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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Command (3.5e Feat) + (You lead tiny men.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Advanced Companion (3.5e Feat) + (Your animal companion, familiar, or similar companion gains bonus HD.)
- Publication:Publication:Dread Codex/New Feats/Augment Animations + (Your animated undead are more powerful than normal.)
- Demonic Appearance (3.5e Feat) + (Your appearance changes to match the taint within.)
- Discomfit Appearance (3.5e Invocation) + (Your appearance is confusing to foes)
- Incantation Warlock (3.5e Trait) + (Your are a warlock that rely vocal component rather than somatic components.)
- Mortal Combatant (3.5e Feat) + (Your are one bloody fighter.)
- Expert Initiator (3.5e Feat) + (Your are very good at doing maneuvers, your constant practiced allowed you to keep up and even allow you to recover one manuever extremely quickly once per day.)
- Oilslicked (3.5e Equipment) + (Your armor allows you to slide quickly, escape grapples, and reduce armor check penalty. However you become flammable.)
- Forceplate (3.5e Equipment) + (Your armor or shield improved max dexterity by +5, decreases armor check penalty by 5, and has no weight.)
- Ablative Armor (3.5e Feat) + (Your armor plating is layered to push back explosively, reducing damage... at least for a little while.)
- Adorable (3.5e Equipment) + (Your armor transforms into something adorable and cute-looking. Hard iron appears as soft fur, deadly spikes look like brightly colored feathers, and other glamorous options.)
- Armor Fusion (3.5e Grim Alteration) + (Your armor's restrictions and encumbrance is lessened.)
- Deformity, Winged Arms (3.5e Feat) + (Your arms are feathered or have membranes, at the cost of losing your hands)
- Pride (3.5e Flaw) + (Your arrogance is your downfall.)
- Improved Arrow of Death-CE (3.5e Feat) + (Your arrow of death becomes DC 10 + 1/2 HD + [[Dex]], and it deals damage if they save.)
- Argent Aegis (3.5e Feat) + (Your astral construct forms about you, as a silvery sheath of protection.)
- Master Constructor (3.5e Feat) + (Your astral construct gains additional power and versatility.)
- Eruption of Gore (3.5e Maneuver) + (Your attack causes extreme pressure blood, enough to cause them to explode violently. If they die, the blood spray damages and nauseates nearby opponents.)
- Fountain of Blood (3.5e Maneuver) + (Your attack causes high pressure blood to burst from the target's body. If they die, the blood spray nauseates nearby opponents.)
- Spray of Red Mist (3.5e Maneuver) + (Your attack causes high pressure blood to burst from the target's body. If they die, the blood spray sickens nearby opponents.)
- Crimson Geyser Slash (3.5e Maneuver) + (Your attack causes instant [[Bleedout (3.5e Condition)|bleedout]], removing 20% of its hit points. If the attack is a critical hit, it deals 50% hp damage instead.)
- Infinite Flurry (3.5e Feat) + (Your attack doesn't miss, at the cost of damage.)
- Psychological Warfare (3.5e Maneuver) + (Your attack incurs a penalty to Intelligence, Wisdom, and Charisma.)
- Reflections in a Rubicund Eye (3.5e Maneuver) + (Your attack literally frightens opponents to death.)
- Enervate Spell (4e Feat) + (Your attack spells have the necrotic keyword and you deal +4 damage.)
- Zantetsuken Master (3.5e Feat) + (Your attacks are able to instantly slay weaker targets.)
- Mongoose Dance (3.5e Feat) + (Your attacks are deceptive and vicious.)
- Passing of the Spirit (3.5e Maneuver) + (Your attacks become a potent destructive force against the mockery of undeath.)
- Arbitrary Spike Serration (3.5e Maneuver) + (Your attacks deal Constitution damage now.)
- Spectral Strike-CE (3.5e Feat) + (Your attacks deal damage normally against incorporeal creatures.)
- Overheat Weapon (3.5e Maneuver) + (Your attacks deal minor fire damage that grows as you strike.)
- SRD:Bane of Enemies + (Your attacks have the bane type against favored enemies.)
- All is Dust (3.5e Maneuver) + (Your attacks inflict a cumulative penalty to [[Dexterity]], slowly turning the struck creature into sand.)
- Flensing Greensteel (3.5e Maneuver) + (Your attacks strip away natural armor and hardness from your target.)
