Difference between revisions of "Races by Ability Bonus (3.5e Guide)"

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|editing=In talk.}}
  
=Homebrew Races by Ability Adjustment, LA, and ECL=
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All races that give a +2 to +8 bonus to an ability score broken down by score.
{{#ask: [[Category:User]] [[Category:Race]]
+
 
|?Type
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==Homebrew Races that give a Strength Bonus==
 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+2 Strength]]
 
|?Racial Ability Adjustments=Ability Adjustments
 
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 
|?Level Adjustment=LA
 
|?Level Adjustment=LA
 
|?Effective Character Level=ECL
 
|?Effective Character Level=ECL
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|limit=9999}}
 
|limit=9999}}
  
==Homebrew Races that give a Strength Bonus==
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{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+4 Strength]]
{{#ask: [[Category:User]] [[Strength::+]]
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|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
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|format=table
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|mainlabel=Race
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|class=fullwidth left sortable zebra d20
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|sep=, 
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|limit=9999}}
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 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+6 Strength]]
 
|?Racial Ability Adjustments=Ability Adjustments
 
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 
|?Level Adjustment=LA
 
|?Level Adjustment=LA
 
|?Effective Character Level=ECL
 
|?Effective Character Level=ECL
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|limit=9999}}
 
|limit=9999}}
  
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{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+8 Strength]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
 +
|limit=9999}}
 
==Homebrew Races that give a Dexterity Bonus==
 
==Homebrew Races that give a Dexterity Bonus==
{{#ask: [[Category:User]] [[Dexterity::+]]
+
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+2 Dexterity]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
 +
|limit=9999}}
 +
 
 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+4 Dexterity]]
 
|?Racial Ability Adjustments=Ability Adjustments
 
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
 +
|limit=9999}}
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 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+6 Dexterity]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
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|limit=9999}}
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 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+8 Dexterity]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 
|?Level Adjustment=LA
 
|?Level Adjustment=LA
 
|?Effective Character Level=ECL
 
|?Effective Character Level=ECL
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|limit=9999}}
 
|limit=9999}}
 
==Homebrew Races that give a Constitution Bonus==
 
==Homebrew Races that give a Constitution Bonus==
{{#ask: [[Category:User]] [[Constitution::+]]
+
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+2 Constitution]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
 +
|limit=9999}}
 +
 
 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+4 Constitution]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
 +
|limit=9999}}
 +
 
 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+6 Constitution]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
 +
|limit=9999}}
 +
 
 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+8 Constitution]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
 +
|limit=9999}}
 +
==Homebrew Races that give an Intelligence Bonus==
 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+2 Intelligence]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
 +
|limit=9999}}
 +
 
 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+4 Intelligence]]
 
|?Racial Ability Adjustments=Ability Adjustments
 
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 
|?Level Adjustment=LA
 
|?Level Adjustment=LA
 
|?Effective Character Level=ECL
 
|?Effective Character Level=ECL
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|limit=9999}}
 
|limit=9999}}
  
==Homebrew Races that give a Intelligence Bonus==
+
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+6 Intelligence]]
{{#ask: [[Category:User]] [[Intelligence::+]]
 
 
|?Racial Ability Adjustments=Ability Adjustments
 
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 
|?Level Adjustment=LA
 
|?Level Adjustment=LA
 
|?Effective Character Level=ECL
 
|?Effective Character Level=ECL
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|limit=9999}}
 
|limit=9999}}
  
 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+8 Intelligence]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
 +
|limit=9999}}
 
==Homebrew Races that give a Wisdom Bonus==
 
==Homebrew Races that give a Wisdom Bonus==
{{#ask: [[Category:User]] [[Wisdom::+]]
+
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+2 Wisdom]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
 +
|limit=9999}}
 +
 
 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+4 Wisdom]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
 +
|limit=9999}}
 +
 
 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+6 Wisdom]]
 
|?Racial Ability Adjustments=Ability Adjustments
 
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 
|?Level Adjustment=LA
 
|?Level Adjustment=LA
 
|?Effective Character Level=ECL
 
|?Effective Character Level=ECL
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|limit=9999}}
 
|limit=9999}}
  
 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+8 Wisdom]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
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|limit=9999}}
 
==Homebrew Races that give a Charisma Bonus==
 
==Homebrew Races that give a Charisma Bonus==
{{#ask: [[Category:User]] [[Charisma::+]]
+
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+2 Charisma]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
 +
|limit=9999}}
 +
 
 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+4 Charisma]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
 +
|limit=9999}}
 +
 
 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+6 Charisma]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
 +
|limit=9999}}
 +
 
 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+8 Charisma]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
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|sep=, 
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|limit=9999}}
 +
==Homebrew Races that give a Bonus to Player's chosen Attribute==
 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+2 Any Attribute]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
 +
|sep=, 
 +
|limit=9999}}
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 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+4 Any Attribute]]
 +
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 +
|?Level Adjustment=LA
 +
|?Effective Character Level=ECL
 +
|sort=Effective Character Level, Title
 +
|format=table
 +
|mainlabel=Race
 +
|class=fullwidth left sortable zebra d20
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|sep=, 
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|limit=9999}}
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 +
{{#ask: [[:+]] [[Category:User]] [[Racial Ability Adjustments::+6 Any Attribute]]
 
|?Racial Ability Adjustments=Ability Adjustments
 
|?Racial Ability Adjustments=Ability Adjustments
 +
|?Summary
 
|?Level Adjustment=LA
 
|?Level Adjustment=LA
 
|?Effective Character Level=ECL
 
|?Effective Character Level=ECL
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----
 
----
 
{{3.5e Character Optimization Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Character Optimization Guide]]
 
{{3.5e Character Optimization Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Character Optimization Guide]]
 +
{{Navboxes}}

Latest revision as of 15:55, 25 May 2019

Homebrew.png
Author: Franken Kesey (talk)
Date Created: 05/16/19
Status: Done
Editing: In talk.
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All races that give a +2 to +8 bonus to an ability score broken down by score.

Homebrew Races that give a Strength Bonus[edit]

