Difference between revisions of "5e Spells"
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Revision as of 04:44, 5 November 2016
This article is about Spell | |
For other uses of Spell, see Spell (disambiguation). |
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Name | Level | School | Action Type | Range | Summary |
---|---|---|---|---|---|
5e Spells | |||||
Adaptive Ward | 1 | Transmutation | Other | 60ft | A low-level reactionary Stoneskin, meant to replace Absorb Elements. |
Afterimage Dodge | 1 | Illusion | Other | Self | A low-level, reactive Mirror Image |
Agonizing Word | 1 | Necromancy | Other | 60 | |
Alwin's Arcane Virus | 4 | Necromancy | Action | Self (20-ft cone) | Infect a caster's spell. A nuisance in the short term, but can turn deadly if left untreated. |
Alwin's Spell Siphon | 4 | Abjuration | Reaction | 60 feet | A riskier version of Counterspell that can recover spell slots |
Arc Loop | Cantrip | Evocation | Action | 30ft | A small bolt of lightning that bounces from target to target. |
Arcane Buckler | Cantrip | Abjuration | Bonus Action | Self | Useful but modest update of 3.5e's Shield to 5e. |
Arcing Blade | Cantrip | Evocation | Action | Self (5ft Radius) | Hit an enemy, causing lightning to lash out at other enemies close to them. |
Astral Seal | Cantrip | Conjuration | Action | 30ft | Mark a target, to heal your allies when it is struck if it is strong, or to suffer additional damage if it is weak. |
Blackthorn Arrow | Cantrip | Necromancy | Action | Self (60ft Radius) | Ranged "Blade" cantrip; Target can't heal for 1 round. |
Blades of Vanquished Armies | 4 | Conjuration | Action | Self (10ft Radius) | Conjure spectral warrior spirits to swirl around you, harming those who come close. You can also command them to surge forth and strike your foes for you. |
Blazing Rebirth | 5 | Evocation | Other | 30ft | Reactive Revivify, with some fire damage and extra healing. |
Bodyguard | 1 | Necromancy | Other | 30ft | A defensive spell for a school of magic that is criminally underdeveloped at lower levels. |
Bone Puppet | Cantrip | Necromancy | Action | 60ft | A flavorful cantrip for a school of magic that is criminally underdeveloped at lower levels. |
Boreal Wind | 3 | Evocation | Action | 90 feet | You create a fierce gust of freezing wind that is 20 feet high and 20 feet wide. |
Breathing Room | Cantrip | Evocation | Action | Self (10ft Cone) | A quick boop to get enemies away from you. |
Cadaver Bomb | 2 | Necromancy | Action | 60ft | An offensive AOE spell for a school of magic that is criminally underdeveloped at lower levels. |
Calamitous Curse | 5 | Enchantment | Action | 60ft | A stronger version of Jinx, forcing the creature's next d20 roll to fail catastrophically. |
Call Steed | Cantrip | Divination | Action | Entire plane | Call a mount you've bonded with to travel to your location. |
Chilling Blade | Cantrip | Evocation | Action | Self (5ft Radius) | Hit an enemy and grow crystal armor temporarily. |
Column of Ice | 4 | Conjuration | Action | 50 feet | Conjures one column of ice, 10-ft. radius and 35 ft in height |
Conjure Creature | 1 | Conjuration | Action | 90 feet | |
Conjurer's Blade | Cantrip | Conjuration | Bonus Action | Self | A simple cantrip to create a melee weapon. |
Corrosive Grasp | Cantrip | Transmutation | Other | Touch | 3.5e conversion of Rusting Grasp; Smack your targets to corrode their flesh, armor and weapons. |
Crashing Stone | 1 | Transmutation | Action | 60ft | Toss a pebble that turns into a boulder mid-flight. |
Creeping Cold | 2 | Transmutation | Action | 30 feet | You turn a creature's sweat and the air's ambient moisture to ice, creating blisters as the ice forms on and inside the skin. |
Crumbling Curse | 2 | Enchantment | Action | 60ft | |
Crystal Blade | Cantrip | Abjuration | Action | Self (5ft Radius) | Hit an enemy and grow crystal armor temporarily. |
Daze | Cantrip | Enchantment | Action | 30 feet | Momentarily disorient a creature |
Decay | 1 | Necromancy | Other | 90 ft | Cause the slow but inevitable decay of matter over time, dealing 1d6 necrotic damage per round. |
Divisive Challenge | 2 | Enchantment | Action | Self (30ft Radius) | Challenge your opponents, Goading those that are Worthy, while Frightening those that are not. |
Dreadtheft | 2 | Necromancy | Action | Self (30ft Line) | Create a beam of life-draining energy, withering foes and healing yourself. |
Earthwalk | 2 | Transmutation | Action | Touch | Gain a burrowspeed and tremorsense |
Ekbom's Imaginary Insects | 5 | Enchantment | Action | 30 Feet | Target hallucinates insects all over their body and attacks themselves. |
