast upon them affects you instead. High
Belladone's Death Curse of Snakes Transmutation Sorcerer/Wizard 6, Patron Witch 6 A bolt of killing green light reduces the target to snakes. High
Belladone's Fiendish Defender Conjuration Cleric 3, Sorcerer/Wizard 3, Patron Witch 3 Summon a fiendish warrior, though they are contained to an area. High
Belladone's Shared Fortune/Misfortune Divination Sorcerer/Wizard 5, Patron Witch 5 If you have bad luck on your rolls, you can share it with others. Or share your good luck instead. Unquantifiable
Belladone's Spore Wind Conjuration Druid 4, Patron Witch 4 Release a wind which spreads a cloud of spores that carry random baneful effects. High
Bend Fate Divination Bard 2, Cleric 2, Sorcerer/Wizard 2 Sometimes you just need that little push. Increase or decrease a result by 1d4 for any d20 roll which affects or is initiated by you. High
Bestow Flaw Transmutation Bard 3, Beguiler 3, Cleric 3, Sorcerer 4, Wizard 4 If you can't find an exploitable flaw in your enemy, then give them one. Unquantifiable
Bestow Sentience Transmutation Sorcerer/Wizard 9 Target animate object, golem, or similar creature gains sentience. Unquantifiable
Bestow Voice Divination Druid 5, Sylvan Occultist 4 You grant a touched object the ability to think, feel, and speak. Moderate
Big Head Mode Transmutation Sorcerer/Wizard 2 The subject's head grows disproportionately large, granting sensory bonuses, but also encumbering them. High
Bind Elemental Conjuration Sorcerer/Wizard 5, Gem 5 You condense elemental energy into a gem usable for crafting.
Bind Thrall Enchantment Sorcerer/Wizard 9, Lust 9 You bind a creature to yourself, altering its will so that it willingly serves as if dominated until the end of its days. Very High
Binding Contract Conjuration, Enchantment Cleric 3, Sorcerer/Wizard 3 Make a powerful magical contract between two creatures. Unquantifiable
Binding Pact Divination Cleric 3 Create a magical alliance between sentient creatures that informs all pact members when you defect, or die.
Bio Conjuration Blackguard 2, Cleric 3, Druid 3, Organic 2, Sorcerer/Wizard 3 Target takes 1d6 damage/level (max 10d6), 2 Constitution damage. High
Bio, Mass Conjuration Cleric 5, Druid 4, Sorcerer/Wizard 5 As bio, but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage. High
Biogel Mimic Conjuration Cleric 1, Sorcerer/Wizard 1 Create a biogel mimic, a harmless creature that duplicates organic flesh to the point of being an effective simulacrum for it. Moderate
Biting Mist Conjuration Cleric 2, Druid 2, Sorcerer/Wizard 2 A fog bank that slowly digests everything inside it. High
Black Blood Chains Conjuration Blackguard 2, Cleric 5, Entrapment 5, Shugenja (Earth) 5 Create strands of black hooks and chains to latch onto and pull opponents out of the sky or closer towards you. High
Black Chains of Durance Conjuration Sorcerer/Wizard 6, Cleric 6, Blackguard 4 Chains of shadowstuff ensnare the target, preventing it from fleeing. High
Black Iron Stormdust Dragon's Body Conjuration Sorcerer/Wizard 5 Summon part of the Black Iron Stormdust Dragon's Body, later you will be able to summon him as a whole.
Black Thorns Conjuration, Necromancy Druid 5 As eruption of thorn, but inflict greater bleed and inflict a curse wound. High
Blacksun Arrow Blessing Transmutation Sorcerer/Wizard 5 You turn arrows into powerful magical arrows. Alternatively, you may bless a bow to only fire powerful magic arrows. High
Blacksun Midnight Blade Conjuration Sorcerer/Wizard 4, Ki Master 4 You create a blade made of darklight, a powerful weapon dealing magical damage and especially damage to creatures weak to light. High
Blazestorm Evocation Cleric 6, Druid 6 You summon a storm of fiery blaze, which scorch everything in it way. Very High
Blessing of the Nine Transmutation Diabolic 5, Sorcerer/Wizard 5 You turn someone into a devil-like creature. Very High
Blinking Mirror Image Transmutation Sorcerer/Wizard 7 Combination of blink and mirror image. Moderate
Blizzard Conjuration Sorcerer/Wizard 8, Boreal 8, Hellrime 8, Druid 8 You bring about a giant blizzard. Very High
Blood Brotherhood Necromancy Organic 6, Sylvan Occultist 5 Creatures permanently share a life total.
Blood Brothers Transmutation Blood 2, Cleric 2, Druid 2, Family 2, Sorcerer/Wizard 2 You take the target's blood and transform into a creature of his type and vice versa. Very High
Blood Jorum Necromancy Sorcerer/Wizard 7 Remove your blood from your body, rendering yourself immune to several effects. Keep the location of your blood safe, or you may die. High
Blood Melt Transmutation Sorcerer/Wizard 8 Transform your opponent's blood into acid, killing them and leaving a caustic pool in its wake. Very High
Blood Storm Necromancy Cleric 6, Druid 6, Sorcerer/Wizard 6 Fills an area with a horrible downpour of dark red, necromantic blood. Very High
Bloodied Chains of Pyrrhos Evocation, Necromancy Blackguard 3, Sorcerer/Wizard 5 Nefarious cursed energy chains tether you physically, mentally and spiritually to another creature, sharing all pain, afflictions and even death. High
Bloodless Decapitation Transmutation Sorcerer/Wizard 5 Pull someone's head off and they won't die, reattach later or put on some other body. Moderate
Bloody Spirit Necromancy Phantasmagoria 2 Summon a spectral and bloodied claw from a mirror to inflict bleeding wounds. High
Blossom of Razors Transmutation Cleric 1, Sorcerer/Wizard 1, Vivisection 1 Your foe's organs cut them apart from the inside. Very High
Blue Fire Evocation Druid 5 You unleash a bout of terrible blue flame which deal high fire damage and causes affected creature to catch on fire. Very High
Blue Flare Conjuration, Evocation Sorcerer/Wizard 5 You cause a conflagration of blue flame, damaging and staggering all caught inside. High
Boiling Sphere Conjuration Cleric 1, Druid 1, Sorcerer/Wizard 1 You conjure a hovering, superheated, steaming, boiling sphere of water that occupies a 5 foot square. High
Bolster Spirit Enchantment Bard 3, Ki Master 3, Sorcerer/Wizard 3, Cleric 3 Bravery and morale surges through you, carrying you towards victory in battle. High
Bolster Spirit, Greater Enchantment Bard 5, Ki Master 6, Sorcerer/Wizard 6, Cleric 6 Yet more bravery and morale surges through you, carrying faster you towards victory in battle. Very High
