Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Purple Suggestion (3.5e Spell) + (This spell allows you to implant suggestions without limit.)
- Merge Entity (3.5e Epic Spell) + (This spell allows you to merge with one creature, acquiring all of its abilities and advantages, without losing any of yours, or gaining disadvantages.)
- Azore's Trick Candle (3.5e Spell) + (This spell alters a small source of flame so that it resists being put out.)
- Cross Explosion (3.5e Spell) + (This spell causes an explosion which creates two lines, damaging foes and knocking them away and off their feet.)
- Crawl Away Head (3.5e Spell) + (This spell causes the target's head to detach and grow limbs.)
- Anti-Technology Field (3.5e Spell) + (This spell create a field which cause technological equipment to fail.)
- Wei Yu's Tides of Fury (3.5e Spell) + (This spell creates a powerful wave which bludgeon, bull rush and immobilize foes.)
- Acid Bomb (3.5e Spell) + (This spell creates a sphere of acid that flies towards the target.)
- Sunfire Orb (3.5e Epic Spell) + (This spell creates a stable gateway to the primal depths of the [[SRD:Elemental Plane of Fire|elemental plane of fire]], containing an orb 2 feet across of intense fire and heat.)
- Shadow Asgard (3.5e Epic Spell) + (This spell creates violent surges of negative energy in a 60 ft. emanation around the caster, bestowing 4d4 [[SRD:Negative Level|negative levels]] on any living creature in the area.)
- Enchanted Shot (3.5e Spell) + (This spell grant an enhancement bonus to a single arrow or bolt, and the distance and seeking enhancement.)
- Spitting Swarm (3.5e Spell) + (This spell has two functions. One lets you spit forth summoned swarms. The other curses a target to spill swarms from their mouth.)
- Publication:Grim-N-Gritty/Appendix 5/Armor Ignoring Weapon + (This spell makes a weapon magically armor ignoring.)
- Publication:Grim-N-Gritty/Appendix 5/Armor Piercing Weapon + (This spell makes a weapon magically armor piercing.)
- Poison Explosion (3.5e Feat) + (This spell permits the Necromancer to acce … This spell permits the Necromancer to accelerate the decomposition of a corpse to an alarming degree. So rapidly does the corpse putrefy, that the toxic gases, normally accumulated in dead tissue over time, explode forth from the carcass in a cloud of poisonous vapors.he carcass in a cloud of poisonous vapors.)
- Manacle of Guilt (3.5e Spell) + (This spell place a powerful enchantment on a bond creature, forcing it to follow it command and reinforcing what bind her.)
- Ultima (3.5e Epic Spell) + (This spell produces a powerful explosion of disintegrating energy.)
- Superior Darkness (3.5e Spell) + (This spell projects a field of utter darkness, consuming all light within the area into the void.)
- Meteor Span (3.5e Spell) + (This spell rains down meteors spanning over a large area, and lets you call down powerful chunks aimed at particular creatures each round.)
- Enhance Potion (3.5e Spell) + (This spell raises a potion's caster level among other possibilities.)
- Incubate (3.5e Spell) + (This spell regulates the temperature, humidity, and environmental effects of a "nest".)
- Azore's Invisible Ink (3.5e Spell) + (This spell renders nonmagical writing invisible for the duration of the spell.)
- Summon Wyvern (3.5e Spell) + (This spell summons 1 Wyvern to temporarily assist you in battle.)
- Bone Spear (3.5e Feat) + (This spell summons a long shaft of bone issuing forth from the caster and piercing any opponents in its path.)
- Rimus's Summon Monster (3.5e Spell) + (This spell summons some extraplanar beings, permanently.)
- Rimus's Summon Person (3.5e Spell) + (This spell summons some normal people, permanently.)
- Rimus's Gate (3.5e Spell) + (This spell summons the Gate for teleportation only.)
- Brooke's Lupine Transformation (3.5e Spell) + (This spell transform the user into a terrible wolf-like creature.)
- Baleform Burst (3.5e Spell) + (This spell transforms several nearby targets into an animal of the caster's choosing for a short time.)
- Alter Form (3.5e Spell) + (This spell transforms the target's minor and significant physical qualities at the caster's choosing… perhaps forever.)
- Disguise Form (3.5e Spell) + (This spell transforms the target's minor physical qualities at the caster's choosing, with some risk.)
- Jelly Floor (3.5e Spell) + (This spell turns the floor into a thick layer of bouncy jelly.)
