Zabrak (3.5e Race)
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First I would like to note the majority of information here is gathered from Wookeepedia's results of Zabrak.
The Zabrak, also known as Iridonians when referring to the Zabrak who came from Iridonia, were a carnivorous Near-Human species native to Iridonia, a planet located in the Mid Rim known for its inhospitable terrain and fierce predatory life. They were a species known for having a fierce sense of self-determination and an equally dominant need for independence.
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Personality[edit]
Zabrak were often seen by most other species as being single-minded, an observation that was not terribly incorrect. This single-minded determination came from the fact that they were a race with a strong sense of self-assuredness, confident that they were able to accomplish any task that they set out to do. However, this did not lead a Zabrak to develop a sense of prideful superiority towards others. Though it was not uncommon to see competition between colonies, this was not seen as a negative. The Zabraks believed that the various experiences of the different colonies only served to add to the race's overall value throughout the galaxy.
Physical Description[edit]
Zabrak were Near-Human, but had a number of significant physical characteristics that set them apart from baseline Humanity. The most striking of these were a series of vestigial horns that crowned the heads of both males and females. These horns grew at puberty in varying patterns and signified that the time of their rite of passage was drawing near.
The horns were one trait shared by the many Zabrak subspecies, which were divided by a number of physical characteristics that differed from subspecies to subspecies. These could include different skin tones (which included peachy white, pure white, yellow, red, tan, brown and black), horn patterns, hair growth (though it should be noted that most Zabraks, unlike Humans, could not grow eyelashes or facial hair – there were some exceptions, such as Maris Brood and Bao-Dur, who had eyebrows) and eye color (which have certain pigmentations that Humans lack, such as purple, yellow, red, and orange).
Another of the traits that made Zabrak instantly recognizable were their facial tattoos, which were made up of thin lines received during their rite of passage.These could symbolize many things, including but not limited to family lineage, place of birth, or even a design that reflected their individual personalities.
Internally, Zabraks possessed a second heart. They also had great resistance to physical pain.
Zabraks were capable of breeding with Humans, and a hybrid sub-species evolved on Dathomir called the Dathomirians, formed from the mating of Nightbrother Zabraks and Nightsister Humans
Alignment[edit]
The Zabrak tend to lean to Neutral Evil or true Neutral. They have a tendency to do what is needed to finish the task or do what it takes to get what they want.
Lands[edit]
Dathomir homed the Zabrak's. Dathomir is located in the Mid-Rim.
Religion[edit]
The Zabrak are not known to follow any one specific god so they can have any religion.
Language[edit]
They know Common and Zabraki, but can almost any language if taught.
Names[edit]
Darth Maul, Savage Oppress, Eeth Koth
Racial Traits[edit]
- +4 Constitution, +2 Dexterity, -4 Charisma, -2 Intelligence
- Humanoid
- Medium: As a Medium creature, a zabark has no special bonuses or penalties due to its size.
- Zabark base land speed is 30 feet.
- Darkvision: A zabark can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a zabark can function just fine with no light at all.
- Low-Light Vision: A zabark can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Endure Elements (Ex): The Zabrak like it warmer than most, and are always under endure elements (warm only).
- Diehard (Ex): With the extreme resilience that the Zabrak have they are able to fight into their negative hitpoints.
- Automatic Languages: Common and Zabraki
- Bonus Languages: Any (except secret languages)
- Favored Class: Force Conduit
- Level Adjustment: +0
- Effective Character Level: 1
Vital Statistics[edit]
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
15 years | +1d10 | +1d12 | +1d20 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
45 years | 56 years | 70 years | +2d20 years | |
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Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 5' 6" | +1d6" | 200 lb. | × (+2d12) lb. |
Female | 5' | +1d6 | 150 lb. | × (+1d12) lb. |
Back to Main Page → 3.5e Homebrew → Races
Effective Character Level | 1 + |
Favored Class | Force Conduit + |
Identifier | 3.5e Race + |
Level Adjustment | 0 + |
Racial Ability Adjustments | +4 Constitution +, +2 Dexterity +, -4 Charisma + and -2 Intelligence + |
Rating | Unrated + |
Size | Medium + |
Title | Zabrak + |
Type | Humanoid + |