Cure Light Magic Missile (3.5e Spell)
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Conjuration (Healing) | |
Level: | Bard 2, Cleric 2 |
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Components: | V, S |
Casting time: | Standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Targets: | Up to five creatures, no two of which can be more than 15 ft. apart |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | Yes |
Said to have originally been a mistake cast by the mystic theurge Treye, it crosses the classic arcane spell of magic missile with the utility of cure light wounds. The result; surprisingly useful.
This spell acts as magic missile, but deals positive energy instead of force. Against living creature, it heals them 1d4+1 per missile. Against undead it deals 1d4+1 positive energy damage.
This is considered a cure spell, and may replace cure moderate wounds for cure spells a cleric can spontaneously cast (chosen on creation).
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Eiji-kunv |
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Facts about "Cure Light Magic Missile (3.5e Spell)"
Article Balance | Moderate + |
Author | Eiji-kun + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Bard 2 + and Cleric 2 + |
Range | Other + |
Rating | Unrated + |
School | Conjuration + |
Subschool | Healing + |
Summary | What is magic missile was positive energy instead? + |
Title | Cure Light Magic Missile + |