SRD:Blue

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BLUE[edit]

Blue 1st-Level Psion (Telepath)
Size/Type: Small Humanoid (Goblinoid, Psionic)
Hit Dice: 1d4+1 1d4+2 plus 4 (3 10 hp)
Initiative: +0 +1
Speed: 30 ft. (6 squares)
Armor Class: 15 16 (+1 size, +1 Dex, +4 inertial armor), touch 11 12, flat-footed 15
Base Attack/Grapple: +0/–6
Attack: Quarterstaff –2 melee (1d4–2) or light crossbow +0 +1 ranged (1d6/19–20)
Full Attack: Quarterstaff –2 melee (1d4–2) or light crossbow +0 +1 ranged (1d6/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psionic powers
Special Qualities: Darkvision 60 ft.
Saves: Fort +1 +2, Ref +0 +1, Will +2 +3
Abilities: Str 6, Dex 11 13, Con 12 14, Int 15 17, Wis 10 12, Cha 7 8
Skills: Concentration +5 +6, Hide +6 +7, Move Silently +4 +5, Psicraft +6 +7, Ride +4 +5, Spot +2 +3
Feats: Psionic Body, Wild Talent Psionic DodgeB
Environment: Temperate plains
Organization: Solitary, gang (1 plus 4–9 goblin warriors), band (2d10 plus 10–100 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband (2d4 plus 10–24 goblin warriors with worg mounts), or tribe (4d10 plus 40–400 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, 10–24 worgs, and 2–4 dire wolves)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class (usually psion)
Level Adjustment: +0 +1

Blues are a subrace of goblins with an innate knack for psionics. A blue is often smaller than an average goblin, standing just about 3 feet tall and weighing about 40 pounds. Blues have noticeably blue-tinged skin, and their eyes are less dull than those of a common goblin. Otherwise, they resemble their kin. They generally dress in short leather robes, dyed black.

Blues speak Goblin and Common.

Most blues encountered outside their homes are psions; the information in the statistics block is for a psion of 1st level.

Combat[edit]

Blues support goblin warriors in combat and are often called upon to lead a gang of goblins (from the rear) into battle.

Psionic Powers: The blue described here is a 1st-level psion.

Typical Psion Powers Known (power points 3*; save DC 12 13 + power level): 1st—inertial armor, mind thrust (DC 13 14), psionic charm (DC 13 14).

Manifester level 1st. The save DCs are Intelligence-based.

*The blue shown here has already manifested inertial armor; its reserve is normally 4 power points.

Skills: Blues have a +4 racial bonus on Move Silently checks and Ride checks.

The blue psion presented here had the following ability scores before racial adjustments: Str 8, Dex 11 13, Con 12 14, Int 13 15, Wis 10 12, Cha 9 10.

BLUES AS CHARACTERS[edit]

Blues tend to be psions, although blues raised in communities where their kind are rare may choose the path of the wilder.

Blue characters possess the following racial traits.



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Facts about "Blue"
AlignmentUsually neutral evil +
Challenge Rating1 +
EnvironmentTemperate plains +
Level Adjustment+0 +1 +
SizeSmall +
SubtypeGoblinoid + and Psionic +
TitleBlue +
TypeHumanoid +