- Raise Soul Mask (3.5e Spell) + (This spell turns the spirit of a dead being into a mask, allowing them to live again as long as they have a willing host.)
- Ray of Youth (3.5e Spell) + (This spell turns your enemy into a kid.)
- Maddening Visions, Mass (3.5e Spell) + (This spell works like ''[[Maddening Visions (3.5e Spell)|maddening visions]]'', except that it effects multiple targets.)
- Seer (3.5e Class) + (Fixed List Divination Caster)
- Warden (3.5e Class) + (Spellcaster that specializes in defensive and protective magics)
- Improved Tree Shape (3.5e Spell) + (This spell works like ''[[SRD:Tree Shape|tree shape]]'', but you actually have tree properties.)
- Rien's Spontaneous Regression (3.5e Spell) + (This spell's target regresses to a more pleasant time, entering a euphoric, stupor-like state.)
- Compressed Spellbook (3.5e Equipment) + (This spellbook only uses one page per spell, regardless of spell level.)
- Delayed Spellcasting (3.5e Variant Rule) + (This spellcasting nerf technically extends spellcasting time by delaying when in initiative the spell goes off.)
- Iris' Spicy Caltrop Bomb! (3.5e Equipment) + (This spicy caltrop bomb is an explosive solution to not having enough caltrops! Created by the '''Totally Legendary Tinkerer, Iris!''')
- Woe Strider (5e) + (This spindly limbed aberant is the twisted result of a creature that defied fate.)
- Fidget Spinner (3.5e Equipment) + (This spinning toy is used to focus one’s mind.)
- Indra's Undying Rule (3.5e Equipment) + (This staff belongs to the high priest of Indra and focuses the power of lightning-based magic.)
- Staff of the Will-o-Wisp (3.5e Equipment) + (This staff creates balls of ghostly magic that can be put to use in different ways.)
- Staff of Evocation (3.5e Equipment) + (This staff increases the power and effectiveness of all damaging [[SRD:Evocation School|evocation]] spells cast.)
- Stance of the Coyote (3.5e Maneuver) + (This stance allow the user to move right after striking and distinguish the smell of black powder from the air.)
- Ferocious Leaper (3.5e Maneuver) + (This stance grants the initiator a limited fly speed through leaping.)
- Ancient Ceramic (3.5e Equipment) + (This state-of-the-art ceramic is as harder than steel and a fraction the weight.)
- Statue of Limitations (3.5e Equipment) + (This statue causes durations to become shorter, even permenant effects.)
- Sheathed Statue Sword (3.5e Equipment) + (This stone longsword is immune to rust, slows creatures on a critical hit, and petrifies coup de graced creatures.)
- Flare Arrow (3.5e Equipment) + (This strange arrow possess a powerful alchemical charge on it head. It deal damage as if it was one size category lower but possess the ability to create a lot of light.)
- Breath Mint (3.5e Equipment) + (This strange round candy fills your mouth with freshness, and your lungs with oxygen.)
- Saddle of Protection (3.5e Equipment) + (This strange saddle made of fine black leather allows the rider to transfer some of her vital energy to her mount.)
- Impact Shield (3.5e Equipment) + (This strange shield is fashioned from extremely sturdy wood and is emblazoned with a metal sparing in the center.)
- Ring of Drow Blood (4e Equipment) + (This strange silver ring appears tarnished in the light, but when viewed in the shadows, it gleams as if highly polished.)
- Track Suit (3.5e Equipment) + (This strange suit from a modern world enhances once physical performance to the limit.)
- Stealth Suit (3.5e Equipment) + (This streamlined black suit of smoothly-interlocked plates is light and nimble enough not to restrict movement.)
- Punch Card (3.5e Equipment) + (This sturdy sheet covered in holes contains preprogrammed instructions for digital machines of all kinds.)
- Swift Parrying Jian (3.5e Feat) + (This style feat grants several benefits when using a longsword in one hand and nothing in the other.)
- Swashbuckler (5e) + (This style focuses on two-weapon two-weapon fighting and stylized attack)
- SRD5:Circle of the Land + (This subclass draws power form the land.)
- Inquisitive (5e) + (This subclass focuses on determining true intent.)
- Seeker (5e) + (This subclass focuses on finding secrets of the wild.)
- Mastermind (5e) + (This subclass focuses on intrigue and manipulation.)
- Monster Slayer (5e) + (This subclass focuses on knowing a foes capabilities and foiling them.)