- Publication:Grim-N-Gritty/Appendix 4/Improvised Weapon Mastery, Grim-N-Gritty (3.5e Feat) + (Your attacks with an improvised weapon deal more damage.)
- Lascivious Dancer (3.5e Feat) + (Your attractiveness and your charm gives you more confidence in the situations where you use your seduction.)
- Shun the Weak (3.5e Invocation) + (Your aura is so overwhelming, weaklings cannot even stand in your presence.)
- Stance of the Ascended (3.5e Maneuver) + (Your aura is visible, raging like a fire. It protects you and allows you to tread the air as if it were solid ground.)
- Widen Aura of Courage-CE (3.5e Feat) + (Your aura of courage extends to all allies within 100 feet of you.)
- Widen Aura of Despair-CE (3.5e Feat) + (Your aura of despair extends to all enemies within 100 feet of you.)
- Core Evolution (3.5e Feat) + (Your autoplate's Energy Core has taken on a life of its own.)
- Gate Warden (5e) + (Your background includes significant time near a gate to another [[SRD5:Plane|plane]].)
- Bag Full of Knick Knacks, Scaling (3.5e Feat) + (Your bag is always so full of stuff, it insane.)
- Daring Minstrel (3.5e Feat) + (Your bard and swashbuckler level stack for grace and spellcasting.)
- Lasting Inspiration-CE (3.5e Feat) + (Your bardic music abilities last forever... at least until you use another song.)
- Music of the Gods-CE (3.5e Feat) + (Your bardic music can affect even those normally immune to mind-affecting effects, though with a bonus to saves.)
- Lingering Performance (3.5e Feat) + (Your bardic music linger after you stop.)
- College of the Thriller (5e Bard College) + (Your bardic skills influence the undead, and you gain access to necromantic spells.)
- Tarrasque's Fortitude (3.5e Feat) + (Your base fortitude save becomes 1/2 your HD +2.)
- LeShay's Reflexes (3.5e Feat) + (Your base reflex save becomes 1/2 your HD +2.)
- Elder Brain's Will (3.5e Feat) + (Your base will save becomes 1/2 your HD +2.)
- Basic Combat Rogue Guide (3.5e Guide) + (Your basic combat rogue build with many variants to show off the possibilities.)
- Exploding Blast (3.5e Invocation) + (Your basic invocating projectile becomes a [[SRD:Fireball|''fireball'']] in all but name.)
- Honorable Bow (3.5e Trait) + (Your battle tradition teach you that you must bow before your opponents and place an emphasis on challenge.)
- Moral Beautification (3.5e Feat) + (Your beauty hardens your will.)
- Bending Magic (3.5e Feat) + (Your bending talents help your spells.)
- Crimson Blade (3.5e Feat) + (Your blade is red with the blood of your enemies.)
- High Frequency (3.5e Equipment) + (Your blade is vibrating rapidly on a molecular level. It sunders molecules apart, cutting through almost any substance with ease.)
- Lifedrain Blast (3.5e Invocation) + (Your blast deals vile damage and heals you.)
- Eldritch Shield (3.5e Invocation) + (Your blast's energy can instead form a glowing shield around your body.)
- Improved Magma Blood (3.5e Feat) + (Your blood boil so hot that you no longer fear cold, your flames also burn hotter.)
- Blood Spell (3.5e Feat) + (Your blood empowers your spells.)
- Radioactive Blood (3.5e Equipment) + (Your blood glows in the dark, energized with the power of the atom.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Deformity, Acid Blood (3.5e Feat) + (Your blood has grown caustic and corrosive, and eats through flesh and stone, burning like fire as it drips from your body.)
- Infernal Taint (3.5e Feat) + (Your blood has the taint of the lower planes. Maybe you were born this way, or maybe you just stepped in some Evil.)
- Profane Blood (3.5e Flaw) + (Your blood is Unholy, and people of the cloth can see it.)
- Sacred Lineage (3.5e Flaw) + (Your bloodline is blessed by holy powers, and you bear a sign of your heritage. Even if you veered away from the ways of your ancestors you are unable to shake off their celestial blessing.)
- Bloodline, Improved (3.5e Feat) + (Your bloodline is improved.)
- Bloodline, Greater (3.5e Feat) + (Your bloodline reaches the pinnacle of its power.)
