SRD:Humanoid Type
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Contents
Humanoid Type[edit]
A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are Small or Medium. Every humanoid creature also has a subtype.
Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class. Humanoids of this sort are presented as 1st-level warriors, which means that they have average combat ability and poor saving throws.
Humanoids with more than 1 Hit Die are the only humanoids who make use of the features of the humanoid type.
Features[edit]
A humanoid has the following features (unless otherwise noted in a creature’s entry).
- 8-sided Hit Dice, or by character class.
- Base attack bonus equal to 3/4 total Hit Dice (as cleric).
- Good Reflex saves (usually; a humanoid’s good save varies).
- Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, or by character class.
Traits[edit]
A humanoid possesses the following traits (unless otherwise noted in a creature’s entry).
- Proficient with all simple weapons, or by character class.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
- Humanoids breathe, eat, and sleep.
SRD Monsters with the Humanoid Type
Creature Entry | CR | Type and Subtypes | Size |
---|---|---|---|
Annis | 6 | Monstrous Humanoid | Large |
Blue | 1 | Humanoid [Goblinoid, Psionic] | Small |
Bugbear | 2 | Humanoid [Goblinoid] | Medium |
Centaur | 3 | Monstrous Humanoid | Large |
Derro | 3 | Monstrous Humanoid | Small |
Doppelganger | 3 | Monstrous Humanoid [Shapechanger] | Medium |
Dromite | 1/2 | Monstrous Humanoid [Psionic] | Small |
Drow | 1 | Humanoid [Elf] | Medium |
Duergar | 1 | Humanoid [Dwarf, Psionic] | Medium |
Dwarf | 1/2 | Humanoid [Dwarf] | Medium |
Elf | 1/2 | Humanoid [Elf] | Medium |
Gargoyle | 4 | Monstrous Humanoid [Earth] | Medium |
Gnoll | 1 | Humanoid [Gnoll] | Medium |
Gnome | 1/2 | Humanoid [Gnome] | Small |
Goblin | 1/3 | Humanoid [Goblinoid] | Small |
Green Hag | 5 | Monstrous Humanoid | Medium |
Grimlock | 1 | Monstrous Humanoid | Medium |
Hag | Monstrous Humanoid | ||
Halfling | 1/2 | Humanoid [Halfling] | Small |
Harpy | 4 | Monstrous Humanoid | Medium |
Harpy Archer | 11 | Monstrous Humanoid | Medium |
Hobgoblin | 1/2 | Humanoid [Goblinoid] | Medium |
Human | 1/2 | Humanoid [Human] | Medium |
Kapoacinth | 4 | Monstrous Humanoid [Aquatic, Earth] | Medium |
Kobold | 1/4 | Humanoid [Reptilian] | Small |
Lizardfolk | 1 | Humanoid [Reptilian] | Medium |
Locathah | 1/2 | Humanoid [Aquatic] | Medium |
Maenad | 1/2 | Humanoid [Maenad, Psionic] | Medium |
Medusa | 7 | Monstrous Humanoid | Medium |
Merfolk | 1/2 | Humanoid [Aquatic] | Medium |
Minotaur | 4 | Monstrous Humanoid | Large |
Orc | 1/2 | Humanoid [Orc] | Medium |
Phthisic | 6 | Monstrous Humanoid [Psionic] | Large |
Sahuagin | 2 | Monstrous Humanoid [Aquatic] | Medium |
Sea Hag | 4 | Monstrous Humanoid [Aquatic] | Medium |
Svirfneblin | 1 | Humanoid [Gnome] | Small |
Troglodyte | 1 | Humanoid [Reptilian] | Medium |
Unbodied | 5 | Monstrous Humanoid [Incorporeal, Psionic] | Medium |
Werebear | 5 | Humanoid [Human, Shapechanger] | Medium, Large |
Wereboar | 4 | Humanoid [Human, Shapechanger] | Medium |
Wererat | 2 | Humanoid [Human, Shapechanger] | Medium, Small |
Weretiger | 5 | Humanoid [Human, Shapechanger] | Medium, Large |
Werewolf | 3 | Humanoid [Human, Shapechanger] | Medium |
Werewolf Lord | 14 | Humanoid [Shapechanger] | Medium, Large |
Xeph | 1/2 | Humanoid [Psionic, Xeph] | Medium |
SRD Races with the Humanoid Type
Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
---|---|---|---|---|---|
Bugbears | Rogue | +4 Strength, +2 Dexterity, +2 Constitution, –2 Charisma | 1 | 4 | |
Centaurs | A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds. | Ranger | +8 Strength, +4 Dexterity, +4 Constitution, –2 Intelligence, +2 Wisdom | 2 | 6 |
Doppelgangers | Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less humanoid, but slender and frail, with gangly limbs and half-formed features. | Rogue | +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +4 Wisdom, +2 Charisma | 4 | 8 |
Dromites | Wilder | –2 Strength, –2 Wisdom, +2 Charisma | 1 | 2 | |
Dwarves, Deep | These dwarves live far underground and tend to be more standoffish with non-dwarves. | Fighter | +2 Constitution, –2 Charisma | 0 | 1 |
Dwarves, Gray—Duergar | Sometimes called gray dwarves, these evil beings dwell in the underground. | Fighter | +2 Constitution, –4 Charisma | 1 | 2 |
Dwarves, Hill | Hill dwarves are the most common variety of dwarves. | Fighter | +2 Constitution, –2 Charisma | 0 | 1 |
Dwarves, Mountain | Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves. | Fighter | +2 Constitution, –2 Charisma | 0 | 1 |
Elves, Aquatic | Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves. | Fighter | +2 Dexterity, –2 Intelligence | 0 | 1 |
Elves, Dark—Drow | Also known as dark elves, drow are a depraved and evil subterranean offshoot. | Wizard, Cleric | +2 Dexterity, –2 Constitution, +2 Intelligence, +2 Charisma | 2 | 3 |
Elves, Gray | Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). | Wizard | –2 Strength, +2 Dexterity, –2 Constitution, +2 Intelligence | 0 | 1 |
Elves, High | The high elf is the most common elf variety. | Wizard | +2 Dexterity, –2 Constitution | 0 | 1 |
Elves, Wild | Wild elves are barbaric and tribal. | Sorcerer | +2 Dexterity, –2 Intelligence | 0 | 1 |
Elves, Wood | Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves. | Ranger | +2 Strength, +2 Dexterity, –2 Constitution, –2 Intelligence | 0 | 1 |
Gargoyles | Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. | Fighter | +4 Strength, +4 Dexterity, +8 Constitution, –4 Intelligence, –4 Charisma | 5 | 9 |
Gargoyles—Kapoacinths | Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. | Fighter | +4 Strength, +4 Dexterity, +8 Constitution, –4 Intelligence, –4 Charisma | 5 | 9 |
Gnolls | Gnolls are hyena-headed, evil humanoids that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur. | Ranger | +4 Strength, +2 Constitution, –2 Intelligence, –2 Charisma | 1 | 3 |
Gnomes, Deep—Svirfneblin | Also called deep gnomes, svirfneblin are said to dwell in great cities deep underground. | Rogue | –2 Strength, +2 Dexterity, +2 Wisdom, –4 Charisma | 3 | 4 |
Gnomes, Forest | Bard | –2 Strength, +2 Constitution | 0 | 1 | |
Gnomes, Rock | Rock gnomes are the most common variety of gnomes. | Bard | –2 Strength, +2 Constitution | 0 | 1 |
Goblins | A goblin stands 3 to 3-1/2 feet tall and weigh 40 to 45 pounds. | Rogue | –2 Strength, +2 Dexterity, –2 Charisma | 0 | 1 |
Goblins—Blues | Blues are a subrace of goblins with an innate knack for psionics. | Psion | –2 Strength, +2 Intelligence, –2 Charisma | 1 | 2 |
Grimlocks | Barbarian | +4 Strength, +2 Dexterity, +2 Constitution, –2 Wisdom, –4 Charisma | 2 | 4 | |
Half-Elves | Half-elves are not truly an elf subrace, but they are often mistaken for elves. | Any | None | 0 | 1 |
Half-Orcs | These orc–human crossbreeds can be found in either orc or human society (where their status varies according to local sentiments), or in communities of their own. | Barbarian | +2 Strength, –2 Intelligence, –2 Charisma | 0 | 1 |
Halflings, Deep | Rogue | −2 Strength, +2 Dexterity | 0 | 1 | |
Halflings, Lightfoot | The lightfoot halfling is the most common halfling variety. | Rogue | –2 Strength, +2 Dexterity | 0 | 1 |
Halflings—Tallfellows | Tallfellows are somewhat rare among halfling folk. Tallfellows are 4 feet tall or more and weigh between 30 and 35 pounds. | Rogue | −2 Strength, +2 Dexterity | 0 | 1 |
Hobgoblins | Hobgoblins are larger cousins of goblins. | Fighter | +2 Dexterity, +2 Constitution | 1 | 2 |
Humans | Any | None | 0 | 1 | |
Kobolds | Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies. | Sorcerer | −4 Strength, +2 Dexterity, −2 Constitution | 0 | 1 |
Lizardfolk | A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales. | Druid | +2 Strength, +2 Constitution, −2 Intelligence | 1 | 3 |
Maenads | Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible. | Wilder | None | 0 | 1 |
Merfolk | A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. | Bard | +2 Dexterity, +2 Constitution, +2 Charisma | 1 | 2 |
Minotaurs | A minotaur stands more than 7 feet tall and weighs about 700 pounds. | Barbarian | +8 Strength, +4 Constitution, −4 Intelligence, −2 Charisma | 2 | 8 |
Orcs | An orc’s hair usually is black. It has lupine ears and reddish eyes. | Barbarian | +4 Strength, −2 Intelligence, −2 Wisdom, −2 Charisma | 0 | 1 |
Troglodytes | A troglodyte stands about 5 feet tall and weighs about 150 pounds. | Cleric | −2 Dexterity, +4 Constitution, −2 Intelligence | 2 | 4 |
Unbodied | Psion | +2 Dexterity, +2 Constitution, +4 Intelligence, +4 Wisdom, +4 Charisma | 4 | 8 | |
Xephs | Soulknife | –2 Strength, +2 Dexterity | 0 | 1 |
Homebrew Monsters with the Humanoid Type
Homebrew monsters using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Creature Entry | CR | Type and Subtypes | Size |
---|---|---|---|
Annis Hag, Aarnott | 6 | Monstrous Humanoid | Large |
Aquatoid | 1/2 | Humanoid [Aquatic] | Medium |
Ashgeist Ultra Trooper | 12, 13, 11 | Humanoid [Human] | Large |
Beheliter Gargoyle | 12, Calculated as part of body | Monstrous Humanoid [Chaotic, Earth, Evil] | Medium, Tiny |
Charnel Skinwalker | 5 | Monstrous Humanoid [Aquatic] | Medium |
