Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Plushie Product (5e Monster) + (The generic brand Eiji Plushie, a product for everyone to enjoy. And you will enjoy. Do not attempt to escape this Happy Fun Time Product.)
- Thaumaturge (3.5e Class) + (The generic spellcaster for most of your arcane, divine, and psionic needs!)
- Genesis Virus (3.5e Disease) + (The genesis virus is an insidious black liquid which acts as a mutagen, transforming a creature into a specific aberration.)
- Mewtwo (3.5e NPC) + (The genetic god-thing.)
- Ghost of Ianthe (3.5e NPC) + (The ghost form of Ianthe the Threefold Death.)
- Graz'zt's Shadows (3.5e Feat) + (The ghosts of Graz'zt protect you.)
- Gigant (3.5e Template) + (The gigant are a host of giant sized creatures with voracious cruel appetites and immortal bodies, they can only be put down for good by striking their weak point.)
- Goblin, Pinebalm (3.5e Race) + (The goblins of the Pinebalm forest have a strange tradition. Rolling themselves into a ball and crashing into things. M-M-M-MULTIBALL!)
- Mefathiel (3.5e Deity) + (The god of mischief is a impish little being, appearing to be the size of a child in bizarre, jester-like clothing and with a huge pair of fox ears, with blue hair and green skin.)
- Khaine(3.5e Deity) + (The god of war and law, he does not revile in slaughter like Bane, though, he reviles in successful and beneficial Wars.)
- Silver Elf Pantheon (3.5e Pantheon) + (The gods of the Silver Elves, a race of elves who hail from the Astral Plane.)
- Planet Gokia (3.5e Location) + (The gokiburi homeworld, rich with tropical forests, vast deserts, and urban sprawl.)
- Flumph (3.5e Race) + (The good-natured flying pancakes may seem like a joke, but even these oddball aberrations can become a hero. Sometimes.)
- The Destroyer (5e Deity) + (The great destroyer, consumer of worlds and all that.)
- Tenebrous Midnight Focus (3.5e Feat) + (The greater version of [[Tenebrous Twilight Focus (3.5e Feat)|Tenebrous Twilight Focus]].)
- Chaos Gloves (3.5e Equipment) + (The green Chaos Weapon, which commands the attributes of earth and plants.)
- Green Knight (3.5e Alternate Class Feature) + (The green knight is a martial focused drui … The green knight is a martial focused druid, eschewing much of their spellcasting abilities in exchange for pure combat abilities. A green knight is especially proficient at using slashing weapons, such as scimitars, to hunt down the foes of nature or her fey liege. A green knight still gain access to a mighty companion and spellcasting abilities, which make her a great foe to face.ities, which make her a great foe to face.)
- Green Lich (3.5e Template) + (The green lich, also called a ''Hyleoroi'' or ''Wood Haunts'', is a druid who has become one with the natural world and acts as their immortal guardian.)
- Greenade (3.5e Equipment) + (The greenade is a glass vial loaded with alchemical fertilizers, unstable alchemical propellants and green dyes.)
- SRD5:Grick + (The grick appears as a large snake or worm with a beak for a mouth. Surrounding the mouth are four tentacles used to attack and capture prey.)
- SRD5:Griffon + (The griffon appears as a winged lion with an eagle's head.)
- SRD5:Grimlock + (The grimlock is a degenerate, grey-white, subterranean, blind humanoid.)
- SRD5:Gynosphinx + (The gynosphinx appears to be a large winged lion.)
- Half-Jinn (3.5e Prestige Class) + (The half-jinn prestige class is a method for characters to embrace their jinn ancestry, and gain power from it.)
- Onocentaur (3.5e Race) + (The half-man, half-donkey cousins of the [[SRD:Centaur|Centaur]])
- Halfling Hurler (3.5e Optimized Character Build) + (The halfling hurler (which doesn't actuall … The halfling hurler (which doesn't actually have to be a halfling) is a simple Rogue-only build to show how you can make the Rogue decently powerful and playable at every level of the game. The halfling hurler is not as powerful as the Wizard, Cleric, or Druid, but is capable of sitting down at the same table with such classes and playing the same game.th such classes and playing the same game.)
- Hamham (3.5e Race) + (The hamhams are sapient hamster people with a strong sense of justice, a compassionate heart, and no tolerance for evil in a most unassuming frame.)
- Loon Flute (3.5e Equipment) + (The haunting call of the loon echoes from this flute.)
