Assassin's Escape (3.5e Spell)
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Conjuration (Teleportation) | |
Level: | Assassin 2, Bard 4, Sorcerer/Wizard 5 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Personal; see text |
Target: | Self |
Duration: | 10 minutes/level or until discharged (D) |
Saving Throw: | None |
Spell Resistance: | No |
The king gasped as a dagger sunk into his back. The invisible assassin decloaked only for a brief moment before he vanished into black smoke.
When you cast this spell you mark your location with an invisible teleportation anchor. The next time you make an attack, you immediately teleport back to your anchor and the spell is discharged as long as you are within Long range (400 ft + 40 ft/level) of your anchor. Detect magic can detect the anchor, but it has a +5 bonus against attempts to dispel the anchor, and you know when your anchor has been destroyed, or when you are out of the anchor's range.
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Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Assassin 2 +, Bard 4 + and Sorcerer/Wizard 5 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Teleportation + |
Summary | When you attack, you teleport back to safety. + |
Title | Assassin's Escape + |