Back to Main Page → 5e → Class Ability Components |
Add your own spell to Dungeons & Dragons Wiki by clicking the link and following the instructions. |
Name | Summary | Prerequisite |
---|---|---|
5e Spells | ||
Adaptive Ward | A low-level reactionary Stoneskin, meant to replace Absorb Elements. | |
Afterimage Dodge | A low-level, reactive Mirror Image | |
Agonizing Word | ||
Alwin's Arcane Virus | Infect a caster's spell. A nuisance in the short term, but can turn deadly if left untreated. | |
Alwin's Spell Siphon | A riskier version of Counterspell that can recover spell slots | |
Arc Loop | A small bolt of lightning that bounces from target to target. | |
Arcane Buckler | Useful but modest update of 3.5e's Shield to 5e. | |
Arcing Blade | Hit an enemy, causing lightning to lash out at other enemies close to them. | |
Astral Seal | Mark a target, to heal your allies when it is struck if it is strong, or to suffer additional damage if it is weak. | |
Blackthorn Arrow | Ranged "Blade" cantrip; Target can't heal for 1 round. | |
Blades of Vanquished Armies | Conjure spectral warrior spirits to swirl around you, harming those who come close. You can also command them to surge forth and strike your foes for you. | |
Blazing Rebirth | Reactive Revivify, with some fire damage and extra healing. | |
Bodyguard | A defensive spell for a school of magic that is criminally underdeveloped at lower levels. | |
Bone Puppet | A flavorful cantrip for a school of magic that is criminally underdeveloped at lower levels. | |
Boreal Wind | You create a fierce gust of freezing wind that is 20 feet high and 20 feet wide. | |
Breathing Room | A quick boop to get enemies away from you. | |
Cadaver Bomb | An offensive AOE spell for a school of magic that is criminally underdeveloped at lower levels. | |
Calamitous Curse | A stronger version of Jinx, forcing the creature's next d20 roll to fail catastrophically. | |
Call Steed | Call a mount you've bonded with to travel to your location. | |
Chilling Blade | Hit an enemy and grow crystal armor temporarily. | |
Column of Ice | Conjures one column of ice, 10-ft. radius and 35 ft in height | |
Conjure Creature | ||
Conjurer's Blade | A simple cantrip to create a melee weapon. | |
Corrosive Grasp | 3.5e conversion of Rusting Grasp; Smack your targets to corrode their flesh, armor and weapons. | |
Crashing Stone | Toss a pebble that turns into a boulder mid-flight. | |
Creeping Cold | You turn a creature's sweat and the air's ambient moisture to ice, creating blisters as the ice forms on and inside the skin. | |
Crumbling Curse | ||
Crystal Blade | Hit an enemy and grow crystal armor temporarily. | |
Daze | Momentarily disorient a creature | |
Decay | Cause the slow but inevitable decay of matter over time, dealing 1d6 necrotic damage per round. | |
Divisive Challenge | Challenge your opponents, Goading those that are Worthy, while Frightening those that are not. | |
Dreadtheft | Create a beam of life-draining energy, withering foes and healing yourself. | |
Earthwalk | Gain a burrowspeed and tremorsense | |
Ekbom's Imaginary Insects | Target hallucinates insects all over their body and attacks themselves. | |
Elemental Rebuke | Hellish Rebuke buff. Use at your own risk. | |
Emberflash Arrow | Ranged "Blade" cantrip; Target catches fire for 1 round. | |
Encode Memories | ||
Endure Elements | A creature protected by endure elements suffers much less harm from being in a hot or cold environment. | |
Extinguishing Strike | ||
Fangblight Arrow | Ranged "Blade" cantrip; Weapon constricts target for 1 round. | |
Fissure | Punch the ground, sending out a line-shaped shockwave. | |
Flashing Blade | Hit an enemy and hinder its vision. | |
Focus Breaker | Shatters focus and concentration | |
Freezing Strike | Much in the line of the Smite spells, imbue your weapon with the power to freeze a foe in its tracks. | |
Gift of Recovery | A little bit different take on healing; Basically fast healing from 3.5e. | |
Glyph of Oath-binding | You inscribe a glyph on one or more willing person to enforce an oath or contract. | |
Hammer | Bludgeoning damage: The cantrip. | |
Hand of Blight | Launch clawing hands of necrotic energy at your foes. | |
Hastening Strike | Much in the line of the Smite spells, steal your opponent's time. | |
Heartripper | An update of a 3.5e spell, you use a targeted bolt of force to push a creature's heart out of its body. | |
Heat Drain | The heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive. | |
Sanguine Siphon | Use your reaction to suck the blood out of your enemies. | |
Mass Sanguine Siphon | Use your reaction to suck the blood out of even more enemies. | |
Hymn of Recovery | A Channeled healing spell. Don't worry, it's not broken. | |