RaceAbility AdjustmentsSummaryLAECL
Ar' Eisyyan+2 Strength, -2 ConstitutionAr'Eisyyan are very similar to many breeds of high elves. Tall, regal, composed, and well-kept in their appearance.01
Aroghin+2 StrengthTall humanoids with grey skin. They tend towards stoicism and emotional control as a means of dealing with their racial curse.01
Baisuzhe+2 Strength, -2 Intelligence, +2 WisdomSerpentine aliens from the planet Yaunxiao, these long-tailed humanoids are energy-draining vampires which consume life force from their victims.01
Balareion+2 Strength, -2 IntelligenceBalareions are beings similar to a male medusa, but have much in common with the avian cockatrice instead of serpents.01
Bangaa+2 Strength, -4 Dexterity, +2 Constitution, +2 Wisdom, -2 CharismaTall, large build, orange to brown skinned reptilian folk. Very strong but not very nimble.01
BeePeople+2 Strength, –2 Dexterity, +2 CharismaBeePeople are bee people.01
Bjorn Lyder+2 Strength, +2 Constitution, -2 CharismaA bear like species of Humanoid, Brawny and tolerant of harsh conditions.11
Boskorg+2 Dexterity, +2 Strength, -2 Charisma, -2 IntelligenceBoskorgs are a subrace of orcs, known also as bosky orcs. They live in heavily wooded areas, more akin to silvan elves than their own race. They are still savage and primal when compared to more civilized races, but they cultivate a rich culture that is centered around honor and nature.01
Ctarl-Ctarl+2 Strength, -2 WisdomProud warrior aliens with great strength, durable heat resistant bodies, and vicious feline berserker forms.01
Deeka+2 Strength, +2 Dexterity, -2 Constitution, -2 WisdomTall and civil humanoids with white skin. Highly motivated, headstrong and dedicated.01
Deinonych+2 Strength, -2 Intelligence, +2 Wisdom, -2 CharismaThese creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.01
Dionaea+2 Strength, -4 CharismaA race of carnivorous plant-men with similarities to fly-traps and other flesh eating plants.01
Dracon+2 Strength, -2 DexterityDragon-centaurs from the Spelljammer setting, dracons are an honorable race of travelers with a herd mentality.01
Dragon, Libram+2 Strength, +2 CharismaDragons are mighty monsters whose physical and magical power is matched only by their ego and greed. They are often found scheming atop treasure hoards, kidnapping monarchs' children, or being ridden by powerful adventurers01
Dragonborn Variants+2 Strength, -2 Dexterity, -2 WisdomLike the Dragonborn in 4e, but made for the best edition ever and way more variable.01
Elvaan+2 Strength, -2 DexterityThough they appear similar to elves, they are strong instead of swift, and militaristic instead of peaceful.01
Escarians+2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, -2 CharismaA race of snail people.01
Furijah+2 Strength, +2 Wisdom, -2 CharismaA bestial race of warriors, furijah are the feared warriors of the mountains.01
Galka+2 Strength, +2 Constitution, +2 Wisdom, -2 Dexterity, -2 Intelligence, -2 CharismaA fierce wolf-like race displaced from their home.01
Gear Actua+2 Strength, +2 Intelligence, -2 CharismaHumanoid machines built with gear and clockwork, animated by a methodic intelligence.01
Genasi, Elements Project+2 StrengthGenasi gain a birthright of elemental power from their heritage, along with physical strength and an affinity for the magic of the appropriate element.01
Giant-kin+2 Strength, -2 DexterityA baseline LA +0 giant race to utilize the homebrew Giant type.01
Giantkin+2 Strength, -2 Dexterity, +2 ConstitutionA Tome-Style race for level-appropriate Giants at all levels.01
Gigas+2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom, -2 CharismaThe weakest of giantkind, they are also the most prosperous of them all.01
Gnoll Corgi+2 Strength, -2 Wisdom, +2 CharismaThe opposite of flinds, gnolls with celestial ancestries, were not quite what one expects. Though kind in heart and brave to the core, few can get over the ridiculous appearance of a gnoll with the face of a corgi.01
Gnoll, Spotted+2 Strength, +2 Constitution, -2 Intelligence, -2 CharismaVicious carnivorous hyena-men from the wild plains, they are brutal scavengers which prey off civilization.01
Goblin, Pinebalm+2 Strength, -2 Dexterity, +2 ConstitutionThe goblins of the Pinebalm forest have a strange tradition. Rolling themselves into a ball and crashing into things. M-M-M-MULTIBALL!01
Half-Giant, Lesser+2 Strength, +2 Constitution, –2 DexteritySimilar to their more psionic counterparts in most ways, Lesser Half-Giants are the product of Half Giants breeding with other races.01
Half-Giant, Non-Psyonic+2 Strength, -2 IntelligenceWhen the half-giants revolted against their slavers not all that survived were gifted with mental prowess. As such some half-giant offspring don't inherit their ancestors psychic gifts.01
Hearth Giant+2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, +2 WisdomHearth Giants are a unique, more human-like kind of giant. They are most of the time civilized and peaceful.01
Hell Hound+2 Strength, −2 Constitution, −2 CharismaAn almost alien race which bears an equal appearance of both canine and feline, it is wise not to mistake a hell hound for an unintelligent creature or an even greater mistake: an easy kill.01
Human, Prehistoric+2 Strength, +2 Constitution, -2 Intelligence or -2 CharismaPrehistoric humans are now extinct (or mostly extinct) humans from the far past, they possess greater strength and fortitude than their modern counterpart but are less intelligent and versatile.01
Koopa+2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Wisdom, -2 CharismaKoopas are bald turtle like creatures from the Mario videogames.01
Krachtdwerg+2 Strength, -2 Dexterity, +2 Constitution, -2 CharismaThe Krachtdwerg, better known as the Craft Dwarves, are a species of dwarf whose skills manifest in the crafting and production of items both mundane and magical.01
Lesser Centaur+2 Strength, +2 Constitution, -2 Intelligence, -2 WisdomCentaurs are part human, part horse tauric creatures known for their wild behavior and great speed.01
Lesser Displacer Beast+2 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 CharismaLesser displacer beasts are a subspecies of displacer beast which, while weaker, has a stronger personality and more complex society.01
Lesser Elemental+2 Dexterity, -2 Constitution, -2 Dexterity, +2 Constitution, -2 Wisdom, +2 Charisma, +2 Strength, -2 Intelligence, -2 CharismaAs gensai are humans touched by elemental blood, lesser elementals are elementals touched by human blood.01
Lesser Hound Archon+2 StrengthCelestial guardians of heaven, hound archons are proud and noble, but some start their lives not in the upper planes but on the prime material, where they earn their rank as a true hound archon.01
Lesser Thri-Kreen+2 Strength, +2 Dexterity, -2 Intelligence, -4 CharismaMantis warriors of the desert, thri-kreen are four-armed insectile nomads on the brink of civilization.01
Lugaru+2 Strength, -2 IntelligenceFormer feyblooded wolf-like warriors originally from the forest, their behaviors split ties with their own kin and they were ejected into the world of civilization. Unfortunately for the fey, civilization suited them and soon, destruction.01
Makekineko+2 Strength, +2 Dexterity, -2 Intelligence, -2 WisdomThe manekineko are a werecat-like race blessed with unexplainable luck and fiesty, fight-happy behavior.01
Malaquian+2 Strength, -2 Dexterity, +2 IntelligenceTall, marine dwelling humanoid folk with a relaxed attitude, colorful skin tones and minor telepathic ability.01
Minotaurus-2 Mental Ability Score of Choice, +2 StrengthA Medium-sized lesser offshoot race of minotaurs.01
Moosu+2 Constitution, -2 Intelligence or -2 Wisdom, +2 Strength, -2 DexterityMoose-headed creatures from the frozen north, they are well known for their strength, endurance, and politeness. They are the epitome of the gentle giant.01
Nobody+2 Strength, +2 Wisdom, -4 CharismaA Nobody is what is left behind by those whose hearts have been consumed by Heartless.01
Orbog+2 Strength, +2 Constitution, -2 Dexterity, -2 IntelligenceOrbogs are also known as marsh orcs, swamp orcs or mud orcs (almost all these names are derogatory), but they call themselves Children of Yurtrus. They are stantiated in bogs and heavily swampy areas, almost untouched by other races.01
Orc+2 StrengthFor all intents and purposes, this orc race can replace the SRD half-orc race. If you want to play an orc, you may as well go all the way.01
Orc, Chicken+2 Strength, -4 IntelligenceWith chicken orcs, you get the ferocity and strength of an orc and the basic intellect of a chicken... wait, why would you want that?01
Orq+2 Strength, +2 Constitution, -2 Wisdom, -2 CharismaA different breed of orc, the orq is more industrial. This has done nothing to calm their ferocity, only to empower them as the de facto warrior culture.01
Quaggoth+2 Strength, -2 IntelligenceAKA "deep bears," psychic monstrous humanoids who live in a pseudo-Viking social structure underground when not enslaved by other Underdark races.01
Rexus+2 Strength, -2 Dexterity, +2 Constitution, -2 IntelligenceI'm a motherfuckin' T-Rex!01
Rhinastal+2 Strength, +2 Charisma, -2 Dexterity, -2 WisdomA race of powerfully built rhino-like humanoids, with innate psionic powers and crystal horns.
Rhinastals are always battle-ready.
01
Rodoran+2 StrengthRodorans are a race of creatures that have been mutated with force magic. All Rodorans are born with an affinity for force.01
Syntoid+2 StrengthAn inferior construct race more akin to a metal human than a warforged. The syntoid is somewhat deficient in some aspect, but possesses a very human personality. A resounding success.01
Tempus-2 Dexterity, +2 Wisdom, +2 StrengthFar away, past the boundaries of this world, past the light of the sun, past even the stars in the sky, there is a cold world, a dead world, a world that drifts along, lost, in a sea of shadows. This is where the Tempus live, wandering across it's desolate, dust strewn surface, ghostly as they loom in the darkness, waiting for a new home.01
Tortle+2 Strength, +2 Wisdom, -2 DexterityA 3.5e/PF conversion for the 5e Tortle race.01
Tsuntsu+2 Strength, +2 or +4 Dexterity, +4 or +2 Constitution, -2 Charisma, +2 Dexterity or +2 ConstitutionA blind race of molebat people birthed from the union of the earth and sky.1, 02, 1
Vampire, Thinblood+2 Strength, +2 CharismaA degenerate kin of the much more powerful vampire, a thinblood vampire is much weaker and blur the line between dead and living.01
Vocwel+2 Strength, -2 Charisma, +2 Intelligence01
Xoulva+2 Strength, -2 Wisdom01
Yearling+2 Strength, +2 Dexterity, -2 WisdomInquisitive fey who are born, grow old and die within a single year.0, 11, 2
Yuan-ti - Techno+2 Strength, +2 Dexterity, +2 Wisdom01
Yurian+2 Strength, +2 Constitution, -2 Intelligence, -2 CharismaPlayable crab people, converted to an ECL+0 race from the Fiend Folio.01
Bear Genasi+2 Strength, -2 Dexterity, +2 CharismaFurry native outsiders, here to spread goodness, eat porridge and honey, and prevent forest fires.12
Canin, Large+2 Strength, +2 Constitution, -2 Dexterity, -2 WisdomCanin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.12
Crool+2 Strength, +4 Constitution, +2 Wisdom, -2 CharismaBestial goblinoids who radiate an aura of pride and honor, similar to that of a wolf.12
Dodaem+2 Strength, +2 Dexterity, +2 Wisdom, +2 ConstitutionThe dodaem are ancient guardians of nature, the doaem race and culture have dwindled with the expansion of others. Now these gentle giants are slowly becoming more hostile to the incursions of civilization.12
Fullangr+2 Strength, +4 ConstitutionThe children of dwarves and giants, the result is something of a giant dwarf (as nonsensical as that seems).12
Goule+2 Strength, -2 Dexterity, +2 ConstitutionA goule is a type of undead which is a close cousin of the ghoul and zombie, these corporeal humanoids are the result of botched resurrection.12
Half-Kermohryg+2 Strength, -2 Dexterity, +2 ConstitutionThe offspring of kermohryg and humans, this race inherits some of the size, charm and sinisterness of their giant parents.12
Half-Rylvain+2 Strength, +2 Constitution, +2 Intelligence, −2 DexterityA race of mixed ancestry to Humans and Rylvains.12
Half-Saiyan+2 Strength, +2 Dexterity, −2 Constitution, +2 Wisdom, −2 CharismaThe child of a Saiyan and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament.12
Ivory+2 Strength, +2 Dexterity, +2 ConstitutionHalf human-deeka.12
Ivory Elf+2 Strength, +4 DexterityHalf elf-deeka.12
Kakai+2 Strength, +2 Dexterity, +2 WisdomKakai are the spirits of humanoid incarnated in the body of carrion birds who fed on the corpse.02
Kuklop+2 Strength, -2 Dexterity, +2 Constitution, +2 Wisdom, -2 CharismaLesser cyclops believed to be half-breeds from giant humanoids of times past, the kuklop share more in common with their smaller kin than giants. They retain the Cyclops key feature though, a single round eye rather than a pair.12
Kyton, Lesser+2 Strength, +2 Dexterity, +2 ConstitutionFiendish beings who control terrible iron chains with a thought, they lash out across the battlefield in a dance of pain and fury.12
Millenarch+2 Strength, +2 Wisdom, +2 Constitution, -2 CharismaProto-humans born of a conflux of opposing magical energies. This is a lost race, a perfect blueprint of humankind that was scattered to the winds in eons past.12
Natalupe+2 Strength, -2 Dexterity, +4 Constitution, -2 IntelligenceNatalupes are monstrous, terrifying predators of the coast.12
Oakforged+2 Strength, +2 Constitution, -2 CharismaOakforged are Warforged make with living wood, or the evolved form of a sapling planted in a fallen Warforged's chest.12
Phant+2 Strength, -2 Dexterity, +4 Constitution, +2 WisdomHumanoid elephant men with strong bodies and alcohol that would make a dwarf proud, for they need it to forget...02
Replicant— Constitution, +2 Strength, +2 Any AttributeThese terrifying machine are built to look exactly like a human or other humanoid, designed to infiltrate their society and dispose of troublesome elements.02
Saiyan+2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, +2 WisdomBattle-hardened primates from another world, they have the potential to be the world's ultimate fighters.12
Snarrgoth+2 Strength, -2 DexterityMonstrous humanoids with long arms that are distantly related to halflings.12
Wergard+2 Strength, +2 Constitution, -2 Intelligence, +2 Wisdom, -2 CharismaThe wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size.12
Wergerth+2 Strength, +2 Dexterity, +2 Constitution, +2 WisdomWergerths are wolf-like shapechangers with a passion for the hunt.12
Wukong+2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom, -2 IntelligenceSo birthed the Wukong, primates given the power and sapience of man.12
Celest+2 Constitution, +2 Strength, +2 DexterityNear perfect human replica made from a mix of stone collected from the moon and vitalized livemetal.23
Deep Sea Fishman+2 Strength, +4 ConstitutionA terror from the ocean depths, they hide in stone, mud and sand to frighten and consume prey. Appearing to be stone-skinned Fishmen with frog heads, they possess light-emitting eyes, long tongues, razor-sharp teeth, protracting jaws and stomachs that can stretch to hold creatures four times their own size to be covered in stomach poison and digested. (based on Angler Fish, Goblin Shark, African Bullfrog, Stone Fish, Puffer Fish, and Black Swallower Fish)23
Elf, Salvator+2 Strength, +4 Dexterity, +2 Wisdom, -2 Charisma, +2 IntelligenceElves cursed by exposure to a great and powerful force, they possess unnatural powers beyond any normal elf.23
Frieza Race-Frost Demons+2 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -6 CharismaThis is the race that the famous mutant deviant Lord Frieza came from in Dragon Ball Z23
Grey Vampire+2 Strength, +2 Dexterity, — Constitution, +2 Intelligence, +2 Wisdom, +2 CharismaGrey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin.23
Living Armor+2 Strength, - Constitution, -2 CharismaLiving armor are constructs that are empty hollow shells, animated by a bound spirits.03
Namekian+2 Constitution, +4 Wisdom, +2 Strength, +4 Dexterity, −2 Strength, +2 Intelligence, −2 Wisdom, −4 CharismaThe Namekians are humanoid race with plant and slug-like characteristics, and incredible regenerative capabilities. They possess green skin and antennae on their bald heads. They are the exclusive creators of the legendary Dragon Balls.23
Namekian-Iskerbabble+2 Strength, +4 Constitution, +4 Wisdom or +4 Dexterity, -4 CharismaNamekians are a solitary and quite people. Despite their Demon-like appearance may suggest, most Namekians are incredibly peaceful and hospitable. Though, due to abuse in the past and many seeking the Dragon Balls that their race can produce, they have learned to be wary of other races and can have a deep sense of skepticism about outsiders. These people live usually in small, isolated tribes, and have a strong sense of community. And while they enjoy peace, they are more than willing to stand up against anyone who threatens them.23
Onocentaur+2 Strength, +2 Wisdom, +4 Charisma, -2 Dexterity, -2 ConstitutionThe half-man, half-donkey cousins of the Centaur23
Sentriet+2 Strength, +2 Wisdom, -2 Constitution, -2 Intelligence, -4 CharismaJust one of the results of research into genetic engineering.23
Tendunava+2 Strength, +4 Dexterity, +2 CharismaA race of tauric black panther, the tendunava make for excellent frontline and ranged fighters, as well as powerful sorcerers.03
Zora+2 Strength, +6 Dexterity, -2 Constitution, +2 CharismaZoras from Legend of Zelda23
Hybrid Saiyan+2 Dexterity, +2 Constitution, +2 Wisdom, +2 Strength34
Perfectus Homunculus+2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma34
Unelven Drider+2 Strength, +2 Dexterity, -4 IntelligenceSpiderlike beings with some human-like features who call themselves driders, but are not actually drow cursed into spiderlike forms; they're just simply spider people.34
Winged Velociraptor+2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom, -4 CharismaScientist on a hidden island wondered what would happen if they gave a Velociraptor human intelligence and bird wings. They are all dead now.05
RaceAbility AdjustmentsSummaryLAECL
Awakened Horse+4 Strength, +2 Constitution, -2 Intelligence, -2 CharismaYou're a horse.01
Cyclops+4 Strength, -2 Dexterity, +2 Constitution, -4 Intelligence, -2 CharismaA Giant with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks., Brutish and prone to emotional outbursts, a cyclops is a grumbly creature who often doesn't play well with others.01
Granling+4 Strength, -4 Intelligence, -2 Wisdom, -2 CharismaThe cursed form of aroghin. Strong but simple minded.01
Man-Eating Plant+4 Strength, +2 Constitution, -2 DexterityYou may not be very mobile, but surely your party members will feed you, right?01
Coastal Sphinx+4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom, +2 CharismaA sphinx meant to be used as a PC race.12
Consu+4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 CharismaConsu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace.12
Dire Orc+4 Strength, +4 Constitution, -2 Intelligence, -2 CharismaTainted by darkness, the dire orc is a vicious brute even among the violence of orckind. Cower before their might!12
Drakenbred, Tsobaal+4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Charisma, -2 WisdomDescendants of extraplanar Pyroclastic dragons, the Tsobaal are powerful creatures who respect physical prowess.02
Half-Giant−2 Dexterity, +4 Strength, +2 ConstitutionThe forced breeding of Humans and Giants. Half Giants have the giants size, strength and gruff demeanor, and the Human parents adaptable mind.12
Half-Sphinx+4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 CharismaHalf humanoid half sphinx crossbreeds, they combine the riddling nature of the sphinx with the cunning and cleverness of humanity.12
Leode+4 Strength, +2 ConstitutionLarge humanoid lions, their bodies are re-enforced with muscles of carbon steel and bones of titanium.02
Lesser Scorpionfolk+4 Strength, +2 Constitution, -2 IntelligenceTaurics born in the harsh desert, lesser scorpionfolk are half human, half scorpions.02
Living Abomination+4 Strength, +4 ConstitutionA Living Abomination is a monstrous creature usually resulted from the botched resurrection of an undead.02
Ogre, Ur'Bosan+4 Strength, +2 Constitution, -2 Dexterity, -2 WisdomThe Ogres of Ur'Bos12
Pangali+4 Strength, +2 Dexterity, +2 Constitution, -4 IntelligenceDescendents from primates, Pangali are animalistic creatures with ape-like complexion.02
Riesfrit+4 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence, -2 CharismaDemon-spawned giant monsters12
Ruk+4 Strength, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 CharismaIn ancient times, when the gods were still shaping the races into the forms we know the precursor to orcs, goblins, and other green skinned creatures existed in a primitive wild state. They were great hunters, lords of the forest, and in constant conflict with the fair folk. They were the ruk, and their fierce legacy lives on in modern races today.02
Setenall+4 Strength, +4 Constitution, -6 Charisma, -4 WisdomThe setenall lack empathy or emotion and are cold, harsh and logical.12
Sol-duhvaan+4 Strength, -2 Dexterity, +2 ConstitutionA race of powerful 4-armed giants, their blood linked to a primordial being associated with the sun.02
Ursidan+2 Wisdom, -2 Dexterity, +4 Strength, +4 ConstitutionGiant sentient bear-people of the wilderness, these natural wanderers make their lives traveling the landscape and spreading cultures in their wake.02
Youkai Oni+4 Strength, +4 Constitution, +2 CharismaMischievous and strong humanoids with horns, these alcohol-loving spirits known for being both paragons of justice and cruel destroyers.02
Aireaver+4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom, -2 CharismaAI entities imbued in giant four armed cybernetic bodies, they are mercenaries, war machines, and brute force given flesh.03
Canin, Giant+4 Strength, +4 Charisma, -4 Dexterity, -4 WisdomCanin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.23
Khazâd+4 Strength, -4 Dexterity, +6 Constitution, +2 Wisdom, -2 CharismaIn the beginning of most ancient times, the dwarves were created not in a form as we know them today. Born from stone with strong elemental ties, the khazâd are precusours to dwarves, gnomes, and other races associated with stone.23
Mammuti+4 Strength, -2 Dexterity, +2 Constitution, +2 WisdomThe mammuti are giant elephantine or mammoth-like humanoids, relative to both small humanity and giant-kind and altered by magic long ago.03
Ronso+4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 CharismaThe Ronso are a combative warrior race of leonine humanoids. The Ronso live a reclusive tribal life on and around some of the highest mountains in the world. They are strong and competitive with an even stronger sense of honor, duty and bravery.23
Saiyans+4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom, −4 Intelligence, −2 CharismaAn extraterrestrial race of primates. Saiyans are a naturally ruthless and aggressive warrior race who strive to be the strongest in the universe, and who have a lycanthropic-like transformation.23
Shambling Pileman-2 Intelligence, +2 Constitution, +4 StrengthA "lesser shambling mound" which is viable as a PC character.03
Skalebroniir-2 Strength, +4 Constitution, +2 Wisdom, +4 Strength, -2 Dexterity, +2 Constitution, +4 Dexterity, -2 Charisma, +2 Dexterity, -2 Constitution, -2 Wisdom, +4 CharismaDragonkin from a desolate far-off world.1, 23
Rylvain+4 Strength, -4 Dexterity, +4 Constitution, +4 Intelligence, +2 CharismaOriginating from the Wilderness of the Beastlands, the Rylvain are a large race of humanoid looking creatures that have survived in the plane of the Beastlands by excelling at being better and smarter hunters than any of the other creatures in their territory. Using sharp senses, and an even sharper wit with brute strength, the Rylvain are nearly unrivaled hunters.34
Trollkin+4 Strength, +4 Constitution, -2 Intelligence, -2 CharismaBefore you stands a very stocky figure with a veridian skin, the taint of trollkin resounding throughout an otherwise dwarven constitution. The result of a no doubt unholy union, shunned by everyone and often eager to chop people up for it all the same.34
Unicorns, Variant+4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, +2 Charisma, +2 WisdomThese unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series.04
Draconiel+4 Strength, -4 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, +4 CharismaA race of hybrids born from the bloodlines of ancient Angels and Dragons. Magical and Powerful, hearty defenders of truth.66
Novaen+4 Strength, +4 Dexterity, +4 Constitution, +4 Intelligence or +4 Wisdom or +4 CharismaA race of energy beings from beyond the stars. Novaen are powered by nuclear fusion, allowing them o feed on it for sustenance or to manifest great abilities.06
Dao+4 Strength, +2 CharismaDao are the genies of the elemental plane of earth. Their politics and internal wars are ruthless, and a fair number of them end up running off to other planes as adventurers to get away from it.8
Oni+4 Strength, +2 Constitution, +2 WisdomIron club-wielding demons from another world410
RaceAbility AdjustmentsSummaryLAECL
Invincibles+6 Strength, −2 Dexterity, +2 Constitution, −4 Intelligence, −4 CharismaPowerful magically created hybrid of a construct and a human, they are soulless husks of vein-covered steel. Machines of war they will stop at nothing to satisfy their hunger for battle.23
Goron+6 Strength, -4 Dexterity, +8 Constitution, -2 Intelligence, -2 WisdomA race of strong but peaceful mountain-dwelling rock-eaters.34
Entromorph+6 Strength, +6 Constitution, +4 Intelligence, -2 CharismaEntromorph are xenotheric creatures born from the entropic void outside the universe.45
RaceAbility AdjustmentsSummaryLAECL
Brachyura+8 Strength, -2 Dexterity, +4 Constitution, -2 IntelligenceDeep sea creatures from Gokia, they have a grudge against the surface world and would love to see it drown.23
Na'vi+8 Strength, +8 Dexterity, +4 Constitution, -2 Intelligence, +4 Wisdom, -4 CharismaA rather tall race, lithe and limber, they live in remote locations. Na'vi have a special Bond with Nature, especially the animals.04
Sarg+8 Strength, -2 Dexterity, - Constitution, -2 Intelligence, -2 Wisdom, -2 CharismaWhen an honorable, loved hevier perishes with unfinished business and his soul does not become an aethra, sometimes the priests of Ghremlond will bring him back as something strong and powerful, a ghost in an artifical shell.14
Golden One+8 Strength, +6 Constitution, +2 Intelligence, +4 CharismaThey are the men born of gods, more human than human and near the spark of divinity. Some refer to them as the Nephilim, a race of supermen in the first age.05

Homebrew Races that give a Dexterity Bonus[edit]

