Aquiter Kobolds |
Society-accepted kobold variant. |
Rogue, Sorcerer |
-2 Strength, +2 Dexterity, -2 Constitution |
0 |
1
|
Balareion |
Balareions are beings similar to a male medusa, but have much in common with the avian cockatrice instead of serpents. |
Barbarian |
+2 Strength, -2 Intelligence |
0 |
1
|
Bangaa |
Tall, large build, orange to brown skinned reptilian folk. Very strong but not very nimble. |
Defender |
+2 Strength, -4 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma |
0 |
1
|
Durumgiru |
Thick-skinned, six-limbed, wall-climbing lizard-centaurs from underground. (Dwarf analogue / replacement.) |
Fighter |
+2 Constitution, -4 Dexterity |
0 |
1
|
Firenewt |
Another race from Monsters of Faerun that I wanted to give a playable writeup, firenewts are reptilian monstrous humanoids with fire powers. |
Cleric, Fighter |
+2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma |
0 |
1
|
Gorgoneion |
Lesser variants of medusa, their gaze transforms their victims into stone slowly. |
Rogue |
+2 Dexterity, -2 Wisdom |
0 |
1
|
Kobold, Greatscale |
A mutation of kobold that grows to giant size. Well, giant for a kobold, for they barely are much larger than dwarves. |
Ranger, Sorcerer |
-2 Strength, +2 Dexterity |
0 |
1
|
Kobold, Skyfeather |
Feathered kobolds who live on cliffs, in deserts, and within tall trees. They can glide with the power of their primitive prototype wings. |
Rogue, Sorcerer |
-2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma |
0 |
1
|
Kobold, Urtramani |
Small draconic lizard people who require alchemy to reproduce |
Sorcerer, Alchemist, Chemist |
+2 Charisma, -4 Strength, +4 Dexterity
|
Koopa |
Koopas are bald turtle like creatures from the Mario videogames. |
Scout |
+2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Wisdom, -2 Charisma |
0 |
1
|
Kundali |
The kundali are the scaled descendants of the original cursed humanoids, with the power to transform into a swarm of snakes. |
Monk |
None |
0 |
1
|
Lizardfolk Variant |
The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play. |
Fighter, Cleric |
+2 Any Attribute, -2 Any Attribute |
0 |
1
|
Lizardfolk, Nile |
The nile lizardfolk is a particular species of lizardfolk acclimated for deserts climates and rivers. |
Any |
+2 Any Attribute, -2 Dexterity |
0 |
1
|
Medusine |
A distant cousin of medusas, medusines are less human-like and possess lesser inherent powers. |
Any |
+2 Dexterity, +2 Charisma, -2 Constitution |
0 |
1
|
Naga, Ur'Bosan |
Snakemen from Bosura |
Any |
+2 Constitution, -2 Wisdom or -2 Charisma |
0 |
1
|
Osteon |
Vaguely reptilian creatures covered in bone plate, they are masters of bone and flesh and craft it as dwarves would craft stone. |
Cleric |
-2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma |
0 |
1
|
Quillchild |
Quillchildren are a desert race, having evolved there from human stock. |
Any |
-2 Strength, +2 Dexterity, +2 Constitution |
0 |
1
|
Rexus |
I'm a motherfuckin' T-Rex! |
Barbarian |
+2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence |
0 |
1
|
Snakeblooded Human |
Humans descended from yuan-ti stock, the ancient serpent blood within them gives them great powers of persuasion and guile. |
Any |
+2 Intelligence, +2 Wisdom, +2 Charisma |
1 |
2
|
Sybilliss |
Sybilliss are a race of human-sized snakes with arms, who have an inclination for magic, especially divination. |
Cleric, Sorcerer or Wizard |
+2 Dexterity, +2 Intelligence or +2 Charisma |
0 |
2
|
Tortle |
A 3.5e/PF conversion for the 5e Tortle race. |
Any |
+2 Strength, +2 Wisdom, -2 Dexterity |
0 |
1
|
Troglodyte |
|
Cleric, Druid |
-2 Dexterity, +4 Constitution, -2 Intelligence |
0 |
1
|
Yoshi, Havvy Variant |
Yoshi from the various Mario games. |
Dragonfire Adept, Yoshi Racial Paragon Path |
+2 Dexterity, -2 Wisdom, -2 Intelligence |
0 |
1
|