Ice Crystal Phalanx | Fire a line of freezing ice, that leaves spikes behind in its wake. | |
Impaling Conjuration | Briefly summon spears, arrows, and other piercing projectiles to impale your enemies. | |
Incite Rage | The Goad version of Cause Fear, with one extra twist. | |
Infernal Spheres | Conjure sphere of flame to protect you, striking those that harm you. | |
Inflame | An AoE Goad, in the vein of the 3rd-level Fear spell. | |
Irk | Touch your opponent to annoy them; The opposite of Guidance. | |
Jinx | Curse your target with instant bad luck, dealing random damage to them as something abrupt and painfully inconvenient happens to them. | |
Kinetic Blade | Push an enemy around the battlefield by bonking it over the head. | |
Kiss of Vanti | Psychic Vampirism | |
Lithic Block | Raise a 5ft cube out of the ground to hide behind; More cubes as you gain levels. | |
Lunging Maw | Conjure a giant mouth to swallow your enemies. | |
Mass Mage Armor | Gives Mage Armor to a number of creatures for 1 minute | |
Mass Revivify | Revivify 3 targets with 1 action, get more with upcasting. | |
Mass Swift Barrier | A mass version of my Shield rework. | |
Necrotic Awareness | Detect the presence of necrotic cysts | |
Necrotic Burst | Encysted subject killed, cyst begins to roam. | |
Necrotic Cyst | Infect the subject with an undead sac of tissue. | |
Necrotic Scrying | Hear or see encysted subject at a distance. | |
Prismatic Burst | A pop of bright color with various debilitating effects for those that roll a 1. | |
Quickening Blade | Hit an enemy and hasten your reaction time. | |
Redirecting Rift | A low-level reactive Conjuration spell to throw an attack somewhere else. | |
Reflexive Foresight | A low-level reactive defense spell, utilizing the painfully utilitarian school of Divination. | |
Rekindling Touch | ||
Revitalizing Word | A Healing Word that is good for something other than a cheap way to bring up a downed ally. | |
Roaring Arrow | Ranged "Blade" cantrip; Deals minor AoE Thunder damage. | |
Saving Grace | ||
Shadow | Creates a zone of shadow | |
Shafts of Radiance | Briefly summon spears, arrows, and other piercing projectiles to impale your enemies. | |
Shout | An update of a 3.5e spell. | |
Skybolt | A long-ranged small AoE Lightning spell. Too many fire spells these days... | |
Slow Healing | Recover hp slowly over time. | |
Soul Summons | You look within yourself to conjure your own soul, which separates from your body and takes its own form. | |
Sound Burst | An update of a 3.5e spell. | |
Spectral Stampede | Remember that scene from The Lion King? Now with force ghosts. | |
Swift Barrier | A Shield replacement that is more versatile and less annoying. | |
Séance | A lower-level, riskier alternative to Speak With Dead. As detailed as it is verbose. | |
Terraform | Reshape the earth and stone around you into simple objects and structures. | |
Thousandfold Strike | Much in the line of the Smite spells, hit your foe with a multitude of attacks across dozens of timelines. | |
Toxic Blade | Hit an enemy and hinder its actions. | |
True Dodge | Sense your foe's next attack and preemptively evade it. | |
True Strike, Variant | A variant to true strike that attempts to fix the problems with the original. | |
Twisted Magic Field | You manipulate and twist magic around you | |
Twisting Blade | Hit an enemy, and immediately move without provoking your foe's wrath. | |
Vampiric Smite | Empowers your weapon with life-draining force. | |
Vampiric Weapon | ||
Vanishing Strike | Much in the line of the Smite spells, charge up, and vanish the moment you strike. | |
Venomous Strike | Much in the line of the Smite spells, imbue your weapon with deadly poison. | |
Vexing Word | A Silvery Barbs replacement that doesn't break the RNG. | |
Warping Strike | Much in the line of the Smite spells, hit your target and teleport away. | |
Windshear | Cut your enemies with a solidified razor of high-speed wind. | |
Withering Blade | Hit an enemy and stop them from healing. | |
Woodwisp Arrow | Ranged "Blade" cantrip; Ignores cover from wooden objects. | |
Z's Compelled Duel | A rework of Compelled Duel using the Goaded condition. | |
Z's Cure Wounds | My redux of Cure Wounds. Can't heal targets above half HP. | |
Z's False Life | A rework of False Life that gets stronger the weaker you are. Y'know... So there's actually a reason to pick it over Armor of Agathys. | |
Z's Healing Word | A Healing Word that is good for something other than a cheap way to bring up a downed ally. Can't heal targets above half HP. | |
Z's Toll the Dead | ||
Z's Witch Bolt | A rework of a bad spell, using my Channeling variant rule. |
Back to Main Page → 5e → Class Ability Components