RaceAbility AdjustmentsSummaryLAECL
Airu-2 Strength, +2 DexterityBipedal cats known for hunting prey far larger than themselves, they are hunter-gathers, scavengers, scouts, and game hunters for fun, glory, and survival.01
Apiz-2 Strength, +2 Dexterity, +2 Constitution, -2 CharismaA race of giant sentient bees from another world, these community minded helpers are on the run from the dangerous predators of their world.01
Aquiter Kobolds-2 Strength, +2 Dexterity, -2 ConstitutionSociety-accepted kobold variant.01
Arane+2 Dexterity, -2 CharismaThese giant intelligent spiders mean well, honest. However their appearance is often off-putting to others.01
Artaiad+2 Dexterity, +2 Charisma, +2 WisdomThey're a fey race that transform into deer or antelopes.02, 1
Atargaian+2 Dexterity, +2 Charisma, -2 StrengthA race of aquatic humans descended of a group of banished worshipers of an ancient deity.01
Awakened Avian-4 Strength, +2 Dexterity, +2 WisdomAn Awakened Avian is a flying bird who has become sentient. These stats can be used to make hawks, owls, ravens or any other small bird.01
Awakened Bat-4 Strength, +2 Dexterity, +2 WisdomAn Awakened Bat is a bat who has become sentient.01
Awakened Ferret-4 Strength, +2 Dexterity, +2 CharismaAn Awakened Ferret is a ferret who has become sentient. These stats can also be used to create awakened weasels.01
Boskorg+2 Dexterity, +2 Strength, -2 Charisma, -2 IntelligenceBoskorgs are a subrace of orcs, known also as bosky orcs. They live in heavily wooded areas, more akin to silvan elves than their own race. They are still savage and primal when compared to more civilized races, but they cultivate a rich culture that is centered around honor and nature.01
Canin, Miniature+2 Dexterity, +2 Intelligence, -2 Strength, -2 WisdomCanin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.01
Canin, Standard+2 Dexterity, +2 Intelligence, -4 WisdomCanin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.01
Craven+2 Dexterity, -2 IntelligenceThe "main race" of Cravenholm, these long-armed people have just a hint of undead ancestry, although many hate such creatures for infesting their land.01
Deeka+2 Strength, +2 Dexterity, -2 Constitution, -2 WisdomTall and civil humanoids with white skin. Highly motivated, headstrong and dedicated.01
Drow+2 Dexterity, -2 ConstitutionThe LA+0 Drow that people actually want to play.01
Drow - Project Atrea+2 Dexterity, +2 Intelligence, -2 Constitution, +2 Charisma, +4 Dexterity, +4 IntelligenceDark elves as they are known and loved, now with four variants based on innate magic strength.0, 1, 2, 31, 2, 3, 4
Dryad+2 Dexterity, +2 CharismaA Dryad which is actually playable as a character out of the box.01
Eijilund Plushie-4 Strength, +2 Dexterity, -2 Constitution, -2 Wisdom, +2 CharismaGleefully insane living constructs made of cloth and stuffed with danger.01
Elf, Frost+2 Dexterity, −2 CharismaAlso known as nifnalves or nifalfkyn, the vicious frost elves hail from frozen tundras.01
Elf, Ur'Bosan+2 Dexterity, -2 StrengthThe Elves from Ur'Bos.01
Esquirels-2 Strength, +2 DexteritySquirrel people who live in trees, they are known to be extraordinarily skittish, dodging between the legs of larger creatures.01
Fenerox-2 Wisdom, -2 Strength, +2 Dexterity, +2 CharismaBased on the race from Starbound. Big-eyed, fluffy-eared fennec fox folk.01
Feytouched+2 Dexterity, +2 Charisma, -2 ConstitutionThe powers of the fairies are more than a little bit chaotic in nature, and no two babes born to these couplings are the same.01
Firenewt+2 Dexterity, +2 Constitution, -2 Intelligence, -2 CharismaAnother race from Monsters of Faerun that I wanted to give a playable writeup, firenewts are reptilian monstrous humanoids with fire powers.01
Gailleann+2 Dexterity, -2 Constitution01
Githyanki/Githzerai+2 Dexterity, +2 WisdomThe Githyanki and Githzerai are two physically near-identical races who live in great voids and hate each other only slightly less than Illithids.01
Goblin, Fey-2 Strength, +2 Dexterity, +2 CharismaThe mischievous knaves of the wilds.01
Goblin, Filcher-2 Strength, +2 Dexterity, -2 Constitution, +2 CharismaFilcher goblins are sinister fey-like goblins with a habit of thievery of small valuables, keepsakes, and children.01
Goblin, Flintspark-2 Strength, +2 Dexterity, -2 Wisdom, +2 CharismaFlintspark goblins are known for their disturbing love of fire, tendencies to arson and mayhem, and reckless behavior.01
Goblin, Hobnoblin-2 Strength, +2 Charisma, -2 Wisdom, +2 DexterityThese social, charismatic goblin creatures specialize in their tribes with several racial trait options. They make suitable adventurer PCs and disposable NPCs.01
Gorgoneion+2 Dexterity, -2 WisdomLesser variants of medusa, their gaze transforms their victims into stone slowly.01
Half-Boskorg+2 Dexterity, -2 CharismaHalf-Boskorgs are a mixed race, spawn from the union of boskorgs and humans or half-elves, or, occasionally, from boskorgs and wood or wild elves.01
Half-Drow, Elf+2 Dexterity, –2 Constitution, +2 IntelligenceThe child of a Drow and an Elf. The Half-Drow is either seen as lesser being or slave among Drow or a nightmare abombination among Elves.01
Half-Goblin-2 Strength, +2 DexterityThe crossbreed of goblins and humans or other medium sized humanoid races.01
Harpy, Variant+2 Dexterity, +2 CharismaHarpies are hybrid creatures with humanoid heads and bodies with bird legs and wings for arms. They are usually less evil than their SRD relatives.01
Harpy, White-Tailed-2 Strength, +2 Dexterity, +2 WisdomThe white-tailed harpies are a specie of lesser harpies with a relatively human appearance and gentler demeanor.01
Hekatonped+2 Dexterity, -2 Constitution, +2 Intelligence, -2 CharismaHekatonpeds are aliens from another world which have evolved from some manner of centipede, long, chitinous, and disturbing.01
Hudeer-2 Strength, +2 Charisma, +2 DexterityFeytouched humanoids from the north, they are noted for their antlers and swiftness in the deep snow.01
Jennaerik-2 Strength, +2 DexterityAh, the Jennaerik! The race of true Dragon Disciples with a knack for thieving skills. The Jennaerik were once Kalimna, the predecessor of humans and elves, but were left weaker after the Khoradt wars, a twenty-year struggle with the elves over the lands north of Kha'Dumm. Terrified and without a home, they fled the forest of Khorad and into the desert, where a kindly, purple-scaled family of dragons took them under their wing. The once great race thus evolved into the Jennaerik, and those who reach adulthood vow to win back Khoradt or die. However, many do the latter in the attempt of the former before ever reaching manhood...01
Kitsune+2 Dexterity, −2 Strength, −2 Constitution, +2 CharismaFox spirits known both both as good omens and tricksters, malicious demons and kindly souls. The number of tails they possess is an indication of their power.01
Kobold, Greatscale-2 Strength, +2 DexterityA mutation of kobold that grows to giant size. Well, giant for a kobold, for they barely are much larger than dwarves.01
Kobold, Skyfeather-2 Strength, +2 Dexterity, -2 Constitution, +2 CharismaFeathered kobolds who live on cliffs, in deserts, and within tall trees. They can glide with the power of their primitive prototype wings.01
Koopa, Winged-2 Strength, +2 Dexterity, +2 Constitution, -2 CharismaWinged versions of Koopa.01
Lacertan+2 Dexterity, -2 AnyHumanoid creatures that have the body, shape and mentality of lizards and other saurians.01
Lesser Displacer Beast+2 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 CharismaLesser displacer beasts are a subspecies of displacer beast which, while weaker, has a stronger personality and more complex society.01
Lesser Elemental+2 Dexterity, -2 Constitution, -2 Dexterity, +2 Constitution, -2 Wisdom, +2 Charisma, +2 Strength, -2 Intelligence, -2 CharismaAs gensai are humans touched by elemental blood, lesser elementals are elementals touched by human blood.01
Lesser Medusa-2 Strength, +2 Dexterity, +2 CharismaLesser medusa are weaker versions of the more common medusa, the reason why is unknown.01
Lesser Thri-Kreen+2 Strength, +2 Dexterity, -2 Intelligence, -4 CharismaMantis warriors of the desert, thri-kreen are four-armed insectile nomads on the brink of civilization.01
Luresca+2 Dexterity, -2 WisdomA population of deep-sea fish-looking people, with natural bioluminescence, who dwell in damp caves and in the Underdark.01
Makekineko+2 Strength, +2 Dexterity, -2 Intelligence, -2 WisdomThe manekineko are a werecat-like race blessed with unexplainable luck and fiesty, fight-happy behavior.01
Marune-2 Strength, +2 Dexterity, +2 CharismaThe Marune are a race of moon rabbit, who are mostly humanoid in appearance.01
Matlox+2 Dexterity, -2 Constitution, +2 CharismaThe matlox is a tall pale toothy horror that roams the forest, eating whatever it wishes, even its kin. Though it may look like an undead or a giant, it is actually a type of evil fey.01
Medusine+2 Dexterity, +2 Charisma, -2 ConstitutionA distant cousin of medusas, medusines are less human-like and possess lesser inherent powers.01
Micoyan+2 Dexterity, +2 Intelligence, -2 CharismaMicoyans are hairy, bestial humaniods with an opposable toe on each foot.01
Mithra+2 Dexterity, -2 ConstitutionHailing from an island nation far to the south, this race of felines are skilled at the hunt.01
Naiad-2 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 CharismaNaiads are a variety of fey nymph, found in and around freshwater bodies.01
Needlemus-2 Strength, +2 DexterityResembling closest to a hedgehog, the needlemus uses its potent array of spines to ward off others, and as something of an offensive weapon of their own.01
Neogi-2 Strength, +2 Dexterity, -2 Constitution, +2 CharismaSlaveowning merchants from another world, neogi are essentially the Ferengi or Hutts of D&D.01
Nocturne Elf+2 Dexterity, -2 Constitution, +2 WisdomNocturne elves are tall gaunt beings associated with a moon deity long missing. They hear the whispers in the dark, and gain powers under the light of the moon.01
Pony+2 Charisma, None, +2 DexterityYes, these are THOSE Ponies...0, 11, 2
Pygga-2 Strength, +2 Constitution, +2 Dexterity, -2 WisdomPygga are small, urban fey appearing in the form of small, anthropomorphic pigs. They are born out of wild desire and greed and can find really gross mushrooms pretty much everywhere.01
Qilian-2 Strength, +2 Dexterity, +2 CharismaA Wizard did it. A wizard who liked monkeys enough to have one as a familiar, and to keep cats, and to have grown powerful enough to need servants - so that wizard combined their favorite things into a race of slaves. That wizard is dead now - from old age - and their creation has wandered into the world.01
Quillchild-2 Strength, +2 Dexterity, +2 ConstitutionQuillchildren are a desert race, having evolved there from human stock.01
Quito-2 Strength, +2 Dexterity, +2 Intelligence, -2 CharismaThey are the tall thin bloodsucking insect people with a knack for biology and the manipulation of genetics, known as the quito.01
R'aga+2 Dexterity, -2 ConstitutionA race of frog-like plants, with an affinity for water and sticky, poisonous tongues.01
Raier-2 Strength, +2 Dexterity, -2 Intelligence, +2 WisdomThe Raier (Pronounced Ray-er) are a a group people that live in forests. They are a peaceful group that look down on evil intent. They have special relationship with nature and a strange understanding of divine magic.01
Rattenkönig-4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, +2 Wisdom, -2 CharismaFormed when a swarm of rats gather and are imbued with hivemind intellect, the rattenkönig is a bizarre collective being born from filth.01
Shadar-Kai, Axim Variant+2 Dexterity, +2 Charisma, -2 Constitution, -2 WisdomDark fey cursed with the taint of the Plane of Shadow.01
Shadow Plushie-4 Strength, +2 Dexterity, -2 ConstitutionShadow plushies are animated dolls born from the Plane of Shadow. They haunt the rooms of others, spooking for entertainment.01
Shirrec+2 Dexterity, -2 CharismaShirreci (plural of shirrec) are a race made from transmuted humanoid that are changed, with a magical process, into mantis-like creature.01
Shocker Lizard, Civilized+2 Dexterity, +2 Constitution, -2 Intelligence, -2 CharismaShocker lizards found in the Monster Manual are feral. These are more socialized creatures with less impressive physical traits. Feral specimens use the attributes listed for the shocker lizard in the SRD.01
Shrimple+2 Dexterity, -2 StrengthShrimp people who have excellent markmanship and live both underwater and on shoals and coastal regions.01
Sorial+2 Dexterity, +2 Charisma, -2 Constitution, -2 Intelligence, -2 WisdomHumanoids descended from fey that feed on emotions, such as joystealers and gray jesters.01
Sprightling-2 Strength, +2 Dexterity, -2 ConstitutionLithe and agile, the sprightling is a cruel prankster.01
Tamastin+2 Charisma, +2 Dexterity, -4 ConstitutionA friendly race of fey-like creatures from the Plane of Shadow01
Tierrix+2 Dexterity, +2 Charisma, -2 ConstitutionTierrix are a strange breed of animal-like humanoids. They used to have fluent cities and excellent technology, but the main civilization came to a halt as the human race soon dominated the earth. Although you may still meet a tierrix out there, they usually live out in the wilds or the forest, thriving off the land.01
Viverrae-2 Strength, +2 Dexterity, -2 Constitution, +2 CharismaViverrae resemble anthromorphic ferrets or minks, possessing a long, slim body, pointed snouts, and fluffy fur which makes them seem more full-bodied than they actually are.01
Vulpe-2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence, -2 CharismaA race of foxes without the crippling and bizarre mechanical properties of the red fox, these foxes were awakened decades ago, and it bred true.01
Yearling+2 Strength, +2 Dexterity, -2 WisdomInquisitive fey who are born, grow old and die within a single year.0, 11, 2
Yoshi-2 Strength, +2 Dexterity, -2 IntelligenceYoshi from the Mario Series01
Yoshi, Havvy Variant+2 Dexterity, -2 Wisdom, -2 IntelligenceYoshi from the various Mario games.01
Yuan-ti - Techno+2 Strength, +2 Dexterity, +2 Wisdom01
Zabrak+4 Constitution, +2 Dexterity, -4 Charisma, -2 Intelligence01
Cattine-2 Strength, +2 DexterityThe rarely-seen cattine are a race of small-sized anthropomorphic cats that worship the spirits of nature.12
DaJinni+2 Dexterity, +2 Wisdom, +2 CharismaThe DaJinni are a race of lesser genies hailing from the plane of dreams.02
Dodaem+2 Strength, +2 Dexterity, +2 Wisdom, +2 ConstitutionThe dodaem are ancient guardians of nature, the doaem race and culture have dwindled with the expansion of others. Now these gentle giants are slowly becoming more hostile to the incursions of civilization.12
Doppelkreuzung+2 Dexterity, -2 Constitution, +2 Intelligence, +2 CharismaA race of human-doppelganger hybrids who suffer from a rare mutation making their ability to disguise very short-lived.12
Dwarf Faerie-6 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 CharismaDwarf Faeries are really small winged fey with some minor magical powers.12
Elnade+2 Dexterity, +2 WisdomWater elementals with healing abilities naturalized to the material plane.02
Elven Nymph+2 Dexterity, –2 Constitution, +4 CharismaThe child of a Nymph and an Elf. The Elven Nymph is hauntingly beautiful beyond words, even more beautiful than either of their parent races.12
Half-Kreen+2 Dexterity, +2 Wisdom, -2 CharismaVery rarely a viable offspring of thri-kreen and a more humanoid race appears. They are the half-kreen, strange half-bug half-men with long reach yet mostly humanoid form.12
Half-Saiyan+2 Strength, +2 Dexterity, −2 Constitution, +2 Wisdom, −2 CharismaThe child of a Saiyan and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament.12
Ivory+2 Strength, +2 Dexterity, +2 ConstitutionHalf human-deeka.12
Kakai+2 Strength, +2 Dexterity, +2 WisdomKakai are the spirits of humanoid incarnated in the body of carrion birds who fed on the corpse.02
Karanoan-4 Strength, +2 Dexterity, -2 Intelligence, +2 Wisdom or +2 CharismaA race of immortal playful humanoid fey from the Karanoa, a misty lost forest.12
Kyton, Lesser+2 Strength, +2 Dexterity, +2 ConstitutionFiendish beings who control terrible iron chains with a thought, they lash out across the battlefield in a dance of pain and fury.12
Kyuki-2 Strength, +2 DexterityIn the windy planes of the East lie the Kyuki, fey spirits of wind known for their blistering speed and fiendish mischief. Legends have often confused them with the legendary kamaitachi weasels or elemental spirits of air.12
Mousa-2 Strength, +2 Dexterity, -2 Wisdom, +2 CharismaMysterious spirits from the Plane of Dreams, they watch material beings with strange curiosity.12
Pangali+4 Strength, +2 Dexterity, +2 Constitution, -4 IntelligenceDescendents from primates, Pangali are animalistic creatures with ape-like complexion.02
Planetouched, Jukurche-2 Strength, +2 DexterityThe mischievous and sneaky offspring of bugbears and quasits.12
Rito+2 Dexterity, +2 WisdomRito race from Legend of Zelda12
Saiyan+2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, +2 WisdomBattle-hardened primates from another world, they have the potential to be the world's ultimate fighters.12
Scyramorka-2 Strength, +2 Dexterity, +2 IntelligenceAn insane cousin to Goblins and Boggles whose blood is toxic, corrosive and highly flammable.12
Shade+2 Dexterity, -2 Constitution, +2 Intelligence or +2 Wisdom or +2 CharismaShades are the shadowy souls of the slain, warped by failed attempts to resurrection them. The soul is not returned to it's original body, nor allowed to travel on to their afterlife, so the shade materializes, born full-sized into an unhappy half-life.12
Shadow Tiefling+2 Dexterity, +2 Wisdom, -2 CharismaShadow tieflings are a subrace of tieflings, which comes from the specific union between mortals and dark fiends or shadow creatures or, in other cases, they may come from the seed of Erebos, the Dark Chaos (a plane that acts as a living being from many perspectives).12
Thri-Ranx+2 Intelligence, -2 Charisma, +2 DexterityThe Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane.12
Wergerth+2 Strength, +2 Dexterity, +2 Constitution, +2 WisdomWergerths are wolf-like shapechangers with a passion for the hunt.12
Wukong+2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom, -2 IntelligenceSo birthed the Wukong, primates given the power and sapience of man.12
Yuriovan+2 Wisdom, +2 Strength or +2 Constitution, +2 Dexterity, -2 CharismaIsolated from most, the Yuriovans live in the mountainous region of Yuriova. Because of the harsh environment, these tribal half elves have acquired various survival and ice abilities.12
Celest+2 Constitution, +2 Strength, +2 DexterityNear perfect human replica made from a mix of stone collected from the moon and vitalized livemetal.23
Grey Vampire+2 Strength, +2 Dexterity, — Constitution, +2 Intelligence, +2 Wisdom, +2 CharismaGrey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin.23
Pixelmind-4 Strength, +2 Intelligence, +2 Dexterity, -2 ConstitutionA complex series of "bits" strung together in a coherent shape, they are the spawn one of the few stable results of the clash between law and chaos. Prone to sporadic action, they nevertheless remain logical and analytical in their randomly chosen activities.23
Ronso+4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 CharismaThe Ronso are a combative warrior race of leonine humanoids. The Ronso live a reclusive tribal life on and around some of the highest mountains in the world. They are strong and competitive with an even stronger sense of honor, duty and bravery.23
Skalebroniir-2 Strength, +4 Constitution, +2 Wisdom, +4 Strength, -2 Dexterity, +2 Constitution, +4 Dexterity, -2 Charisma, +2 Dexterity, -2 Constitution, -2 Wisdom, +4 CharismaDragonkin from a desolate far-off world.1, 23
Valkyrie+2 Dexterity, +2 Constitution, +2 Wisdom, +2 CharismaThe Agents of Ysgard on the material plane, Valkyries seek the soul of dying brave warriors to send to Ysgard.03
Hybrid Saiyan+2 Dexterity, +2 Constitution, +2 Wisdom, +2 Strength34
Perfectus Homunculus+2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma34
Unelven Drider+2 Strength, +2 Dexterity, -4 IntelligenceSpiderlike beings with some human-like features who call themselves driders, but are not actually drow cursed into spiderlike forms; they're just simply spider people.34
Unicorns, Variant+4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, +2 Charisma, +2 WisdomThese unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series.04
Winged Velociraptor+2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom, -4 CharismaScientist on a hidden island wondered what would happen if they gave a Velociraptor human intelligence and bird wings. They are all dead now.05
RaceAbility AdjustmentsSummaryLAECL
Canin, Toy+4 Dexterity, +2 Constitution, -4 Strength, -2 WisdomCanin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.01
Drow - Project Atrea+2 Dexterity, +2 Intelligence, -2 Constitution, +2 Charisma, +4 Dexterity, +4 IntelligenceDark elves as they are known and loved, now with four variants based on innate magic strength.0, 1, 2, 31, 2, 3, 4
Mewling-2 Strength, +4 Dexterity, -2 ConstitutionMewlings are condemned or punished souls that have been confined to the physical restrictions of that of a domestic house cat.01
Peregrine+4 Dexterity, -2 Intelligence, -2 WisdomA race of exiled semi-bird men that yearn to fly.01
Red Fox-8 Strength, +4 Dexterity, -2 Constitution, Equals 2 IntelligenceA small red animal of the canine family.01
Arachnopithecus+4 Dexterity, +2 IntelligenceArachnopitheci are fascinating creatures, hybrids of monkeys and spiders, that inhabit the dense forests of the world.02
Dashkin+4 Dexterity, -2 Charisma, -2 ConstitutionA cruel opportunist who uses whose god-like speed over land grants them great survivability12
Feywing-6 Strength, +4 Dexterity, -2 Constitution, +2 CharismaBased on the popular idea of a fairy, as influenced by Disney’s Tinkerbell.2
Ivory Elf+2 Strength, +4 DexterityHalf elf-deeka.12
Lesser Pseudodragon-4 Strength, +4 Dexterity, +2 Constitution, +2 WisdomThe youths of pseudodragons (or simply those weaker than most), these pseudodragons sometimes forgo the steady employment of familiarhood and instead delve into the adventure directly themselves.12
Eirene+4 Dexterity, +6 Charisma, -4 Intelligence, +2 WisdomEirene are kind-hearted bird people directly related to harpies. They promote peace and harmony in others, and are sometimes known as Peacebearers or Dovelings.03
Elf, Salvator+2 Strength, +4 Dexterity, +2 Wisdom, -2 Charisma, +2 IntelligenceElves cursed by exposure to a great and powerful force, they possess unnatural powers beyond any normal elf.23
Frieza Race-Frost Demons+2 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -6 CharismaThis is the race that the famous mutant deviant Lord Frieza came from in Dragon Ball Z23
Namekian+2 Constitution, +4 Wisdom, +2 Strength, +4 Dexterity, −2 Strength, +2 Intelligence, −2 Wisdom, −4 CharismaThe Namekians are humanoid race with plant and slug-like characteristics, and incredible regenerative capabilities. They possess green skin and antennae on their bald heads. They are the exclusive creators of the legendary Dragon Balls.23
Pantheren-2 Charisma, +4 Dexterity, -2 IntelligenceThe Pantheren are quick, agile, stealthy and come in a variety of colors. They usually roam the world alone.03
Saiyans+4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom, −4 Intelligence, −2 CharismaAn extraterrestrial race of primates. Saiyans are a naturally ruthless and aggressive warrior race who strive to be the strongest in the universe, and who have a lycanthropic-like transformation.23
Silver Elf+4 Dexterity, +4 Intelligence, -4 Strength, -2 ConstitutionFragile but powerful elves with ties to other planes.23
Skalebroniir-2 Strength, +4 Constitution, +2 Wisdom, +4 Strength, -2 Dexterity, +2 Constitution, +4 Dexterity, -2 Charisma, +2 Dexterity, -2 Constitution, -2 Wisdom, +4 CharismaDragonkin from a desolate far-off world.1, 23
Tendunava+2 Strength, +4 Dexterity, +2 CharismaA race of tauric black panther, the tendunava make for excellent frontline and ranged fighters, as well as powerful sorcerers.03
Novaen+4 Strength, +4 Dexterity, +4 Constitution, +4 Intelligence or +4 Wisdom or +4 CharismaA race of energy beings from beyond the stars. Novaen are powered by nuclear fusion, allowing them o feed on it for sustenance or to manifest great abilities.06
RaceAbility AdjustmentsSummaryLAECL
Flumph+6 Dexterity, +4 WisdomThe good-natured flying pancakes may seem like a joke, but even these oddball aberrations can become a hero. Sometimes.12
Korok-6 Strength, +6 Dexterity, -4 Constitution, +2 Wisdom, +2 CharismaKoroks from the Legend of Zelda series.03
Zora+2 Strength, +6 Dexterity, -2 Constitution, +2 CharismaZoras from Legend of Zelda23
RaceAbility AdjustmentsSummaryLAECL
Na'vi+8 Strength, +8 Dexterity, +4 Constitution, -2 Intelligence, +4 Wisdom, -4 CharismaA rather tall race, lithe and limber, they live in remote locations. Na'vi have a special Bond with Nature, especially the animals.04
Quickling+8 Dexterity, -2 Strength, +2 Intelligence, +2 Wisdom, +2 CharismaThese malicious fey are quick striking darters that catch their opponents by surprise.26