Chromatic Dwarf | 1 | Humanoid | Medium |
Cow Sniper | 7 | Monstrous Humanoid | Large |
Crool | 1/2 | Humanoid [Goblinoid] | Medium |
Darwin Monkey | 1 | Monstrous Humanoid | Small |
Deepbiter | 4 | Monstrous Humanoid [Aquatic] | Medium |
Dire Elf | 4 | Humanoid [Elf] | Medium |
Dodoguaan | 1 | Monstrous Humanoid [Aquatic] | Medium |
Dodoguaan, Awakened | 2 | Monstrous Humanoid [Aquatic] | Medium |
Dracoid Follower | 4 | Humanoid [Dragonblooded, Human] | Medium |
Dregling, Mailbreaker | 1 | Humanoid | Medium |
Dregling, Sword | 1 | Humanoid | Medium |
Felwrack Crusader | 6, 11 | Humanoid [Elf] | Medium |
Felwrack Darkbinder | 9 | Humanoid [Elf] | Medium |
Felwrack Farseer | 5 | Humanoid [Human] | Medium |
Felwrack Inquisitor | 6 | Humanoid [Elf] | Medium |
Felwrack Priest | 4, 8 | Humanoid [Elf] | Medium |
Felwrack Sister | 4 | Humanoid [Elf] | Medium |
Gillman | 1 | Humanoid [Aquatic] | Medium |
Gnoll Devourer | 5 | Humanoid [Gnoll] | Medium |
Gnoll Enslaver | 5 | Humanoid [Gnoll] | Medium |
Gnoll Shock Trooper | 3 | Humanoid [Gnoll] | Medium |
Hamham | 1, 2, 4 | Monstrous Humanoid | Small |
Handy Watchbeast | 5 | Monstrous Humanoid | Medium |
Hellnahk | 2, 4, 3 | Monstrous Humanoid [Goblinoid] | Small, Medium |
Hexen Enforcer | 8 | Humanoid [Human] | Medium |
Hexen Trooper | 4 | Humanoid [Human] | Medium |
Hexenhammer, Human | 4, 9, 14 | Humanoid [Human] | Medium |
Idrisellum | 3 | Humanoid [Good, Human, Lawful, Logos] | Medium |
Ifrit Summon | 1 | Monstrous Humanoid (Fire, Extraplanar) | Large |
Kobold, Wyrmtongue | 3 | Humanoid [Dragonblooded, Reptilian] | Small |
Living Dead | 1 | Humanoid | Medium |
Lobsterman | 4 | Monstrous Humanoid [Aquatic] | Medium |
Lycantroll | 6 | Monstrous Humanoid [Human, Shapechanger] | Large |
Magicloaki | 2 | Monstrous Humanoid | Medium |
Maneater Gargoyle | 8 | Monstrous Humanoid | Large |
Miniature Clone | 1/2 | Monstrous Humanoid | Small |
Notchion | 13 | Humanoid [Extraplanar] | Medium |
Ophic Thrall | 2 | Humanoid [Human] | Medium |
Replica Soldier | 5 | Humanoid [Human] | Medium |
Replicant Human | 3, 1/2 | Humanoid [Bot, Human, Psionic] | Medium |
Scorpion Armsman | 3 | Humanoid [Human, Orc] | Medium |
Sublimitaur | 6 | Monstrous Humanoid [Psionic] | Large |
Tasoth | 4 | Monstrous Humanoid [Aquatic] | Medium |
Throe Berserker | 6, 7 | Monstrous Humanoid | Medium |
Trollkin | 1, 6 | Humanoid | Medium |
Versipellis | 11 | Monstrous Humanoid [Shapechanger] | Medium |
Werewolf, Lesser | 4 | Monstrous Humanoid [Shapechanger] | Medium |
Wyrmtongue Herald | 8 | Humanoid [Dragonblooded] | Medium |
Your Nightmare | 2 | Humanoid [Dragonblooded] | Medium |
Yuan-ti Ambusher | 2 | Monstrous Humanoid [Reptilian] | Medium |
Yuan-ti Bewilder | 2 | Monstrous Humanoid [Reptilian] | Medium |
Yuan-ti Blood Minister | 2 | Monstrous Humanoid [Reptilian] | Medium |
Homebrew Templates that grant the Humanoid Type
Homebrew templates granting this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Template | Description | CR Adjustment |
---|---|---|
Half-Minotaur, Variant | This Half-Minotaur template is less overpowered while maintaining the +1 level adjustment of the original version. | |
Siren | Human born with the siren's curse., Sirens are afflicted with a terrible curse of the sea, much like lycanthropy. A siren changes shape into a blood-thirsty creature, ambushing their prey. | 4 |
Homebrew Races with the Humanoid Type
Homebrew races using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
---|---|---|---|---|---|
Agni | The descendants of those mortals that bred with races with affinity with fire and magic. | Bard, Cleric | None | 0 | 1 |
Airu | Bipedal cats known for hunting prey far larger than themselves, they are hunter-gathers, scavengers, scouts, and game hunters for fun, glory, and survival. | Ranger, Rogue | -2 Strength, +2 Dexterity | 0 | 1 |
Aiton Amazon | The last of an ancient ruined culture now dominated by the eternally-cursed women. | Ranger | +2 Strength or +2 Wisdom, -2 Intelligence | 0 | 1 |
Aliko | Alikos are descendant of demon-worshiping humans whose civilization was destroyed and were forced into the sea, thanks to powerful magic they were able to adapt to their new environment. | Binder, Sorcerer | -2 Strength, +2 Intelligence, +2 Charisma | 0 | 1 |
Ambiko | Ambikos are tricky, devious, aloof humanoids with the ability to alter themselves. | Any | +2 Charisma, -2 Constitution | 0 | 1 |
Anoup | Jackal headed people of the desert, who have a cultural association with immortality and the dead. | Cleric, Dread Necromancer | +2 Wisdom or +2 Charisma | 0 | 1 |
Anurian | The anurian are a race of magic frog people. | Duskblade, Paladin | -2 Strength, +2 Constitution, +2 Intelligence or +2 Charisma | 0 | 1 |
Apex - Starbound | "Carry on about your day, citizen. Big Ape is watching you." | Alchemist (homebrew class), Monk, Psion | +2 Constitution, +2 Intelligence, -2 Charisma | 1 | |
Apexes | The apex of human psychic evolution. The apexes are terrible creatures to behold. | Psion, Psychic | -2 Strength, -2 Constitution, +4 Intelligence, +2 Charisma | 1 | 2 |
Aquiter Kobolds | Society-accepted kobold variant. | Rogue, Sorcerer | -2 Strength, +2 Dexterity, -2 Constitution | 0 | 1 |
Ar' Eisyyan | Ar'Eisyyan are very similar to many breeds of high elves. Tall, regal, composed, and well-kept in their appearance. | Any | +2 Strength, -2 Constitution | 0 | 1 |
Aristrakh | Feral half-orc half-elves whose conflicted natures lend them magical resilience and frightening rage. | Any | +2 Constitution, +2 Wisdom, -2 Charisma | 0 | 1 |
Aroghin | Tall humanoids with grey skin. They tend towards stoicism and emotional control as a means of dealing with their racial curse. | Any | +2 Strength | 0 | 1 |
Atargaian | A race of aquatic humans descended of a group of banished worshipers of an ancient deity. | Sorcerer | +2 Dexterity, +2 Charisma, -2 Strength | 0 | 1 |
Azal | The azal are tall goat people with a history of dealing with and intermixing with extraplanar powers. | Wizard, Cleric, Sorcerer | -2 Dexterity, +2 Intelligence or +2 Wisdom or +2 Charisma | 0 | 1 |
Bakka | Small bat people, they were originally gnomes who were transformed by a god to endure an apocalyptic event of old. | Rogue | +2 Wisdom, -2 Charisma | 0 | 1 |
Balareion | Balareions are beings similar to a male medusa, but have much in common with the avian cockatrice instead of serpents. | Barbarian | +2 Strength, -2 Intelligence | 0 | 1 |
Baluška | The baluška are sentient plants embedded in humanoid bodies, whose psychotropic bodies appear different to each creature which looks at them. | Bard, Druid, Rogue | 0 | 2 | |
Bangaa | Tall, large build, orange to brown skinned reptilian folk. Very strong but not very nimble. | Defender | +2 Strength, -4 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | 0 | 1 |
Beastman | A race of generic beastmen to fit any kind of world, with traits from the demihumans from Elden Ring. Can be used to replace goblins and/or orcs. | Barbarian | +2 any physical ability, -2 any mental ability | 0 | 1 |
BeePeople | BeePeople are bee people. | Bard | +2 Strength, –2 Dexterity, +2 Charisma | 0 | 1 |
Bjorn Lyder | A bear like species of Humanoid, Brawny and tolerant of harsh conditions. | Fighter, Barbarian, Ranger | +2 Strength, +2 Constitution, -2 Charisma | 1 | 1 |
Blemmyes | The blemmyes are a nomadic warrior race from the arid stretches of the desert. Famous for their peculiar physical appearance, Blemmyes lack heads, instead having a face visible on the upper chest. | Barbarian, Fighter | +2 Strength | 0 | 1 |
Boskorg | Boskorgs are a subrace of orcs, known also as bosky orcs. They live in heavily wooded areas, more akin to silvan elves than their own race. They are still savage and primal when compared to more civilized races, but they cultivate a rich culture that is centered around honor and nature. | Scout, Ranger In The Dungeon | +2 Dexterity, +2 Strength, -2 Charisma, -2 Intelligence | 0 | 1 |
Boss Monster | Boss Monsters are large goat-like humanoids that are highly respected leaders of monster communities. Despite intimidating appearances, they are often quite friendly and are often strong spellcasters. | Cleric, Wizard | +3 Intelligence, +3 Wisdom, -4 Constitution | 0 | 1 |
Boukh | Boukh are a race of short goat people who usually live in the mountains, they tend to live alone or in small communities. | Cleric, Monk | +2 Constitution, +2 Wisdom, -2 Any Attribute | 0 | 1 |
Brachyura | Deep sea creatures from Gokia, they have a grudge against the surface world and would love to see it drown. | Barbarian | +8 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence | 2 | 3 |
Brightmind Halfling | Brightmind Halflings are a curious lot. While their more common brethren excel in physical pursuits, the Brightmind Halflings have more of an academic bent. | Wizard, Bard | -2 Strength, +2 Intelligence | 0 | 1 |
Brumorno | A race of mortal feys with the power to summon or disperse fog. | Rogue | +2 Wisdom, -2 Charisma | 0 | 1 |
Bugbear, Sublime | None | 0 | 1 | ||
Bullywug | A race of D&D frog people mostly overlooked by WotC in 3.x | Barbarian, Cleric | None | 0 | 1 |
Burmecian | A race of noble Rat people from a land of eternal rain | Ranger | None | 0 | 1 |