- Way of Tranquility (5e) + (This subclass focuses on peace.)
- Horizon Walker (5e) + (This subclass focuses on threats from other [[SRD5:Plane|plane]]s)
- Scout (5e) + (This subclass focuses on wilderness survival)
- Battle Master (5e) + (This subclass gains dice to use for maneuvers.)
- Stalker (5e) + (This subclass stalks and eliminates threats to the natural world)
- Deathless (3.5e Subtype) + (This subtype pertains to [[SRD:Undead Type|undead]] that have gained the [[Deathless (3.5e Template)|Deathless]] template.)
- Anthro (3.5e Subtype) + (This subtype pertains to any humanoid or monstrous humanoid creature who appears to be based largely and in part on making an animal anthropomorphic.)
- True Celestial (3.5e Subtype) + (This subtype pertains to celestials that make up the ''Coelesti Hierarchia'' and that inhabit the various celestial spheres that exist in this and any other cosmology (such as the hierarchy of angels, the devagati, and other such places).)
- Legacy (3.5e Subtype) + (This subtype pertains to creatures with the [[Legacy (3.5e Template)|legacy]] template.)
- Gear (3.5e Subtype) + (This subtype pertains to the 'Gear' family of [[SRD:Construct Type|constructs]], beings of gears and clockwork that give them certain strengths and weaknesses.)
- Replicator (3.5e Subtype) + (This subtype pertains to the 'Replicator' family of [[SRD:Construct Type|constructs]], beings consisting of numerous small and identical components known as ''monads''.)
- Xenoblooded (3.5e Subtype) + (This subtype pertains to the Xenoblooded family of creatures very much related to the [[Xenotheric (3.5e Creature Subtype)|xenotheric]], which hail from planes associated with aberrant lifeforms.)
- Xenotheric (3.5e Subtype) + (This subtype pertains to the Xenotheric family of [[SRD:Outsider Type|outsiders]], which hail from planes associated with aberrant lifeforms.)
- Complete Xeno (3.5e Sourcebook)/Introduction + (This subtype pertains to the Xenoblooded family of creatures very much related to the [[Xenotheric (3.5e Creature Subtype)|xenotheric]], which hail from planes associated with aberrant lifeforms.)
- Raptor Armor (3.5e Equipment) + (This suit of full plate is easy to move in and grants limited flight abilities.)
- Energy Charge, Revised (3.5e Creature Ability) + (This supernatural ability sends a burst of vital energy through a touch, which can help the living or harm the undead.)
- Disintegration Ray (3.5e Equipment) + (This superweapon is feared throughout all of the Five Nations. Small, easily concealed, and elegantly wrought from mithral, the sheer destructive power bound up within the ''disintegration ray'' is hard to conceive of.)
- Bleach D20 (3.5e Sourcebook) + (This supplement for the <u>D&D</u> game presents rules for people who wish to roleplay <u>Bleach</u> with a structured ruleset using the well-known revised third edition ruleset.)
- Complete Sublime (3.5e Sourcebook) + (This supplement for the D&D game presents new options for sublime warriors along with integration with subsystems neglected in the original Tome of Battle.)
- Publication:Dread Codex + (This supplement is a toolbox of undead-themed material for the busy GM.)
- Sword of Hakkenslass (3.5e Equipment) + (This sword causes creatures to burst into treats!)
- Tabard of Defiant Rage (3.5e Equipment) + (This tabard grants barbarians options with their additional rage attempts.)
- Tabard of Intransigent Ire (3.5e Equipment) + (This tabard seems somewhat worn as if from battle, even when new and clean.)
- Rokushiki - Tekkai (3.5e Feat) + (This technique hardens the users' muscles to the level of iron, in order to nullify damage taken from attacks.)
- Gargoyle, Specific (3.5e Template) + (This template can be applied to a base [[SRD:Gargoyle|gargoyle]] to create a [[SRD:Gargoyle|gargoyle]] of specific type of stone (i.e A Granite [[SRD:Gargoyle|gargoyle]]).)
- Treant, Specific (3.5e Template) + (This template can be applied to a base [[SRD:Treant|treant]] or [[SRD:Elder Treant|elder treant]] to create a [[SRD:Treant|treant]] of specific type of tree (e.g A Redwood [[SRD:Treant|treant]]).)
- Fey Touched (3.5e Template) + (This template is a means for PC's to play a fey creature without the really high level adjustments.)