Homebrew Races that give a Constitution Bonus[edit]

RaceAbility AdjustmentsSummaryLAECL
Anurian-2 Strength, +2 Constitution, +2 Intelligence or +2 CharismaThe anurian are a race of magic frog people.01
Apiz-2 Strength, +2 Dexterity, +2 Constitution, -2 CharismaA race of giant sentient bees from another world, these community minded helpers are on the run from the dangerous predators of their world.01
Appilon, Ortshell-2 Dexterity, +2 Constitution, -2 CharismaArmor-shelled aliens with rugged resilience and physical strength.01
Aristrakh+2 Constitution, +2 Wisdom, -2 CharismaFeral half-orc half-elves whose conflicted natures lend them magical resilience and frightening rage.01
Awakened Chocobo+2 Constitution, -2 IntelligenceThe awakened chocobo is imbued with sapient intellect and personality, hampered only by their social status as beasts of burden.01
Awakened Horse+4 Strength, +2 Constitution, -2 Intelligence, -2 CharismaYou're a horse.01
Bangaa+2 Strength, -4 Dexterity, +2 Constitution, +2 Wisdom, -2 CharismaTall, large build, orange to brown skinned reptilian folk. Very strong but not very nimble.01
Bjorn Lyder+2 Strength, +2 Constitution, -2 CharismaA bear like species of Humanoid, Brawny and tolerant of harsh conditions.11
Boukh+2 Constitution, +2 Wisdom, -2 Any AttributeBoukh are a race of short goat people who usually live in the mountains, they tend to live alone or in small communities.01
Canin, Toy+4 Dexterity, +2 Constitution, -4 Strength, -2 WisdomCanin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.01
Carcikoma-2 Charisma, +2 ConstitutionThe carcikomas are offshoots of the same digital creche that produced aisleds. Not every form they took were humanoid, and time after time crab-like forms were produced.01
Carib+2 ConstitutionThe carib are the eaters of humanoids of all kind, as if ghouls that still yet have life in them. They are living ghouls, cannibals and hunters of sentient beings.01
Catertaur+2 Constitution, -2 IntelligenceHalf-human half-caterpillars, these strange creatures are destined to one day transform into an entirely new state.01
Caukidara+2 Constitution, -2 CharismaA subrace of monastic humans who train their Wisdom, applying it to their abilities.01
Cyclops+4 Strength, -2 Dexterity, +2 Constitution, -4 Intelligence, -2 CharismaA Giant with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks., Brutish and prone to emotional outbursts, a cyclops is a grumbly creature who often doesn't play well with others.01
Doisyl-2 Dexterity, +2 Constitution, +2 Wisdom, -2 CharismaA race of specially crafted living doll.01
Donbray+2 Constitution, -2 Intelligence or -2 CharismaDonbrays are a race of humanoid donkeys descended from the chevals.01
Durumgiru+2 Constitution, -4 DexterityThick-skinned, six-limbed, wall-climbing lizard-centaurs from underground. (Dwarf analogue / replacement.)01
Dwarf+2 Constitution01
Dwarf, Sand+2 Constitution, -2 CharismaA desert-bred race of Dwarvenkind who excel at surviving in the harsh, arid Blackgrain Desert of Zagir.01
Escarians+2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, -2 CharismaA race of snail people.01
Feline Shifter+2 Strength or +2 Dexterity, +2 Charisma, +2 Constitution01
Firenewt+2 Dexterity, +2 Constitution, -2 Intelligence, -2 CharismaAnother race from Monsters of Faerun that I wanted to give a playable writeup, firenewts are reptilian monstrous humanoids with fire powers.01
Flavor Elf-2 Dexterity, +2 ConstitutionAnother strange mutation of the elf gene, these elves are culinary experts baked into their very biology.01
Fossor+2 Constitution, -2 DexterityA race of small rodent-like creatures, specialized in digging in soft soil. They live organized in large families which work as crafting and engineering companies.01
Fowlen+2 Constitution, -2 WisdomA race of fey which resemble large chickens.01
Frydai+2 Constitution, -2 WisdomThe frydai may appear human on the outside, but these are merely suits containing the Frydai within. Frydai are small rodent like creatures resembling squirrels, hamsters, rabbits, or other rodents who possess an advanced biotechnology, allowing the construction of humanoid organic mecha that only appears to be human.01
Galka+2 Strength, +2 Constitution, +2 Wisdom, -2 Dexterity, -2 Intelligence, -2 CharismaA fierce wolf-like race displaced from their home.01
Gargoyle+2 Constitution, -2 Charisma, -2 IntelligenceThe gargoyle monster entry, reduced down to a playable LA 0 race.01
Geode+2 ConstitutionEarthen elementals in the form of a spherical boulder.01
Giantkin+2 Strength, -2 Dexterity, +2 ConstitutionA Tome-Style race for level-appropriate Giants at all levels.01
Gigas+2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom, -2 CharismaThe weakest of giantkind, they are also the most prosperous of them all.01
Gnoll, Spotted+2 Strength, +2 Constitution, -2 Intelligence, -2 CharismaVicious carnivorous hyena-men from the wild plains, they are brutal scavengers which prey off civilization.01
Goblin, Coggleborn-2 Strength, +2 Constitution, +2 Intelligence, -2 WisdomCoggleborn goblins are far more technologically advanced than much of their goblinoid kin, pioneering gadgets and machines to make a dwarf or gnome proud.01
Goblin, Orckin+2 Constitution, -2 CharismaOrckin goblins are a lowly lot. They are made, not born, an artificial race with a rapid lifespan to act as mooks and foot soldiers for ancient armies. Their original creators are long gone, but the violent orckin goblins remain and make war to this day.01
Goblin, Pinebalm+2 Strength, -2 Dexterity, +2 ConstitutionThe goblins of the Pinebalm forest have a strange tradition. Rolling themselves into a ball and crashing into things. M-M-M-MULTIBALL!01
Gokiburi-2 Strength, +2 Constitution, +2 Wisdom, -2 CharismaInsect-like quadruped aliens from the stars with sensitive antenna.01
Grogger+2 Constitution, -2 IntelligenceThey are dwarf-like creatures, of small stature and great thirst for alcohol.01
Half-Crool+2 Constitution, +2 Wisdom, -2 CharismaHalf-Crool, the rarely seen offspring of humans and crool.01
Half-Giant, Lesser+2 Strength, +2 Constitution, –2 DexteritySimilar to their more psionic counterparts in most ways, Lesser Half-Giants are the product of Half Giants breeding with other races.01
Half-Hobgoblin+2 Constitution, -2 WisdomHalf human and half hobgoblin.1
Half-Orbog+2 Constitution, -2 DexterityBorn from humans and orbogs, this subrace of half-orcs is composed by harsh and arcane-oriented people.01
Harpy, Mitahnese+2 Constitution, -2 Intelligence, +2 CharismaThe dragonblooded harpies of Mitah are territorial hunters known for their bravery and fierceness.01
Hearth Giant+2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, +2 WisdomHearth Giants are a unique, more human-like kind of giant. They are most of the time civilized and peaceful.01
Human, Merenpthian+2 Constitution01
Human, Prehistoric+2 Strength, +2 Constitution, -2 Intelligence or -2 CharismaPrehistoric humans are now extinct (or mostly extinct) humans from the far past, they possess greater strength and fortitude than their modern counterpart but are less intelligent and versatile.01
Kabiork-2 Dexterity, +2 Constitution, +2 Wisdom, -2 CharismaKabiorks are distantly related to orcs, or perhaps bears, or both. Once vicious, the species has long since chilled out after a cultural revolution and become fat, jovial, sleepy creatures dedicated to simple comforts and easy living.01
Kerbal-2 Strength, +2 Constitution, +2 Intelligence, -2 WisdomA group of little green men with oversized heads, strange biology, and endless patience and curiosity who hail from the distant planet of Kerbin. Their wanderlust and quest for knowledge drives them to explore the world around them, often in reckless and explosive ways.01
Koopa+2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Wisdom, -2 CharismaKoopas are bald turtle like creatures from the Mario videogames.01
Koopa, Winged-2 Strength, +2 Dexterity, +2 Constitution, -2 CharismaWinged versions of Koopa.01
Krachtdwerg+2 Strength, -2 Dexterity, +2 Constitution, -2 CharismaThe Krachtdwerg, better known as the Craft Dwarves, are a species of dwarf whose skills manifest in the crafting and production of items both mundane and magical.01
Lesser Centaur+2 Strength, +2 Constitution, -2 Intelligence, -2 WisdomCentaurs are part human, part horse tauric creatures known for their wild behavior and great speed.01
Lesser Displacer Beast+2 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 CharismaLesser displacer beasts are a subspecies of displacer beast which, while weaker, has a stronger personality and more complex society.01
Lesser Elemental+2 Dexterity, -2 Constitution, -2 Dexterity, +2 Constitution, -2 Wisdom, +2 Charisma, +2 Strength, -2 Intelligence, -2 CharismaAs gensai are humans touched by elemental blood, lesser elementals are elementals touched by human blood.01
Lobster+2 Constitution, -2 DexterityLobster is intelligent, yes, understanding for also.01
Lucerna+2 Constitution, -2 StrengthNatives to the Plane of Positive Energy, these outsiders are made of positive energy.01
Man-Eating Plant+4 Strength, +2 Constitution, -2 DexterityYou may not be very mobile, but surely your party members will feed you, right?01
Moosu+2 Constitution, -2 Intelligence or -2 Wisdom, +2 Strength, -2 DexterityMoose-headed creatures from the frozen north, they are well known for their strength, endurance, and politeness. They are the epitome of the gentle giant.01
Mudt+2 Constitution, -2 IntelligenceA race of canine creatures, who inhabit muddy environments and live a simple and quiet life.01
Naga, Ur'Bosan+2 Constitution, -2 Wisdom or -2 CharismaSnakemen from Bosura01
Nanduwary+2 Constitution, -2 WisdomLong-legged, groundbound bird people who run very fast. Beware the coyote!01
Obstagoonan+2 Constitution, -2 IntelligenceA race based off the pokemon Obstagoon, these humanoid badger-like anthromorphic creatures are masters of picking fights.01
Octimu-2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 CharismaBioweapons constructed by Daeijilund in times past, these "think tanks" are master tacticians.01
Orbog+2 Strength, +2 Constitution, -2 Dexterity, -2 IntelligenceOrbogs are also known as marsh orcs, swamp orcs or mud orcs (almost all these names are derogatory), but they call themselves Children of Yurtrus. They are stantiated in bogs and heavily swampy areas, almost untouched by other races.01
Orq+2 Strength, +2 Constitution, -2 Wisdom, -2 CharismaA different breed of orc, the orq is more industrial. This has done nothing to calm their ferocity, only to empower them as the de facto warrior culture.01
Osteon-2 Dexterity, +2 Constitution, +2 Intelligence, -2 CharismaVaguely reptilian creatures covered in bone plate, they are masters of bone and flesh and craft it as dwarves would craft stone.01
P'Troid+2 ConstitutionA result of alien infection within the formerly inhabited husks of others, these alien creatures persist in the material plane in spite of their eldritch origins.01
Pangoloid-4 Dexterity, +2 Constitution, +2 IntelligenceA craft-focused race, slow of foot but magically inclined.01
Pingu-2 Dexterity, +2 ConstitutionIn the frozen lands in the south lie a noble race of flightless avians, awakened and evolved from penguins.01
Polar Elf-2 Strength, +2 Constitution, +2 Intelligence, -2 CharismaThese industrious, very short-statured humanoids are great at craftsmanship under adverse working conditions.01
Prinny-2 Strength, +2 Constitution, -2 CharismaThe result of beings who have led worthless lives and died, their punishment is being reborn sown into a penguin-shaped doll known as a prinny.01
Puffball+2 Charisma, -2 Wisdom, -2 Dexterity, +2 ConstitutionCute little round things with cute little round limbs. Kirby-inspired to a degree, although also takes some inspiration from the Pokémon Jigglypuff and does not have the Inhale (which is considered something class-based).01
Pygga-2 Strength, +2 Constitution, +2 Dexterity, -2 WisdomPygga are small, urban fey appearing in the form of small, anthropomorphic pigs. They are born out of wild desire and greed and can find really gross mushrooms pretty much everywhere.01
Quillchild-2 Strength, +2 Dexterity, +2 ConstitutionQuillchildren are a desert race, having evolved there from human stock.01
Rastipede+2 Constitution, -2 Dexterity01
Rattenkönig-4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, +2 Wisdom, -2 CharismaFormed when a swarm of rats gather and are imbued with hivemind intellect, the rattenkönig is a bizarre collective being born from filth.01
Rexus+2 Strength, -2 Dexterity, +2 Constitution, -2 IntelligenceI'm a motherfuckin' T-Rex!01
Rheryus-2 Dexterity, +2 ConstitutionDraconic spawn of Meon, they are charged with protection.01
Rockettu Plushie-2 Strength, +2 Constitution, -2 WisdomA variant of the Eijilund Plushie, hailing from the Shattered Realms of Rockettu, these living dolls have adapted their explosive abilities and fine tuned it to their needs.01
Sandman+2 Constitution, -2 CharismaEarth elementals born on the Material Plane who wander wastelands and deserts.01
Shocker Lizard, Civilized+2 Dexterity, +2 Constitution, -2 Intelligence, -2 CharismaShocker lizards found in the Monster Manual are feral. These are more socialized creatures with less impressive physical traits. Feral specimens use the attributes listed for the shocker lizard in the SRD.01
Slime Child-2 Dexterity, +2 Constitution, -2 CharismaSlime Children are amorphous abominations created from human and ooze progenitors.01
Slimeling+2 Constitution, -2 IntelligenceAdorable oozes with faces and intellect, these small blobs try their best!01
Spotted Hyena+2 Constitution, Equals 2 IntelligenceA big scary cat, loves to laugh.01
Stercules+2 Constitution, -2 DexterityA race of proud and strong beetle people, who love battle as well as introspection and art.01
Take+2 ConstitutionThe take (pronounced "tack-ki") are a race of fungus based humanoids who have the appearance of wearing broad brimmed hats, but in truth are simply the heads of this alien honor-bound warriors and priests.01
Talpid-2 Dexterity, +2 Constitution, +2 WisdomTalpid are a race of quite literal mole men.01
Tapirien-2 Dexterity, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 CharismaThe rotund tapirien are stocky dwarf like humanoid tapir people with prehensile noses and a perchance for the psionic.01
Tortoise Folk-2 Dexterity, +2 ConstitutionTortoise folk are a race of tortoise-humanoids that have various traits depending on their heritage.01
Unspirited+2 Constitution, -2 IntelligenceThe Unspirited are a race that has its roots in ages beyond human memory, but whose existence took a long time to manifest into the shape their race has today.01
Uongo-mijusi+2 Constitution, +2 Wisdom, -2 Strength, -4 CharismaA reptilian looking race, with unique mental and physical altering capacities.01
Wyvernkin+2 Strength or +2 Dex, +2 Constitution, -2 WisdomAkin to Dragonborn, Wyvernkin are a race of humanoids with a draconic appearance. They come in many colors, and produce the same potent venom that wyverns do.01
Xok+2 ConstitutionAnthromorphic shark people from the waters off shore, these creatures come in many shapes and sizes granted to them by the blessings of an ancient sea deity.01
Yajin+2 Strength or +2 Dexterity, +2 Constitution, -2 IntelligenceShort but strong humans who spawned from a line of monkeys (rather than apes), and thus still possess a tail and smaller stature.01
Yurian+2 Strength, +2 Constitution, -2 Intelligence, -2 CharismaPlayable crab people, converted to an ECL+0 race from the Fiend Folio.01
Animus Magica+2 Constitution, +2 Wisdom, -2 CharismaA living Animate Objects spell, Animus Magica make for very interesting and challenging enemies - And allies., A battered Warforged with an unseen and unsettling secret.12
Anuë+2 Wisdom, +2 ConstitutionHumanoids infused with divine anathema.12
Azer+2 Constitution, +2 IntelligenceAzers are a dwarf-like race of beings, hailing from the elemental plane of fire.02
Canin, Large+2 Strength, +2 Constitution, -2 Dexterity, -2 WisdomCanin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.12
Cleotheran-2 Dexterity, +2 Constitution, +2 Wisdom, +2 CharismaA race of resurrected mummies, partially living with some undead traits.12
Coastal Sphinx+4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom, +2 CharismaA sphinx meant to be used as a PC race.12
Consu+4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 CharismaConsu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace.12
Deceivers+2 Constitution, -2 CharismaDeceivers are generally metallic skeletal constructs which are created to carry out simplistic and usually monotonous tasks.12
Dodaem+2 Strength, +2 Dexterity, +2 Wisdom, +2 ConstitutionThe dodaem are ancient guardians of nature, the doaem race and culture have dwindled with the expansion of others. Now these gentle giants are slowly becoming more hostile to the incursions of civilization.12
Drakenbred, Tsobaal+4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Charisma, -2 WisdomDescendants of extraplanar Pyroclastic dragons, the Tsobaal are powerful creatures who respect physical prowess.02
Freyinsar+2 Constitution, +4 Intelligence or +4 Wisdom or +4 CharismaFreyinsars are a specie of civilized giants, they live in cities and prefer the comfort of civilization over the struggles of nature other giants live in.12
Goule+2 Strength, -2 Dexterity, +2 ConstitutionA goule is a type of undead which is a close cousin of the ghoul and zombie, these corporeal humanoids are the result of botched resurrection.12
Half-Giant−2 Dexterity, +4 Strength, +2 ConstitutionThe forced breeding of Humans and Giants. Half Giants have the giants size, strength and gruff demeanor, and the Human parents adaptable mind.12
Half-Kermohryg+2 Strength, -2 Dexterity, +2 ConstitutionThe offspring of kermohryg and humans, this race inherits some of the size, charm and sinisterness of their giant parents.12
Half-Rylvain+2 Strength, +2 Constitution, +2 Intelligence, −2 DexterityA race of mixed ancestry to Humans and Rylvains.12
Half-Sphinx+4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 CharismaHalf humanoid half sphinx crossbreeds, they combine the riddling nature of the sphinx with the cunning and cleverness of humanity.12
Hirudofolk+2 Constitution, -2 IntelligenceA strange variation of Merfolk. They seem to be based on leeches.12
Ivory+2 Strength, +2 Dexterity, +2 ConstitutionHalf human-deeka.12
Kremen-2 Dexterity, +2 Constitution, +2 IntelligenceSilicon-based creatures from the planet Querkluftertz, the kremen are monstrous humanoids covered in thick quartz scales with keen minds powered by pulses of light.12
Kuklop+2 Strength, -2 Dexterity, +2 Constitution, +2 Wisdom, -2 CharismaLesser cyclops believed to be half-breeds from giant humanoids of times past, the kuklop share more in common with their smaller kin than giants. They retain the Cyclops key feature though, a single round eye rather than a pair.12
Kyton, Lesser+2 Strength, +2 Dexterity, +2 ConstitutionFiendish beings who control terrible iron chains with a thought, they lash out across the battlefield in a dance of pain and fury.12
Leode+4 Strength, +2 ConstitutionLarge humanoid lions, their bodies are re-enforced with muscles of carbon steel and bones of titanium.02
Lesser Pseudodragon-4 Strength, +4 Dexterity, +2 Constitution, +2 WisdomThe youths of pseudodragons (or simply those weaker than most), these pseudodragons sometimes forgo the steady employment of familiarhood and instead delve into the adventure directly themselves.12
Lesser Scorpionfolk+4 Strength, +2 Constitution, -2 IntelligenceTaurics born in the harsh desert, lesser scorpionfolk are half human, half scorpions.02
Mandrake+2 ConstitutionHardy and poisonous plant creatures with ill tempers.02
Millenarch+2 Strength, +2 Wisdom, +2 Constitution, -2 CharismaProto-humans born of a conflux of opposing magical energies. This is a lost race, a perfect blueprint of humankind that was scattered to the winds in eons past.12
Mineralscale Dragon+2 Strength or +2 Charisma, -2 Dexterity, +2 ConstitutionA minor dragon devoid of scales naturally, they can devour minerals in the environment to provide themselves some form of protection.12
Neneki-2 Strength, +2 Constitution, -2 WisdomNeneki are a rare race of magically altered humanoids, and their semi-amorphous bodies have many traits attributed to oozes.12
Oakforged+2 Strength, +2 Constitution, -2 CharismaOakforged are Warforged make with living wood, or the evolved form of a sapling planted in a fallen Warforged's chest.12
Ogre, Ur'Bosan+4 Strength, +2 Constitution, -2 Dexterity, -2 WisdomThe Ogres of Ur'Bos12
Pangali+4 Strength, +2 Dexterity, +2 Constitution, -4 IntelligenceDescendents from primates, Pangali are animalistic creatures with ape-like complexion.02
Polly-4 Dexterity, +2 ConstitutionThese diverse-looking mushroom people live quietly within the Soggy Bogs of the Polly Forest from which they derive their name.02
Qua-Vel-2 Dexterity, +2 Constitution, +2 Wisdom, -2 CharismaFour-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle.12
Rogue Modron-2 Dexterity, +2 Constitution, +2 Intelligence, -2 CharismaRogue modrons are the outcasts of Mechanus, insane or rebellious by modron standards even though to the average mortal they seem as lawful and mechanical as ever.02
Saiyan+2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, +2 WisdomBattle-hardened primates from another world, they have the potential to be the world's ultimate fighters.12
Sheeple–2 Dexterity, +2 Constitution, +2 WisdomSinister sheep-like humanoids who seek to enforce their will over all creation12
Ska'drin+2 Constitution, +2 Wisdom, -2 CharismaAn ancient humanoid race with old ties to runic magic.12
Sol-duhvaan+4 Strength, -2 Dexterity, +2 ConstitutionA race of powerful 4-armed giants, their blood linked to a primordial being associated with the sun.02
Summersite+2 Constitution, +2 Charisma, -2 DexteritySummersites are humanoids who can blast energy beams from various parts of their bodies.12
Wergard+2 Strength, +2 Constitution, -2 Intelligence, +2 Wisdom, -2 CharismaThe wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size.12
Wergerth+2 Strength, +2 Dexterity, +2 Constitution, +2 WisdomWergerths are wolf-like shapechangers with a passion for the hunt.12
Wukong+2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom, -2 IntelligenceSo birthed the Wukong, primates given the power and sapience of man.12
Aireaver+4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom, -2 CharismaAI entities imbued in giant four armed cybernetic bodies, they are mercenaries, war machines, and brute force given flesh.03
Celest+2 Constitution, +2 Strength, +2 DexterityNear perfect human replica made from a mix of stone collected from the moon and vitalized livemetal.23
Chromatic DwarfVariable, +2 Constitution, -2 CharismaAn elementally influenced race of dwarves.23
Frieza Race-Frost Demons+2 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -6 CharismaThis is the race that the famous mutant deviant Lord Frieza came from in Dragon Ball Z23
Invincibles+6 Strength, −2 Dexterity, +2 Constitution, −4 Intelligence, −4 CharismaPowerful magically created hybrid of a construct and a human, they are soulless husks of vein-covered steel. Machines of war they will stop at nothing to satisfy their hunger for battle.23
Mammuti+4 Strength, -2 Dexterity, +2 Constitution, +2 WisdomThe mammuti are giant elephantine or mammoth-like humanoids, relative to both small humanity and giant-kind and altered by magic long ago.03
Namekian+2 Constitution, +4 Wisdom, +2 Strength, +4 Dexterity, −2 Strength, +2 Intelligence, −2 Wisdom, −4 CharismaThe Namekians are humanoid race with plant and slug-like characteristics, and incredible regenerative capabilities. They possess green skin and antennae on their bald heads. They are the exclusive creators of the legendary Dragon Balls.23
Noo+2 Constitution, -2 Intelligence, +2 WisdomNoo are one, and there is only one Noo. Noo are hivemind, and stem from the planet Noosphere, where Noo waits.03
Phantasyarm-4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma23
Ronso+4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 CharismaThe Ronso are a combative warrior race of leonine humanoids. The Ronso live a reclusive tribal life on and around some of the highest mountains in the world. They are strong and competitive with an even stronger sense of honor, duty and bravery.23
Saiyans+4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom, −4 Intelligence, −2 CharismaAn extraterrestrial race of primates. Saiyans are a naturally ruthless and aggressive warrior race who strive to be the strongest in the universe, and who have a lycanthropic-like transformation.23
Shambling Pileman-2 Intelligence, +2 Constitution, +4 StrengthA "lesser shambling mound" which is viable as a PC character.03
Skalebroniir-2 Strength, +4 Constitution, +2 Wisdom, +4 Strength, -2 Dexterity, +2 Constitution, +4 Dexterity, -2 Charisma, +2 Dexterity, -2 Constitution, -2 Wisdom, +4 CharismaDragonkin from a desolate far-off world.1, 23
Valkyrie+2 Dexterity, +2 Constitution, +2 Wisdom, +2 CharismaThe Agents of Ysgard on the material plane, Valkyries seek the soul of dying brave warriors to send to Ysgard.03
Hybrid Saiyan+2 Dexterity, +2 Constitution, +2 Wisdom, +2 Strength34
Perfectus Homunculus+2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma34
Unicorns, Variant+4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, +2 Charisma, +2 WisdomThese unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series.04
Worm that Walks Variant+2 ConstitutionA corpse, suit of armor or stuffed animal- nearly anything could contain this Swarm of magical maggots and their Hive. A Hive that is enchanted similarly to a bag of holding; the Host may contain more Worms than you'd expect. Do you want to play as a dresser carried by a swarm of maggots? Because it's possible...34
Oni+4 Strength, +2 Constitution, +2 WisdomIron club-wielding demons from another world410
RaceAbility AdjustmentsSummaryLAECL
Half-Dead+4 Constitution, -2 Wisdom, -4 CharismaSometimes when you raise a zombie they aren't always mindless corpses...01
Pandwarf-2 Dexterity, +4 Constitution, -2 CharismaA cross of pangoloid and dwarf. They are the ultimate tanks.01
Troglodyte-2 Dexterity, +4 Constitution, -2 Intelligence01
Woodling+4 Constitution, -2 Dexterity, +2 Intelligence or +2 Wisdom or +2 CharismaA race of fey who share many characteristics with plants.11
Zabrak+4 Constitution, +2 Dexterity, -4 Charisma, -2 Intelligence01
Crool+2 Strength, +4 Constitution, +2 Wisdom, -2 CharismaBestial goblinoids who radiate an aura of pride and honor, similar to that of a wolf.12
Dire Orc+4 Strength, +4 Constitution, -2 Intelligence, -2 CharismaTainted by darkness, the dire orc is a vicious brute even among the violence of orckind. Cower before their might!12
Fullangr+2 Strength, +4 ConstitutionThe children of dwarves and giants, the result is something of a giant dwarf (as nonsensical as that seems).12
Half-Malboro+4 Constitution, -2 Intelligence, -2 CharismaThe life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be.12
Living Abomination+4 Strength, +4 ConstitutionA Living Abomination is a monstrous creature usually resulted from the botched resurrection of an undead.02
Natalupe+2 Strength, -2 Dexterity, +4 Constitution, -2 IntelligenceNatalupes are monstrous, terrifying predators of the coast.12
Oobleck-2 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 CharismaThe oobleck are a rare sapient form of ooze, capable of speech and thought.12
Phant+2 Strength, -2 Dexterity, +4 Constitution, +2 WisdomHumanoid elephant men with strong bodies and alcohol that would make a dwarf proud, for they need it to forget...02
Riesfrit+4 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence, -2 CharismaDemon-spawned giant monsters12
Ruk+4 Strength, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 CharismaIn ancient times, when the gods were still shaping the races into the forms we know the precursor to orcs, goblins, and other green skinned creatures existed in a primitive wild state. They were great hunters, lords of the forest, and in constant conflict with the fair folk. They were the ruk, and their fierce legacy lives on in modern races today.02
Setenall+4 Strength, +4 Constitution, -6 Charisma, -4 WisdomThe setenall lack empathy or emotion and are cold, harsh and logical.12
Ursidan+2 Wisdom, -2 Dexterity, +4 Strength, +4 ConstitutionGiant sentient bear-people of the wilderness, these natural wanderers make their lives traveling the landscape and spreading cultures in their wake.02
Youkai Oni+4 Strength, +4 Constitution, +2 CharismaMischievous and strong humanoids with horns, these alcohol-loving spirits known for being both paragons of justice and cruel destroyers.02
Brachyura+8 Strength, -2 Dexterity, +4 Constitution, -2 IntelligenceDeep sea creatures from Gokia, they have a grudge against the surface world and would love to see it drown.23
Corunian-2 Dexterity, +4 Constitution, +4 IntelligenceAliens from an unknown world, corunians are eldritch abomination capable of sifting into humanoid shapes.23
Deep Sea Fishman+2 Strength, +4 ConstitutionA terror from the ocean depths, they hide in stone, mud and sand to frighten and consume prey. Appearing to be stone-skinned Fishmen with frog heads, they possess light-emitting eyes, long tongues, razor-sharp teeth, protracting jaws and stomachs that can stretch to hold creatures four times their own size to be covered in stomach poison and digested. (based on Angler Fish, Goblin Shark, African Bullfrog, Stone Fish, Puffer Fish, and Black Swallower Fish)23
Namekian-Iskerbabble+2 Strength, +4 Constitution, +4 Wisdom or +4 Dexterity, -4 CharismaNamekians are a solitary and quite people. Despite their Demon-like appearance may suggest, most Namekians are incredibly peaceful and hospitable. Though, due to abuse in the past and many seeking the Dragon Balls that their race can produce, they have learned to be wary of other races and can have a deep sense of skepticism about outsiders. These people live usually in small, isolated tribes, and have a strong sense of community. And while they enjoy peace, they are more than willing to stand up against anyone who threatens them.23
Skalebroniir-2 Strength, +4 Constitution, +2 Wisdom, +4 Strength, -2 Dexterity, +2 Constitution, +4 Dexterity, -2 Charisma, +2 Dexterity, -2 Constitution, -2 Wisdom, +4 CharismaDragonkin from a desolate far-off world.1, 23
Na'vi+8 Strength, +8 Dexterity, +4 Constitution, -2 Intelligence, +4 Wisdom, -4 CharismaA rather tall race, lithe and limber, they live in remote locations. Na'vi have a special Bond with Nature, especially the animals.04
Rylvain+4 Strength, -4 Dexterity, +4 Constitution, +4 Intelligence, +2 CharismaOriginating from the Wilderness of the Beastlands, the Rylvain are a large race of humanoid looking creatures that have survived in the plane of the Beastlands by excelling at being better and smarter hunters than any of the other creatures in their territory. Using sharp senses, and an even sharper wit with brute strength, the Rylvain are nearly unrivaled hunters.34
Trollkin+4 Strength, +4 Constitution, -2 Intelligence, -2 CharismaBefore you stands a very stocky figure with a veridian skin, the taint of trollkin resounding throughout an otherwise dwarven constitution. The result of a no doubt unholy union, shunned by everyone and often eager to chop people up for it all the same.34
Draconiel+4 Strength, -4 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, +4 CharismaA race of hybrids born from the bloodlines of ancient Angels and Dragons. Magical and Powerful, hearty defenders of truth.66
Novaen+4 Strength, +4 Dexterity, +4 Constitution, +4 Intelligence or +4 Wisdom or +4 CharismaA race of energy beings from beyond the stars. Novaen are powered by nuclear fusion, allowing them o feed on it for sustenance or to manifest great abilities.06
Vaelza-2 Strength, -2 Dexterity, +4 Constitution, +4 Intelligence, +2 Wisdom, +2 CharismaA race of Humanoid Slime Lifeforms from A Super-Earth covered in water, A Planet called Xeqrai46
RaceAbility AdjustmentsSummaryLAECL
Khazâd+4 Strength, -4 Dexterity, +6 Constitution, +2 Wisdom, -2 CharismaIn the beginning of most ancient times, the dwarves were created not in a form as we know them today. Born from stone with strong elemental ties, the khazâd are precusours to dwarves, gnomes, and other races associated with stone.23
Entromorph+6 Strength, +6 Constitution, +4 Intelligence, -2 CharismaEntromorph are xenotheric creatures born from the entropic void outside the universe.45
Golden One+8 Strength, +6 Constitution, +2 Intelligence, +4 CharismaThey are the men born of gods, more human than human and near the spark of divinity. Some refer to them as the Nephilim, a race of supermen in the first age.05
RaceAbility AdjustmentsSummaryLAECL
Goron+6 Strength, -4 Dexterity, +8 Constitution, -2 Intelligence, -2 WisdomA race of strong but peaceful mountain-dwelling rock-eaters.34

