Z's Cure Wounds (5e Spell)
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This spell is an intended replacement for the Cure Wounds spell, and is designed to work with the
Z's Endurance Points variant rule. Without that variant rule, this spell becomes much stronger; Use
at your own risk.
5e Spell
Cure Wounds
1st-level evocation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instananeous
Casters: Artificer, Bard, Cleric, Druid, Paladin, Ranger
A creature you touch regains a number of hit points equal to 2d8 + your spellcasting ability modifier, and gains a number of temporary hit points equal to one-half (Rounded down) of the hit points restored to it by this spell. Temporary hit points gained from this spell last for 1 minute.
This spell has no effect on undead or constructs. This spell cannot restore a creature to a total number of current hit points exceeding one-half of their maximum hit points (Rounded down).
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Action Type | Action + |
Author | Zhenra-Khal + |
Canon | true + |
Caster | Artificer +, Bard +, Cleric +, Druid +, Paladin + and Ranger + |
Component | V + and S + |
Identifier | 5e Spell + |
Level | 1 + |
Range | Touch + |
Rating | Undiscussed + |
Scalable | true + |
School | Evocation + |
Summary | My redux of Cure Wounds. Can't heal targets above half HP. + |
Title | Z's Cure Wounds + |