- Animated Weapon (3.5e Template) + (This template turns an ordinary weapon into a menacing foe.)
- Robotic (3.5e Template) + (This template turns an organic creature into a robot.)
- Felldrinker Bile (4e Equipment) + (This thick black substance is made from the saliva of a [[Bat (4e Monster)#Felldrinker Bat|felldrinker bat]].)
- Throwing Shield, Heavy (3.5e Equipment) + (This thick round shield sails through the air balanced as can be.)
- Dryad's Milk (3.5e Equipment) + (This thick, green potion grants several benefits of the plant and fey types for its duration.)
- Ditto (3.5e Monster) + (This thing looks like a blob of purple jelly with arm-like stubs and a poorly-drawn face. For a split second before it turns into a gigantic dragon.)
- Triptych of Travel (3.5e Equipment) + (This three paneled artwork displays three different scenes. Touching the scene allows one to teleport to the area.)
- Lloyd's Talisman (3.5e Equipment) + (This throwable item weakens the effects of healing magic on the target.)
- Figurine of Gunmetal Motorcycle (3.5e Equipment) + (This tiny toy [[Warforged Cycle (3.5e Monster)|warforged motorcycle]] transforms into the real thing.)
- Warble Whistle (3.5e Equipment) + (This tiny wooden whistle, when blown, makes the sound of a small warbling perching bird, summoning a little helpful birdy friend.)
- Feather Token Stone (3.5e Equipment) + (This token becomes a large boulder when thrown.)
- Feather Token Sword (3.5e Equipment) + (This token can be used to smuggle in a sword where otherwise one may be unable. Helpful for would-be assassins.)
- Feather Token Bind (3.5e Equipment) + (This token can lock doors or hold creatures in place.)
- Feather Token Jug (3.5e Equipment) + (This token creates a flood of water for use.)
- Feather Token Spoon (3.5e Equipment) + (This token creates a meal for up to 16 people, and the bowl it creates can cure mummy rot.)
- Feather Token Harbor (3.5e Equipment) + (This token forms a pier to make docking easier, or just for walking further into the water.)
- Feather Token Wing (3.5e Equipment) + (This token grants a contingent feather fall to all creatures and objects in a 5 ft cubic space.)
- Feather Token Eye (3.5e Equipment) + (This token grants the user brief ''true seeing'', allows the weak to observe prismatic effects, and can cure the blind in limited fashion.)
- Feather Token Finger (3.5e Equipment) + (This token teleports the user to where they are pointing.)
- Feather Token Arbor (3.5e Equipment) + (This token turns the user into a tree. You're about as sapient as a tree as well.)
- Feather Token Key (3.5e Equipment) + (This token will permit passage through a wall, gate, or door.)
- Trollblood Tonic (3.5e Equipment) + (This tonic invigorates the natural healing of a creature. Whenever they get injured, the body gives a burst of recovery.)
- Toppest Hat (3.5e Equipment) + (This top hat is the tallest.)
- Iron Linen (3.5e Equipment) + (This tough fabric is a product of modified flax, which has been hardened through magic.)
- Wake Barrier (3.5e Equipment) + (This tower shield can protect you and your allies from area of effect attacks.)
- Portal Shield (3.5e Equipment) + (This tower shield is actually a portal gate to the Astral Plane. It can re-direct attacks elsewhere, though it can cause some trouble if left on...)
- Theurgy (5e) + (This tradition draws its power from the Gods of Magic (Loki, Circle, etc.))
- School of Invention (5e) + (This tradition focuses magical experimentation.)
- War Magic (5e) + (This tradition focuses on casting in combat)
- SRD5:School of Evocation + (This tradition focuses on magic that creates powerful elemental effects)
- Order of Scribes (5e) + (This tradition focuses on recording and describing magic.)
- Technomancy (5e) + (This tradition focuses on the magic of technology)
- Onomancy (5e) + (This tradition focuses on true names.)
- Bladesinging (5e) + (This tradition focuses on using a weapon as a focus.)
- Way of the Ascendant Dragon (5e) + (This tradition is inspired by dragons)
- College of Spirits (5e) + (This tradition pulls inspiring stories from beyond the grave and material plane.)
- Way of the Drunken Master (5e) + (This tradition uses deception and agility to surprise the opponent.)
- The Undead (5e) + (This tradition's patron is a powerful undead.)
- Curious (3.5e Trait) + (This trait symbolizes how curious about learning and investigating the person is.)