Homebrew Races that give an Intelligence Bonus[edit]

RaceAbility AdjustmentsSummaryLAECL
Aliko-2 Strength, +2 Intelligence, +2 CharismaAlikos are descendant of demon-worshiping humans whose civilization was destroyed and were forced into the sea, thanks to powerful magic they were able to adapt to their new environment.01
Brightmind Halfling-2 Strength, +2 IntelligenceBrightmind Halflings are a curious lot. While their more common brethren excel in physical pursuits, the Brightmind Halflings have more of an academic bent.01
Canin, Miniature+2 Dexterity, +2 Intelligence, -2 Strength, -2 WisdomCanin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.01
Canin, Standard+2 Dexterity, +2 Intelligence, -4 WisdomCanin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.01
Cecaella+2 Intelligence, -2 StrengthAlso known as octofolk or sea witches, cecaella are mermaid-type creatures whose lower half is that of a squid or octopus instead of a fish.01
Dehll-2 Strength, +2 Intelligence, +2 Wisdom, -4 CharismaThe rare offspring of an elf and dwarf, known for their heightened senses, artistic talent, and hardiness versus spellcraft.1
Dihiryn+2 Intelligence, -2 CharismaIn the Plane of Shadow, settlements are populated by silent, twisted copies of Material Plane humanoids. Centuries ago, a failed experiment brought these shades to the Material Plane.01
Djinn,Variant+2 Intelligence, -2 Wisdom, +2 CharismaThe Djinn are mostly spellcasters.The oldest of the race are completely changed into charwood constructs. The Djinn are a proud race of people that will do anything to get what they want. Or think they rightly deserve.