Bolt of Azter Evocation Dark Insight 3 Summon a bolt of horrifying unholy energy that reap the blood out of your targets. Very High
Bolt of Bones Necromancy Sorcerer/Wizard 4, Cleric 4 You conjure a line of bone, which damages creatures and creates skeletons. Moderate
Bolt of Creation Conjuration Cleric 5 Create a bolt of lightning that forms into a commoner. High
Bolt of Indra Evocation Sorcerer/Wizard 6 Conjures an intense bolt of black lightning that staggers and cripples its targets, arcing to nearby creatures. High
Bond of the Harden Crusader Divination Assassin 2, Blackguard 2, Cleric 3, Paladin 3, Sorcerer/Wizard 2, Warmage 2 Learn to model your martial techniques with magic. High
Bond of the Obnoxious Commander Divination Assassin 1, Blackguard 1, Cleric 2, Paladin 2, Sorcerer/Wizard 1, Warmage 1 A spirit of an ancient legend of war guides your martial maneuvers. High
Bone Shape Transmutation Cleric 4, Sorcerer/Wizard 5, Blackguard 4 Morph bone into any shape you desire, or use it to fuse a skeleton solid and paralyze your victim. High
Bone Spear Necromancy Sorcerer/Wizard 3, Spiritualist 3 You fire a spear of bone, either in a line or against a single target. Moderate
Bone Spurs Necromancy Blackguard 1, Cleric 2, Sorcerer/Wizard 2 Generate painful bone spurs over your body. They hurt you, but they hurt the enemy more. Moderate
Bonesplinter Necromancy Sorcerer/Wizard 7 Weakens a creature's skeleton so that the next hit it takes will be fatal. Very High
Bonetitan Frame Necromancy Sorcerer/Wizard 7 Encase yourself in bone power armor and crush your opponents with melee might. High
Bonfire's Rest Transmutation Bard 1, Cleric 2, Druid 2, Paladin 1, Ranger 1, Shugenja 2, Sorcerer/Wizard 2, Wu Jen 2 Magically infuse a bonfire or larger fires to increase rest's effectiveness. Moderate
Bookworm Divination Sor/Wiz 6 You curse a spellbook with a magic worm that tells you what spells the owner memorizes and allows you to siphon their magic.
Boomshine Evocation Cleric 4, Shugenja (Fire) 4, Ki Master 4 A burst of light damages opponents and leaves them blinded and deafened. High
Borrowed Life Necromancy Sorcerer/Wizard 2, Cleric 3, Blackguard 4, Druid 3 Temporarily raises one creature from the dead as a pseudo-zombie using the caster's own life force. Very High
Borrowed Life, Greater Necromancy Sorcerer/Wizard 4, Cleric 5, Druid 5 Temporarily raises one creature from the dead as a pseudo-vampire using the caster's own life force. Very High
Bot Interface Illusion Bard 1, Sorcerer/Wizard 1 Conjure a phantom console which you can use to interact with the Bot subtype. High
Boulder Cannon Conjuration Druid 3, Sorcerer/Wizard 4, Wu Jen 3 Fire a large high speed boulder that knocks everything in its way down. High
Bouncy Jelly Boots Conjuration Sorcerer/Wizard 2 Target's feet are covered with jelly, providing a boost to movement and jumps. High
Brain Overload Divination Mesmerist 4, Psychic 5 You fill the target’s brain with useless information, preventing them from acting and inflicting intelligence drain. Very High
Brainwash Wave Enchantment Mesmerist 5, Sorcerer/Wizard 5, Psychic 5, Witch 5 You send a wave of mental energy, which turns enemies into allies. Very High
Brambleroot Conjuration Druid 3 Thorny bushes spring up, damaging and providing difficult terrain. If damaged, they explode into needles. High
Brand Heretic Universal Cleric 2, Paladin 2, Templar 2 You mark a target creature as an alignment of your choosing. Very High
Brand of Sacrifice Conjuration, Necromancy Patron Witch 7, Sorcerer/Wizard 8 Use a powerful necromancy spell to slay a creature and summon a fiend under you control. Very High
Brand of the Dark Sigil Necromancy Cleric 5 Gain a dark symbol that revives you from the dead endlessly, at the low cost of your sanity. Very High
Braveheart Enchantment Beguiler 6, White Mage 6 Provides a morale bonus to attack rolls, save DCs, and damage rolls. High
Braveheart, Mass Enchantment Beguiler 8, White Mage 8 As braveheart, but affects up to one creature per caster level. High
Break Morale Enchantment Bard 6, Cleric 7 The target takes as many daunt levels as their HD. High
Brick Break Transmutation Ki Master 0 Focus yourself, so that your next attack against an object ignores some hardness. High
Brief Dismissal Abjuration Cleric 2, Sorcerer/Wizard 3 This functions as dismissal, but only for a short period of time. High
Brilliant Blade Evocation Paladin 2 The Paladin blesses a melee weapon with bonus damage against armored targets. Very High
Brilliant Blade, Greater Evocation Paladin 4 The Paladin gives his weapons Brilliant Energy. Very High
Brooke's Lupine Transformation Transmutation Druid 2, Hairbinder 1, Ranger 1 This spell transform the user into a terrible wolf-like creature. Very High
Brown Note Evocation Bard 2, Sorcerer/Wizard 3 It was only a matter of time before someone devised a spell to make people crap themselves. High
Bubble Shield Abjuration Cleric 3 Create a barrier which absorbed damage going through it. High
Burden Transmutation Sorcerer/Wizard 4, Bard 3 Weighs the target down with a magical load.
Burden of Sin Transmutation Cleric 3, Paladin 2 Your opponent's sins weight them down. High
Burning Sunlight Greatblade Conjuration Cleric 4, Ki Master 4 You conjure a blade of pure sunlight. High
Burst of Decay Necromancy Druid 2 Deal damage to a single target and stagger them. A single target version of the explosion of rot spell, with lesser effect. High
Bury the Dead Transmutation Cleric 3 If you die, you are automatically buried and given blessings. Moderate
Cain's Curse of Covetousness Enchantment Bard 2, Envy 2, Sorcerer/Wizard 2, Antitheist 2 Designate an object, which attracts creatures and causes them to fight over it. Very High
Call Minion Conjuration Blackguard 1, Cleric 1, Sorcerer/Wizard 1 Call a humanoid with 1 HD or less to perform a task for you. Unquantifiable
Call from Afar Enchantment Druid 5, Sorcerer/Wizard 5, Beguiler 5 Send a phantasmal figure to draw a target towards you. High
Call of the Reaper Conjuration Cleric 6, Sorcerer/Wizard 6 Calling forth a Reaper, a mystical being beyond time, you bargain for a soul.