Burumeshia | Burumeshia are rat-like humanoids with powerful jumping legs from which they leap from branch to branch. | Fighter, Paladin | +2 Strength or +2 Dexterity | 0 | 1 |
Candothist | Incarnated through unnatural means, they are haunted by their past. | Sorcerer | +2 Charisma, –2 Constitution | 0 | 1 |
Candothist, Teroccus | Unlike other candothists, a teroccus may voluntarily take on a new form before he dies. | Any | None | 0 | 1 |
Candothist, Zicotion | An aberrant line of candothists with an exposed spirit capable of manipulation, granting protection and abilities. | -2 Any | 0 | 1 | |
Canin, Giant | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | Monk, Paladin. | +4 Strength, +4 Charisma, -4 Dexterity, -4 Wisdom | 2 | 3 |
Canin, Large | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | Ranger | +2 Strength, +2 Constitution, -2 Dexterity, -2 Wisdom | 1 | 2 |
Canin, Miniature | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | Rogue | +2 Dexterity, +2 Intelligence, -2 Strength, -2 Wisdom | 0 | 1 |
Canin, Standard | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | Ranger | +2 Dexterity, +2 Intelligence, -4 Wisdom | 0 | 1 |
Canin, Toy | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | Barbarian | +4 Dexterity, +2 Constitution, -4 Strength, -2 Wisdom | 0 | 1 |
Carib | The carib are the eaters of humanoids of all kind, as if ghouls that still yet have life in them. They are living ghouls, cannibals and hunters of sentient beings. | Barbarian | +2 Constitution | 0 | 1 |
Catertaur | Half-human half-caterpillars, these strange creatures are destined to one day transform into an entirely new state. | Druid, Ranger | +2 Constitution, -2 Intelligence | 0 | 1 |
Cattine | The rarely-seen cattine are a race of small-sized anthropomorphic cats that worship the spirits of nature. | Rogue | -2 Strength, +2 Dexterity | 1 | 2 |
Caukidara | A subrace of monastic humans who train their Wisdom, applying it to their abilities. | Monk | +2 Constitution, -2 Charisma | 0 | 1 |
Cecaella | Also known as octofolk or sea witches, cecaella are mermaid-type creatures whose lower half is that of a squid or octopus instead of a fish. | Wizard | +2 Intelligence, -2 Strength | 0 | 1 |
Changeling | A changeling that can actually transform into other things. | -4 Constitution | 0 | 1 | |
Cheval | Cheval were horse headed nomads and warriors with brave spirits and strong bodies. | Any | +2 Strength or +2 Constitution | 0 | 1 |
Christmas Elves | Made by a wizard long ago, these peaceful little elves have a great talent for crafting toys. | Any | -2 Strength, -2 Constitution | 0 | 1 |
Chromatic Dwarf | An elementally influenced race of dwarves. | Barbarian, Ranger, Wizard, Cleric, Rogue, Druid | Variable, +2 Constitution, -2 Charisma | 2 | 3 |
Cleotheran | A race of resurrected mummies, partially living with some undead traits. | Cleric | -2 Dexterity, +2 Constitution, +2 Wisdom, +2 Charisma | 1 | 2 |
Coloth | They're four-armed, amphibious, squid-like folk. | Ranger | -2 Constitution | 0 | 1 |
Consu | Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace. | Monk | +4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 Charisma | 1 | 2 |
Corgini | Stocky and short, these are corgi people. Cute. | Any | +2 Charisma | 0 | 1 |
Craven | The "main race" of Cravenholm, these long-armed people have just a hint of undead ancestry, although many hate such creatures for infesting their land. | Paladin, Cleric | +2 Dexterity, -2 Intelligence | 0 | 1 |
Crool | Bestial goblinoids who radiate an aura of pride and honor, similar to that of a wolf. | Fighter | +2 Strength, +4 Constitution, +2 Wisdom, -2 Charisma | 1 | 2 |
Ctarl-Ctarl | Proud warrior aliens with great strength, durable heat resistant bodies, and vicious feline berserker forms. | Barbarian | +2 Strength, -2 Wisdom | 0 | 1 |
Darkkin | Tar black humans from a world without natural light. | Any | None | 0 | 1 |
Deceivers | Deceivers are generally metallic skeletal constructs which are created to carry out simplistic and usually monotonous tasks. | Any | +2 Constitution, -2 Charisma | 1 | 2 |
Deeka | Tall and civil humanoids with white skin. Highly motivated, headstrong and dedicated. | Bard | +2 Strength, +2 Dexterity, -2 Constitution, -2 Wisdom | 0 | 1 |
Deep Sea Fishman | A terror from the ocean depths, they hide in stone, mud and sand to frighten and consume prey. Appearing to be stone-skinned Fishmen with frog heads, they possess light-emitting eyes, long tongues, razor-sharp teeth, protracting jaws and stomachs that can stretch to hold creatures four times their own size to be covered in stomach poison and digested. (based on Angler Fish, Goblin Shark, African Bullfrog, Stone Fish, Puffer Fish, and Black Swallower Fish) | Rogue, Fighter, Barbarian, Ambusher | +2 Strength, +4 Constitution | 2 | 3 |
Dehll | The rare offspring of an elf and dwarf, known for their heightened senses, artistic talent, and hardiness versus spellcraft. | Rogue | -2 Strength, +2 Intelligence, +2 Wisdom, -4 Charisma | 1 | |
Deinonych | These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle. | Barbarian, Ranger | +2 Strength, -2 Intelligence, +2 Wisdom, -2 Charisma | 0 | 1 |
Dire Orc | Tainted by darkness, the dire orc is a vicious brute even among the violence of orckind. Cower before their might! | Barbarian | +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma | 1 | 2 |
Djinn,Variant | The Djinn are mostly spellcasters.The oldest of the race are completely changed into charwood constructs. The Djinn are a proud race of people that will do anything to get what they want. Or think they rightly deserve. They are a brutal race and are mostly mercenaries. |
Sorcerer, Wizard, Warlock, Wordmaster | +2 Intelligence, -2 Wisdom, +2 Charisma | 0 | 1 |
Donbray | Donbrays are a race of humanoid donkeys descended from the chevals. | Barbarian, Druid | +2 Constitution, -2 Intelligence or -2 Charisma | 0 | 1 |
Doppelkreuzung | A race of human-doppelganger hybrids who suffer from a rare mutation making their ability to disguise very short-lived. | Any | +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma | 1 | 2 |
Doppledasein | The doppledasein are two creatures who share the same life force. They are double the threat, and double the danger to themselves. | Any | None | 0 | 2 |
Dracon | Dragon-centaurs from the Spelljammer setting, dracons are an honorable race of travelers with a herd mentality. | Cleric, Fighter | +2 Strength, -2 Dexterity | 0 | 1 |
Draconian | Creatures resembling a cross between dragons and humanoids, draconians are dragonspawn created from the corrupted eggs of metallic dragons. They originated in the Dragonlance setting but can be easily adapted to other settings (Takhisis becomes Tiamat fairly easily, for instance), and this is my attempt to do exactly that, while also making them a playable race. | Fighter, Sorcerer | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Dragonborn Variants | Like the Dragonborn in 4e, but made for the best edition ever and way more variable. | Sorcerer | +2 Strength, -2 Dexterity, -2 Wisdom | 0 | 1 |
Drakenbred, Lofali | Lofali are bred from the Dragons of the far north, their chill blood is full of arcane power. | Wizard, Barbarian | +2 Intelligence, -2 Charisma | 0 | 1 |
Dreamtouched Human | Dreamtouched humans are planarblooded humans, akin to aasimar and tieflings, but ones who share a heritage from the plane of dreams. | Bard | +2 Any Attribute | 0 | 1 |
Drow | The LA+0 Drow that people actually want to play. | Cleric, Wizard | +2 Dexterity, -2 Constitution | 0 | 1 |
Drow - Project Atrea | Dark elves as they are known and loved, now with four variants based on innate magic strength. | Cleric, Wizard | +2 Dexterity, +2 Intelligence, -2 Constitution, +2 Charisma, +4 Dexterity, +4 Intelligence | 0, 1, 2, 3 | 1, 2, 3, 4 |
Durumgiru | Thick-skinned, six-limbed, wall-climbing lizard-centaurs from underground. (Dwarf analogue / replacement.) | Fighter | +2 Constitution, -4 Dexterity | 0 | 1 |
Durzite | Durzites are Small-sized, long-lived, crafty underground dwellers with a knack for unorthodox combat and stunted social graces. They sport hedgehog-like spines for hair and have gaunt faces. | Wizard | -2 Strength, -2 Constitution, +2 Intelligence, +2 Wisdom | 0 | 1 |
Duskborn | The duskborns are a race of humanoids condemned to live in a condition similar to vampirism. | Paladin | +2 Charisma | 0 | 1 |
Dwarf | Fighter | +2 Constitution | 0 | 1 | |
Dwarf, Sand | A desert-bred race of Dwarvenkind who excel at surviving in the harsh, arid Blackgrain Desert of Zagir. | SRD:Ranger | +2 Constitution, -2 Charisma | 0 | 1 |
Eirene | Eirene are kind-hearted bird people directly related to harpies. They promote peace and harmony in others, and are sometimes known as Peacebearers or Dovelings. | Bard, Cleric | +4 Dexterity, +6 Charisma, -4 Intelligence, +2 Wisdom | 0 | 3 |
Elan Apparition | A weaker semi-incorporal being for lower level campaigns which is more versatile to other builds. An elan apparition is created by melding the genes of an unbodied and an elan. Creating a being which is partially ethereal and partially material. This allows it to manipulate small objects physically. However, its partial connection makes it much more vulnerable to physical attacks. | Psion | 2 | 4 | |