- Scaling Bloodline (3.5e Feat) + (Your bloodline scale with your spellcasting class.)
- Spellbreaking Blow (3.5e Feat) + (Your blows hit so hard that they don't merely disrupt spells, they cause them to backfire.)
- Heatran Carapace (3.5e Soulmeld) + (Your body becomes a fiery red, covered in flecks of gray. Your face in particular has a shining gray mask covering it, as sturdy and rugged as a mountain.)
- Voltran Shroud (3.5e Soulmeld) + (Your body becomes dark yellow, covered in miniature clouds. Your face in particular has a black mask covering it, the mark of a master killer and infiltrator.)
- Frostran Shell (3.5e Soulmeld) + (Your body becomes pale-blue, covered in flecks of gray. Your face in particular has a pale-gray mask covering it, as sturdy and rugged as a mountain.)
- Gordian Knot (3.5e Invocation) + (Your body becomes slightly more flexible and the coiled figure in your mind reveals its secrets.)
- Unearthly Flames (3.5e Feat) + (Your body burns with unnaturally hot fire.)
- Muscle Memory (3.5e Feat) + (Your body can move on its own when you're otherwise unable.)
- Mark of Perfection (3.5e Feat) + (Your body changes to resemble a celestial being, a sign of your connection to holy spirits and beings.)
- Elemental Bodied (3.5e Feat) + (Your body changes to resemble your elemental nature.)
- Deformity, Liefeld (3.5e Feat) + (Your body contorts into a twisted mockery of human proportions.)
- Primal Armor (3.5e Feat) + (Your body deflects blows off of itself.)
- Scaling Masterwork Body (3.5e Feat) + (Your body double as a masterwork weapon and masterwork tool, and it just getting better from now on.)
- Sound of Silence (3.5e Invocation) + (Your body emits sounds to counteract noise that you produce)
- Demon gifted (3.5e Template) + (Your body have been touched by demons and is not quite the same)
- Varia Skin (3.5e Feat) + (Your body is adapt to stand extremes in temperatures rather than magnetic and chemical threats.)
- Gear Tainted Soul (3.5e Feat) + (Your body is animated in an unnatural way, resulting in a disconnect between your life force and your health.)
- Magical Lifeforce (3.5e Flaw) + (Your body is animated partly by magic, and if magic is taken away you quickly become incapacitated. If magic is ripped from you, you suffer great harm.)
- Deformity, Frozen (3.5e Feat) + (Your body is as cold as ice, muscles and ligaments stiff with frost and your heart stuttering around ice crystals, as the icy cold blossoms out around you.)
- Deformity, Blood (3.5e Feat) + (Your body is constantly bleeding from your pores, making it appear as though you are constantly sweating out your own blood.)
- Bones of the Osyluth (3.5e Soulmeld) + (Your body is covered by an exoskeleton of bone.)
- Hyper-Efficient Metabolism (3.5e Feat) + (Your body is extremely efficient, gaining incredible upgrade without the aid of magic items. (see below))
- Masterwork Body (3.5e Feat) + (Your body is honed to masterwork levels.)
- Graham Body (3.5e Feat) + (Your body is specifically designed to resist crashes.)
- Tauric (3.5e Feat) + (Your body is tauric, with four hooves.)
- SRD:Deceitful + (Your body lies to others quite naturally.)
- Synesthesia (3.5e Trait) + (Your body mixes up your senses, generally a person with synesthesia is able to see sounds, hear with their eyes.)
- Insectile (3.5e Feat) + (Your body morphs to become partly insectile, gaining additional sensory abilities and a unique ability.)
- Wretched Existence (3.5e Feat) + (Your body partially disintegrated into ghostly and shadowy remains, granting you partial incorporeality and a high resistance to divination.)
- Drench (3.5e Feat) + (Your body puts out fires.)
- Energy Storm (3.5e Feat) + (Your body releases positive or negative energy into a powerful maelstrom which destroys your opponents (and heals allies) and protects you in energy.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Tenebrous Deviation (3.5e Grim Alteration) + (Your body temporarily becomes like shadow-stuff, allowing you to ''[[SRD:Dimension Door|dimension door]]''.)