- Man-Eating Grass (3.5e Equipment) + (This trap is actually a hazard, a particularly vicious brand of grass which kills with a subtle acidic poison.)
- Trenchcoat and Fedora of Obscurity (3.5e Equipment) + (This trenchcoat and fedora combo is the perfect disguise for some reason. You could even walk around the streets even if you're man-sized mutant turtle monsters.)
- Melting Juice (3.5e Equipment) + (This tricky green liquid has a tendency to vaporize and then dissolve everything.)
- Favored of the Fiends (3.5e Alternate Class Feature) + (This twisted soul is not serving divine be … This twisted soul is not serving divine beings but fiendish ones. The favored of the fiends is a champion of corruption and wickedness. They indulge in sins of various kinds and their fiendish patrons lend them some powers through a form of magical pact stolen from deities, that grants far more power their patrons should be able to give.ower their patrons should be able to give.)
- Abomination Skin (3.5e Equipment) + (This ugly hide armor confers a strong protection against the divine.)
- Shimshon's Shmasher (3.5e Equipment) + (This unassuming donkey's jaw holds within it a power beyond mortal ken.)
- Idol of Mammon (3.5e Equipment) + (This unassuming statue of a fat demon god has the power to eat magic items and dispense various return gifts.)
- Gloamwing (5e) + (This undead look like a horse-sized nightmare bat.)
- Robot Unicorn (3.5e Monster) + (This unicorn follows its dreams and makes your wishes come true!)
- Animated Manipulators (3.5e Equipment) + (This unique pair of mechanical arms strap to your back and help you hold additional objects. Though it seems to have a mind of its own...)
- Monoeye Helmet (3.5e Equipment) + (This unnerving one-eyed helmet protects from dazzling and blinding. It lets you ''[[SRD:Detect Magic|detect magic]]'' as well.)
- Shining Shadow (3.5e Equipment) + (This unusually thick, saber-like [[SRD:Rapier|rapier]] +1 is a detailed blade marked with strange arcane runes and tattoos on its hilt and guard, black glyphs on sharply contrasted bone white material.)
- Psychic Halo (3.5e Utterance) + (This utterance create a disc of psychic energy. which can be used offensively or defensively.)
- Unspoken Mind (3.5e Prestige Class) + (A class that mix psionic and truenaming.)
- Scaling Item Qualities (3.5e Variant Rule) + (This variant aims to make weapon and armor qualities scale along with their effective value.)
- Feature Trading (3.5e Variant Rule) + (This variant allows one to trade features in one class for those in another. When ranking in a class, a player can choose to replace features earned at a particular level, with equal or lesser features from a different class.)
- Publication:Unearthed Arcana/Legendary Weapons + (This variant is a simple rule system that … This variant is a simple rule system that allows the abilities of weapons to improve along with those of their wielders. A character wielding a legendary weapon—whether that weapon is a sword, axe, bow, or even a magic staff—is eligible for one of the scion prestige classes presented below.he scion prestige classes presented below.)
- Publication:Unearthed Arcana/Craft Points + (This variant is designed specifically for … This variant is designed specifically for campaigns that don't offer a lot of "downtime" to the PCs. It unifies the rules for crafting items and creating magic items, while also replicating a character's ability to come up with just the thing he needs for a specific task in the nick of time. It glosses over the realities of such work-tool kits, alchemical reagents, laboratories, long hours of toil, and the like-to keep the game moving along at an exciting pace. After all, fighting giants, demons, and dragons is generally a lot more fun than waiting for the wizard to finish crafting a new ''ring of protection''.ish crafting a new ''ring of protection''.)
- Variant Dread Necromancer (3.5e Alternate Class Feature) + (This variant of the Dread Necromancer remove some of the least useful ability, rework it spell list and it progression to make it better suited for a VH Game. The change include expanding their spell list and granting them significant ability changes.)
- Chymic Mutation (5e Subclass) + (This variant of the Spider-Monk gains augmented senses and extra arms.)
- Vorpal, Variant (3.5e Equipment) + (This variant of the classic head-severing vorpal ability functions as a [[SRD:Keen|keen]] weapon and is actually worth the cost you incur.)
- Useful Ability Scores (3.5e Variant Rule) + (This variant rule adds additional abilities and variables to ability scores, as well as correcting some of their shortcomings.)
- Revised Magic Arms and Armor (3.5e Variant Rule) + (This variant rule aims to introduce a more gradual power curve to magical weapons, armors and shields.)