Elemental Rebuke | 1 | Evocation | Other | 60ft | Hellish Rebuke buff. Use at your own risk. |
Emberflash Arrow | Cantrip | Evocation | Action | Self (60ft Radius) | Ranged "Blade" cantrip; Target catches fire for 1 round. |
Encode Memories | 1 | Divination | Action | self | |
Endure Elements | 3 | Abjuration | Action | Touch | A creature protected by endure elements suffers much less harm from being in a hot or cold environment. |
Extinguishing Strike | 3 | Necromancy | Bonus Action | Self | |
Fangblight Arrow | Cantrip | Transmutation | Action | Self (60ft Radius) | Ranged "Blade" cantrip; Weapon constricts target for 1 round. |
Fissure | Cantrip | Transmutation | Action | Self (10ft Line) | Punch the ground, sending out a line-shaped shockwave. |
Flashing Blade | Cantrip | Evocation | Action | Self (5ft Radius) | Hit an enemy and hinder its vision. |
Focus Breaker | 2 | Abjuration | Action | 60 feet | Shatters focus and concentration |
Freezing Strike | 2 | Evocation | Bonus Action | Self | Much in the line of the Smite spells, imbue your weapon with the power to freeze a foe in its tracks. |
Gift of Recovery | 1 | Evocation | Action | Touch | A little bit different take on healing; Basically fast healing from 3.5e. |
Glyph of Oath-binding | 5 | Abjuration | Other | Touch | You inscribe a glyph on one or more willing person to enforce an oath or contract. |
Hammer | Cantrip | Evocation | Action | 60ft | Bludgeoning damage: The cantrip. |
Hand of Blight | Cantrip | Necromancy | Action | Self (30ft) | Launch clawing hands of necrotic energy at your foes. |
Hastening Strike | 3 | Transmutation | Bonus Action | Self | Much in the line of the Smite spells, steal your opponent's time. |
Heartripper | 4 | Evocation | Action | 60ft | An update of a 3.5e spell, you use a targeted bolt of force to push a creature's heart out of its body. |
Heat Drain | 5 | Necromancy | Action | Self(30 foot radius) | The heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive. |
Sanguine Siphon | 1 | Necromancy | Other | 30ft | Use your reaction to suck the blood out of your enemies. |
Mass Sanguine Siphon | 3 | Necromancy | Other | 30ft | Use your reaction to suck the blood out of even more enemies. |
Hymn of Recovery | 1 | Evocation | Action | 30ft | A Channeled healing spell. Don't worry, it's not broken. |
Ice Crystal Phalanx | 1 | Conjuration | Other | 30 ft line | Fire a line of freezing ice, that leaves spikes behind in its wake. |
Impaling Conjuration | Cantrip | Conjuration | Action | 60ft | Briefly summon spears, arrows, and other piercing projectiles to impale your enemies. |
Incite Rage | 1 | Enchantment | Action | 60ft | The Goad version of Cause Fear, with one extra twist. |
Infernal Spheres | 2 | Conjuration | Action | Self | Conjure sphere of flame to protect you, striking those that harm you. |
Inflame | 3 | Enchantment | Action | Self (30ft Radius) | An AoE Goad, in the vein of the 3rd-level Fear spell. |
Irk | Cantrip | Enchantment | Action | Touch | Touch your opponent to annoy them; The opposite of Guidance. |
Jinx | Cantrip | Enchantment | Action | 30ft | Curse your target with instant bad luck, dealing random damage to them as something abrupt and painfully inconvenient happens to them. |
Kinetic Blade | Cantrip | Evocation | Action | Self (5ft Radius) | Push an enemy around the battlefield by bonking it over the head. |
Kiss of Vanti | Cantrip | Necromancy | Action | Touch with Reach | Psychic Vampirism |
Lithic Block | Cantrip | Transmutation | Action | 30ft | Raise a 5ft cube out of the ground to hide behind; More cubes as you gain levels. |
Lunging Maw | 2 | Conjuration | Action | 60ft | Conjure a giant mouth to swallow your enemies. |
Mass Mage Armor | 3 | Abjuration | Other | 30 ft. | Gives Mage Armor to a number of creatures for 1 minute |
Mass Revivify | 5 | Necromancy | Action | 30ft | Revivify 3 targets with 1 action, get more with upcasting. |
Mass Swift Barrier | 3 | Abjuration | Other | 30ft | A mass version of my Shield rework. |
Necrotic Awareness | Cantrip | Necromancy | Action | 30 feet | Detect the presence of necrotic cysts |
Necrotic Burst | 4 | Necromancy | Action | 100 feet | Encysted subject killed, cyst begins to roam. |
Necrotic Cyst | 2 | Necromancy | Action | Touch | Infect the subject with an undead sac of tissue. |
Necrotic Scrying | 3 | Necromancy | Other | Unlimited | Hear or see encysted subject at a distance. |
Prismatic Burst | 1 | Evocation | Action | 30ft | A pop of bright color with various debilitating effects for those that roll a 1. |