Call the Shadow Wilds Conjuration, Illusion Druid 4 You summon twisted unnatural terrain that torment your foes. High
Came Back Wrong Conjuration Cleric 7 You briefly return the target to the living... but they've come back wrong. Unquantifiable
Candy Beam Transmutation Sorcerer/Wizard 6, Witch 6 A version of disintegrate which turn the target into delicious candy. Very High
Cat Pile Conjuration, Enchantment Druid 4, Ranger 3, Sorcerer/Wizard 4 So many kittens! They're all so adorable! Crush your opponents under kittens, and make them fascinated. High
Cat's Grace, Greater Transmutation Sorcerer/Wizard 5 Subject gains a great boost to dexterity. High
Catalyst Ray Evocation Bard 0, Sorcerer/Wizard 0 Channel through a wand, rod, or staff to produce a simple bolt of energy. High
Catch Breath Conjuration Ranger 1, Druid 2 Dispels caster’s fatigue or reduces caster’s exhaustion. Moderate
Cautious Reposition Universal Sorcerer/Wizard 1, Bard 1, Psychic 1 Cautiously reposition yourself out of (or into) a more dangerous position. Moderate
Celestial Lance Evocation Cleric 2 A piercing lance of light rains down and strikes through all enemies. High
Cerebral Invasion Divination Psychic 7, Mesmerist 6 You extract information directly from a target's brain, but damaging them if you don't allow them to lie to you. Very High
Cerulean Ward Abjuration Azure Sorcery 2 A swirling blue protection which offers an higher touch AC. High
Chain Solar Bolt Evocation Paladin 3, Cleric 5 You fire a bolt of harmful positive energy that roast people alive and hurt undead a lot more. Arc to other targets. High
Challenging Hand Evocation Sorcerer/Wizard 0 A sharp, resounding slap to challenge any opponent and get their attention while fazing them for a moment. High
Channeled Fireball Evocation Sorcerer/Wizard 3 A channeled version of the fireball. High
Chantry of Goog Conjuration, Divination Cleric 4 Summon an altar to the forgotten deity Goog, gaining divinations based on the public knowledge of others. High
Chaos Beam Blossom Evocation Sorcerer/Wizard 3 You spin around shooting lasers in all directions indiscriminately. High
Chaos Blaze Evocation Sorcerer/Wizard 1, Wu Jen (Fire) 1 A highly random fire spell that can hurt a lot or barely do anything, who knows. High
Chaos Dimension Conjuration Dark Insight 5 Impose the insanity of the Far Realm onto the material plane in an area. Unquantifiable
Chaos Spinner Illusion Bard 5, Sorcerer/Wizard 7 Entrap targets in spinning warped space, causing them to be forcefully moved, sickened, nauseated, or confused. Very High
Chapalu's Desert Control Transmutation Cleric 4, Druid 4 Manipulate sand to form waves and moving dunes that can attack, reposition, reshape, and bury. Unquantifiable
Charge of Darkness Transmutation Cleric 9, Druid 9, Paladin 4, Sorcerer/Wizard 9 Charge at your enemy cross-country, encountering them harder than a Rhino. High
Charm of Apathy Enchantment Bard 0, Sorcerer/Wizard 0 Makes one person apathetic to you. High
Chicken Scratch Conjuration Sorcerer/Wizard 7 By uttering the ancient chant, you unleash the wrath of a terrible being upon your enemy... "Cock a doodle DAMN YOU!" Very High
Chill Horde Conjuration Sorcerer/Wizard 4, Druid 4 Summon several Small Ice elementals to freeze something or someone.
Chill Object Transmutation Cleric 4, Druid 2, Sorcerer/Wizard 3 Can chill cloth, wood, metal, stone, water, earth, air - and fire. High
Choking Death Necromancy Sorcerer/Wizard 7, Druid 8 With a curl of your tail, you cause your victim to gasp for air, their lungs and stomach being crushed to a pulp. High
Clockstopper Transmutation Sorcerer/Wizard 6 Stop time as long as you focus on it. Your options are limited, but it lets you gather your surroundings, and durations continue to run. Very High
Cloister Abjuration Cleric 9, Druid 9, Family 9, Sorcerer/Wizard 9 Keep out most magical travel and ward creatures except those of a designated type. Very High
Cloth Shape Transmutation Bard 1, Druid 1, Artifice 1, Cleric 2, Sorcerer/Wizard 2 Like wood shape but for cloth objects. High
Clothes Swap Conjuration Bard 0 Enchant a set of clothing so you can switch quickly between outfits. Moderate
Cloudshape Transmutation Air 3, Bard 3, Cleric 4, Druid 3, Shugenja (Air) 3, Sorcerer/Wizard 3, Wu Jen (Water) 3 Become a fog High
Cocoon of Quick Rest Evocation Bard 2, Cleric 3, Druid 3, Ranger 1, Shugenja 3, Sorcerer/Wizard 3, Wu Jen 3 By manipulating quantum energy you infuse the bed with accelaration that is released into the body of who sleeps in it, allowing a rapid and restful sleep. High
Cold Comfort Conjuration Druid 4 Seal yourself in a protective layer of ice which heals you, but leaves you helpless. High
Cold Gem Evocation Sorcerer/Wizard 4, Sylvan Occultist 4 Gem radiates progressively stronger waves of cold. High
Cold Intolerance Illusion Sorcerer/Wizard 3 Affected creatures are convinced they are freezing to death, taking Dex damage and perhaps dying. High
Cold Touch Transmutation Sorcerer/Wizard 0, Duskblade 0 Cause pain to a touched creature with a cold touch. High
Collect Crystal Conjuration Sorcerer/Wizard 5 Create auracrystal Moderate
Collect Humidity Transmutation Druid 1 Leech the humidity from an area, making it less humid and making water. Moderate
Color Spray Illusion Sorcerer/Wizard 1 A re-balanced version of color spray. High
Color Spray, Eiji Illusion Sorcerer/Wizard 1 Another re-balanced version of color spray. High
Colorize Transmutation Sorcerer/Wizard 0 Change the color of something using a material pigment. Moderate
Colors Trap Enchantment Bard 3, Sorcerer/Wizard 4 Conjures painted symbols of various colours that affect creatures in all sorts of different ways. High
Comet Flight Evocation Sorcerer/Wizard 9, Shugenja (Fire) 8, Wu Jen (Fire) 9, Ki Master 9 You turn into a freaking comet of spellfire. Very High
Command Will of the Forest Enchantment Druid 4 Cause a number of animals to take on your will and personality, though it does not impart direct control. Unquantifiable
Commune with Spirits Divination Wu Jen 3 A replacement for the wu jen spell commune with lesser spirits, it lets you speak to the world around you (or to things classified as spirits) and learn new things. High
Communication Transmission Evocation, Transmutation Sorcerer/Wizard 5 Pull a Matrix and move through communication channels, both mundane phone lines and magical spell effects. High
Compelling Script Enchantment Sorcerer/Wizard 9, Rune 9 Affected writing is obeyed by all who read it. Very High
Complete Hypnotism Enchantment, Illusion Mesmerist 5, Sorcerer/Wizard 7, Witch 7 Gain control of the target's every sense. Very High
Complete Restoration Conjuration Cleric 9 Removes all damage and negative effects from a creature.