- Trollbane Shots (3.5e Maneuver) + (Your bolts remain embedded in a foe)
- Bond of the Scorpion (3.5e Feat) + (Your bond with the scorpions that crawl across you has grown to a disturbing degree, and you have started to take on even more of their traits.)
- Boneless (5e Feat) + (Your bones are softer than most, granting you supreme flexability.)
- Improved Unarmored Defense (4e Feat) + (Your bonus to AC improves greatly)
- Inexorable Breath (3.5e Feat) + (Your breath is extremely difficult to avoid or resist)
- Sniper Breath Weapon (3.5e Feat) + (Your breath weapon becomes a very long distance ray.)
- Shoop da Whoop (3.5e Feat) + (Your breath weapon cone becomes a line. You can charge it up to deal extra damage and push opponents back.)
- Improve Breath Weapon (3.5e Feat) + (Your breath weapon damage increases.)
- Minor Breath (3.5e Feat) + (Your breath weapon deals minimal damage, but can be used at will.)
- Scaling Breath Weapon, Greater (3.5e Feat) + (Your breath weapon dice now equal your HD)
- Reverse Breath Weapon (3.5e Feat) + (Your breath weapon drag creatures toward you., straight into your jaw.)
- Improved Exotic Breath Weapon (3.5e Feat) + (Your breath weapon has the signature effects of dragons of your kind)
- Scaling Breath Weapon (3.5e Feat) + (Your breath weapon now scales with your HD)
- Pushing Breath Weapon (3.5e Feat) + (Your breath weapon push away those who fail to resist it.)
- Sticky Breath Weapon (3.5e Feat) + (Your breath weapon stick to creature and immobilize them.)
- Strongarm Diplomacy (3.5e Feat) + (Your brute strength makes up for your charisma when it comes to the art of fear.)
- Distracting Butt (3.5e Feat) + (Your butt is distracting. Others have problems flanking you.)
- Improved Calamity (3.5e Feat) + (Your calamities deal additional damage against foes who fail their save against them, and you may use enhanced calamities more often.)
- Tranquility (3.5e Feat) + (Your calming aura is overwhelming when someone focuses on you.)
- Piercing Caltrops (3.5e Feat) + (Your caltrops pierce defenses.)
- Fierna's Enticement (3.5e Feat) + (Your can cause your opponents to fixate on you with a taunt, gaining bonuses against you and penalties towards your allies.)
- Reinforced Carapace (3.5e Feat) + (Your carapace is becoming stronger. It becomes possible to wear medium armor.)
- Bouncy (5e Feat) + (Your cartoonish plushie physics allow you to rebound from impacts.)
- Guarded Spell (3.5e Feat) + (Your casting does not provoke attacks of opportunity, and if disrupted the spell is not lost.)
- Horrid Touch (3.5e Feat) + (Your cause severe status effect.)
- Angelic Appearance (3.5e Feat) + (Your celestial heritage transforms you into a holy icon.)
- Crystalline Cortex (3.5e Invocation) + (Your cerebral cortex hardens, shimmering faintly through your skull.)
- Greater Knight's Challenge (3.5e Feat) + (Your challenge make opponents regrets ever crossing you.)
- Temper (3.5e Feat) + (Your character gets into a battle rage easier than usual.)
- Sexist (3.5e Trait) + (Your character has something against the opposite sex and believes that the character's sex is the superior sex.)
- Infinite Charger (3.5e Feat) + (Your charge is not limited by your speed.)
- Greater Deadly Charge (4e Feat) + (Your charges are even more deadly)
- Advantageous Charge (3.5e Feat) + (Your charges are more likely to land when they need to.)
- Radical Upbringing (3.5e Trait) + (Your childhood and basic training has been radically different from that of your peers, causing you to focus on different subjects.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Jeweled Elytron (3.5e Feat) + (Your chitin is shimmering like a jewel.)
- Greater Demonic Claws (4e Feat) + (Your claws are infused with arachane power.)
- Draegloth (4e Monster) + (You can use the innate drow powers of ''darkfire'' and ''cloud of darkness''.)
- Abyssal Poison (4e Equipment) + (Your claws drip with a poison as dark as the abyss.)
- Poison Talons (4e Feat) + (You can secrete ''Abyssal poison'' onto your claws.)
- Tremorsense (3.5e Feat) + (Your close connection to your home element gives you [[SRD:Tremorsense|Tremorsense]].)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Sheer Cold (3.5e Maneuver) + (Your cold damage is so chilling it bypass cold resistance and halves immunity.)