Elf, Frost | Also known as nifnalves or nifalfkyn, the vicious frost elves hail from frozen tundras. | Ranger | +2 Dexterity, −2 Charisma | 0 | 1 |
Elf, Small Variant | This is the elf for a world where elves, half-elves, and dwarves are all counted among the little folk. | Wizard | +2 Intelligence, -2 Strength | 0 | 1 |
Elf, Ur'Bosan | The Elves from Ur'Bos. | Shinobi, Ranger | +2 Dexterity, -2 Strength | 0 | 1 |
Elf, Variant | An elf which is actually usable, and delivers us from the intense pain of a thousand elven breeds. | Wizard | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Elvaan | Though they appear similar to elves, they are strong instead of swift, and militaristic instead of peaceful. | +2 Strength, -2 Dexterity | 0 | 1 | |
Endoh | "Skeleton people" who aren't actually undead, or skeletons to be exact. | Any | None | 0 | 1 |
Escarians | A race of snail people. | Druid | +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma | 0 | 1 |
Esper | Long ago was a race of men who left humanity in search of power. These are those who have unlocked powerful psionics at the cost of their bodies | Psion | -10 to a minimum of 3 Dexterity, -10 to a minimum of 3 Constitution, +10 Intelligence or +10 Wisdom or +10 Charisma, -10 to a minimum of 3 Strength | 3 | 4 |
Esquirels | Squirrel people who live in trees, they are known to be extraordinarily skittish, dodging between the legs of larger creatures. | Rogue | -2 Strength, +2 Dexterity | 0 | 1 |
Fel'Keen | Born of the winds atop the highest mountains, the Fel'Keen are a race of people made of heavily compressed mist. | Wizard, Sorcerer, Monk | -2 Constitution, +2 Wisdom | 0 | 1 |
Feline Shifter | Fighter, Rogue | +2 Strength or +2 Dexterity, +2 Charisma, +2 Constitution | 0 | 1 | |
Fellion | Fellions are humans with demon souls, specifically succubus, instead of ordinary human souls. | Any | -2 Wisdom, +2 Charisma | 0 | 1 |
Fenerox | Based on the race from Starbound. Big-eyed, fluffy-eared fennec fox folk. | Ranger, Rogue | -2 Wisdom, -2 Strength, +2 Dexterity, +2 Charisma | 0 | 1 |
Firenewt | Another race from Monsters of Faerun that I wanted to give a playable writeup, firenewts are reptilian monstrous humanoids with fire powers. | Cleric, Fighter | +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma | 0 | 1 |
Flavor Elf | Another strange mutation of the elf gene, these elves are culinary experts baked into their very biology. | Ranger | -2 Dexterity, +2 Constitution | 0 | 1 |
Foo-Inu | Leonine-headed spiritfolk which have an affinity with stone and a predisposition for protection. | Fighter | None | 0 | 1 |
Fossor | A race of small rodent-like creatures, specialized in digging in soft soil. They live organized in large families which work as crafting and engineering companies. | Fighter, Architect | +2 Constitution, -2 Dexterity | 0 | 1 |
Frieza Race-Frost Demons | This is the race that the famous mutant deviant Lord Frieza came from in Dragon Ball Z | Ki Demon | +2 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -6 Charisma | 2 | 3 |
Fullangr | The children of dwarves and giants, the result is something of a giant dwarf (as nonsensical as that seems). | Barbarian | +2 Strength, +4 Constitution | 1 | 2 |
Furijah | A bestial race of warriors, furijah are the feared warriors of the mountains. | Barbarian, Fighter | +2 Strength, +2 Wisdom, -2 Charisma | 0 | 1 |
G'Koatone | They are a race of scaly, powerfully built beings. | Fighter | None | 0 | 1 |
Gailleann | Any | +2 Dexterity, -2 Constitution | 0 | 1 | |
Galka | A fierce wolf-like race displaced from their home. | Monk | +2 Strength, +2 Constitution, +2 Wisdom, -2 Dexterity, -2 Intelligence, -2 Charisma | 0 | 1 |
Gamcicca | A race of humanoids made out of a rubbery, gum-like flesh, with a strong pink skin color. | Bard | +2 Charisma | 0 | 1 |
Gargoyle | The gargoyle monster entry, reduced down to a playable LA 0 race. | Fighter | +2 Constitution, -2 Charisma, -2 Intelligence | 0 | 1 |
Genasi | Genasi are humans who have elemental blood, granting them powers and traits beyond those of their human ancestors. | Varies | Varies | 0 | 1 |
Giantkin | A Tome-Style race for level-appropriate Giants at all levels. | Knight, Tome, Elementalist | +2 Strength, -2 Dexterity, +2 Constitution | 0 | 1 |
Githyanki/Githzerai | The Githyanki and Githzerai are two physically near-identical races who live in great voids and hate each other only slightly less than Illithids. | Samurai, Warmage, Monk, Sohei | +2 Dexterity, +2 Wisdom | 0 | 1 |
Gnoll Corgi | The opposite of flinds, gnolls with celestial ancestries, were not quite what one expects. Though kind in heart and brave to the core, few can get over the ridiculous appearance of a gnoll with the face of a corgi. | Paladin | +2 Strength, -2 Wisdom, +2 Charisma | 0 | 1 |
Gnoll, Spotted | Vicious carnivorous hyena-men from the wild plains, they are brutal scavengers which prey off civilization. | Barbarian | +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma | 0 | 1 |
Gnome | These gnomes that are fey-descended short people instead of the bastard cousins of dwarves and halflings. | Wizard | +2 Intelligence, -2 Constitution | 1 | |
Goatia | A race of fiend-infused goats turned in humanoids, with expertise in sacrifices and occult rituals. | Binder, Warlock | +2 Intelligence or +2 Wisdom or +2 Charisma | 0 | 1 |
Goblin, Coggleborn | Coggleborn goblins are far more technologically advanced than much of their goblinoid kin, pioneering gadgets and machines to make a dwarf or gnome proud. | Fighter, Wizard | -2 Strength, +2 Constitution, +2 Intelligence, -2 Wisdom | 0 | 1 |
Goblin, Flintspark | Flintspark goblins are known for their disturbing love of fire, tendencies to arson and mayhem, and reckless behavior. | Rogue, Sorcerer | -2 Strength, +2 Dexterity, -2 Wisdom, +2 Charisma | 0 | 1 |
Goblin, Hobnoblin | These social, charismatic goblin creatures specialize in their tribes with several racial trait options. They make suitable adventurer PCs and disposable NPCs. | Any | -2 Strength, +2 Charisma, -2 Wisdom, +2 Dexterity | 0 | 1 |
Goblin, Pinebalm | The goblins of the Pinebalm forest have a strange tradition. Rolling themselves into a ball and crashing into things. M-M-M-MULTIBALL! | Any | +2 Strength, -2 Dexterity, +2 Constitution | 0 | 1 |
Gorgoneion | Lesser variants of medusa, their gaze transforms their victims into stone slowly. | Rogue | +2 Dexterity, -2 Wisdom | 0 | 1 |
Goron | A race of strong but peaceful mountain-dwelling rock-eaters. | Battledancer | +6 Strength, -4 Dexterity, +8 Constitution, -2 Intelligence, -2 Wisdom | 3 | 4 |
Granling | The cursed form of aroghin. Strong but simple minded. | Any | +4 Strength, -4 Intelligence, -2 Wisdom, -2 Charisma | 0 | 1 |
Guromescai | Colorfully skinned fish-like merfolk/malaquian half-breeds. | Sorcerer | +2 Charisma | 0 | 1 |
Half-Boskorg | Half-Boskorgs are a mixed race, spawn from the union of boskorgs and humans or half-elves, or, occasionally, from boskorgs and wood or wild elves. | Scout, Ranger In The Dungeon | +2 Dexterity, -2 Charisma | 0 | 1 |
Half-Crool | Half-Crool, the rarely seen offspring of humans and crool. | Fighter | +2 Constitution, +2 Wisdom, -2 Charisma | 0 | 1 |
Half-Drow, Elf | The child of a Drow and an Elf. The Half-Drow is either seen as lesser being or slave among Drow or a nightmare abombination among Elves. | Rogue | +2 Dexterity, –2 Constitution, +2 Intelligence | 0 | 1 |
Half-Gith | Born between gith and other humanoids (somehow), these humanoid beings are tall, thin, gold hued, and psionically talented. | Psion, Psychic Warrior | +2 Dexterity or +2 Constitution or +2 Wisdom, -2 Intelligence or -2 Wisdom | 0 | 1 |
Half-Goblin | The crossbreed of goblins and humans or other medium sized humanoid races. | Rogue | -2 Strength, +2 Dexterity | 0 | 1 |
Half-Hobgoblin | Half human and half hobgoblin. | Fighter | +2 Constitution, -2 Wisdom | 1 | |
Half-Kreen | Very rarely a viable offspring of thri-kreen and a more humanoid race appears. They are the half-kreen, strange half-bug half-men with long reach yet mostly humanoid form. | Ranger | +2 Dexterity, +2 Wisdom, -2 Charisma | 1 | 2 |
Half-Lunarian | A crossbreed between humans and magical moonfolks, the half-lunarian possesses some of the magic of their forebear. | Any | +2 Any Attribute | 0 | 1 |
Half-Nymph | The child of a Nymph and a Human, bringing together the dangerous combination of the Nymph's appearance and body, and the Human's versatility and mind. | Any | -2 Strength, +2 Intelligence, +4 Charisma | 1 | 2 |
Half-Orbog | Born from humans and orbogs, this subrace of half-orcs is composed by harsh and arcane-oriented people. | Sorcerer, Warlock In The Dungeon | +2 Constitution, -2 Dexterity | 0 | 1 |
Half-Orq | The crossbreed of humanoids (typically humans) and orqs, they have the versatility unseen in orqs yet retain much of their warrior spirit. | Any | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Half-Pangoloid | The cross of pangoloid and most humanoid races. | Wizard | -2 Dexterity, +2 Intelligence | 0 | 1 |
Half-Saiyan | The child of a Saiyan and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament. | Any | +2 Strength, +2 Dexterity, −2 Constitution, +2 Wisdom, −2 Charisma | 1 | 2 |