- All Ability Skills (3.5e Variant Rule) + (This variant rule gives focused skill points based on all ability scores, giving non-Intelligence focused classes something to do while also specializing them appropriately.)
- Revised Riding Rules (3.5e Variant Rule) + (This variant rule is designed to streamline the actions available in the ride system, and to make it scale more appropriately to more fantastic, and higher CR, mounts.)
- Regeneration, Variant (3.5e Variant Rule) + (This variant rule present two different variant of regeneration which cause far less in-game problems and both offer more design space.)
- Variant Multiclass Skill Points (3.5e Variant Rule) + (This variant rule removes the imbalance in skill points that can occur if you take one class at first level instead of another.)
- Feral Ronin - Tome Adaption (3.5e Class) + (This version of the Feral Ronin, originally created by transientanima, has been adapted for use in a Tome setting.)
- Astral Escape Vest (3.5e Equipment) + (This vest inflates over 3 rounds and spirits you away to safety.)
- Bathroom Troll, the Filth-Licker (3.5e Vestige) + (This vestige grants you dominion over disgusting things.)
- Alchemical Space (3.5e Equipment) + (This vial of liquid cause time and space to bend around it as evaporate.)
- Ancient Spellbook (Legend Item) + (This volume contains knowledge long thought lost to the mists of time.)
- Wand of Summoning (4e Equipment) + (This wand is adept at summoning.)
- Wand of Swarms (4e Equipment) + (This wand is engraved with images of spiders.)
- Master's Wand of Toxic Bolt (4e Equipment) + (This wand is exudes deadly poison.)
- Wand of Retriever's Eye (4e Equipment) + (This wand is imbued with the mastery of one of the retriever's eye rays.)
- Master's Wand of Spydric Tide (4e Equipment) + (This wand unleashes a deadly burst of swarming spiders.)
- Unstoppable (3.5e Equipment) + (This weapon carries on regardless of what is in the way, destroying walls of force and breaking through damage reduction and hardness.)
- Powerful (3.5e Equipment) + (This weapon counts as one size larger for the purpose of how much damage it deals.)
- Merciful Crystal (3.5e Equipment) + (This weapon crystal functions similar to the [[SRD:Merciful|Merciful]] weapon property however it deals no extra damage.)
- Bloody Mercy Crystal (3.5e Equipment) + (This weapon crystal nonlethal damage, but gives the illusion of dealing lethal wounds.)
- Murderous Crystal (3.5e Equipment) + (This weapon crystal turns non-lethal weapons into lethal ones.)
- Entropic (3.5e Equipment) + (This weapon deals additional [[Entropy (3.5e Other) | Entropy]] damage with each hit.)
- Essence Edge (3.5e Equipment) + (This weapon deals additional [[Essence (3.5e Other) | Essence]] damage with each hit.)
- Sublime Bane (3.5e Equipment) + (This weapon deals extra damage against initiators.)
- Striking Precision (3.5e Equipment) + (This weapon enhancement allow the wielder to use her agility in addition to her normal strength when striking with her weapon.)
- Adaptive (3.5e Equipment) + (This weapon enhancement allows you to use part of your true potential when wielding it.)
- Holyflame (3.5e Equipment) + (This weapon enhancement make a weapon burn with a holy flame which deal great damage against evil outsider.)
- Stardust (3.5e Equipment) + (This weapon expel dangerous shining sparkles, which burns and damage things around them.)
- Prismatic Glow (3.5e Equipment) + (This weapon glow with intense prismatic energy which burn, melt and electrocute those struck by it.)
- Sa'angreal Weapon (3.5e Equipment) + (This weapon happens to also allow access to truly ridiculous amounts of firepower.)
- Reaching (3.5e Equipment) + (This weapon has its reach extended by an extra 25 ft., granting superior reach.)
- Disguised Weapon (3.5e Equipment) + (This weapon looks like an ordinary household object when not in use.)
- Dispelling (3.5e Equipment) + (This weapon removes spell effects as per the ''[[SRD:Greater Dispel Magic|greater dispel magic]]'' spell.)
- Drowcraft Weapon (4e Equipment) + (This weapon, forged by the finest drow smiths, is more effective in the area of an earthnode, but slowly melts away under sunlight.)
- Snake-Fang Whip (4e Equipment) + (This whip has snakes in place of lashes. If is a favoured weapon of particulaly cruel female clerics of Lolth.)
- Hag's Milk (3.5e Equipment) + (This wicked potion grants several supernatural abilities themed around the powers of the hags.)