Concealing Sphere Illusion Assassin 3, Bard 3, Blackguard 3, Sorcerer/Wizard 4 Create a bubble where the events inside are unseen by those on the outside. High
Concordant Stream Conjuration Sky 9 You summon an air stream with a will of it own under your control. Very High
Concussive Blast Evocation Cleric 2, Paladin 2, Sorcerer/Wizard 3, Ki Master 2 Create a shockwave that knocks targets away. Moderate
Condemning Smite Evocation Cleric 1, Druid 1, Paladin 1 You condemn someone to be smote, and smote they shall be if you can hit them. High
Condition Divination Cleric 3, Favored Soul 3 Combines the effects of Status and Deathwatch Moderate
Conductor of Storms Abjuration, Evocation Druid 5, Bard 4 Surround yourself in a protective shield as you rain lightning from above. High
Cone of Cold, Lesser Evocation Sorcerer/Wizard 1 The little brother of cone of cold, a reliable spell for low-level casters. High
Cone of Melted Butter Conjuration, Evocation Sorcerer/Wizard 1, Gastronomy 1 Exactly what it says on the the tin. Very High
Cone of Pebbles Evocation Druid 1, Cleric 2 Fire pebbles at your foes Moderate
Cone of Rubble Conjuration Druid 3, Sorcerer/Wizard 4 Create a blast of rubble that stays behind as difficult terrain. High
Cone of Rust Transmutation Wizard 5, Sorcerer 5, Druid 5 Create a cone of rust to destroy metal High
Cone of Searing Wax Conjuration, Evocation Patron Witch 2, Sorcerer/Wizard 2 Fire a cone of searing wax to damage your opponents and immobilize them. Moderate
Cone of Steam Conjuration Druid 3, Sorcerer/Wizard 3 Release a burst of superheated steam, leaving a cloud of mist in its wake. High
Congealing Consumption Necromancy Sorcerer/Wizard 2 Creatures within the area of effect become nauseated. Very High
Conjure Anvil Conjuration Sorcerer/Wizard 5 Summon an anvil, either for its traditional use or to drop upon the heads of your enemies. High
Conjure Ghostly Kamikaze Necromancy Death Knight 3, Hairbinder 4, Ki Master 6 You create a bunch of explosive ghosts. Very High
Conjure Tools Conjuration Sorcerer/Wizard 1 Summon a masterwork tool for your purposes. Moderate
Constant Lightning Evocation Druid 6 This acts like call lightning, but uncapped and without need for actions to focus on. Moderate
Constant Lightning Storm Evocation Druid 8 This acts like call lightning storm, but uncapped and without need for actions to focus on. Moderate
Consumptive Field Necromancy Cleric 6, Greed 6, Sorcerer/Wizard 6 You radiate an aura that kills wounded people and harvests their souls. Very High
Consumptive Field, Greater Necromancy Cleric 8, Greed 8, Sorcerer/Wizard 8 As consumptive field, but works even out of turn. Very High
Contagion, Greater Necromancy Cleric 6, Sorcerer/Wizard 6, Druid 5, Infection 4, Paladette 6, Sylvan Occultist 5 Like contagion, but more spells to choose from.
Contagious Fireball Evocation Sorcerer/Wizard 7 Those hit by this fireball become explosive, and can detonate into other fireballs as well. High
Contingency Other Evocation Sylvan Occultist 4, Sorcerer/Wizard 7 You set up a spell to be cast as though cast by the target when some trigger occurs. Very High
Continual Shade Evocation Cleric 3, Sorcerer/Wizard 2 A black continual flame which radiates darkness. Moderate
Contract Necromancy Sylvan Occultist 2, Paladette 2 You write up a contract, and anyone who breaks it feels very guilty.
Contract Seal Abjuration Cleric 4, Druid 5, Paladin 3, Sorcerer/Wizard 5 Touched creature immediately loses all contracts with called creatures. High
Contract of the Completed Fate Enchantment, Conjuration Druid 7, Sorcerer/Wizard 7 Bind a magical contract with a creature you want. Unquantifiable
Control Undead, GT Variant Necromancy Cleric 7, Sorcerer/Wizard 7 Controlling undead is not, not, NOT LAME! High
Cook Evocation Bard 0, Cleric 0, Ranger 1, Sorcerer/Wizard 0, Shugenja (Fire) 0, Wu Jen (Fire) 0, Druid 0 Cook food to make a delicious meal. Moderate
Corporeal Fission Necromancy Sorcerer/Wizard 5 This spell causes the target's body to divide violently, dealing damage and debilitating the target. High
Corpse Bomb Necromancy Sorcerer/Wizard 3 A nearby corpse or corpse creature explodes for 1d8 damage/caster level. High
Corpse Patrol Necromancy Assassin 2, Bard 2, Blackguard 2 With a few silent gestures, the corpse of the guard you just quietly dispatched gets up and resumes his rounds, fooling casual onlookers into thinking everything's normal. Moderate
Corpse Puppet Necromancy Cleric 1, Sorcerer/Wizard 1, Dread Necromancer 1 Briefly make a skeleton or zombie under your control. Cheaper than animate dead, but only for a short time. Moderate
Corpse Reanimation Necromancy Cleric 4, Death Knight 3, Sorcerer/Wizard 5, Dread Necromancer 4, Death Delver 3 A cheaper necromantic raise dead. High
Countdown Universal Blackguard 4, Cleric 6, Sorcerer/Wizard 6 You mark your words, all your opponents will be dead within 1 minute, so help you... High
Covert Transposition Conjuration, Illusion Assassin 2, Bard 2, Sorcerer/Wizard 2 Two target creatures swap positions and assume each other's likenesses at the same time. High
Coward's Reprieve Conjuration Sorcerer/Wizard 3 Escape into extradimensional maze.