Half-Sphinx | Half humanoid half sphinx crossbreeds, they combine the riddling nature of the sphinx with the cunning and cleverness of humanity. | Any | +4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma | 1 | 2 |
Hamham | The hamhams are sapient hamster people with a strong sense of justice, a compassionate heart, and no tolerance for evil in a most unassuming frame. | Paladin, Ranger | +2 Wisdom, -2 Strength | 0 | 1 |
Harpy, Mitahnese | The dragonblooded harpies of Mitah are territorial hunters known for their bravery and fierceness. | Sorcerer | +2 Constitution, -2 Intelligence, +2 Charisma | 0 | 1 |
Harpy, Variant | Harpies are hybrid creatures with humanoid heads and bodies with bird legs and wings for arms. They are usually less evil than their SRD relatives. | Any | +2 Dexterity, +2 Charisma | 0 | 1 |
Harpy, White-Tailed | The white-tailed harpies are a specie of lesser harpies with a relatively human appearance and gentler demeanor. | Rogue | -2 Strength, +2 Dexterity, +2 Wisdom | 0 | 1 |
Hevier | Hevier are humans who have been touched by undeath, and where positive energy fuels man, negative energy fuel the Hevier. | Any | None | 0 | 1 |
Hirudofolk | A strange variation of Merfolk. They seem to be based on leeches. | Fighter, Barbarian | +2 Constitution, -2 Intelligence | 1 | 2 |
Hudeer | Feytouched humanoids from the north, they are noted for their antlers and swiftness in the deep snow. | Druid, Ranger | -2 Strength, +2 Charisma, +2 Dexterity | 0 | 1 |
Huldra | These huldra are the children of alien fey, a race of satyr-like elves covered in soft thin patterned fur and with cloven hooves. | Druid, Ranger | -2 Constitution, +2 Wisdom | 0 | 1 |
Human, Cyborg | A variant of the human race which represent cybernetic augmentations. | Any | +2 Any Attribute | 0 | 1 |
Human, Kanatian | The Kanatian are humans with minor inherent telepathic abilities which allow them to affect and eventually bond with insects. | Any | +2 Any Attribute | 0 | 1 |
Human, Merenpthian | Any | +2 Constitution | 0 | 1 | |
Human, Mitahnese | A race of humans descended from entities known as the Dragon-Kirin, the Mitahnese exhibit great vitality and inner strength. | Any | +2 Any Attribute | 0 | 1 |
Human, Prehistoric | Prehistoric humans are now extinct (or mostly extinct) humans from the far past, they possess greater strength and fortitude than their modern counterpart but are less intelligent and versatile. | Any | +2 Strength, +2 Constitution, -2 Intelligence or -2 Charisma | 0 | 1 |
Human, Verflucht | Verflucht Humans were once regular humans; however, a terrible curse has afflicted them. | Any | +2 Any Attribute | 0 | 1 |
Hybrid Saiyan | Saiyan_Warrior | +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Strength | 3 | 4 | |
Illithid, Psionic | None, +2 Intelligence | 0 | 1 | ||
Innate Bender | All benders are born with the ability to bend an element of their heritage. For some however the element are a part of their inner self rather than an external substance to merely manipulate. | Bender | None | 0 | 1 |
Intruugin | Intruugins, an ancient race of brilliant, towering beings. | Wizard | -4 Strength, -2 Constitution, +4 Intelligence | 2 | 3 |
Invincibles | Powerful magically created hybrid of a construct and a human, they are soulless husks of vein-covered steel. Machines of war they will stop at nothing to satisfy their hunger for battle. | Barbarian | +6 Strength, −2 Dexterity, +2 Constitution, −4 Intelligence, −4 Charisma | 2 | 3 |
Iskaari | Iskaari are stub-winged humanoids with a deep sense of pride and a warrior culture. | Combatant | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Ivory | Half human-deeka. | Any | +2 Strength, +2 Dexterity, +2 Constitution | 1 | 2 |
Ivory Elf | Half elf-deeka. | Any | +2 Strength, +4 Dexterity | 1 | 2 |
Jennaerik | Ah, the Jennaerik! The race of true Dragon Disciples with a knack for thieving skills. The Jennaerik were once Kalimna, the predecessor of humans and elves, but were left weaker after the Khoradt wars, a twenty-year struggle with the elves over the lands north of Kha'Dumm. Terrified and without a home, they fled the forest of Khorad and into the desert, where a kindly, purple-scaled family of dragons took them under their wing. The once great race thus evolved into the Jennaerik, and those who reach adulthood vow to win back Khoradt or die. However, many do the latter in the attempt of the former before ever reaching manhood... | Rogue | -2 Strength, +2 Dexterity | 0 | 1 |
Kabiork | Kabiorks are distantly related to orcs, or perhaps bears, or both. Once vicious, the species has long since chilled out after a cultural revolution and become fat, jovial, sleepy creatures dedicated to simple comforts and easy living. | Monk | -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | 0 | 1 |
Karivik | The kariviks are a nascent specie of intelligent xenoblooded creature with powerful psionic powers who were uplifted from a race of savage insane creatures. | Any | -2 Strength, +2 Intelligence or +2 Wisdom or +2 Charisma, -2 Constitution | 0 | 1 |
Kerbal | A group of little green men with oversized heads, strange biology, and endless patience and curiosity who hail from the distant planet of Kerbin. Their wanderlust and quest for knowledge drives them to explore the world around them, often in reckless and explosive ways. | Any | -2 Strength, +2 Constitution, +2 Intelligence, -2 Wisdom | 0 | 1 |
Khazâd | In the beginning of most ancient times, the dwarves were created not in a form as we know them today. Born from stone with strong elemental ties, the khazâd are precusours to dwarves, gnomes, and other races associated with stone. | Fighter | +4 Strength, -4 Dexterity, +6 Constitution, +2 Wisdom, -2 Charisma | 2 | 3 |
Kobold | Rogue | -2 Strength | 0 | 1 | |
Kobold, Greatscale | A mutation of kobold that grows to giant size. Well, giant for a kobold, for they barely are much larger than dwarves. | Ranger, Sorcerer | -2 Strength, +2 Dexterity | 0 | 1 |
Kobold, Skyfeather | Feathered kobolds who live on cliffs, in deserts, and within tall trees. They can glide with the power of their primitive prototype wings. | Rogue, Sorcerer | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | 0 | 1 |
Koopa | Koopas are bald turtle like creatures from the Mario videogames. | Scout | +2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Wisdom, -2 Charisma | 0 | 1 |
Koopa, Winged | Winged versions of Koopa. | Ranger | -2 Strength, +2 Dexterity, +2 Constitution, -2 Charisma | 0 | 1 |
Krachtdwerg | The Krachtdwerg, better known as the Craft Dwarves, are a species of dwarf whose skills manifest in the crafting and production of items both mundane and magical. | Fighter | +2 Strength, -2 Dexterity, +2 Constitution, -2 Charisma | 0 | 1 |
Krakamari | Krakamari are an ancient race of humanoids with kraken-like traits. | Wizard, Psion | +2 Intelligence | 0 | 1 |
Kremen | Silicon-based creatures from the planet Querkluftertz, the kremen are monstrous humanoids covered in thick quartz scales with keen minds powered by pulses of light. | Wizard, Warblade | -2 Dexterity, +2 Constitution, +2 Intelligence | 1 | 2 |
Kundali | The kundali are the scaled descendants of the original cursed humanoids, with the power to transform into a swarm of snakes. | Monk | None | 0 | 1 |
Lacertan | Humanoid creatures that have the body, shape and mentality of lizards and other saurians. | Ranger, Scout | +2 Dexterity, -2 Any | 0 | 1 |
Lago | The lago are rabbit-like humanoids whose history is far darker than any bunny-related race should be. | Monk, Ranger | +2 Dexterity or +2 Wisdom, -2 Strength | 0 | 1 |
Leode | Large humanoid lions, their bodies are re-enforced with muscles of carbon steel and bones of titanium. | Paladin | +4 Strength, +2 Constitution | 0 | 2 |
Lerulean | Lerulean are ancient humans who, alongside their home Lerulis, were sunk below the waves. Thanks to a magic ritual however they were able to survive and adapt to their new aquatic environment. | Any | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Lesser Centaur | Centaurs are part human, part horse tauric creatures known for their wild behavior and great speed. | Barbarian, Ranger | +2 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom | 0 | 1 |
Lesser Harssaf | For those that want to play the desert dwelling harssafs without 6 Racial Hit Dice and 4 LA | Any | -2 Int, +2 Dex, -2 Cha | 0 | 1 |
Lesser Kuo-Toa | A lower power more playable version of the kuo-toa race. | Fighter, Monk, Cleric | +2 Wisdom, -2 Charisma | 0 | 1 |
Lesser Medusa | Lesser medusa are weaker versions of the more common medusa, the reason why is unknown. | Sorcerer | -2 Strength, +2 Dexterity, +2 Charisma | 0 | 1 |
Lesser Scorpionfolk | Taurics born in the harsh desert, lesser scorpionfolk are half human, half scorpions. | Ranger | +4 Strength, +2 Constitution, -2 Intelligence | 0 | 2 |
Lesser Thri-Kreen | Mantis warriors of the desert, thri-kreen are four-armed insectile nomads on the brink of civilization. | Ranger | +2 Strength, +2 Dexterity, -2 Intelligence, -4 Charisma | 0 | 1 |