They are a brutal race and are mostly mercenaries.
01
Drakenbred, Lofali+2 Intelligence, -2 CharismaLofali are bred from the Dragons of the far north, their chill blood is full of arcane power.01
Drow - Project Atrea+2 Dexterity, +2 Intelligence, -2 Constitution, +2 Charisma, +4 Dexterity, +4 IntelligenceDark elves as they are known and loved, now with four variants based on innate magic strength.0, 1, 2, 31, 2, 3, 4
Durzite-2 Strength, -2 Constitution, +2 Intelligence, +2 WisdomDurzites are Small-sized, long-lived, crafty underground dwellers with a knack for unorthodox combat and stunted social graces. They sport hedgehog-like spines for hair and have gaunt faces.01
Elf, Small Variant+2 Intelligence, -2 StrengthThis is the elf for a world where elves, half-elves, and dwarves are all counted among the little folk.01
Faun-2 Strength, -2 Constitution, +2 Intelligence, +2 CharismaNot to be mistaken with their close cousin the Satyr, Fauns are smaller, lighter in build and generally friendlier to travelers that pass into their territories.01
Gear Actua+2 Strength, +2 Intelligence, -2 CharismaHumanoid machines built with gear and clockwork, animated by a methodic intelligence.01
Gemynd-2 Strength, -2 Dexterity, -2 Constitution, +2 Intelligence, +2 Wisdom, +2 CharismaThe brain-like gemynd, also known as "tankers", live a cursed life inside a mechanical tank which makes up for their now missing bodies.01
Gnome+2 Intelligence, -2 ConstitutionThese gnomes that are fey-descended short people instead of the bastard cousins of dwarves and halflings.1
Goblin, Coggleborn-2 Strength, +2 Constitution, +2 Intelligence, -2 WisdomCoggleborn goblins are far more technologically advanced than much of their goblinoid kin, pioneering gadgets and machines to make a dwarf or gnome proud.01
Half-Drow, Elf+2 Dexterity, –2 Constitution, +2 IntelligenceThe child of a Drow and an Elf. The Half-Drow is either seen as lesser being or slave among Drow or a nightmare abombination among Elves.01
Half-Pangoloid-2 Dexterity, +2 IntelligenceThe cross of pangoloid and most humanoid races.01
Hekatonped+2 Dexterity, -2 Constitution, +2 Intelligence, -2 CharismaHekatonpeds are aliens from another world which have evolved from some manner of centipede, long, chitinous, and disturbing.01
Illithid, PsionicNone, +2 Intelligence01
Inferus+2 Intelligence, -2 CharismaFaceless aberrations with a slightly protean anatomy.01
Kerbal-2 Strength, +2 Constitution, +2 Intelligence, -2 WisdomA group of little green men with oversized heads, strange biology, and endless patience and curiosity who hail from the distant planet of Kerbin. Their wanderlust and quest for knowledge drives them to explore the world around them, often in reckless and explosive ways.01
Koopa+2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Wisdom, -2 CharismaKoopas are bald turtle like creatures from the Mario videogames.01
Krakamari+2 IntelligenceKrakamari are an ancient race of humanoids with kraken-like traits.01
Malaquian+2 Strength, -2 Dexterity, +2 IntelligenceTall, marine dwelling humanoid folk with a relaxed attitude, colorful skin tones and minor telepathic ability.01
Micoyan+2 Dexterity, +2 Intelligence, -2 CharismaMicoyans are hairy, bestial humaniods with an opposable toe on each foot.01
Myrmidon+2 Intelligence, -2 CharismaAn alien insectoid race, the myrmidon are escaping their sordid technological past and embracing the organic. But their presence on a planet may spell doom for it, were their past to catch up to them...01
Octimu-2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 CharismaBioweapons constructed by Daeijilund in times past, these "think tanks" are master tacticians.01
Osteon-2 Dexterity, +2 Constitution, +2 Intelligence, -2 CharismaVaguely reptilian creatures covered in bone plate, they are masters of bone and flesh and craft it as dwarves would craft stone.01
Pangoloid-4 Dexterity, +2 Constitution, +2 IntelligenceA craft-focused race, slow of foot but magically inclined.01
Polar Elf-2 Strength, +2 Constitution, +2 Intelligence, -2 CharismaThese industrious, very short-statured humanoids are great at craftsmanship under adverse working conditions.01
Quito-2 Strength, +2 Dexterity, +2 Intelligence, -2 CharismaThey are the tall thin bloodsucking insect people with a knack for biology and the manipulation of genetics, known as the quito.01
Shadowspawn-2 Strength, +2 IntelligenceShadowspawn are a rare and mysterious race native to the Plane of Shadow. A shadowspawn is born when a simulacrum dies, rebuilding its body around its false mind from the shadowstuff of the Plane of Shadow from where it once came.01
Sindran-2 Strength, +2 Intelligence, -2 Wisdom, +2 CharismaRelatives of elans that share some natural psionic power.01
Tarutaru+2 Intelligence, +2 Charisma, -2 Strength, -2 ConstitutionHailing from the land of Windurst, these miniature mages are a force to be reckoned with.01
Vocwel+2 Strength, -2 Charisma, +2 Intelligence01
Vulpe-2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence, -2 CharismaA race of foxes without the crippling and bizarre mechanical properties of the red fox, these foxes were awakened decades ago, and it bred true.01
Arachnopithecus+4 Dexterity, +2 IntelligenceArachnopitheci are fascinating creatures, hybrids of monkeys and spiders, that inhabit the dense forests of the world.02
Azer+2 Constitution, +2 IntelligenceAzers are a dwarf-like race of beings, hailing from the elemental plane of fire.02
Consu+4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 CharismaConsu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace.12
Doppelkreuzung+2 Dexterity, -2 Constitution, +2 Intelligence, +2 CharismaA race of human-doppelganger hybrids who suffer from a rare mutation making their ability to disguise very short-lived.12
Drakenbred, Tsobaal+4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Charisma, -2 WisdomDescendants of extraplanar Pyroclastic dragons, the Tsobaal are powerful creatures who respect physical prowess.02
Half-Nymph-2 Strength, +2 Intelligence, +4 CharismaThe child of a Nymph and a Human, bringing together the dangerous combination of the Nymph's appearance and body, and the Human's versatility and mind.12
Half-Rylvain+2 Strength, +2 Constitution, +2 Intelligence, −2 DexterityA race of mixed ancestry to Humans and Rylvains.12
Heuco-2 Constitution, +2 Intelligence, +2 Wisdom, +2 CharismaTall, thin, seemingly a man, the Heuco would pass for little more than gaunt humanoids were they not born, literally, empty.12
Kremen-2 Dexterity, +2 Constitution, +2 IntelligenceSilicon-based creatures from the planet Querkluftertz, the kremen are monstrous humanoids covered in thick quartz scales with keen minds powered by pulses of light.12
Liantia–2 Strength, –2 Constitution, +2 Intelligence, +2 CharismaThe Liantia (Li-ant-e-ah) are a race known for their vast intelligence, long life spans, extreme physical beauty and their natural and masterful manipulation of the mystical arcane arts. Their cities are just as beautiful as the Liantia themselves and are often centers of arcane power, and one of the front runners in the advancement of the arcane arts and integrating magical technologies into everyday life.12
Oms-2 Dexterity, +2 Intelligence, +2 Wisdom, +2 CharismaSquid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye.12
Rogue Modron-2 Dexterity, +2 Constitution, +2 Intelligence, -2 CharismaRogue modrons are the outcasts of Mechanus, insane or rebellious by modron standards even though to the average mortal they seem as lawful and mechanical as ever.02
Safir+2 Intelligence12
Scyramorka-2 Strength, +2 Dexterity, +2 IntelligenceAn insane cousin to Goblins and Boggles whose blood is toxic, corrosive and highly flammable.12
Shardmind+2 Intelligence, +2 CharismaA 3.5e rendition of the 4e PH3 race called the shardmind. This race is a psionic collection of crystals that materializes into humanoid form.12
Snakeblooded Human+2 Intelligence, +2 Wisdom, +2 CharismaHumans descended from yuan-ti stock, the ancient serpent blood within them gives them great powers of persuasion and guile.12
Thri-Ranx+2 Intelligence, -2 Charisma, +2 DexterityThe Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane.12
Vanzatli'DriinAbility Scores: +2 Dexterity, -2 Constitution, +2 IntelligenceAn otherworldly race of eldritch fey, hailing from a shadowy realm where nature and madness entwine without bounds.12
Daeijine Illithids-2 Strength, -2 Constitution, +2 Intelligence, +2 CharismaThe illithid is a grotesque being, humanoid in form though thin and gaunt, with purple slimy skin and a squid for a head, equipped with four tendrils.23
Elf, Salvator+2 Strength, +4 Dexterity, +2 Wisdom, -2 Charisma, +2 IntelligenceElves cursed by exposure to a great and powerful force, they possess unnatural powers beyond any normal elf.23
Frieza Race-Frost Demons+2 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -6 CharismaThis is the race that the famous mutant deviant Lord Frieza came from in Dragon Ball Z23
Grey Vampire+2 Strength, +2 Dexterity, — Constitution, +2 Intelligence, +2 Wisdom, +2 CharismaGrey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin.23
Namekian+2 Constitution, +4 Wisdom, +2 Strength, +4 Dexterity, −2 Strength, +2 Intelligence, −2 Wisdom, −4 CharismaThe Namekians are humanoid race with plant and slug-like characteristics, and incredible regenerative capabilities. They possess green skin and antennae on their bald heads. They are the exclusive creators of the legendary Dragon Balls.23
Pixelmind-4 Strength, +2 Intelligence, +2 Dexterity, -2 ConstitutionA complex series of "bits" strung together in a coherent shape, they are the spawn one of the few stable results of the clash between law and chaos. Prone to sporadic action, they nevertheless remain logical and analytical in their randomly chosen activities.23
Seppia- Constitution, +2 Intelligence, -2 WisdomCuttlefish aliens from a jovian planet. They assume the form of humanoids using artificial bodies.03
Perfectus Homunculus+2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma34
Golden One+8 Strength, +6 Constitution, +2 Intelligence, +4 CharismaThey are the men born of gods, more human than human and near the spark of divinity. Some refer to them as the Nephilim, a race of supermen in the first age.05
Winged Velociraptor+2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom, -4 CharismaScientist on a hidden island wondered what would happen if they gave a Velociraptor human intelligence and bird wings. They are all dead now.05
Draconiel+4 Strength, -4 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, +4 CharismaA race of hybrids born from the bloodlines of ancient Angels and Dragons. Magical and Powerful, hearty defenders of truth.66
Quickling+8 Dexterity, -2 Strength, +2 Intelligence, +2 Wisdom, +2 CharismaThese malicious fey are quick striking darters that catch their opponents by surprise.26
RaceAbility AdjustmentsSummaryLAECL
Drow - Project Atrea+2 Dexterity, +2 Intelligence, -2 Constitution, +2 Charisma, +4 Dexterity, +4 IntelligenceDark elves as they are known and loved, now with four variants based on innate magic strength.0, 1, 2, 31, 2, 3, 4
Apexes-2 Strength, -2 Constitution, +4 Intelligence, +2 CharismaThe apex of human psychic evolution. The apexes are terrible creatures to behold.12
Corunian-2 Dexterity, +4 Constitution, +4 IntelligenceAliens from an unknown world, corunians are eldritch abomination capable of sifting into humanoid shapes.23
Intruugin-4 Strength, -2 Constitution, +4 IntelligenceIntruugins, an ancient race of brilliant, towering beings.23
Nerubian+4 Intelligence, -2 Charisma, -2 Constitution, -2 StrengthThis is just a variant rules for a basic type of Nerubian species. Nerubian of this type are most commonly workers, warriors and hunters, and in addition they have all the recognizable features of the entire Nerubian race.13
Silver Elf+4 Dexterity, +4 Intelligence, -4 Strength, -2 ConstitutionFragile but powerful elves with ties to other planes.23
Rylvain+4 Strength, -4 Dexterity, +4 Constitution, +4 Intelligence, +2 CharismaOriginating from the Wilderness of the Beastlands, the Rylvain are a large race of humanoid looking creatures that have survived in the plane of the Beastlands by excelling at being better and smarter hunters than any of the other creatures in their territory. Using sharp senses, and an even sharper wit with brute strength, the Rylvain are nearly unrivaled hunters.34
Unicorns, Variant+4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, +2 Charisma, +2 WisdomThese unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series.04
Entromorph+6 Strength, +6 Constitution, +4 Intelligence, -2 CharismaEntromorph are xenotheric creatures born from the entropic void outside the universe.45
Uberich-2 Strength, -2 Constitution, +4 Intelligence, +4 CharismaPowerful psychics from beyond the stars, they hold a powerful racial psychosis at bay.15
Vaelza-2 Strength, -2 Dexterity, +4 Constitution, +4 Intelligence, +2 Wisdom, +2 CharismaA race of Humanoid Slime Lifeforms from A Super-Earth covered in water, A Planet called Xeqrai46



Homebrew Races that give a Wisdom Bonus[edit]