Cramping Doom Transmutation Bard 1, Sorcerer 2, Wizard 2 Gotta go, gotta go, gotta go right now... Moderate
Crashing Lightning Evocation Druid 7 A massive lightning bolt cracks down, dealing massive electrical damage and a subsequent deafening sonic shockwave. High
Crawl Away Head Transmutation Cleric 7, Sorcerer/Wizard 7 This spell causes the target's head to detach and grow limbs. High
Create Alchemical Items Conjuration Chemist 1 Create mundane alchemical items which last 24 hours. Unquantifiable
Create Anchor Sigil Universal Sorcerer/Wizard 4 Create or strengthen an anchor sigil more quickly than if you used the normal ritual High
Create Corpse Conjuration Assassin 2, Bard 3, Sorcerer/Wizard 4 Creates a fake corpse of a pre-existing creature, which can fool others who do not make the Disguise check. Moderate
Create Hypercube Conjuration Geometry 3, Sylvan Occultist 3 Create a cube of rock that exists on multiple planes. High
Create Jelly Conjuration Jelly 1, Sorcerer/Wizard 0 You create enough jelly to feed one person for one meal, the jelly can have any flavor that you want.
Create Life Necromancy Druid 9, Organic 9, Fleshcraft 9 You have finally achieved it, the power to create true life through magic. High
Create Plague Kansen Transmutation Druid 3, Disease 3 Transform a disease into a rampaging, malicious spirit. High
Create Shrine Conjuration Cleric 1 This creates a shrine dedicated to your god, which you can use for other things. Moderate
Create Synthetic Soul Necromancy Cleric 9, Sorcerer/Wizard 9 Creates a Synthetic Soul for use within a base creature. Very High
Create Thrall Enchantment Bard 3, Sorcerer/Wizard 4 Take over the minds of weaker individuals who are obviously possessed by your influence. Very High
Create Ultimate Undead Necromancy Cleric 9, Sorcerer/Wizard 9 Make basically any undead creature. Then allow it access to its own portion undead followers. Very High
Create Undead, GT Variant Necromancy Cleric 6, Death 6, Evil 6, Sorcerer/Wizard 6 High
Create Wooden Door Conjuration Sorcerer/Wizard 2 Create a wooden door fit for a hallway, or up against a wall. Moderate
Creeping Chills Evocation Hellrime 6, Sorcerer/Wizard 6 You curse your foe with a slow-killing cold that spreads throughout their body. Very High
Creeping Darkness Illusion Bard 2, Blackguard 1, Cleric 2, Sorcerer/Wizard 2 Muffle your presence, and phase out within the darkness. Moderate
Crippling Blow Necromancy Cleric 8, Sorcerer/Wizard 8 Reduce a target to 1 hp with extreme vile damage. Very High
Cross Explosion Evocation Sorcerer/Wizard 4 This spell causes an explosion which creates two lines, damaging foes and knocking them away and off their feet. High
Crush Will Enchantment Bard 4, Blackguard 3, Sorcerer/Wizard 5 You deliver a crushing monologue which affect your opponent based on how many hit points they have. High
Crushing Sphere Evocation Sorcerer/Wizard 8 A horrifying version of resilient sphere. Very High
Cryospray Conjuration Druid 2, Sorcerer/Wizard 2 Release a constant stream of freezing cold which can ice over your opponents. High
Cryostasis Necromancy Cleric 5, Sorcerer/Wizard 5 Freeze a creature into a state of stasis. It can be used for utility, or offensively. High
Crystal Shape Transmutation Sorcerer/Wizard 7, Artifice 6, Druid 6, Gem 7 Shape glass and precious stones. Very High
Crystalline Beam Evocation Druid 4, Gem 4 You invoke the power of a gem to create a line of force. Moderate
Cull Undead Necromancy Grim 1 Deal the grim cost to undead creatures. High
Curative Touch Conjuration, Necromancy Bard 1, Cleric 1, Druid 1, Healing 1, Paladin 1, Ranger 2 A rework of cure spells, designed to be more effective in and out of combat. High
Cure Deadly Wounds Conjuration Cleric 5 Fifth level Cure Wounds spell; can heal post-death High
Cure Extended Wounds Conjuration Bard 5, Cleric 5, Druid 6, Healer 5 Cures 5d8 damage +1/level (max +25). Moderate
Cure Fatal Wounds Conjuration Bard 8, Cleric 8, Druid 9, Healer 8 Cures 8d8 damage +1/level (max +40). Moderate
Cure Friendly Fire Conjuration Cleric 1, Paladin 1, Paladette 1, Salvation 1 Heal the target of friendly fire damage incurred since the previous round.
Cure Light Magic Missile Conjuration Bard 2, Cleric 2 What is magic missile was positive energy instead? Moderate
Cure Massive Wounds Conjuration Bard 6, Cleric 6, Druid 7, Healer 6 Cures 6d8 damage +1/level (max +30). Moderate
Cure Surgical Wounds Conjuration Bard 7, Cleric 7, Druid 8, Healer 7 Cures 7d8 damage +1/level (max +35). Moderate
Cure Wounds Necromancy Bard 1, Cleric 1, Druid 2, Paladin 1 Repair hp damage with a touch. Designed to replace the cure series of spells. High
Cure Wounds - Zhen Variant Transmutation Bard 0, Cleric 0, Druid 0, Sorcerer/Wizard 0, Bard 1, Cleric 1, Druid 1, Ranger 1, Paladin 1, Sorcerer/Wizard 1, Bard 2, Cleric 2, Druid 2, Ranger 2, Paladin 2, Sorcerer/Wizard 2, Bard 3, Cleric 3, Druid 3, Ranger 3, Paladin 3, Sorcerer/Wizard 3, Bard 4, Cleric 4, Druid 4, Ranger 4, Paladin 4, Sorcerer/Wizard 4, Bard 5, Cleric 5, Druid 5, Sorcerer/Wizard 5, Bard 6, Cleric 6, Druid 6, Sorcerer/Wizard 6, Cleric 7, Druid 7, Sorcerer/Wizard 7, Cleric 8, Druid 8, Sorcerer/Wizard 8, Cleric 9, Druid 9, Sorcerer/Wizard 9 Very High
Curse Fruit Tree Enchantment Cleric 0, Druid 0 Just like Jesus, you doom a tree to never bear fruit again. Low
Curse Object Necromancy Cleric 4, Sorcerer/Wizard 5 Curse an object (or a track of land). Those who touch said object are subject to bestow curse. Very High
Curse Transfer Abjuration Cleric 6, Druid 6, Sorcerer/Wizard 7 You extract a curse from a creature and cast it on another creature High
Curse of Acting Manually Necromancy Bard 2, Cleric 3, Sorcerer/Wizard 3 Curse your opponent with incompetence, so that they cannot focus on seeing and walking or other multiple tasks at the same time. High
Curse of Aeons Transmutation Sorcerer/Wizard 6 You accelerate a creature's passage through time, causing its body to rapidly age and decay.