Liantia | The Liantia (Li-ant-e-ah) are a race known for their vast intelligence, long life spans, extreme physical beauty and their natural and masterful manipulation of the mystical arcane arts. Their cities are just as beautiful as the Liantia themselves and are often centers of arcane power, and one of the front runners in the advancement of the arcane arts and integrating magical technologies into everyday life. | Wizard, Bard | –2 Strength, –2 Constitution, +2 Intelligence, +2 Charisma | 1 | 2 |
Lizardfolk Variant | The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play. | Fighter, Cleric | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Lizardfolk, Nile | The nile lizardfolk is a particular species of lizardfolk acclimated for deserts climates and rivers. | Any | +2 Any Attribute, -2 Dexterity | 0 | 1 |
Loganian | Loganians are a mutant race similar to humans, but with natural claws, scent, and fast healing. | Barbarian, Berserker | None | 1 | 2 |
Ludros | Slender and meditative yet playful otter-humanoids, who cultivate the art of hydromancy. | Bender of Water, Monk | +2 Wisdom, -2 Intelligence | 0 | 1 |
Lugaru | Former feyblooded wolf-like warriors originally from the forest, their behaviors split ties with their own kin and they were ejected into the world of civilization. Unfortunately for the fey, civilization suited them and soon, destruction. | Fighter | +2 Strength, -2 Intelligence | 0 | 1 |
Luresca | A population of deep-sea fish-looking people, with natural bioluminescence, who dwell in damp caves and in the Underdark. | Ranger, Rogue | +2 Dexterity, -2 Wisdom | 0 | 1 |
Magiter | Born out of living magic, these humanoids hold incredible prowess over the arcane. | Any arcane caster | +2 Intelligence or +2 Wisdom or +2 Charisma | 0 | 1 |
Magnes | Humans with high-metal concentrations in their body, they are magnetically inclined. | Monk | -2 Dexterity, +2 Wisdom | 0 | 1 |
Mahaari | Mahaari are a humanoid race from planet Il-Dyn, a highly sociable race they developed a society of influence and hegemony where cutthroat business, diplomatic intrigue and betrayal. | Beguiler, Rogue | -2 Strength, -2 Constitution, +2 Charisma | 0 | 1 |
Mahûd | What a Neanderthal is to the tundra, a Mahûd is to the desert. | Barbarian | +2 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence | ||
Makekineko | The manekineko are a werecat-like race blessed with unexplainable luck and fiesty, fight-happy behavior. | Monk, Rogue | +2 Strength, +2 Dexterity, -2 Intelligence, -2 Wisdom | 0 | 1 |
Malaquian | Tall, marine dwelling humanoid folk with a relaxed attitude, colorful skin tones and minor telepathic ability. | Fighter | +2 Strength, -2 Dexterity, +2 Intelligence | 0 | 1 |
Manu | Humans from the world of Dar E'lund, the Manu are proud and ambitious citizens who have become the land's dominant force. | Any | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Marune | The Marune are a race of moon rabbit, who are mostly humanoid in appearance. | Any | -2 Strength, +2 Dexterity, +2 Charisma | 0 | 1 |
Masosado | A race of incredibly sadistic, pain-loving people, who live to experience physical distress and emotional sorrow. | Any | None | 0 | 1 |
Medusine | A distant cousin of medusas, medusines are less human-like and possess lesser inherent powers. | Any | +2 Dexterity, +2 Charisma, -2 Constitution | 0 | 1 |
Merlings | Aquatic Humans who live on continental reefs. | Druid, Sorcerer | -2 Strength, -2 Constitution, +2 Wisdom, +2 Charisma | 0 | 1 |
Micoyan | Micoyans are hairy, bestial humaniods with an opposable toe on each foot. | Alchemist, Spider-Monk | +2 Dexterity, +2 Intelligence, -2 Charisma | 0 | 1 |
Millenarch | Proto-humans born of a conflux of opposing magical energies. This is a lost race, a perfect blueprint of humankind that was scattered to the winds in eons past. | Any | +2 Strength, +2 Wisdom, +2 Constitution, -2 Charisma | 1 | 2 |
Minotaurus | A Medium-sized lesser offshoot race of minotaurs. | Barbarian | -2 Mental Ability Score of Choice, +2 Strength | 0 | 1 |
Mithra | Hailing from an island nation far to the south, this race of felines are skilled at the hunt. | Ranger | +2 Dexterity, -2 Constitution | 0 | 1 |
Moogle | Moogles are cute and fluffy which creatures who enjoy wandering, learning new things and celebrating. | Bard | -2 Strength, +2 Charisma | 0 | 1 |
Mooncursed | Known as theriajynxed amongst their own, it is said that they were once lycanthropes who somehow became trapped in their hybrid forms and bred true, forming weaker anthromorphic man-beasts who still feel the call of the night, and whose fates are shaped by the moon. | Druid, Ranger | +2 Any Attribute | 0 | 1 |
Moosu | Moose-headed creatures from the frozen north, they are well known for their strength, endurance, and politeness. They are the epitome of the gentle giant. | Ranger | +2 Constitution, -2 Intelligence or -2 Wisdom, +2 Strength, -2 Dexterity | 0 | 1 |
Mudt | A race of canine creatures, who inhabit muddy environments and live a simple and quiet life. | Barbarian, Ranger | +2 Constitution, -2 Intelligence | 0 | 1 |
Myosines | Myosines are humanoids with rodent-like features and sparse hair. | Druid, Monk | -2 Intelligence, +2 Wisdom, -2 Charisma | 0 | 1 |
Myrmex | A people of humanoid ant-like creatures, who possess incredible strength despite their small size. | Fighter | None | 0 | 1 |
Myrmidon | An alien insectoid race, the myrmidon are escaping their sordid technological past and embracing the organic. But their presence on a planet may spell doom for it, were their past to catch up to them... | Rogue | +2 Intelligence, -2 Charisma | 0 | 1 |
Na'vi | A rather tall race, lithe and limber, they live in remote locations. Na'vi have a special Bond with Nature, especially the animals. | Ranger | +8 Strength, +8 Dexterity, +4 Constitution, -2 Intelligence, +4 Wisdom, -4 Charisma | 0 | 4 |
Nababb'ib | Genies of the Material Plane, muddled from centuries of living outside the elemental planes. | Binder, Warlock | +2 Any Attribute | 0 | 1 |
Naga, Ur'Bosan | Snakemen from Bosura | Any | +2 Constitution, -2 Wisdom or -2 Charisma | 0 | 1 |
Namekian | The Namekians are humanoid race with plant and slug-like characteristics, and incredible regenerative capabilities. They possess green skin and antennae on their bald heads. They are the exclusive creators of the legendary Dragon Balls. | Ki Warrior, Monk | +2 Constitution, +4 Wisdom, +2 Strength, +4 Dexterity, −2 Strength, +2 Intelligence, −2 Wisdom, −4 Charisma | 2 | 3 |
Namekian-Iskerbabble | Namekians are a solitary and quite people. Despite their Demon-like appearance may suggest, most Namekians are incredibly peaceful and hospitable. Though, due to abuse in the past and many seeking the Dragon Balls that their race can produce, they have learned to be wary of other races and can have a deep sense of skepticism about outsiders. These people live usually in small, isolated tribes, and have a strong sense of community. And while they enjoy peace, they are more than willing to stand up against anyone who threatens them. | Monk | +2 Strength, +4 Constitution, +4 Wisdom or +4 Dexterity, -4 Charisma | 2 | 3 |
Nanduwary | Long-legged, groundbound bird people who run very fast. Beware the coyote! | Scout, Skipper | +2 Constitution, -2 Wisdom | 0 | 1 |
Natalupe | Natalupes are monstrous, terrifying predators of the coast. | Barbarian | +2 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence | 1 | 2 |
Natureborn | If dragonborn are beings reborn in the image of a dragon, then the natureborn are born in the image of the spirit of nature itself. Through a mysterious ritual a creature transforms into a being of elemental and floral power. | Druid, Ranger | -2 Intelligence, +2 Constitution or +2 Wisdom | 0 | 1 |
Needlemus | Resembling closest to a hedgehog, the needlemus uses its potent array of spines to ward off others, and as something of an offensive weapon of their own. | Ranger, Rogue | -2 Strength, +2 Dexterity | 0 | 1 |
Neritan | The Island people of water! | Bard, Cleric | +2 Char. -2 Str. Any Attribute | 1? | 1 |
Nerubian | This is just a variant rules for a basic type of Nerubian species. Nerubian of this type are most commonly workers, warriors and hunters, and in addition they have all the recognizable features of the entire Nerubian race. | Psion | +4 Intelligence, -2 Charisma, -2 Constitution, -2 Strength | 1 | 3 |
Nocturne Elf | Nocturne elves are tall gaunt beings associated with a moon deity long missing. They hear the whispers in the dark, and gain powers under the light of the moon. | Cleric, Ranger | +2 Dexterity, -2 Constitution, +2 Wisdom | 0 | 1 |
Nopon | Druid | None | 0 | 1 | |
Nyxbane | Members of a cursed tribe of humans who dabbled with the shadows, they now live in constant fear of being swallowed by the darkness. | Any | +2 Any Attribute | 0 | 1 |
Obstagoonan | A race based off the pokemon Obstagoon, these humanoid badger-like anthromorphic creatures are masters of picking fights. | Barbarian, Fighter | +2 Constitution, -2 Intelligence | 0 | 1 |
Ogre, Ur'Bosan | The Ogres of Ur'Bos | Any | +4 Strength, +2 Constitution, -2 Dexterity, -2 Wisdom | 1 | 2 |
Ombra | Ombra are a race of darkness-loving humanoids, embodying every thief and rogue's stereotype. | Rogue | None | 0 | 1 |
Onocentaur | The half-man, half-donkey cousins of the Centaur | Fighter, Noble, Sorcerer | +2 Strength, +2 Wisdom, +4 Charisma, -2 Dexterity, -2 Constitution | 2 | 3 |