- Starfield Witch Hat (3.5e Equipment) + (This witch hat is decorated with stars. It grants the ability to shoot small bolts of energy, keep one aware of the heavens, and perform astronomy.)
- Ring of Miraculous Failure (3.5e Equipment) + (This wondrous ring increases your effective caster level, but comes with a heavy price...)
- Spider Staff (4e Equipment) + (This wooden staff is covered in silver chasing in weblike patterns.)
- Ghost in the Machine (5e) + (This worlock's patron, so to speak, is an Artificial Intelligence in modern or futuristic times.)
- Brilliant Flash Fluid (3.5e Equipment) + (This yellow fluid looks like it'd go great on a cake. But instead, it explodes with a blinding flash.)
- Torn From Within (3.5e Spell) + (Thorns tear apart the victims from within.)
- Brambleroot (3.5e Spell) + (Thorny bushes spring up, damaging and providing difficult terrain. If damaged, they explode into needles.)
- Five Point Exploding Heart (3.5e Spell) + (Those affected by this ability must not take action, or they die.)
- Spatial Shuffle (3.5e Spell) + (Those affected by this spell move around randomly at the start of their turns.)
- Curse of Spell Allergy (3.5e Spell) + (Those affected go into sneezing and coughing fits when around magic.)
- Sunvenom (3.5e Equipment) + (Those afflicted by this poison glow brightly, and eventually go blind!)
- Plaguehive (3.5e Template) + (Those afflicted with a incredibly severe case of fiendish disease usually simply die, but a rare unfortunate few not only survive, but come out tougher and yet more rotten for it.)
- Contagious Fireball (3.5e Spell) + (Those hit by this ''[[SRD:Fireball|fireball]]'' become explosive, and can detonate into other ''fireballs'' as well.)
- Spider Cocoon (3.5e Invocation) + (Those hit by your eldritch blasts risk entanglement, cocooning, and death.)
- Gord (3.5e Bloodline) + (Those of born into this bloodline are filled with great intelligence and charisma. It started with a human family and spread to the offspring of those married into it.)
- Warp Seeker (3.5e Feat) + (Those pesky teleporting demons and Wizards won't get away from you so easily.)
- Ape Warrior (3.5e Prestige Class) + (Those that attune themselves with the revered power of great apes gain the power to transform themselves into apes and retain some of their abilities.)
- Potion of Motion (3.5e Equipment) + (Those that drink this potion gain an extra move action each round that can only be used to move, but the user ''must'' move up to their full speed with this bonus action.)
- Vest of Phantom Limbs (3.5e Equipment) + (Those that wear this vest gain an extra pair of phantom arms which can be used to grasp and hold objects.)
- Balorscale (3.5e Equipment) + (Those wearing this armor can set themselves on fire to protect themselves from grapplers.)
- Capra Spawn (3.5e Prestige Class) + (Those who don the cursed mask of the capra demon can call on its power, and transform into something like a capra demon themselves.)
- Bloodcryst (3.5e Other) + (Those who get this fatal disease inevitably have their blood harden into crystalline form. Extremely contagious.)
- Necropolitan (3.5e Template) + (Those who have chosen to, or forced to take upon themselves the mantle of undeath.)
- Gildencursed (3.5e Template) + (Those who have lived steeped in greed for their entire lives are punished in the afterlife by being dipped in molten gold.)
- Godspark (3.5e Template) + (Those who have obtained a divine rank 0 possess the spark of divinity. While not much stronger initially, they can begin the process of rising through the ranks to a position of power.)
- Death Toller (3.5e Class) + (Those who hear the ringing never live past the night they hear it.)
- Publication:Unearthed Arcana/Live My Nightmare (Feat) + (Those who magically pry into your mind become privy to your most frightening dreams.)
- Improved Stench of the Dead (3.5e Feat) + (Those who persist in your stinking aura will become nauseated.)
- Whitechapel, the Blinded Truth (3.5e Vestige) + (Those who poke around forbidden tomes and … Those who poke around forbidden tomes and ancient evils usually end up dead or worse, and the wise leave such things well alone. One man was to be another of the unfortunate former group when equally unspoken forces spirited him away, but they left something behind...im away, but they left something behind...)
- Divetongue Casting (3.5e Feat) + (Those who speak Divetongue can vocalize, but not cast, underwater. This feat allows Divetongue to be the vocal components for spells, and thus permit underwater casting.)
