Overheat Weapon (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 4-17-19
Status: Complete
Editing: Clarity edits only please
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Overheat Weapon
Golem Heart (Strike)
Level: 1
Prerequisite: Golem Heart Focus
Initiation Action: Standard
Range: Melee attack
Target: One Creature
Duration: 3 rounds or until discharged, see text
Your mace began to glow cherry red as you assaulted the demons. With the last attack, it erupts into flames.

Make a single melee attack with a selected weapon, which gain an additional +1d4 fire damage. For the next three rounds the weapon continues to deal +1d4 fire damage on all attacks with this weapon. Each successful hit causes the weapon to go from dull red, to glowing as a candle, to glowing as a torch on a third successful hit. At any point as part of an attack you can discharge this effect to gain a burst of fire damage: 1d6 on one charge, 2d6 on two charges, and 3d6 on three charges.

Once the effect is discharged or the duration ends, this maneuver's effect ends. This is a supernatural ability.



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Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineGolem Heart +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
SummaryYour attacks deal minor fire damage that grows as you strike. +
TitleOverheat Weapon +
TypeStrike +