Orbog | Orbogs are also known as marsh orcs, swamp orcs or mud orcs (almost all these names are derogatory), but they call themselves Children of Yurtrus. They are stantiated in bogs and heavily swampy areas, almost untouched by other races. | Cleric | +2 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence | 0 | 1 |
Orc | For all intents and purposes, this orc race can replace the SRD half-orc race. If you want to play an orc, you may as well go all the way. | Barbarian | +2 Strength | 0 | 1 |
Orc, Chicken | With chicken orcs, you get the ferocity and strength of an orc and the basic intellect of a chicken... wait, why would you want that? | Barbarian | +2 Strength, -4 Intelligence | 0 | 1 |
Orq | A different breed of orc, the orq is more industrial. This has done nothing to calm their ferocity, only to empower them as the de facto warrior culture. | Fighter | +2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma | 0 | 1 |
Ortal | Five different evolutions, the Ortal are a single race under a single banner who are diverse in their powers. | Variable | Variable | 0 | 1 |
Osteon | Vaguely reptilian creatures covered in bone plate, they are masters of bone and flesh and craft it as dwarves would craft stone. | Cleric | -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma | 0 | 1 |
Pandwarf | A cross of pangoloid and dwarf. They are the ultimate tanks. | Fighter | -2 Dexterity, +4 Constitution, -2 Charisma | 0 | 1 |
Pangali | Descendents from primates, Pangali are animalistic creatures with ape-like complexion. | Ranger | +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence | 0 | 2 |
Pangoloid | A craft-focused race, slow of foot but magically inclined. | Wizard, Smith | -4 Dexterity, +2 Constitution, +2 Intelligence | 0 | 1 |
Pantheren | The Pantheren are quick, agile, stealthy and come in a variety of colors. They usually roam the world alone. | Rogue | -2 Charisma, +4 Dexterity, -2 Intelligence | 0 | 3 |
Parraqito | Colourful parrot-people with a penchant for piracy. | Bard, Mariner | +2 Charisma, -2 Strength | 0 | 1 |
Peregrine | A race of exiled semi-bird men that yearn to fly. | Barbarian | +4 Dexterity, -2 Intelligence, -2 Wisdom | 0 | 1 |
Phant | Humanoid elephant men with strong bodies and alcohol that would make a dwarf proud, for they need it to forget... | Barbarian, Cleric | +2 Strength, -2 Dexterity, +4 Constitution, +2 Wisdom | 0 | 2 |
Phylaxian | One of the many surviving experiments of the Sarrukh (Serpent Kingdoms, Faerûn campaign setting), a half serpent, half human race. | Any | -2 Int, +2 Dex or +2 Cha | 0 | 1 |
Planarblood Elf | Most elves have some obscure distant relation to fey, but planarblood elves stem their origins from elemental spirits of the inner planes. | Sorcerer, Wizard, Druid, Rogue, Ranger, Bard, Cleric, Paladin | Variable | 0 | 1 |
Polar Elf | These industrious, very short-statured humanoids are great at craftsmanship under adverse working conditions. | Rogue, Wizard | -2 Strength, +2 Constitution, +2 Intelligence, -2 Charisma | 0 | 1 |
Psifelid | It is said that psifelids were not actually a natural occurrence, but the result of psionic tampering with a yet unknown and long lost base race, whose latent psychic powers were unleashed. | Psion | +4 Intelligence, +2 Charisma or +2 Intelligence, +4 Charisma, -2 Constitution | 1 | 2 |
Qilian | A Wizard did it. A wizard who liked monkeys enough to have one as a familiar, and to keep cats, and to have grown powerful enough to need servants - so that wizard combined their favorite things into a race of slaves. That wizard is dead now - from old age - and their creation has wandered into the world. | Any, chosen at 1st level. | -2 Strength, +2 Dexterity, +2 Charisma | 0 | 1 |
Qua-Vel | Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle. | Monk | -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | 1 | 2 |
Quaggoth | AKA "deep bears," psychic monstrous humanoids who live in a pseudo-Viking social structure underground when not enslaved by other Underdark races. | Barbarian, Psychic Warrior | +2 Strength, -2 Intelligence | 0 | 1 |
Quarrin | Quarrin (singular: quarrel) are a race of monstrous humanoids who generally keep to the mountains and are distinct for their ability to grow spines from their skin. | Barbarian, Monk | Variable | 0 | 1 |
Quillchild | Quillchildren are a desert race, having evolved there from human stock. | Any | -2 Strength, +2 Dexterity, +2 Constitution | 0 | 1 |
Quito | They are the tall thin bloodsucking insect people with a knack for biology and the manipulation of genetics, known as the quito. | Rogue, Wizard | -2 Strength, +2 Dexterity, +2 Intelligence, -2 Charisma | 0 | 1 |
Rafujiin | Spirits of the winds of war that have assumed a corporeal, humanoid form. | Fighter, Bard | None | 0 | 1 |
Raier | The Raier (Pronounced Ray-er) are a a group people that live in forests. They are a peaceful group that look down on evil intent. They have special relationship with nature and a strange understanding of divine magic. | Barbarian, Ranger, Shaman, Cleric | -2 Strength, +2 Dexterity, -2 Intelligence, +2 Wisdom | 0 | 1 |
Rastipede | Rogue, Bard | +2 Constitution, -2 Dexterity | 0 | 1 | |
Replicant Human | Artificial humans made out of synthetic meat and bone and grown within factories most are not granted free will but with enough time and strange events, one might awaken to self-actualization. | Any | None | 0 | 1 |
Reptoid | One of us in here isn't real. They're secretly a reptilian shapeshifter, come to do some sort of unspeakable unknown plot. | Bard, Rogue | +2 Any Attribute | 0 | 1 |
Rheryus | Draconic spawn of Meon, they are charged with protection. | Druid, Knight | -2 Dexterity, +2 Constitution | 0 | 1 |
Rhinastal | A race of powerfully built rhino-like humanoids, with innate psionic powers and crystal horns. | Psychic Combatant, Wrathmind | +2 Strength, +2 Charisma, -2 Dexterity, -2 Wisdom | 0 | 1 |
Riesfrit | Demon-spawned giant monsters | Barbarian | +4 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence, -2 Charisma | 1 | 2 |
Rito | Rito race from Legend of Zelda | Ranger | +2 Dexterity, +2 Wisdom | 1 | 2 |
Robot Girl | Chii... | Any | None | 0 | 1 |
Rodoran | Rodorans are a race of creatures that have been mutated with force magic. All Rodorans are born with an affinity for force. | Fighter, Barbarian | +2 Strength | 0 | 1 |
Ronso | The Ronso are a combative warrior race of leonine humanoids. The Ronso live a reclusive tribal life on and around some of the highest mountains in the world. They are strong and competitive with an even stronger sense of honor, duty and bravery. | Barbarian | +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma | 2 | 3 |
Rothan | Many centuries ago, the human species branched off into two. One, the common human, is adaptable and skillful, the other, rothand, are mental elites capable of telekinesis. Over the decades, they interbred with elves and began to share their physical and mental attributes. | Telekinetic | +2 Intelligence, -2 Strength | ||
Ruk | In ancient times, when the gods were still shaping the races into the forms we know the precursor to orcs, goblins, and other green skinned creatures existed in a primitive wild state. They were great hunters, lords of the forest, and in constant conflict with the fair folk. They were the ruk, and their fierce legacy lives on in modern races today. | Barbarian, Ranger | +4 Strength, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma | 0 | 2 |
Runetouched Human | Runetouched humans are normal humans touched by magic at birth. Their rune covered skins grant them greater magical prowess, but also exposes them to the ravages of magic. | Sorcerer, Wizard | -2 Strength or -2 Dexterity or -2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma | 0 | 1 |
Safir | Psion | +2 Intelligence | 1 | 2 | |
Sahuagin | Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury. | 0 | 1 | ||
Saiyan | Battle-hardened primates from another world, they have the potential to be the world's ultimate fighters. | Ki Master | +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom | 1 | 2 |
Saiyans | An extraterrestrial race of primates. Saiyans are a naturally ruthless and aggressive warrior race who strive to be the strongest in the universe, and who have a lycanthropic-like transformation. | Saiyan Warrior, Barbarian | +4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom, −4 Intelligence, −2 Charisma | 2 | 3 |
Scyramorka | An insane cousin to Goblins and Boggles whose blood is toxic, corrosive and highly flammable. | Barbarian, Rogue | -2 Strength, +2 Dexterity, +2 Intelligence | 1 | 2 |
Selenite | Inhabitants of the moon, descended from ancient colonizers. | Any | +2 Any | 0 | 1 |
Selkie | A oceanic people who can transform between human and seal forms. | Any | None | 0 | 1 |
Shade | Shades are the shadowy souls of the slain, warped by failed attempts to resurrection them. The soul is not returned to it's original body, nor allowed to travel on to their afterlife, so the shade materializes, born full-sized into an unhappy half-life. | Rogue | +2 Dexterity, -2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma | 1 | 2 |