- Numbing Spell (3.5e Feat) + (Your cold spells are extremely gelid.)
- Tongue of Heaven and Earth (3.5e Maneuver) + (Your connection to all that lives gives you both understanding of other creatures, and protection against that which would use words against you.)
- Vision of the Lotus (3.5e Feat) + (Your connection to your allies lets you see their afflictions clearly.)
- Bond of the Vermin (3.5e Feat) + (Your connection with the bugs that even crawl underneath your skin grows ever stronger.)
- Adaptable Technique (3.5e Feat) + (Your constant training has allowed you access to an unconscious collective of sorts, allowing you to pull new tricks and techniques from thin air.)
- Self-Indulgent (3.5e Trait) + (Your constant use of alcohol and various recreational drugs has given you a tolerance to ingested and inhaled poisons.)
- Intelligent Design (3.5e Feat) + (Your constructs have limited intellect.)
- Observant Spores (3.5e Feat) + (Your controlled undead act as remote-viewing devices.)
- Split Brain (3.5e Trait) + (Your corpus callosum has been severed so that the two halves of your brain are separated.)
- Improved Courageous Recovery (3.5e Feat) + (Your courageous recovery ability become a maneuver-like ability.)
- Abandoned Skill (3.5e Flaw) + (Your course of life has made you abandon a physical, moral or intellectual aspect of your personality.)
- Creative Bond (3.5e Feat) + (Your creation spells are bonded to you, allowing you to keep track of, summon, or deny access to your creations.)
- Extra Augment (3.5e Feat) + (Your creator was much madder than others'.)
- Crystal Master (3.5e Feat) + (Your crystal-based power deals additional damage and you may select hail of crystals no matter your power list.)
- Persistent Healing (3.5e Feat) + (Your cure spell grant fast healing in addition to the normal amount healed.)
- Reverse Polarity (3.5e Alternate Class Feature) + (Your cure spells harm, your inflict spells cure.)
- Ancient Beastblood (3.5e Feat) + (Your curse steam from an ancient beast, making you stronger than most of your kind.)
- Amateur Spellcaster (3.5e Feat) + (Your dabbling in spellcasting advances to full amateur abilities.)
- Damage Resistance (3.5e Feat) + (Your damage reduction become damage resistance.)
- Eldritch Skin (3.5e Feat) + (Your damage reduction increases, now empowered with the energy of magic.)
- Crack in the Armor (3.5e Alternate Class Feature) + (Your damage reduction isn't foolproof, but it's hardy.)
- Unlimited Potential (3.5e Feat) + (Your damage rolls (and other rolls, at higher balance points) are capable of being arbitrarily high.)
- Advanced Dark Companion, Scaling (3.5e Feat) + (Your dark companion becomes stronger and stronger.)
- Death From Afar (3.5e Feat) + (Your deadly aim allows you to take out helpless targets from range with nary a sound.)
- SRD:Ghost Attack + (Your deadly strikes against [[SRD:Incorporeal|incorporeal]] foes always find their mark.)
- Improved Death Attack-CE (3.5e Feat) + (Your death attack becomes DC 10 + 1/2 HD + [[Int]] (if higher), and you can use death attack faster.)
- Bloodied Death Throes (3.5e Feat) + (Your death throes goes off at 1/2 hp, as well as when you die.)
- Improved Bloodied Death Throes (3.5e Feat) + (Your death throes goes off at 2/3 hp and 1/3hp, as well as when you die.)
- Adamant Defense (3.5e Feat) + (Your defenses improve while you're focused.)
- Dark Speech (3.5e Cleric Domain) + (Your deities has a close link to dark speech, allowing you to tap into it and speak a few syllables.)
- Arcane Study (3.5e Feat) + (Your diligent research pays off in expanded magical potential.)
- Disguise Preparation (3.5e Feat) + (Your disguises work better with assistance.)
- Precognosis Adept (3.5e Prestige Class) + (Your divinations enable you to enhance your evasive defenses and employ many talents.)
- Sorcerous Theurgy (3.5e Alternate Class Feature) + (Your divine ability come from a divine spark within yourself or perhaps through intensive studies of the divine powers themselves.)