RaceAbility AdjustmentsSummaryLAECL
Aasimar+2 Wisdom, +2 CharismaAasimar are the great grandchildren of beautiful outsiders.01
Aristrakh+2 Constitution, +2 Wisdom, -2 CharismaFeral half-orc half-elves whose conflicted natures lend them magical resilience and frightening rage.01
Artaiad+2 Dexterity, +2 Charisma, +2 WisdomThey're a fey race that transform into deer or antelopes.02, 1
Awakened Avian-4 Strength, +2 Dexterity, +2 WisdomAn Awakened Avian is a flying bird who has become sentient. These stats can be used to make hawks, owls, ravens or any other small bird.01
Awakened Bat-4 Strength, +2 Dexterity, +2 WisdomAn Awakened Bat is a bat who has become sentient.01
Axolite-4 Intelligence, +2 Wisdom, -2 CharismaAxolites are humanoid-looking outsiders. They are artificial beings made by more powerful outsiders to perform various tasks.01
Baisuzhe+2 Strength, -2 Intelligence, +2 WisdomSerpentine aliens from the planet Yaunxiao, these long-tailed humanoids are energy-draining vampires which consume life force from their victims.01
Bakka+2 Wisdom, -2 CharismaSmall bat people, they were originally gnomes who were transformed by a god to endure an apocalyptic event of old.01
Bangaa+2 Strength, -4 Dexterity, +2 Constitution, +2 Wisdom, -2 CharismaTall, large build, orange to brown skinned reptilian folk. Very strong but not very nimble.01
Boukh+2 Constitution, +2 Wisdom, -2 Any AttributeBoukh are a race of short goat people who usually live in the mountains, they tend to live alone or in small communities.01
Brumorno+2 Wisdom, -2 CharismaA race of mortal feys with the power to summon or disperse fog.01
Dehll-2 Strength, +2 Intelligence, +2 Wisdom, -4 CharismaThe rare offspring of an elf and dwarf, known for their heightened senses, artistic talent, and hardiness versus spellcraft.1
Deinonych+2 Strength, -2 Intelligence, +2 Wisdom, -2 CharismaThese creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.01
Doisyl-2 Dexterity, +2 Constitution, +2 Wisdom, -2 CharismaA race of specially crafted living doll.01
Durzite-2 Strength, -2 Constitution, +2 Intelligence, +2 WisdomDurzites are Small-sized, long-lived, crafty underground dwellers with a knack for unorthodox combat and stunted social graces. They sport hedgehog-like spines for hair and have gaunt faces.01
Fel'Keen-2 Constitution, +2 WisdomBorn of the winds atop the highest mountains, the Fel'Keen are a race of people made of heavily compressed mist.01
Furijah+2 Strength, +2 Wisdom, -2 CharismaA bestial race of warriors, furijah are the feared warriors of the mountains.01
Galka+2 Strength, +2 Constitution, +2 Wisdom, -2 Dexterity, -2 Intelligence, -2 CharismaA fierce wolf-like race displaced from their home.01
Gemynd-2 Strength, -2 Dexterity, -2 Constitution, +2 Intelligence, +2 Wisdom, +2 CharismaThe brain-like gemynd, also known as "tankers", live a cursed life inside a mechanical tank which makes up for their now missing bodies.01
Githyanki/Githzerai+2 Dexterity, +2 WisdomThe Githyanki and Githzerai are two physically near-identical races who live in great voids and hate each other only slightly less than Illithids.01
Gokiburi-2 Strength, +2 Constitution, +2 Wisdom, -2 CharismaInsect-like quadruped aliens from the stars with sensitive antenna.01
Half-Crool+2 Constitution, +2 Wisdom, -2 CharismaHalf-Crool, the rarely seen offspring of humans and crool.01
Hamham+2 Wisdom, -2 StrengthThe hamhams are sapient hamster people with a strong sense of justice, a compassionate heart, and no tolerance for evil in a most unassuming frame.01
Harpy, White-Tailed-2 Strength, +2 Dexterity, +2 WisdomThe white-tailed harpies are a specie of lesser harpies with a relatively human appearance and gentler demeanor.01
Hearth Giant+2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, +2 WisdomHearth Giants are a unique, more human-like kind of giant. They are most of the time civilized and peaceful.01
Huldra-2 Constitution, +2 WisdomThese huldra are the children of alien fey, a race of satyr-like elves covered in soft thin patterned fur and with cloven hooves.01
Kabiork-2 Dexterity, +2 Constitution, +2 Wisdom, -2 CharismaKabiorks are distantly related to orcs, or perhaps bears, or both. Once vicious, the species has long since chilled out after a cultural revolution and become fat, jovial, sleepy creatures dedicated to simple comforts and easy living.01
Lesser Kuo-Toa+2 Wisdom, -2 CharismaA lower power more playable version of the kuo-toa race.01
Ludros+2 Wisdom, -2 IntelligenceSlender and meditative yet playful otter-humanoids, who cultivate the art of hydromancy.01
Magnes-2 Dexterity, +2 WisdomHumans with high-metal concentrations in their body, they are magnetically inclined.01
Marijan+2 Wisdom, -2 IntelligenceMarijans are a race of partly-hemp humanoids, with long, braided hair and a cultural tendency to use psychoactive substances.01
Merlings-2 Strength, -2 Constitution, +2 Wisdom, +2 CharismaAquatic Humans who live on continental reefs.01
Myosines-2 Intelligence, +2 Wisdom, -2 CharismaMyosines are humanoids with rodent-like features and sparse hair.01
Nagual-2 Strength, +2 WisdomServants of a forgotten nature deity in the Outlands, the nagual are sent to the material plane to pose as a creature's familiar and guide them from their current path to one closer to neutrality and the will of nature. By tempering the zealous souls of the extreme alignments, neutrality becomes stronger. They are sometimes known as transformation witches.01
Naiad-2 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 CharismaNaiads are a variety of fey nymph, found in and around freshwater bodies.01
Nobody+2 Strength, +2 Wisdom, -4 CharismaA Nobody is what is left behind by those whose hearts have been consumed by Heartless.01
Nocturne Elf+2 Dexterity, -2 Constitution, +2 WisdomNocturne elves are tall gaunt beings associated with a moon deity long missing. They hear the whispers in the dark, and gain powers under the light of the moon.01
Raier-2 Strength, +2 Dexterity, -2 Intelligence, +2 WisdomThe Raier (Pronounced Ray-er) are a a group people that live in forests. They are a peaceful group that look down on evil intent. They have special relationship with nature and a strange understanding of divine magic.01
Rattenkönig-4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, +2 Wisdom, -2 CharismaFormed when a swarm of rats gather and are imbued with hivemind intellect, the rattenkönig is a bizarre collective being born from filth.01
Siroc+2 WisdomA substrata of humans hardened and sharpened by the inhospitable deserts.01
Talpid-2 Dexterity, +2 Constitution, +2 WisdomTalpid are a race of quite literal mole men.01
Tempus-2 Dexterity, +2 Wisdom, +2 StrengthFar away, past the boundaries of this world, past the light of the sun, past even the stars in the sky, there is a cold world, a dead world, a world that drifts along, lost, in a sea of shadows. This is where the Tempus live, wandering across it's desolate, dust strewn surface, ghostly as they loom in the darkness, waiting for a new home.01
Tortle+2 Strength, +2 Wisdom, -2 DexterityA 3.5e/PF conversion for the 5e Tortle race.01
Uongo-mijusi+2 Constitution, +2 Wisdom, -2 Strength, -4 CharismaA reptilian looking race, with unique mental and physical altering capacities.01
Wardevae-2 Constitution, +2 Wisdom, +2 CharismaWardavae are humanoid fae who have a strong connection to other beings. They are beings of ultimate compassion, and often end up acting as the guardian angel for others.01
Yuan-ti - Techno+2 Strength, +2 Dexterity, +2 Wisdom01
Animus Magica+2 Constitution, +2 Wisdom, -2 CharismaA living Animate Objects spell, Animus Magica make for very interesting and challenging enemies - And allies., A battered Warforged with an unseen and unsettling secret.12
Anuë+2 Wisdom, +2 ConstitutionHumanoids infused with divine anathema.12
Cleotheran-2 Dexterity, +2 Constitution, +2 Wisdom, +2 CharismaA race of resurrected mummies, partially living with some undead traits.12
Consu+4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 CharismaConsu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace.12
Crool+2 Strength, +4 Constitution, +2 Wisdom, -2 CharismaBestial goblinoids who radiate an aura of pride and honor, similar to that of a wolf.12
DaJinni+2 Dexterity, +2 Wisdom, +2 CharismaThe DaJinni are a race of lesser genies hailing from the plane of dreams.02
Dodaem+2 Strength, +2 Dexterity, +2 Wisdom, +2 ConstitutionThe dodaem are ancient guardians of nature, the doaem race and culture have dwindled with the expansion of others. Now these gentle giants are slowly becoming more hostile to the incursions of civilization.12
Dwarf Faerie-6 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 CharismaDwarf Faeries are really small winged fey with some minor magical powers.12
Elnade+2 Dexterity, +2 WisdomWater elementals with healing abilities naturalized to the material plane.02
Half-Kreen+2 Dexterity, +2 Wisdom, -2 CharismaVery rarely a viable offspring of thri-kreen and a more humanoid race appears. They are the half-kreen, strange half-bug half-men with long reach yet mostly humanoid form.12
Half-Saiyan+2 Strength, +2 Dexterity, −2 Constitution, +2 Wisdom, −2 CharismaThe child of a Saiyan and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament.12
Heuco-2 Constitution, +2 Intelligence, +2 Wisdom, +2 CharismaTall, thin, seemingly a man, the Heuco would pass for little more than gaunt humanoids were they not born, literally, empty.12
Kakai+2 Strength, +2 Dexterity, +2 WisdomKakai are the spirits of humanoid incarnated in the body of carrion birds who fed on the corpse.02
Kuklop+2 Strength, -2 Dexterity, +2 Constitution, +2 Wisdom, -2 CharismaLesser cyclops believed to be half-breeds from giant humanoids of times past, the kuklop share more in common with their smaller kin than giants. They retain the Cyclops key feature though, a single round eye rather than a pair.12
Lesser Pseudodragon-4 Strength, +4 Dexterity, +2 Constitution, +2 WisdomThe youths of pseudodragons (or simply those weaker than most), these pseudodragons sometimes forgo the steady employment of familiarhood and instead delve into the adventure directly themselves.12
Millenarch+2 Strength, +2 Wisdom, +2 Constitution, -2 CharismaProto-humans born of a conflux of opposing magical energies. This is a lost race, a perfect blueprint of humankind that was scattered to the winds in eons past.12
Oms-2 Dexterity, +2 Intelligence, +2 Wisdom, +2 CharismaSquid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye.12
Oobleck-2 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 CharismaThe oobleck are a rare sapient form of ooze, capable of speech and thought.12
Phant+2 Strength, -2 Dexterity, +4 Constitution, +2 WisdomHumanoid elephant men with strong bodies and alcohol that would make a dwarf proud, for they need it to forget...02
Qua-Vel-2 Dexterity, +2 Constitution, +2 Wisdom, -2 CharismaFour-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle.12
Rito+2 Dexterity, +2 WisdomRito race from Legend of Zelda12
Ruk+4 Strength, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 CharismaIn ancient times, when the gods were still shaping the races into the forms we know the precursor to orcs, goblins, and other green skinned creatures existed in a primitive wild state. They were great hunters, lords of the forest, and in constant conflict with the fair folk. They were the ruk, and their fierce legacy lives on in modern races today.02
Saiyan+2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, +2 WisdomBattle-hardened primates from another world, they have the potential to be the world's ultimate fighters.12
Shadow Tiefling+2 Dexterity, +2 Wisdom, -2 CharismaShadow tieflings are a subrace of tieflings, which comes from the specific union between mortals and dark fiends or shadow creatures or, in other cases, they may come from the seed of Erebos, the Dark Chaos (a plane that acts as a living being from many perspectives).12
Sheeple–2 Dexterity, +2 Constitution, +2 WisdomSinister sheep-like humanoids who seek to enforce their will over all creation12
Ska'drin+2 Constitution, +2 Wisdom, -2 CharismaAn ancient humanoid race with old ties to runic magic.12
Snakeblooded Human+2 Intelligence, +2 Wisdom, +2 CharismaHumans descended from yuan-ti stock, the ancient serpent blood within them gives them great powers of persuasion and guile.12
Ursidan+2 Wisdom, -2 Dexterity, +4 Strength, +4 ConstitutionGiant sentient bear-people of the wilderness, these natural wanderers make their lives traveling the landscape and spreading cultures in their wake.02
Wergard+2 Strength, +2 Constitution, -2 Intelligence, +2 Wisdom, -2 CharismaThe wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size.12
Wergerth+2 Strength, +2 Dexterity, +2 Constitution, +2 WisdomWergerths are wolf-like shapechangers with a passion for the hunt.12
Wukong+2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom, -2 IntelligenceSo birthed the Wukong, primates given the power and sapience of man.12
Yuriovan+2 Wisdom, +2 Strength or +2 Constitution, +2 Dexterity, -2 CharismaIsolated from most, the Yuriovans live in the mountainous region of Yuriova. Because of the harsh environment, these tribal half elves have acquired various survival and ice abilities.12
Eirene+4 Dexterity, +6 Charisma, -4 Intelligence, +2 WisdomEirene are kind-hearted bird people directly related to harpies. They promote peace and harmony in others, and are sometimes known as Peacebearers or Dovelings.03
Elf, Salvator+2 Strength, +4 Dexterity, +2 Wisdom, -2 Charisma, +2 IntelligenceElves cursed by exposure to a great and powerful force, they possess unnatural powers beyond any normal elf.23
Frieza Race-Frost Demons+2 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -6 CharismaThis is the race that the famous mutant deviant Lord Frieza came from in Dragon Ball Z23
Grey Vampire+2 Strength, +2 Dexterity, — Constitution, +2 Intelligence, +2 Wisdom, +2 CharismaGrey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin.23
Khazâd+4 Strength, -4 Dexterity, +6 Constitution, +2 Wisdom, -2 CharismaIn the beginning of most ancient times, the dwarves were created not in a form as we know them today. Born from stone with strong elemental ties, the khazâd are precusours to dwarves, gnomes, and other races associated with stone.23
Korok-6 Strength, +6 Dexterity, -4 Constitution, +2 Wisdom, +2 CharismaKoroks from the Legend of Zelda series.03
Mammuti+4 Strength, -2 Dexterity, +2 Constitution, +2 WisdomThe mammuti are giant elephantine or mammoth-like humanoids, relative to both small humanity and giant-kind and altered by magic long ago.03
Noo+2 Constitution, -2 Intelligence, +2 WisdomNoo are one, and there is only one Noo. Noo are hivemind, and stem from the planet Noosphere, where Noo waits.03
Onocentaur+2 Strength, +2 Wisdom, +4 Charisma, -2 Dexterity, -2 ConstitutionThe half-man, half-donkey cousins of the Centaur23
Saiyans+4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom, −4 Intelligence, −2 CharismaAn extraterrestrial race of primates. Saiyans are a naturally ruthless and aggressive warrior race who strive to be the strongest in the universe, and who have a lycanthropic-like transformation.23
Sentriet+2 Strength, +2 Wisdom, -2 Constitution, -2 Intelligence, -4 CharismaJust one of the results of research into genetic engineering.23
Skalebroniir-2 Strength, +4 Constitution, +2 Wisdom, +4 Strength, -2 Dexterity, +2 Constitution, +4 Dexterity, -2 Charisma, +2 Dexterity, -2 Constitution, -2 Wisdom, +4 CharismaDragonkin from a desolate far-off world.1, 23
V'Kai+2 Wisdom, -2 StrengthV'Kai are Strange Beasts, Created to be Bodyguards for those who have learned how to make them.23
Valkyrie+2 Dexterity, +2 Constitution, +2 Wisdom, +2 CharismaThe Agents of Ysgard on the material plane, Valkyries seek the soul of dying brave warriors to send to Ysgard.03
Hybrid Saiyan+2 Dexterity, +2 Constitution, +2 Wisdom, +2 Strength34
Perfectus Homunculus+2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma34
Unicorns, Variant+4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, +2 Charisma, +2 WisdomThese unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series.04
Wastecrawler-2 Dexterity, +2 WisdomMany-limbed creatures that are at home in the wastelands.24
Draconiel+4 Strength, -4 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, +4 CharismaA race of hybrids born from the bloodlines of ancient Angels and Dragons. Magical and Powerful, hearty defenders of truth.66
Quickling+8 Dexterity, -2 Strength, +2 Intelligence, +2 Wisdom, +2 CharismaThese malicious fey are quick striking darters that catch their opponents by surprise.26
Vaelza-2 Strength, -2 Dexterity, +4 Constitution, +4 Intelligence, +2 Wisdom, +2 CharismaA race of Humanoid Slime Lifeforms from A Super-Earth covered in water, A Planet called Xeqrai46
Oni+4 Strength, +2 Constitution, +2 WisdomIron club-wielding demons from another world410
RaceAbility AdjustmentsSummaryLAECL
Flumph+6 Dexterity, +4 WisdomThe good-natured flying pancakes may seem like a joke, but even these oddball aberrations can become a hero. Sometimes.12
Namekian+2 Constitution, +4 Wisdom, +2 Strength, +4 Dexterity, −2 Strength, +2 Intelligence, −2 Wisdom, −4 CharismaThe Namekians are humanoid race with plant and slug-like characteristics, and incredible regenerative capabilities. They possess green skin and antennae on their bald heads. They are the exclusive creators of the legendary Dragon Balls.23
Na'vi+8 Strength, +8 Dexterity, +4 Constitution, -2 Intelligence, +4 Wisdom, -4 CharismaA rather tall race, lithe and limber, they live in remote locations. Na'vi have a special Bond with Nature, especially the animals.04



Homebrew Races that give a Charisma Bonus[edit]

RaceAbility AdjustmentsSummaryLAECL
Aasimar+2 Wisdom, +2 CharismaAasimar are the great grandchildren of beautiful outsiders.01
Aliko-2 Strength, +2 Intelligence, +2 CharismaAlikos are descendant of demon-worshiping humans whose civilization was destroyed and were forced into the sea, thanks to powerful magic they were able to adapt to their new environment.01
Ambiko+2 Charisma, -2 ConstitutionAmbikos are tricky, devious, aloof humanoids with the ability to alter themselves.01
Artaiad+2 Dexterity, +2 Charisma, +2 WisdomThey're a fey race that transform into deer or antelopes.02, 1
Atargaian+2 Dexterity, +2 Charisma, -2 StrengthA race of aquatic humans descended of a group of banished worshipers of an ancient deity.01
Awakened Ferret-4 Strength, +2 Dexterity, +2 CharismaAn Awakened Ferret is a ferret who has become sentient. These stats can also be used to create awakened weasels.01
BeePeople+2 Strength, –2 Dexterity, +2 CharismaBeePeople are bee people.01
Candothist+2 Charisma, –2 ConstitutionIncarnated through unnatural means, they are haunted by their past.01
Corgini+2 CharismaStocky and short, these are corgi people. Cute.01
Dandyleon+2 Charisma, -2 WisdomA race of feline, flowery creatures which are glamourous as much as dangerous.01
Dawn Plushie-2 Strength, -2 Wisdom, +2 CharismaPlushies native to the realms of Dawn, these chaotic animated dolls are industrial savants born from volcanos and filled with primal curiosity.01
Djinn,Variant+2 Intelligence, -2 Wisdom, +2 CharismaThe Djinn are mostly spellcasters.The oldest of the race are completely changed into charwood constructs. The Djinn are a proud race of people that will do anything to get what they want. Or think they rightly deserve.