- Empty Hands Curse (3.5e Maneuver) + (Those who strike or steal become supernaturally sick with guilt.)
- Caelistis (3.5e Campaign Setting)/Classes/Magi + (Those who study the limits of divine magic)
- Publication:Unearthed Arcana/False Pretenses (Feat) + (Those who try to charm you get an unpleasant surprise.)
- Berserker Torch (3.5e Equipment) + (Those who use this [[War Torch (3.5e Equipment)|war torch]] can let off a large number of attacks, but it leaves them open.)
- Publication:Unearthed Arcana/Ineluctable Echo (Feat) + (Those who use words of power around you hear the sound of their own voices.)
- Safehouse (3.5e Equipment) + (Those who wear this armor automatically be … Those who wear this armor automatically benefit from the effect of ''[[SRD:Sanctuary|sanctuary]]'' at the start of combat (even during a surprise round) with a DC of 11 + your highest mental ability modifier. In addition, over the course of 10 minutes, you can cause your armor to transform into a protective domicile from which you and others can rest.micile from which you and others can rest.)
- Shadowmorph (3.5e Template) + (Those whose souls have been tainted with the essence of "shadowstuff" find their spiritual powers as mailable as the Shadow Plane itself.)
- Reflecting Carapace, Tarrasque (3.5e Equipment) + (Those wielding this shield deflect all rays, lines, cones, and even magic missile spells.)
- Reflective Carapace, Lesser (3.5e Equipment) + (Those wielding this shield have a 20% chance to deflect any rays or ranged touch attacks away from them, as long as they benefit from their shield bonus and are not flatfooted.)
- Reflective Carapace, Greater (3.5e Equipment) + (Those wielding this shield have a 50% chance to deflect any rays or ranged touch attacks, as well as ''magic missile'' spells, away from them, as long as they benefit from their shield bonus and are not flatfooted.)
- Angel Disciple (3.5e Prestige Class) + (Those with angelic heritage can draw on their blood to transform into a higher power of good.)
- Dragonblooded (3.5e Class) + (Those with dragon blood awaken to their draconic natures.)
- Architecture (3.5e Cleric Domain) + (Those with this domain wish to help in the building and augmentation of nature into the civilized world.)
- Reborn Hero (3.5e Template) + (Those with this template are heroes (and villains) of ancient past reborn in new form, often to replay the events of their past yet again.)
- Lethargic Frame of Mind (3.5e Flaw) + (Those without sleep have to sleep, albeit less than the standard 8 hours.)
- Baneful Light (3.5e Maneuver) + (Those you strike begin to burn in the sunlight.)
- Adamantine Stomach (3.5e Feat) + (Those you swallow won't be getting out.)
- Hard Light Shield (3.5e Equipment) + (Though it appears to be made out of force, the hard light shield is a product of science which turns energy into a force able to stop attacks.)
- Eternal Shikai (3.5e Feat) + (Though sheer spiritual pressure, a harmonic connection, or other feat, it seems that you are always in shikai state even when relaxed.)
- Elvaan (3.5e Race) + (Though they appear similar to elves, they are strong instead of swift, and militaristic instead of peaceful.)
- Legacy of Darkness (3.5e Campaign Setting) + (Thousands of years ago, the world shattered, dividing into hundreds of tiny spheres. Now, under the yoke of the Palantium Empire, you must fulfill your destiny among the shards .)
- Threat (3.5e Class) + (A tall lithe man with dark seedy looking eyes and tassled brown hair, wearing a simple adventurer's garb, but overly decked out in pockets that seemed packed to the bring with every supply you could think of to get out of a tight spot.)
- Greater Versatile Spellcaster (3.5e Feat) + (Three 1st-level spell slots, when added together, equal Fireball. Boom.)
- Tin Soldier (5e) + (Three foot tall tin soldier that has been magically animated.)
- Additional Elemental Damage (3.5e Other) + (Three new types of elemental damage, Air, Earth and Water, to complement the traditional elements of D&D)
- Underworld Cerberus (5e) + (Three-headed canine monstrosity of the [[Underworld (5e)|Underworld]].)
- Thri-kreen Gladiator (5e) + (Thri-kreen employed as warrior-as-entertainer.)
- Thri-kreen Mystic (5e) + (Thri-kreen guide and [[Spelljammer (5e)|spelljammer]].)
- Thri-kreen Hunter (5e) + (Thri-kreen hunters of game, crimnals, or bouties.)