Catch Breath (3.5e Spell)
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Conjuration (Healing) | |
Level: | Ranger 1, Druid 2 |
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Components: | see text |
Casting time: | 1 minute |
Range: | Personal |
Target: | Self |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | No |
Catch breath eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued.
While this spell needs no verbal, somatic, or material components, the caster must breathe throughout the casting. If, at any point during the casting, the caster is unable to breathe, is prevented from breathing, or chooses not to breathe, the spell is spoiled.
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Facts about "Catch Breath (3.5e Spell)"
Article Balance | Moderate + |
Author | Ideasmith + |
Component | see text + |
Identifier | 3.5e Spell + |
Level | Ranger 1 + and Druid 2 + |
Range | Personal + |
Rating | Unrated + |
School | Conjuration + |
Subschool | Healing + |
Summary | Dispels caster’s fatigue or reduces caster’s exhaustion. + |
Title | Catch Breath + |