- Greater Draining Kiss (3.5e Feat) + (Your draining kiss is much more potent.)
- Deadwood Druid (3.5e Alternate Class Feature) + (Your druid casting no longer helps the plants and animals. Instead you embrace all the energies of the world, fire, frost, storm, and even that of life and death.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Self Advancement (3.5e Feat) + (Your effective HD increases by +2 for the purpose of things which scale off HD.)
- Packmule Vest (3.5e Equipment) + (Your effective strength rises by 4 for the purpose of carry capacity.)
- Physical Blast (3.5e Invocation) + (Your eldritch blast becomes a physical substance, ignoring spell resistance but now being subject to damage reduction.)
- Eldritch Drifter (3.5e Invocation) + (Your eldritch blast becomes a slow drifting sphere of destruction. Fill the battlefield with them!)
- Spidersilk Blast (3.5e Invocation) + (Your eldritch blast becomes sticky web-like threads which you can manipulate after firing.)
- Explosive Blast (3.5e Invocation) + (Your eldritch blast blows up, knocking down enemies and dealing two types of damage.)
- Eldritch Reflector (3.5e Invocation) + (Your eldritch blast bounces off objects, and can be reflected by yourself or those wielding magic weapons.)
- Banishing Blast (3.5e Invocation) + (Your eldritch blast can banish outsiders back to their home plane, and punish those who refuse to leave.)
- YinYang Blast (3.5e Invocation) + (Your eldritch blast can deal either positive or negative energy damage.)
- Shaping Blast (3.5e Invocation) + (Your eldritch blast can destroy, repair, or mold terrain, objects, and constructs.)
- Phantom Blast (3.5e Invocation) + (Your eldritch blast can travel through walls and attack ghosts.)
- Hexing Blast (3.5e Invocation) + (Your eldritch blast curses your target, allowing you to inflict several small sorrows upon them.)
- Stygian Frost Blast (3.5e Invocation) + (Your eldritch blast deals cold damage, and may render the target immobilized.)
- Blackbolt Blast (3.5e Invocation) + (Your eldritch blast deals electricity damage, and may disrupt others' actions from minor paralysis.)
- Pyroclastic Blast (3.5e Invocation) + (Your eldritch blast deals fire damage, and may produce clouds of choking smoke.)
- Venomous Blast (3.5e Invocation) + (Your eldritch blast deals poison damage, and can reduce constitution, or other effects.)
- Obliterating Blast (3.5e Invocation) + (Your eldritch blast deals vile damage, and disintegrates all it touches.)
- Repeating Blast (3.5e Invocation) + (Your eldritch blast does damage again and again and again...)
- Eldritch Grenade (3.5e Invocation) + (Your eldritch blast explode outward, dealing splash damage to all creature adjacent to the target.)
- Phoenix Blast (3.5e Invocation) + (Your eldritch blast heals damage instead of causing harm.)
- Turbulent Blast (3.5e Invocation) + (Your eldritch blast invokes penalties upon your opponent from chaotic energy tumbling over them.)
- Prismatic Blast (3.5e Invocation) + (Your eldritch blast is all colors of the rainbow, and deals random effects.)
- Darkvolt Warlock (3.5e Feat) + (Your eldritch blast is imbued with the power of lightning.)
- Breath of Levistus (3.5e Invocation) + (Your eldritch blast slows, stops, and freezes over targets.)
- Sloughskin Blast (3.5e Invocation) + (Your eldritch blast softens the skin and reduces natural armor. It can even curse the creature with an aboleth-like need to remain moist.)
- Sentinel Blast (3.5e Invocation) + (Your eldritch blast sticks around to threaten those it strikes.)
- Subconscious Blast (3.5e Invocation) + (Your eldritch blast targets the subconscious mind of your targets.)
- Injection Blast (3.5e Invocation) + (Your eldritch blast turns into a solid needle used to inject poisons or potions.)
- Vulnerable Blast (3.5e Invocation) + (Your eldritch blast weakens the bodies of others, causing them to take more damage from other effects.)
- Spelldraining Blast (3.5e Invocation) + (Your eldritch blast weakens the effect of magic on a target.)
- Furious Blow (3.5e Feat) + (Your eldritch might allows you to fight in the midst of combat, lashing out at foes quickly with your eldritch weapon.)
