Arc Loop (5e Spell)
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5e Spell
Arc Loop
Evocation cantrip
Casting Time: 1 action
Range: 30ft
Components: V, S
Duration: 1 Round
Casters: Artificer, Druid, Sorcerer, Warlock, Wizard
A crackling bolt of electricity flashes from your hand to strike at a target you can see within range; That target must make a Dexterity saving throw; On a failed save, the target takes 1d4 points of Lightning damage, and cannot make Reactions until the start of your next turn.
Additionally, if the initial target fails its saving throw, the spell arcs to a second target within 30ft of the first, which may be outside of the initial range of this spell. That second target must also make the Dexterity saving throw or suffer the spell's effects.
At Higher Levels. At 5th level, the damage die increases to 1d6, and the spell arcs to a third target if the second target fails its saving throw.
At 11th level, the damage die increases to 1d8, and the spell arcs to a fourth target if the third target fails its saving throw.
At 17th level, the damage die increases to 1d10, and the spell arcs to a fifth target if the fourth target fails its saving throw.
The spell cannot arc to a new target if the current target succeeds its saving throw, and each additional target must be within 30ft of at least one other target of that casting of this spell.
Action Type | Action + |
Author | Zhenra-Khal + |
Canon | true + |
Caster | Artificer +, Druid +, Sorcerer +, Warlock + and Wizard + |
Component | V + and S + |
Identifier | 5e Spell + |
Level | Cantrip + |
Range | 30ft + |
Rating | Unrated + |
Scalable | true + |
School | Evocation + |
Summary | A small bolt of lightning that bounces from target to target. + |
Title | Arc Loop + |