Curse of Cacophonous Chorus Illusion Bard 2, Cleric 4, Sorcerer/Wizard 3 You curse the target to be hounded by a terrible noise almost 24/7. They simply cannot concentrate. High
Curse of Ineptitude Necromancy Cleric 3, Sorcerer 4, Wizard 4 Instead of a penalty to your rolls, this spell forces you to roll smaller dice. Moderate
Curse of Misfortune Divination, Necromancy Blackguard 3, Cleric 4, Sorcerer/Wizard 5 You force the target of this spell to reroll many dices and High
Curse of Qwop Necromancy Sorcerer/Wizard 4, Screwball 2 You make the target unable to control their body right. They will need extreme dexterity just to walk right again. Very High
Curse of Spell Allergy Necromancy Sorcerer/Wizard 4 Those affected go into sneezing and coughing fits when around magic. High
Curse of the Annoying Speech Impediment Necromancy Sylvan Occultist 3, Paladette 3, Dream Lord 3 You doom someone to speak in an annoying way. Very High
Curse of the Burned Hands Transmutation Cleric 3, Sorcerer/Wizard 4 A curse that makes the hands of the cursed one hot if he touches metal. High
Curse of the Dust Body Necromancy Cleric 5, Sorcerer/Wizard 6 The body of the target vanishes of fine dust as the time past. High
Curse of the Kender Conjuration Bard 4, Cleric 6, Druid 5, Sorcerer/Wizard 6, Screwball 6 You curse a creature to the most miserable experience of all time: living with a kender. Unquantifiable
Curse of the Silent Transmutation Assassin 4, Bard 3, Cleric 4, Ranger 4, Paladin 4, Sorcerer/Wizard 4, knowledge 4, repose 4, trickery 4, madness 4 The target will lose hp and spells until it casts a spell. Very High
Curse of the Tortured Sleep Enchantment Cleric 4, Sorcerer/Wizard 5 High
Cursed One Divination Bard 6, Blackguard 4, Cleric 9, Sorcerer/Wizard 9 The target is struck with a terrible streak of bad luck that will never end. High
Cuttlefish Hypnotic Camouflage Enchantment, Illusion Druid 2, Ranger 2 You take the camouflaging properties of a cuttlefish. High
Cyclonic Blast Evocation Psychic 9 A fire a blast of air which damage opponents and reposition them. Very High
Damnation of the Earth Necromancy Cleric 9 Through an intense rapture, you save the soul of good-aligned creature, punish evil-aligned one and them into walking corpses. Very High
Dampen Impact Abjuration Psychic 1, Sorcerer/Wizard 1 Gain DR 10/magic and reduce impact damage by 10 per caster level. High
Dangerous Divination Divination Sorcerer/Wizard 6 An arcane divination which is dangerous for the user. High
Dark Chaser Necromancy Cleric 3 Release a line of negative energy that chases down opponents for 3 rounds. High
Dark Edge Illusion Assassin 2 You imbue your weapon with shadow magic, making it deal more damage and allowing it to strike incorporeal creatures. High
Dark Healing Conjuration Dark Insight 1 Use your dark insight for a powerful burst of healing. High
Dark Reckoning Evocation Cleric 9 A massive emanation of purest darkness blinds, deafens and destroys all that you consider as infidels.
Dark Scholar's Insight Divination Dark Insight 1 Gain a massive bonus to knowledge or dark insight at the cost of your sanity. Moderate
Dark Seeker Conjuration, Necromancy Blackguard 2, Cleric 3 Conjure a unliving mass of negative energy to chase your opponent down. High
Dark Shadows Evocation Assassin 1, Blackguard 1, Bard 0, Cleric 0, Druid 0, Sorcerer 0, Wizard 0 A basic darkness spell that creates non-magical darkness. Moderate
Dark Symmetry Necromancy Sorcerer/Wizard 2 Subject becomes unable to move, unless mimicking caster's movements when the caster desires. High
Darkstorm Evocation Shadow Bard 3 Fire a mote of darkness which damage creature and darken the area. High
Data Form Transmutation Sorcerer/Wizard 9 Turn into a incorporeal form of yourself made of pure information. You cannot die from hit point damage while in this state. High
Data Mine Enchantment Bard 3, Sorcerer/Wizard 3 The more you knoooow.... the more this spell will hurt. High
Daunting Ray Enchantment Bard 4, Cleric 4, Paladin 4 A ray which breaks your opponent's will to fight. Very High
Daze Dragons Enchantment Bard 4, Sorcerer/Wizard 5 Your magic can give even the most mighty monsters pause, if only for a moment. Very High
Dazzle Ward Abjuration Bard 0, Cleric 0, Sorcerer/Wizard 0 Ward against bright light with some cool eye protection. High
Dead King's Dance Necromancy Bard 4, Sorcerer/Wizard 6 Perform a magical song and dance that mindless undead join along with. Very High
Death Field Necromancy Cleric 9, Druid 9 A pulsating zone of negative energy deals 3d6 + CL damage to everyone in a 30 ft radius around you for multiple rounds. Moderate
Death Metal Enchantment Bard 2 Your music creates a destructive darkness in your allies hearts.
Death Ray Necromancy Sorcerer/Wizard 3, Witch 3 A ray that deals negative energy damage, can be concentrated on, and prevent stabilization. High
Death Throes Necromancy Sorcerer/Wizard 5 Make a creature explode when it dies for 1d10 damage/level. Very High
Death by Sleep Enchantment Cleric 8, Sorcerer/Wizard 8 The target falls asleep, only to die by nightmares. High
Death's Cloak Illusion Grim 2 You become transparent. High
Death's Door Necromancy Cleric 1, Sorcerer/Wizard 1 Touched creature can survive at up to –20 hit points. High
Deathball Necromancy Cleric 6, Ki Master 8, Sorcerer/Wizard 7 This is a powerful blast of negative energy that animates the creatures that die as the result of this spell Moderate
Deathxtreme! Evocation, Necromancy Sorcerer/Wizard 9 You summon an armageddon of flaming skulls to crash down unto your enemies. Very High
Decalification Transmutation Sorcerer/Wizard 5 Gives target instant and severe calcium deficiency. Moderate
Decaying Touch Necromancy Druid 3, Sorcerer/Wizard 4 With a single touch you cause decay and destruction. Very High
Decency Illusion Cleric 0, Sorcerer/Wizard 0, Adept 0 Willing target sees veil over nude creatures. Low
Defiance Abjuration Cleric 3, Sorcerer/Wizard 3, Paladin 2 Harden your body against foes, or make them regret outnumbering you. Very High
Deform Body Transmutation Cleric 2 Acquire the benefits of a Deformity feat you qualify for, ignoring the Willing Deformity requirement. High
Defuse Hostilities Enchantment Bard 5, Salvation 6, Peace 6 Peace out, dude.
