Purple Suggestion (3.5e Spell)

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Author: LRimus (talk)
Date Created: 04th April 2019
Status: Beta
Editing: Clarity edits only please
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Purple Suggestion
Enchantment (Compulsion) [Mind-Affecting, Evil]
Level: Sorcerer 5, Wizard 5, Bard 4
Components: V
Casting time: Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 creature
Duration: 1 hour/CL or permanent (text)
Saving Throw: Will Negates
Spell Resistance: Yes
You influence the actions of the target creature by planting a suggestion(idea) or suggesting a cource of activity (limited to a sentence or two). This works much like suggestion spell, except it doesn't need to sound reasonable, and idea would feel like it was appeared naturally. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously deadly act automatically negates the effect of the spell, but it is possible to implant suicidal, potentially harmful or treacherous thoughts.

If the target creature fails it will save for 10 or more points, suggestion becomes permanent.

The suggested course of activity will continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. For example, you might suggest that a noble knight give her warhorse to the first beggar she meets. If the condition is not met before the spell duration expires, the activity is not performed.

Implanted suggestion(idea), however, will persist for the entire duration of the spell. For example you can implant idea that target's closest friends are planning to betray or kill her. Or for example suggest that goblins are particularly attractive creatures.

There is no limit how many times could this spell be cast on the same target, even full reprogramming of a person is possible with a few dozen(maybe hundrets) of suggestions.

If the target is currently being hostile or in combat withcaster or her allies, however, it receives a +10 bonus on its saving throw.

If suggested activity sounds reasonable or implanted idea is close to target's true thoughts, it causes the save to be made with a penalty (such as -1 or -2) at the discretion of the DM.

Purple Suggestion can be broken only by a successful save on the part of the target, break enchantment (DC 10+Caster Level), miracle/wish (DC = Caster Level). If target have more than one suggestion implanted, one need to break each one separately.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

AuthorLRimus +
ComponentV +
DescriptorMind-Affecting + and Evil +
Identifier3.5e Spell +
LevelSorcerer 5 +, Wizard 5 + and Bard 4 +
RangeClose +
RatingUndiscussed +
SchoolEnchantment +
SubschoolCompulsion +
SummaryThis spell allows you to implant suggestions without limit. +
TitlePurple Suggestion +