- Xeno Warlock (3.5e Feat) + (Your eldritch power do not stern from devil, feys or demon. Instead alien did it.)
- Tazing Shock (3.5e Feat) + (Your electric based attacks are now capable of causing paralysis in enemies)
- Thunderstruck (3.5e Feat) + (Your electric spells and abilities are so intense that they can damage creatures normally resistant or immune to electricity.)
- Superconducting Spell (3.5e Feat) + (Your electric spells are so powerful, they tear through resistances and immunities.)
- Elemental Resistance (3.5e Feat) + (Your elemental heritage gives you the ability to resist energy attacks.)
- Manipulative Shooter (3.5e Feat) + (Your enemies dodge into your shots.)
- Swarming (3.5e Equipment) + (Your enemy is baffled that your encounter is disturbed by pesky pests.)
- Host to Madness (3.5e Spell) + (Your enemy is possessed with a legion of insane spirits, driving him to kill, kill, kill!)
- Overwhelming Energy (3.5e Feat) + (Your energy damage from your psionic powers rips through energy resistances and immunities.)
- Covenant of the Warp (3.5e Feat) + (Your essence is tied to a strange energy called 'the warp' which give you amazing inate abilities but you are unable to use magic items.)
- Defense From Nowhere (3.5e Maneuver) + (Your ever changing sword positioning throws off your opponents' attacks.)
- Soul of Entropy (3.5e Feat) + (Your existence is antithetical to life itself. Gain auras of decay and doom.)
- Bigger Boom (3.5e Feat) + (Your explosives are more explosive.)
- Temporal Reflex (3.5e Feat) + (Your exposure to time magic has twisted the way you benefit from such magic.)
- Heighten Senses (3.5e Feat) + (Your extra senses are more powerful than most.)
- Perfection - Gaze of God (3.5e Feat) + (Your eyes allow you to see past illusions.)
- Sun Sensitive (3.5e Flaw) + (Your eyes and skin are highly sensitive to sunlight. Your skin blisters heavily in sunlight, which can lead to health concerns.)
- Deformity, Empty Eyes (3.5e Feat) + (Your eyes appear to be made out of black onyx: blank, empty, sightless globes, set in red, slightly bleeding sockets, that seem to gaze into the soul itself.)
- Piercing Eyes (3.5e Feat) + (Your eyes are arrows!)
- Uncontrollable Laser Vision (3.5e Flaw) + (Your eyes are lasers, but they are not under your control.)
- Publication:Unearthed Arcana/Traits/Nightsighted + (Your eyes are particularly well-suited to using darkvision, but they are less well-adapted to what others consider normal light.)
- Marilith Vision (3.5e Soulmeld) + (Your eyes become slitted, like a snake's.)
- Falxugon's Harvest (3.5e Soulmeld) + (Your eyes gleam, your smile widens, and you grow small horns.)
- Gazer Laser (3.5e Spell) + (Your eyes shoot lasers uncontrollably. Is this awesome?)
- Beauty of the Paeliryon (3.5e Soulmeld) + (Your face appears to be caked in makeup applied by a five year old.)
- False Face (3.5e Feat) + (Your face is actually a mask, which rapidly shifts to fit your needs.)
- Strike of the Believer (3.5e Feat) + (Your faith guides your hand, allowing you to smite enemies who would bar you in your chosen path.)
- Superior Familiar (3.5e Feat) + (Your familiar becomes more useful as a companion.)
- Familiar Spell-CE (3.5e Feat) + (Your familiar can cast spells in your stead.)
- Adviser Familiar (3.5e Trait) + (Your familiar is able to provide counsel to you, its personality influencing your actions.)
- Talking Familiar (3.5e Feat) + (Your familiar is able to talk to any creatures.)
- Scaling Familiar (3.5e Feat) + (Your familiar is based on your character level instead of your class level.)
- Improved Familiar (3.5e Feat) + (Your familiar is the envy of wizards for miles around.)
- Unruly Familiar (3.5e Flaw) + (Your familiar isn't particularly obedient.)
- Construct Companion (3.5e Feat) + (Your familiar or animal companion is now a construct.)
- Backstabbing Familiar (3.5e Feat) + (Your familiar possess the same amount of sneak attack damage as you do.)
- Share Intellect (3.5e Feat) + (Your familiar, animal companion, special mount, or other similar feature gains your mental ability scores.)