Degenerate Necromancy Blackguard 4, Cleric 7, Harming 7, Druid 9 With a touch you cause a body to start eating away at itself. High
Dehydrating Ray Transmutation Sorcerer/Wizard 5 A spell which dehydrate a creature into powder which can be hydrated to bring back the creature. Very High
Deific Light Conjuration, Evocation Paladin 3, Cleric 4 You call beams of light from the heaven, allowing you to heal or damage creatures. High
Delilah's Dispersal Current Evocation Sorcerer/Wizard 8, Voltage 8 A massive blast of electricity that cannot be contained by a single target, either spreading to others or causing debilitating side effects. Very High
Dementia Enchantment Dementation 6, Sorcerer/Wizard 7 Target creature's wisdom is reduced to 1.
Demise Unseen Necromancy, Illusion Cleric 9, Evil 9, Sorcerer/Wizard 9, Trickery 9, Undeath 9 Destroy a creature and transform it into a controlled ghoul. Very High
Demonic Megiddo Evocation Blighter 9, Cleric 9, Sorcerer/Wizard 9, Warmage 9 Nuke your surroundings with raw darkness. Very High
Denial Abjuration Bard 4, Cleric 5, Sorcerer/Wizard 5, Assassin 2 You deny a creature use of its special abilities, or deny an object its intended function. Unquantifiable
Dense Weapon Transmutation Ranger 1, Shugenja (Earth) 2, Sorcerer/Wizard 2, Duskblade 1 Make a weapon very dense, increasing damage but making you unbalanced after attacks. High
Density Transmutation Druid 3, Sorcerer/Wizard 3 Either enlarge and weaken an object, or shrink and harden. High
Density Control Transmutation Druid 4, Sorcerer/Wizard 4 Increase or decrease the density and size of an object. Unquantifiable
Desaturated Spray Evocation Cleric 7, Sorcerer/Wizard 7 A spray of beams bursts forth, ranging in value from white to black, but having no saturation. Each value has a different effect on targets. High
Desiccate Transmutation Druid 9 You destroy plants and dessicate soil within the area of effect.
Desolate Evocation Assassin 4, Bard 4, Blackguard 4, Cleric 4, Druid 4, Ranger 4, Sorcerer/Wizard 4 High
Desolate, Greater Evocation Cleric 8, Blighter 8, Sorcerer/Wizard 8, Death 8, Evil 8, Madness 8, Repose 8 Enchant a weapon to do increased damage to creatures without any allies. Very High
Desolate, Lesser Evocation Assassin 1, Bard 1, Blackguard 1, Cleric 1, Druid 1, Ranger 1, Paladin 1, Sorcerer/Wizard 1 High
Destructive Bark Evocation Sorcerer/Wizard 3 You slam your tail downwards, smack the ground, and bark, destroying and deafening all in your path. Moderate
Destructive Disruption Abjuration Sorcerer/Wizard 4, Psychic 4 Dispel magic doesn't make things explode. This does. Obviously the superior option. High
Destructive Teleport Conjuration, Evocation Sorcerer/Wizard 9 You teleport and cause incredible destruction upon arrival. High
Destructo Disc Conjuration Ki Master 6 A golden buzzsaw attacks all targets in a line, potentially decapitating them. High
Detect Alignment Divination Cleric 1 All the alignment detection spells rolled into one. Very High
Detect Disease Divination Cleric 0, Druid 0, Paladin 1, Ranger 1, Sorcerer/Wizard 0 You determine whether a creature, object, or area is diseased.
Detect Evil, Variant Divination Cleric 2 You detect the evil inside a creature, divining it strength and possibly exposing evil intentions. Very High
Detect Heat Divination Druid 1, Ranger 1, Sorcerer/Wizard 1, Cleric 1 You detect heat sources visually.
Detect Laws Divination Cleric 1, Sorcerer/Wizard 1, Paladin 1 Determine the rules in the nearest settlement. High
Detect Lifeforce Divination Cleric 1, Life 1 See hit dice/hit points of people viewed Moderate
Detect Mineral Divination Druid 0, Ranger 1, Shugenja (Earth) 0, Sorcerer/Wizard 0, Wu Jen (Earth) 0 Detect a particular mineral or element in the ground. High
Detect Parentage Divination Bard 1, Cleric 1, Druid 1, Paladin 1, Sorcerer/Wizard 1 Disc determines if subjects are parent and child.
Detect Perfect Gift Divination Bard 1, ` Cleric 1 You detect the perfect gift for a creature. Moderate
Detect Power Level Divination Bard 1, Blackguard 1, Cleric 1, Paladin 1, Ranger 1, Sorcerer/Wizard 1 You sense the presence of life force in an area. High
Detect Radiation Divination Bard 0, Cleric 0, Sorcerer/Wizard 0 Detect radioactive material at range. High
Detect Survivors Divination Cleric 3, Sorcerer/Wizard 4, Genocide 3, Paladette 3 You hunt down those pesky little survivors that try to hide from you. High
Detect Virgin Divination Cleric 0, Paladin 1, Sorcerer/Wizard 0 A favorite of princess-kidnapping dragons, suspicious kings with princesses, evil cultists looking for sacrifices, and juvenile wizards in school. Detects if a creature is a virgin. Low
Detect Voltage Divination Druid 0, Ranger 1, Shugenja (Air) 0, Sorcerer/Wizard 0, Wu Jen (Metal) 0 You can detect the electrical networks around you. Moderate
Detonating Grasp Evocation Ki Master 9, Sorcerer/Wizard 9 A grasping hand that injures those it grabs, it has high mobility and ultimately explodes at the end. Very High
Detonation of Blood Necromancy Sorcerer/Wizard 7 You raise the blood pressure of a creature, turning them into an explosive bomb. Very High
Devastation Inhalation Evocation Gluttony 3, Sorcerer/Wizard 3 With a gigantic breath, you release an earth-shaking belch and a gout of acidic gas. Very High
Devil's Pact Conjuration Cleric 4, Sorcerer/Wizard 4 You bargain with a powerful devil to bring a fallen companion back to life.