They are a brutal race and are mostly mercenaries.
01
Dragon, Libram+2 Strength, +2 CharismaDragons are mighty monsters whose physical and magical power is matched only by their ego and greed. They are often found scheming atop treasure hoards, kidnapping monarchs' children, or being ridden by powerful adventurers01
Drow - Project Atrea+2 Dexterity, +2 Intelligence, -2 Constitution, +2 Charisma, +4 Dexterity, +4 IntelligenceDark elves as they are known and loved, now with four variants based on innate magic strength.0, 1, 2, 31, 2, 3, 4
Dryad+2 Dexterity, +2 CharismaA Dryad which is actually playable as a character out of the box.01
Duskborn+2 CharismaThe duskborns are a race of humanoids condemned to live in a condition similar to vampirism.01
Eijilund Plushie-4 Strength, +2 Dexterity, -2 Constitution, -2 Wisdom, +2 CharismaGleefully insane living constructs made of cloth and stuffed with danger.01
Faun-2 Strength, -2 Constitution, +2 Intelligence, +2 CharismaNot to be mistaken with their close cousin the Satyr, Fauns are smaller, lighter in build and generally friendlier to travelers that pass into their territories.01
Feline Shifter+2 Strength or +2 Dexterity, +2 Charisma, +2 Constitution01
Fellion-2 Wisdom, +2 CharismaFellions are humans with demon souls, specifically succubus, instead of ordinary human souls.01
Fenerox-2 Wisdom, -2 Strength, +2 Dexterity, +2 CharismaBased on the race from Starbound. Big-eyed, fluffy-eared fennec fox folk.01
Feytouched+2 Dexterity, +2 Charisma, -2 ConstitutionThe powers of the fairies are more than a little bit chaotic in nature, and no two babes born to these couplings are the same.01
Gamcicca+2 CharismaA race of humanoids made out of a rubbery, gum-like flesh, with a strong pink skin color.01
Gemynd-2 Strength, -2 Dexterity, -2 Constitution, +2 Intelligence, +2 Wisdom, +2 CharismaThe brain-like gemynd, also known as "tankers", live a cursed life inside a mechanical tank which makes up for their now missing bodies.01
Gnoll Corgi+2 Strength, -2 Wisdom, +2 CharismaThe opposite of flinds, gnolls with celestial ancestries, were not quite what one expects. Though kind in heart and brave to the core, few can get over the ridiculous appearance of a gnoll with the face of a corgi.01
Goblin, Fey-2 Strength, +2 Dexterity, +2 CharismaThe mischievous knaves of the wilds.01
Goblin, Filcher-2 Strength, +2 Dexterity, -2 Constitution, +2 CharismaFilcher goblins are sinister fey-like goblins with a habit of thievery of small valuables, keepsakes, and children.01
Goblin, Flintspark-2 Strength, +2 Dexterity, -2 Wisdom, +2 CharismaFlintspark goblins are known for their disturbing love of fire, tendencies to arson and mayhem, and reckless behavior.01
Goblin, Hobnoblin-2 Strength, +2 Charisma, -2 Wisdom, +2 DexterityThese social, charismatic goblin creatures specialize in their tribes with several racial trait options. They make suitable adventurer PCs and disposable NPCs.01
Guromescai+2 CharismaColorfully skinned fish-like merfolk/malaquian half-breeds.01
Harpy, Mitahnese+2 Constitution, -2 Intelligence, +2 CharismaThe dragonblooded harpies of Mitah are territorial hunters known for their bravery and fierceness.01
Harpy, Variant+2 Dexterity, +2 CharismaHarpies are hybrid creatures with humanoid heads and bodies with bird legs and wings for arms. They are usually less evil than their SRD relatives.01
Harvestfolk+2 Charisma, -2 Strength or -2 ConstitutionHarvest folk are odd fae beings who are tied to autumn and the harvest.01
Hudeer-2 Strength, +2 Charisma, +2 DexterityFeytouched humanoids from the north, they are noted for their antlers and swiftness in the deep snow.01
Kaorti-2 Strength, +2 CharismaHumanoids twisted by the Far Realm into evil outsiders.01
Kitsune+2 Dexterity, −2 Strength, −2 Constitution, +2 CharismaFox spirits known both both as good omens and tricksters, malicious demons and kindly souls. The number of tails they possess is an indication of their power.01
Kobold, Skyfeather-2 Strength, +2 Dexterity, -2 Constitution, +2 CharismaFeathered kobolds who live on cliffs, in deserts, and within tall trees. They can glide with the power of their primitive prototype wings.01
Kopikos-2 Strength, +2 CharismaBorn of magic, kopiko can absorb magic powers into themselves.01
Kor+2 CharismaThe Kor are nomadic people, with a gift for artifacy. Metal working, Stone cutting, etc. Special barbs on males grant blindsense.01
Lesser Elemental+2 Dexterity, -2 Constitution, -2 Dexterity, +2 Constitution, -2 Wisdom, +2 Charisma, +2 Strength, -2 Intelligence, -2 CharismaAs gensai are humans touched by elemental blood, lesser elementals are elementals touched by human blood.01
Lesser Medusa-2 Strength, +2 Dexterity, +2 CharismaLesser medusa are weaker versions of the more common medusa, the reason why is unknown.01
Mahaari-2 Strength, -2 Constitution, +2 CharismaMahaari are a humanoid race from planet Il-Dyn, a highly sociable race they developed a society of influence and hegemony where cutthroat business, diplomatic intrigue and betrayal.01
Mandragora+2 CharismaSmall and cheerful fey-like rootfolk with poisonous bites.01
Marune-2 Strength, +2 Dexterity, +2 CharismaThe Marune are a race of moon rabbit, who are mostly humanoid in appearance.01
Matlox+2 Dexterity, -2 Constitution, +2 CharismaThe matlox is a tall pale toothy horror that roams the forest, eating whatever it wishes, even its kin. Though it may look like an undead or a giant, it is actually a type of evil fey.01
Medusine+2 Dexterity, +2 Charisma, -2 ConstitutionA distant cousin of medusas, medusines are less human-like and possess lesser inherent powers.01
Merlings-2 Strength, -2 Constitution, +2 Wisdom, +2 CharismaAquatic Humans who live on continental reefs.01
Moogle-2 Strength, +2 CharismaMoogles are cute and fluffy which creatures who enjoy wandering, learning new things and celebrating.01
Naiad-2 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 CharismaNaiads are a variety of fey nymph, found in and around freshwater bodies.01
Neogi-2 Strength, +2 Dexterity, -2 Constitution, +2 CharismaSlaveowning merchants from another world, neogi are essentially the Ferengi or Hutts of D&D.01
Nightsprite-2 Constitution, +2 CharismaThey're a large group of intelligent elementals from the plane of dreams.01
Parraqito+2 Charisma, -2 StrengthColourful parrot-people with a penchant for piracy.01
Pony+2 Charisma, None, +2 DexterityYes, these are THOSE Ponies...0, 11, 2
Puffball+2 Charisma, -2 Wisdom, -2 Dexterity, +2 ConstitutionCute little round things with cute little round limbs. Kirby-inspired to a degree, although also takes some inspiration from the Pokémon Jigglypuff and does not have the Inhale (which is considered something class-based).01
Qilian-2 Strength, +2 Dexterity, +2 CharismaA Wizard did it. A wizard who liked monkeys enough to have one as a familiar, and to keep cats, and to have grown powerful enough to need servants - so that wizard combined their favorite things into a race of slaves. That wizard is dead now - from old age - and their creation has wandered into the world.01
Rhinastal+2 Strength, +2 Charisma, -2 Dexterity, -2 WisdomA race of powerfully built rhino-like humanoids, with innate psionic powers and crystal horns.
Rhinastals are always battle-ready.
01
Scrybb Sith-2 Strength, +2 CharismaBush people born of plants and fey, the scrybb sith are also known as bushels or shrubbies.01
Shadar-Kai, Axim Variant+2 Dexterity, +2 Charisma, -2 Constitution, -2 WisdomDark fey cursed with the taint of the Plane of Shadow.01
Sindran-2 Strength, +2 Intelligence, -2 Wisdom, +2 CharismaRelatives of elans that share some natural psionic power.01
Sorial+2 Dexterity, +2 Charisma, -2 Constitution, -2 Intelligence, -2 WisdomHumanoids descended from fey that feed on emotions, such as joystealers and gray jesters.01
Steamdoll-2 Dexterity, -2 Intelligence, -2 Wisdom, +2 CharismaIn the realms of Dawn, plushies dominate the surface, as well as under the sea. These are the steamdolls, mermen to plushie's humanity.01
Tamastin+2 Charisma, +2 Dexterity, -4 ConstitutionA friendly race of fey-like creatures from the Plane of Shadow01
Tarutaru+2 Intelligence, +2 Charisma, -2 Strength, -2 ConstitutionHailing from the land of Windurst, these miniature mages are a force to be reckoned with.01
Tierrix+2 Dexterity, +2 Charisma, -2 ConstitutionTierrix are a strange breed of animal-like humanoids. They used to have fluent cities and excellent technology, but the main civilization came to a halt as the human race soon dominated the earth. Although you may still meet a tierrix out there, they usually live out in the wilds or the forest, thriving off the land.01
Toon+2 Charisma, -2 Any AttributeA template-like race (akin to Dragonborn), toons are living animations come to life and somehow present within 3D space. They display strange and anomalous properties which often render them very durable.01
Vampire, Thinblood+2 Strength, +2 CharismaA degenerate kin of the much more powerful vampire, a thinblood vampire is much weaker and blur the line between dead and living.01
Viverrae-2 Strength, +2 Dexterity, -2 Constitution, +2 CharismaViverrae resemble anthromorphic ferrets or minks, possessing a long, slim body, pointed snouts, and fluffy fur which makes them seem more full-bodied than they actually are.01
Wardevae-2 Constitution, +2 Wisdom, +2 CharismaWardavae are humanoid fae who have a strong connection to other beings. They are beings of ultimate compassion, and often end up acting as the guardian angel for others.01
Apexes-2 Strength, -2 Constitution, +4 Intelligence, +2 CharismaThe apex of human psychic evolution. The apexes are terrible creatures to behold.12
Bear Genasi+2 Strength, -2 Dexterity, +2 CharismaFurry native outsiders, here to spread goodness, eat porridge and honey, and prevent forest fires.12
Cleotheran-2 Dexterity, +2 Constitution, +2 Wisdom, +2 CharismaA race of resurrected mummies, partially living with some undead traits.12
Coastal Sphinx+4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom, +2 CharismaA sphinx meant to be used as a PC race.12
DaJinni+2 Dexterity, +2 Wisdom, +2 CharismaThe DaJinni are a race of lesser genies hailing from the plane of dreams.02
Doppelbose+2 CharismaA doppelbose is a inherently evil being created when a creatures messes around in the planes of mirror.12
Doppelkreuzung+2 Dexterity, -2 Constitution, +2 Intelligence, +2 CharismaA race of human-doppelganger hybrids who suffer from a rare mutation making their ability to disguise very short-lived.12
Drakenbred, Tsobaal+4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Charisma, -2 WisdomDescendants of extraplanar Pyroclastic dragons, the Tsobaal are powerful creatures who respect physical prowess.02
Dwarf Faerie-6 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 CharismaDwarf Faeries are really small winged fey with some minor magical powers.12
Feywing-6 Strength, +4 Dexterity, -2 Constitution, +2 CharismaBased on the popular idea of a fairy, as influenced by Disney’s Tinkerbell.2
Heuco-2 Constitution, +2 Intelligence, +2 Wisdom, +2 CharismaTall, thin, seemingly a man, the Heuco would pass for little more than gaunt humanoids were they not born, literally, empty.12
Liantia–2 Strength, –2 Constitution, +2 Intelligence, +2 CharismaThe Liantia (Li-ant-e-ah) are a race known for their vast intelligence, long life spans, extreme physical beauty and their natural and masterful manipulation of the mystical arcane arts. Their cities are just as beautiful as the Liantia themselves and are often centers of arcane power, and one of the front runners in the advancement of the arcane arts and integrating magical technologies into everyday life.12
Mousa-2 Strength, +2 Dexterity, -2 Wisdom, +2 CharismaMysterious spirits from the Plane of Dreams, they watch material beings with strange curiosity.12
Oms-2 Dexterity, +2 Intelligence, +2 Wisdom, +2 CharismaSquid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye.12
Shardmind+2 Intelligence, +2 CharismaA 3.5e rendition of the 4e PH3 race called the shardmind. This race is a psionic collection of crystals that materializes into humanoid form.12
Snakeblooded Human+2 Intelligence, +2 Wisdom, +2 CharismaHumans descended from yuan-ti stock, the ancient serpent blood within them gives them great powers of persuasion and guile.12
Summersite+2 Constitution, +2 Charisma, -2 DexteritySummersites are humanoids who can blast energy beams from various parts of their bodies.12
Youkai Oni+4 Strength, +4 Constitution, +2 CharismaMischievous and strong humanoids with horns, these alcohol-loving spirits known for being both paragons of justice and cruel destroyers.02
Daeijine Illithids-2 Strength, -2 Constitution, +2 Intelligence, +2 CharismaThe illithid is a grotesque being, humanoid in form though thin and gaunt, with purple slimy skin and a squid for a head, equipped with four tendrils.23
Grey Vampire+2 Strength, +2 Dexterity, — Constitution, +2 Intelligence, +2 Wisdom, +2 CharismaGrey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin.23
Imaginary Friend+2 Charisma, +2 Any AttributeImaginary friends are fey (known to themselves as Sprul'pa) who come in many shapes and sizes, and are invisible to adults of many species. They befriend children, but their behaviors and motives are alien and, often, dangerous to all others around them.03
Korok-6 Strength, +6 Dexterity, -4 Constitution, +2 Wisdom, +2 CharismaKoroks from the Legend of Zelda series.03
Tendunava+2 Strength, +4 Dexterity, +2 CharismaA race of tauric black panther, the tendunava make for excellent frontline and ranged fighters, as well as powerful sorcerers.03
Valkyrie+2 Dexterity, +2 Constitution, +2 Wisdom, +2 CharismaThe Agents of Ysgard on the material plane, Valkyries seek the soul of dying brave warriors to send to Ysgard.03
Zora+2 Strength, +6 Dexterity, -2 Constitution, +2 CharismaZoras from Legend of Zelda23
Perfectus Homunculus+2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma34
Rylvain+4 Strength, -4 Dexterity, +4 Constitution, +4 Intelligence, +2 CharismaOriginating from the Wilderness of the Beastlands, the Rylvain are a large race of humanoid looking creatures that have survived in the plane of the Beastlands by excelling at being better and smarter hunters than any of the other creatures in their territory. Using sharp senses, and an even sharper wit with brute strength, the Rylvain are nearly unrivaled hunters.34
Unicorns, Variant+4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, +2 Charisma, +2 WisdomThese unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series.04
Quickling+8 Dexterity, -2 Strength, +2 Intelligence, +2 Wisdom, +2 CharismaThese malicious fey are quick striking darters that catch their opponents by surprise.26
Vaelza-2 Strength, -2 Dexterity, +4 Constitution, +4 Intelligence, +2 Wisdom, +2 CharismaA race of Humanoid Slime Lifeforms from A Super-Earth covered in water, A Planet called Xeqrai46
Dao+4 Strength, +2 CharismaDao are the genies of the elemental plane of earth. Their politics and internal wars are ruthless, and a fair number of them end up running off to other planes as adventurers to get away from it.8
RaceAbility AdjustmentsSummaryLAECL
Elven Nymph+2 Dexterity, –2 Constitution, +4 CharismaThe child of a Nymph and an Elf. The Elven Nymph is hauntingly beautiful beyond words, even more beautiful than either of their parent races.12
Half-Nymph-2 Strength, +2 Intelligence, +4 CharismaThe child of a Nymph and a Human, bringing together the dangerous combination of the Nymph's appearance and body, and the Human's versatility and mind.12
Canin, Giant+4 Strength, +4 Charisma, -4 Dexterity, -4 WisdomCanin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.23
Mind-Dweller Pseudodragon+4 Charisma, -2 StrengthA Race of Pseudodragons with increased Telepathic ability.23
Onocentaur+2 Strength, +2 Wisdom, +4 Charisma, -2 Dexterity, -2 ConstitutionThe half-man, half-donkey cousins of the Centaur23
Skalebroniir-2 Strength, +4 Constitution, +2 Wisdom, +4 Strength, -2 Dexterity, +2 Constitution, +4 Dexterity, -2 Charisma, +2 Dexterity, -2 Constitution, -2 Wisdom, +4 CharismaDragonkin from a desolate far-off world.1, 23
Zeitgeist+4 Charisma, -2 Strength, -2 DexterityFat ugly slugs who have perfected the art of suggestion03
Golden One+8 Strength, +6 Constitution, +2 Intelligence, +4 CharismaThey are the men born of gods, more human than human and near the spark of divinity. Some refer to them as the Nephilim, a race of supermen in the first age.05
Uberich-2 Strength, -2 Constitution, +4 Intelligence, +4 CharismaPowerful psychics from beyond the stars, they hold a powerful racial psychosis at bay.15
Draconiel+4 Strength, -4 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, +4 CharismaA race of hybrids born from the bloodlines of ancient Angels and Dragons. Magical and Powerful, hearty defenders of truth.66
RaceAbility AdjustmentsSummaryLAECL
Eirene+4 Dexterity, +6 Charisma, -4 Intelligence, +2 WisdomEirene are kind-hearted bird people directly related to harpies. They promote peace and harmony in others, and are sometimes known as Peacebearers or Dovelings.03


Homebrew Races that give a Bonus to Player's chosen Attribute[edit]

RaceAbility AdjustmentsSummaryLAECL
Aisled+2 Any AttributeThe Artificial Intelligence Shell Light Emitting Display, or AISLED, is a type of robot inhabited by the ghostly digital spirit of a robotic being, so that it may experience the world. It's humanoid body is noted for a face being naught more than a video screen, so that one mass produced form can take on many appearances.01
Balemorph+2 Any AttributeBalemorphs are the result of botched baleful polymorphs which only succeed into transforming them into a new creature, half animal and half humanoid.01
Bluewraith Revenant-2 Strength, -2 Constitution, +2 Any AttributeBluewraith Revenants are playable ghosts.01
Coldblood+2 Any Attribute, -2 CharismaThe coldblood are dead, and were always born dead. They are the result of necromantic influence upon a normal living humanoid, creating something unliving and undying.01
Draconian+2 Any Attribute, -2 Any AttributeCreatures resembling a cross between dragons and humanoids, draconians are dragonspawn created from the corrupted eggs of metallic dragons. They originated in the Dragonlance setting but can be easily adapted to other settings (Takhisis becomes Tiamat fairly easily, for instance), and this is my attempt to do exactly that, while also making them a playable race.01
Dreamtouched Human+2 Any AttributeDreamtouched humans are planarblooded humans, akin to aasimar and tieflings, but ones who share a heritage from the plane of dreams.01
Elf, Variant+2 Any Attribute, -2 Any AttributeAn elf which is actually usable, and delivers us from the intense pain of a thousand elven breeds.01
Ganceann+2 Any AttributeGanceanns are strange undead, they are notable for their ability to detach their head.01
Half-Lunarian+2 Any AttributeA crossbreed between humans and magical moonfolks, the half-lunarian possesses some of the magic of their forebear.01
Half-Orq+2 Any Attribute, -2 Any AttributeThe crossbreed of humanoids (typically humans) and orqs, they have the versatility unseen in orqs yet retain much of their warrior spirit.01
Human, Corrupted+2 Any AttributeA human race corrupted by eldritch powers, becoming aberrant and repulsive.01
Human, Cyborg+2 Any AttributeA variant of the human race which represent cybernetic augmentations.01
Human, Kanatian+2 Any AttributeThe Kanatian are humans with minor inherent telepathic abilities which allow them to affect and eventually bond with insects.01
Human, Mitahnese+2 Any AttributeA race of humans descended from entities known as the Dragon-Kirin, the Mitahnese exhibit great vitality and inner strength.01
Human, Verflucht+2 Any AttributeVerflucht Humans were once regular humans; however, a terrible curse has afflicted them.01
Iskaari+2 Any Attribute, -2 Any AttributeIskaari are stub-winged humanoids with a deep sense of pride and a warrior culture.01
Lerulean+2 Any Attribute, -2 Any AttributeLerulean are ancient humans who, alongside their home Lerulis, were sunk below the waves. Thanks to a magic ritual however they were able to survive and adapt to their new aquatic environment.01
Lizardfolk Variant+2 Any Attribute, -2 Any AttributeThe lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.01
Lizardfolk, Nile+2 Any Attribute, -2 DexterityThe nile lizardfolk is a particular species of lizardfolk acclimated for deserts climates and rivers.01
Llaman+2 Any AttributeNobody expects the llama. Especially the llama with the humanoid face.01
Manu+2 Any Attribute, -2 Any AttributeHumans from the world of Dar E'lund, the Manu are proud and ambitious citizens who have become the land's dominant force.01
Mooncursed+2 Any AttributeKnown as theriajynxed amongst their own, it is said that they were once lycanthropes who somehow became trapped in their hybrid forms and bred true, forming weaker anthromorphic man-beasts who still feel the call of the night, and whose fates are shaped by the moon.01
Nababb'ib+2 Any AttributeGenies of the Material Plane, muddled from centuries of living outside the elemental planes.01
Nyxbane+2 Any AttributeMembers of a cursed tribe of humans who dabbled with the shadows, they now live in constant fear of being swallowed by the darkness.01
Pliern+2 Any AttributeThey were produced by a cult to bring back a dead god and grant them a suitable vessel on earth. But the project failed, and the rejects escaped to become the beings known as the pliern.01
Reptoid+2 Any AttributeOne of us in here isn't real. They're secretly a reptilian shapeshifter, come to do some sort of unspeakable unknown plot.01
Rogue Astral Construct+2 Any Attribute, -2 Any AttributeAstral Constructs that escaped the servitude of their Psionic Creators after being awakened.01
Sorodei-2 Strength, +2 Any Attribute, -2 Any AttributeSorodei is a specie of Thei, or moonfolk. They are lithe, gracious and... poisoned?01
Svi+2 Any Attribute, -2 Any AttributeCreatures which came from the great void of the quasi-elemental plane of vacuum, these creatures claim to be outsiders native to that otherwise empty realm. However, the truth of what they are, or were, is lost to history.01
Synth+2 Any Attribute, -2 Any AttributeSynth are androids build to resemble the various humanoid races. They were born without emotion, but can quickly gain a mind and soul of their own.01
Xilliadine+2 Any AttributeXilliadine are race of spacefearing humanoids who have a strong tendency toward divided tribal society.01
Hellkin+2 Any AttributeHellkins are spawn of devil lineage, they are essentially the stereotypical red devil.02
Malakh+2 Any Attribute, +4 Any AttributeLeast of the beings we would call angels, these reborn souls are not yet composed of purity of essence yet take the shape of the divine messangers themselves.12
Replicant— Constitution, +2 Strength, +2 Any AttributeThese terrifying machine are built to look exactly like a human or other humanoid, designed to infiltrate their society and dispose of troublesome elements.02
Sylvari+2 Any AttributeCONversion: Sylvari Race (from Guild Wars 2) for 3.5.12
Yrthes+2 Any AttributeA semi-aquatic race coming from a lost world, and with exotic habits.12
Dajiblex+2 Any AttributeThe product of demonbinding, these creatures are demonic "imp" made of solid smoke.03
Emeth Golem+2 Any Attribute, - ConstitutionThese golems have gained sapience, and formed a small society of their own.03
Imaginary Friend+2 Charisma, +2 Any AttributeImaginary friends are fey (known to themselves as Sprul'pa) who come in many shapes and sizes, and are invisible to adults of many species. They befriend children, but their behaviors and motives are alien and, often, dangerous to all others around them.03
RaceAbility AdjustmentsSummaryLAECL
Malakh+2 Any Attribute, +4 Any AttributeLeast of the beings we would call angels, these reborn souls are not yet composed of purity of essence yet take the shape of the divine messangers themselves.12



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Franken Kesey's Homebrew (123 Articles)
Franken Keseyv
AuthorFranken Kesey +
Identifier3.5e Guide +
Rated ByLeziad + and Ghostwheel +
RatingRating Pending +
TitleRaces by Ability Bonus +