Extinguishing Strike (5e Spell)
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This spell is designed to work with the Z's Injury Levels variant rule, and uses mechanics detailed therein.
5e Spell
Extinguishing Strike
3rd-level necromancy
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
Casters: Cleric, Paladin, Ranger, Warlock
The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d8 Necrotic damage. This Necrotic damage is increased based on the target's Injury Level at the moment your strike connects, as your magic tries to snuff its life force utterly:
- If the target is Bloodied when you strike it, the damage is increased to 2d8.
- If the target is Wounded when you strike it, the damage is increased to 3d8.
- If the target is Critical when you strike it, the damage is increased to 4d8.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.