Devilish Spew Evocation Cleric 1, Sorcerer/Wizard 1 You breath a cone of fire and brimstone all over the place. High
Devitron Beam Evocation, Illusion Psychic 8 A terrible spell which warps reality and tears opponents apart. Very High
Devolve Person Transmutation Obliteration 5, Sorcerer/Wizard 5 You send a creature back through its evolutionary history until it becomes a blob of bacteria that dissolves into cellular components. High
Devour Soul Necromancy Gluttony 9, Obliteration 9, Sorcerer/Wizard 9 You literally eat your opponent's soul. Very High
Diamond Body Transmutation Druid 7, Sorcerer/Wizard 6, Wu Jen (Earth) 6, Ki Master 6, Gem 7 You turn your body into raw diamonds. Very High
Dibonation Divination Cleric 3, Sorcerer/Wizard 3 Lets you critical hit or sneak attack creatures normally immune to such. High
Dig Your Own Grave Enchantment Bard 3, Sorcerer/Wizard 4 You command the opponent to dig their own grave, and they do so. If permitted to complete the task, they shall soon die. High
Digestive Fluids Transmutation Druid 4, Ranger 2 The creature's bite attack drips with acid which persists after the bite has been made. High
Dimension Pathway Conjuration Bard 6, Sorcerer/Wizard 6 Lesser teleportation circle, with the range of dimension door. High
Dimension Pop Conjuration Bard 2, Sorcerer/Wizard 2 A low-level teleportation spell that is quick, but short-ranged and dangerous to use. Very High
Dimension Shift Conjuration Bard 3, Sorcerer/Wizard 3 Close-range noncombat teleport
Dimensional Transference Conjuration Sorcerer/Wizard 1 The target's weapons go through portals to make attacking more or less efficient, depending on your desires. Very High
Diode of Force Evocation Sorcerer/Wizard 8 As wall of force, but only one way. Very High
Dire Wound Illusion Bard 2, Sorcerer/Wizard 2 The affected target appears to be much worse off than they think, causing them to change their tactics. Unquantifiable
Directional Shielding Abjuration Cleric 2, Paladin 2, Sorcerer/Wizard 3, Duskblade 2, Ki Master 2 A six sided barrier appears around you, ablating damage and providing protection against flankers. High
Disable Vehicle Transmutation Druid 4, Sorcerer/Wizard 4 Disable to use of one or more powered vehicles for the duration. Very High
Disappointing Runes Abjuration Sorcerer/Wizard 1 Minor rune goes off with a plip of daunting disappointment. Moderate
Discern Ancestry Divination Bard 2, Sorcerer/Wizard 3 Determine if a creature has a specific ancestor.
Discern Birthdays Divination Adept 0, Bard 0, Cleric 0, Druid 0, Paladin 1, Ranger 1, Sorcerer/Wizard 0 Reveals birthdays
Discern Lighting Level Divination Bard 0, Cleric 0, Druid 0, Sorcerer/Wizard 0 Determine how bright of light is shining on you
Discern Portal Destination Divination Bard 1, Cleric 1, Elementalist 1, Sorcerer/Wizard 1, Summoner 1 Find the destination of a portal
Disenchant Abjuration Sylvan Occultist 3 You attempt to remove or counter a spell. High
Disguise Form Transmutation Transmogrification 1 This spell transforms the target's minor physical qualities at the caster's choosing, with some risk. High
Disintegrating Burst Transmutation Sorcerer/Wizard 9, Ki Master 9 Area suffers effects of disintegration High
Dispater's Tower Conjuration Blackguard 2, Cleric 2, Sorcerer/Wizard 2 Surround yourself with protective iron walls, even though it hampers your own ability to attack. High
Disruption Sphere Necromancy Cleric 3 An explosion of holy energy which injures undead. Moderate
Disruptive Interference Divination 3 Sorcrerer/Wizard Higher level magic may be used to interfere with your enemies. Very High
Disturbing Visage Transmutation Blackguard 1, Cleric 1 You grow a hideous cancer upon you which is so horrifying opponents cannot take aim at your hideousness. High
Dividing Driver Transmutation Druid 9, Ki Master 9 Split the skies, divide the earth, and rip your foes asunder with a single slash of a vorpal weapon. Very High
Divine Brand Evocation Cleric 1, Paladin 1 Your holy symbol burns the impure. Moderate
Divine Chant Evocation Cleric 3 Chant and unleash a powerful wave of energy after it charged. Very High
Divine Lightning Evocation Cleric 6, Druid 5 Call upon a divine bolt of lightning, which can stun foes. High
Divine Mount Conjuration Cleric 2, Paladin 1 Summons a steed from the outer planes to serve as your mount. High
Divine Retribution Evocation Cleric 9 A massive column of divine light descends to judge everyone and everything you consider to be an enemy.
Divine Shield Abjuration Paladin 4 The Paladin shields himself from everything. High
Divine Spear Fragments Evocation Cleric 3, Inquisitor 2 A incomplete version of the divine spears spell, this spell fires spearheads made of light. High
Divine Spears Evocation Cleric 4, Inquisitor 3 You summon a row of divine spears which pierce from the ground, impaling your foes. High
Divine Swords Storm Evocation Cleric 4 You summon a hail of swords made of light, which damage foes and can be used as a weapon. High
Diving Spider's Bubble Abjuration Druid 1, Ranger 1 Create a bubble of air on your head to breathe underwater. Moderate
Dominating Dogma Enchantment Cleric 5 Alter the alignment of a target to that of your own. It may spell atonement for the creature, or rebellion. Very High
Dopple Arms Conjuration Cleric 6, Sorcerer/Wizard 5, Ki Master 5 You gain an extra pair of arms. High
Dragon Form Transmutation Sorcerer/Wizard 6 The target assumes the form of a huge dragon.
Dragon Roar Evocation Bard 2, Sorcerer/Wizard 3 Roar with the might of a dragon, instilling fear in your weaker foes. High
Dragon's Breath Evocation Dragon 4, Druid 4, Sorcerer/Wizard 4 You bequeath upon a target the breath of a dragon. Very High
Dragon's Breath, NW Evocation Sorcerer/Wizard 2 You breathe out a blast of energy. High
Drain Critical Energy Conjuration Cleric 4 Pull positive energy from your target. Moderate
Drain Energy Necromancy Cleric 1, Sorcerer/Wizard 1 Absorb health from a target, and transfer fatigue and exhaustion. Moderate
Drain Light Energy Conjuration Cleric 1 Pull positive energy from your target. Moderate
Drain Moderate Energy Conjuration Cleric 2 Pull positive energy from your target. Moderate
Drain Serious Energy Conjuration Cleric 3 Pull positive energy from your target. Moderate
Dreadful Affliction Necromancy Cleric 5, Sorcerer/Wizard 5 You inflict permanent massive ability penalties to all ability scores of the target. High
Dream Conjuration Enchantment Improved Oneiromancy 4 You conjure a creature, object or force made of dreamstuff. Very High
Dream Conjuration, Greater Enchantment Improved Oneiromancy 7 You conjure a creature, object or force made of dreamstuff. Very High
Dream Evocation Enchantment Improved Oneiromancy 5 You replicate an evocation spell using dreamstuff. Very High
Dream Evocation, Greater Enchantment Improved Oneiromancy 8 You replicate an evocation spell using dreamstuff. Very High
Dream Hypnosis Enchantment Bard 2, Mesmerist 2, Sorcerer/Wizard 2, Witch 2 You enter a creature's dream and attempt to alter their disposition. High
Drillbeam Cannon Evocation Cleric 3, Psychic 3 A powerful ray of ki, which is capable of going through multiple creatures. High

... further results

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