Sheeple | Sinister sheep-like humanoids who seek to enforce their will over all creation | Cleric, Fighter, Psychic Warrior | –2 Dexterity, +2 Constitution, +2 Wisdom | 1 | 2 |
Shirrec | Shirreci (plural of shirrec) are a race made from transmuted humanoid that are changed, with a magical process, into mantis-like creature. | Ninja | +2 Dexterity, -2 Charisma | 0 | 1 |
Shrimple | Shrimp people who have excellent markmanship and live both underwater and on shoals and coastal regions. | Fighter, Pathfinder Gunslinger | +2 Dexterity, -2 Strength | 0 | 1 |
Siroc | A substrata of humans hardened and sharpened by the inhospitable deserts. | Ranger | +2 Wisdom | 0 | 1 |
Ska'drin | An ancient humanoid race with old ties to runic magic. | Any | +2 Constitution, +2 Wisdom, -2 Charisma | 1 | 2 |
Snakeblooded Human | Humans descended from yuan-ti stock, the ancient serpent blood within them gives them great powers of persuasion and guile. | Any | +2 Intelligence, +2 Wisdom, +2 Charisma | 1 | 2 |
Snarrgoth | Monstrous humanoids with long arms that are distantly related to halflings. | Any | +2 Strength, -2 Dexterity | 1 | 2 |
Sorial | Humanoids descended from fey that feed on emotions, such as joystealers and gray jesters. | Bard, Wilder | +2 Dexterity, +2 Charisma, -2 Constitution, -2 Intelligence, -2 Wisdom | 0 | 1 |
Sorodei | Sorodei is a specie of Thei, or moonfolk. They are lithe, gracious and... poisoned? | Druid, Thief-Acrobat | -2 Strength, +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Stercules | A race of proud and strong beetle people, who love battle as well as introspection and art. | Fighter, Cleric, Ba Summoner | +2 Constitution, -2 Dexterity | 0 | 1 |
Sublime Githyanki | A githyanki that works more appropriately with the Tome of Battle and martial maneuvers. | None | 0 | 1 | |
Sublime Githzerai | A githzerai that works more appropriately with the Tome of Battle and martial maneuvers. | None | 0 | 1 | |
Sublime Hellbred | A hellbred in keeping with the Liber Diabolica’s emphasis on martial maneuvers. | None | 0 | 1 | |
Sublime Hobgoblin | Because stealth is for regular goblins… | None | 0 | 1 | |
Summersite | Summersites are humanoids who can blast energy beams from various parts of their bodies. | Fighter, Sorcerer | +2 Constitution, +2 Charisma, -2 Dexterity | 1 | 2 |
Tallow | This Race is to humans what cuckoo's are to birds. | Any | None | 0 | 1 |
Tarutaru | Hailing from the land of Windurst, these miniature mages are a force to be reckoned with. | Wizard | +2 Intelligence, +2 Charisma, -2 Strength, -2 Constitution | 0 | 1 |
Tendunava | A race of tauric black panther, the tendunava make for excellent frontline and ranged fighters, as well as powerful sorcerers. | Combatant, Sorcerer | +2 Strength, +4 Dexterity, +2 Charisma | 0 | 3 |
Tengu | Playable bird-beasts. | Cleric, Fighter | None | 0 | 1 |
Thin One | The "Thin One" is a human of alien origin. They seem almost entirely human but there's something wrong about them. Something not of this world. | Any | -2 Constitution | 0 | 1 |
Thri-Ranx | The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane. | Any | +2 Intelligence, -2 Charisma, +2 Dexterity | 1 | 2 |
Tierrix | Tierrix are a strange breed of animal-like humanoids. They used to have fluent cities and excellent technology, but the main civilization came to a halt as the human race soon dominated the earth. Although you may still meet a tierrix out there, they usually live out in the wilds or the forest, thriving off the land. | Ranger | +2 Dexterity, +2 Charisma, -2 Constitution | 0 | 1 |
Tortle | A 3.5e/PF conversion for the 5e Tortle race. | Any | +2 Strength, +2 Wisdom, -2 Dexterity | 0 | 1 |
Tortoise Folk | Tortoise folk are a race of tortoise-humanoids that have various traits depending on their heritage. | Any | -2 Dexterity, +2 Constitution | 0 | 1 |
Troglodyte | Cleric, Druid | -2 Dexterity, +4 Constitution, -2 Intelligence | 0 | 1 | |
Trollkin | Before you stands a very stocky figure with a veridian skin, the taint of trollkin resounding throughout an otherwise dwarven constitution. The result of a no doubt unholy union, shunned by everyone and often eager to chop people up for it all the same. | Fighter | +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma | 3 | 4 |
Tsuntsu | A blind race of molebat people birthed from the union of the earth and sky. | Any | +2 Strength, +2 or +4 Dexterity, +4 or +2 Constitution, -2 Charisma, +2 Dexterity or +2 Constitution | 1, 0 | 2, 1 |
Uberich | Powerful psychics from beyond the stars, they hold a powerful racial psychosis at bay. | Psion, Wilder | -2 Strength, -2 Constitution, +4 Intelligence, +4 Charisma | 1 | 5 |
Unelven Drider | Spiderlike beings with some human-like features who call themselves driders, but are not actually drow cursed into spiderlike forms; they're just simply spider people. | Any | +2 Strength, +2 Dexterity, -4 Intelligence | 3 | 4 |
Ursidan | Giant sentient bear-people of the wilderness, these natural wanderers make their lives traveling the landscape and spreading cultures in their wake. | Ranger | +2 Wisdom, -2 Dexterity, +4 Strength, +4 Constitution | 0 | 2 |
Vampire, Thinblood | A degenerate kin of the much more powerful vampire, a thinblood vampire is much weaker and blur the line between dead and living. | Any | +2 Strength, +2 Charisma | 0 | 1 |
Vespertillum | A vespertillum is a bat-like creature. They live peaceful lives and cultivate pastry making as one of the most important arts. The are very resistant to diseases. | Chemist, Swashbuckler | None | 0 | 1 |
Vestifel | Vestifel are anthromorphic catfolk with a supreme sense of balance and precision with their every movement. | Rogue | +2 Dex, -2 Con, +2 Cha | 0 | 1 |
Viverrae | Viverrae resemble anthromorphic ferrets or minks, possessing a long, slim body, pointed snouts, and fluffy fur which makes them seem more full-bodied than they actually are. | Rogue | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | 0 | 1 |
Vocwel | Any | +2 Strength, -2 Charisma, +2 Intelligence | 0 | 1 | |
Wastecrawler | Many-limbed creatures that are at home in the wastelands. | Ranger | -2 Dexterity, +2 Wisdom | 2 | 4 |
Wukong | So birthed the Wukong, primates given the power and sapience of man. | Monk | +2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom, -2 Intelligence | 1 | 2 |
Wyvernkin | Akin to Dragonborn, Wyvernkin are a race of humanoids with a draconic appearance. They come in many colors, and produce the same potent venom that wyverns do. | Any | +2 Strength or +2 Dex, +2 Constitution, -2 Wisdom | 0 | 1 |
Xanthian | The descendants of Human whom stumbled onto the magical land of Xanth. The magic of the land itself eventual infused itself into the first Humans ancestors who soon developed inherent magic talents. | Any | None | 0, 1, 2 | 1, 2, 3 |
Xerojinn | Ancient explorers of the desert, the wandering merchants of the xerojinn were sometimes confused with some manner of genie. They are in fact humans who have just adapted to the harsh desert climates. | Any | None | 0 | 1 |
Xilliadine | Xilliadine are race of spacefearing humanoids who have a strong tendency toward divided tribal society. | Any | +2 Any Attribute | 0 | 1 |
Xok | Anthromorphic shark people from the waters off shore, these creatures come in many shapes and sizes granted to them by the blessings of an ancient sea deity. | Ranger | +2 Constitution | 0 | 1 |
Xolotl | Humanoid axolotls, both adorable and damp. | Bard, Sorcerer | +2 Wisdom or +2 Charisma | 0 | 1 |
Xoulva | Fighter, Paladin | +2 Strength, -2 Wisdom | 0 | 1 | |
Yajin | Short but strong humans who spawned from a line of monkeys (rather than apes), and thus still possess a tail and smaller stature. | Barbarian | +2 Strength or +2 Dexterity, +2 Constitution, -2 Intelligence | 0 | 1 |
Yoshi | Yoshi from the Mario Series | Dragonfire Adept | -2 Strength, +2 Dexterity, -2 Intelligence | 0 | 1 |
Yoshi, Havvy Variant | Yoshi from the various Mario games. | Dragonfire Adept, Yoshi Racial Paragon Path | +2 Dexterity, -2 Wisdom, -2 Intelligence | 0 | 1 |
Yrthes | A semi-aquatic race coming from a lost world, and with exotic habits. | Any | +2 Any Attribute | 1 | 2 |
Yuan-ti | Despite being the lowliest of their race, yuan-ti purebloods are still kickass snake-people. | Rogue | None | 0 | 1 |
Yurian | Playable crab people, converted to an ECL+0 race from the Fiend Folio. | Barbarian, Druid | +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma | 0 | 1 |
Yuriovan | Isolated from most, the Yuriovans live in the mountainous region of Yuriova. Because of the harsh environment, these tribal half elves have acquired various survival and ice abilities. | Ranger | +2 Wisdom, +2 Strength or +2 Constitution, +2 Dexterity, -2 Charisma | 1 | 2 |
Zabrak | Force Conduit | +4 Constitution, +2 Dexterity, -4 Charisma, -2 Intelligence | 0 | 1 | |
Zaprat | Zaprats are electricity conducting rodent-men with long tails and large ears. | Ranger, Sorcerer | +2 Con | 0 | 1 |
Zonai | Ancient magical anthromorphic humanoids with three eyes and long ears. | Wizard, Cleric, Sorcerer | -2 Dexterity, +2 Intelligence or +2 Wisdom or +2 Charisma | 0 | 1 |
Zora | Zoras from Legend of Zelda | Duskblade | +2 Strength, +6 Dexterity, -2 Constitution, +2 Charisma | 2 | 3 |
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