Quickening Blade | Cantrip | Transmutation | Action | Self (5ft Radius) | Hit an enemy and hasten your reaction time. |
Redirecting Rift | 1 | Conjuration | Other | 30ft | A low-level reactive Conjuration spell to throw an attack somewhere else. |
Reflexive Foresight | 1 | Divination | Other | Self | A low-level reactive defense spell, utilizing the painfully utilitarian school of Divination. |
Rekindling Touch | 1 | Necromancy | Action | Touch | |
Revitalizing Word | 1 | Evocation | Bonus Action | 60ft | A Healing Word that is good for something other than a cheap way to bring up a downed ally. |
Roaring Arrow | Cantrip | Evocation | Action | Self (60ft Radius) | Ranged "Blade" cantrip; Deals minor AoE Thunder damage. |
Saving Grace | 1 | Evocation | Other | 60ft | |
Shadow | Cantrip | Transmutation | Action | Touch | Creates a zone of shadow |
Shafts of Radiance | Cantrip | Evocation | Action | 60ft | Briefly summon spears, arrows, and other piercing projectiles to impale your enemies. |
Shout | 4 | Evocation | Action | Self (30ft Cone) | An update of a 3.5e spell. |
Skybolt | 1 | Conjuration | Action | 120ft | A long-ranged small AoE Lightning spell. Too many fire spells these days... |
Slow Healing | 1 | Evocation | Other | Touch | Recover hp slowly over time. |
Soul Summons | 3 | Conjuration | Action | Self | You look within yourself to conjure your own soul, which separates from your body and takes its own form. |
Sound Burst | 2 | Evocation | Action | 30ft | An update of a 3.5e spell. |
Spectral Stampede | 4 | Conjuration | Action | Self (100-foot line) | Remember that scene from The Lion King? Now with force ghosts. |
Swift Barrier | 1 | Abjuration | Other | 30ft | A Shield replacement that is more versatile and less annoying. |
Séance | 2 | Conjuration | Other | 5ft (15ft Radius) | A lower-level, riskier alternative to Speak With Dead. As detailed as it is verbose. |
Terraform | 7 | Transmutation | Other | 60 feet | Reshape the earth and stone around you into simple objects and structures. |
Thousandfold Strike | 5 | Transmutation | Bonus Action | Self | Much in the line of the Smite spells, hit your foe with a multitude of attacks across dozens of timelines. |
Toxic Blade | Cantrip | Transmutation | Action | Self (5ft Radius) | Hit an enemy and hinder its actions. |
True Dodge | Cantrip | Divination | Other | 30 feet | Sense your foe's next attack and preemptively evade it. |
True Strike, Variant | Cantrip | Divination | Bonus Action | Self | A variant to true strike that attempts to fix the problems with the original. |
Twisted Magic Field | 7 | Abjuration | Action | Self (30-foot radius) | You manipulate and twist magic around you |
Twisting Blade | Cantrip | Evocation | Action | Self (5ft Radius) | Hit an enemy, and immediately move without provoking your foe's wrath. |
Vampiric Smite | 2 | Necromancy | Bonus Action | Self | Empowers your weapon with life-draining force. |
Vampiric Weapon | 3 | Necromancy | Action | Touch | |
Vanishing Strike | 1 | Illusion | Bonus Action | Self | Much in the line of the Smite spells, charge up, and vanish the moment you strike. |
Venomous Strike | 2 | Transmutation | Bonus Action | Self | Much in the line of the Smite spells, imbue your weapon with deadly poison. |
Vexing Word | 1 | Enchantment | Other | 60ft | A Silvery Barbs replacement that doesn't break the RNG. |
Warping Strike | 2 | Conjuration | Bonus Action | Self | Much in the line of the Smite spells, hit your target and teleport away. |
Windshear | Cantrip | Evocation | Action | 30ft | Cut your enemies with a solidified razor of high-speed wind. |
Withering Blade | Cantrip | Necromancy | Action | Self (5ft Radius) | Hit an enemy and stop them from healing. |
Woodwisp Arrow | Cantrip | Transmutation | Action | Self (60ft Radius) | Ranged "Blade" cantrip; Ignores cover from wooden objects. |
Z's Compelled Duel | 1 | Enchantment | Bonus Action | 30ft | A rework of Compelled Duel using the Goaded condition. |
Z's Cure Wounds | 1 | Evocation | Action | Touch | My redux of Cure Wounds. Can't heal targets above half HP. |
Z's False Life | 1 | Necromancy | Action | Self | A rework of False Life that gets stronger the weaker you are. Y'know... So there's actually a reason to pick it over Armor of Agathys. |
Z's Healing Word | 1 | Evocation | Bonus Action | 60ft | A Healing Word that is good for something other than a cheap way to bring up a downed ally. Can't heal targets above half HP. |
Z's Toll the Dead | Cantrip | Necromancy | Action | 60ft | |
Z's Witch Bolt | 1 | Evocation | Action | 30ft | A rework of a bad spell, using my Channeling variant rule. |
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