- La Llorona, the Drowned Maid (3.5e Vestige) + (The haunting specter of a betrayed lover and a caring mother.)
- Phantom Health (3.5e Feat) + (The health gained by various effects does not cause you additional damage upon disappearing.)
- Demon Heart (3.5e Equipment) + (The heart of a demon, which fills those that carry it with unending rage.)
- Heat Drain (5e Spell) + (The heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive.<br /><br />)
- Zodiac Knight (3.5e Prestige Class) + (The heavens contain spirits unknown, those who follow this path can channel those spirits to produce special powers.)
- Heavy Thing (3.5e Equipment) + (The heavy thing is bane to all creatures mobile, as it slows them down to the point of staggering.)
- SRD:Elves, High (Race) + (The high elf is the most common elf variety.)
- Idylis (3.5e Location) + (The home of the [[Idylean Young God (3.5e Template)|Idylean New Gods]].)
- Ranch House (3.5e Equipment) + (The home of the middle class, it is big enough for comfort while not being a mansion.)
- Mansion (3.5e Equipment) + (The home of the rich, mansions belong to members of nobility.)
- Hook Shield (3.5e Equipment) + (The hook shield is a jagged looking shield useful for disarming opponents.)
- Horn of Harmony (3.5e Equipment) + (The horn from the legendary and rare Rainbow Steel Unicorn, it is possessed of great magical powers.)
- Dread Chill (3.5e Feat) + (The horror of your presence is so great that the air grows cold.)
- Xaphan (3.5e Deity) + (The horrors of war are made manifest through Xaphan, a towering burning red classic demon with massive leathery wings and obsidian horns.)
- Nidoking (3.5e Monster) + (The hunched violet beast is the height of a man and relative girth of a dwarf, and bears only cursory resemblance to the porcupine-thing it once was. The earth shakes while it walks, more than its girth alone would make possible.)
- Vargulf (3.5e Deity) + (The hunting moon god of the natalupe pantheon, he embodies the predatory spirit, the chaos of battle, and the power of the body.)
- Elemental Artificer (3.5e Alternate Class Feature) + (The idea of binding an elemental to an ite … The idea of binding an elemental to an item isn’t so strange, after all it is widely used in the creation of the [[Elemental Airship (3.5e Monster)|Elemental Airship]]. However some brilliant minds have extrapolated, correctly, that a smaller elemental could be bound to a suit of armor to provide its wearer with great power. The risk however where great, the suit’s containment system isn’t bottomless which can lead to an overload, or even an elemental escape. But those who succeeded became Elemental Artificer, harnessing elemental powers through their suit.ssing elemental powers through their suit.)
- Eternal Thought (3.5e Feat) + (The idea of making things last forever appeals to you.)
- Daeijine Illithids (3.5e Race) + (The illithid is a grotesque being, humanoid in form though thin and gaunt, with purple slimy skin and a squid for a head, equipped with four tendrils.)
- Illusionary Weapons Master (3.5e Prestige Class) + (The illusionary weapons master is a spellc … The illusionary weapons master is a spellcaster who specializes in illusions, and can create illusions so realistic that they actually border on reality. They use this to cast superior illusion spells and create fearsome illusion weapons with which they can vanquish a large array of foes.h they can vanquish a large array of foes.)
- Fire Snake (5e) + (The immature [[SRD5:Salamander|Salamander]] has a form similar to a snake.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Imperial Policeman (3.5e Prestige Class) + (The imperial policeman is somewhat similar … The imperial policeman is somewhat similar to the justicar from Complete Warrior, except he gains his power and authority from the emperor. Not only is he good at taking in lawbreakers, but he is also adept at politics, since he can arrest anyone who is guilty.since he can arrest anyone who is guilty.)
- Storm of the Century (3.5e Maneuver) + (The initiator conjures a dangerous blizzard which is specially hazardous at its epicenter, which does not impair her.)
- Invincible Ice Armor (3.5e Maneuver) + (The initiator cover herself in a nigh invisible armor of ice.)
- Ice Clone (3.5e Maneuver) + (The initiator create a powerful simulacrum of herself with some limitation.)
- Heat Crash (3.5e Maneuver) + (The initiator deals cold damage on a touch, causing the subject to bleed heat at a rapid rate.)
- Darkwraith Assassin (3.5e Prestige Class) + (The initiator rogue, he combines sneak attacks with martial maneuvers.)
- Debilitating Strike (3.5e Feat) + (The injuries you inflict hamper your foe.)
- Sol-Eiji the Lunatic Sun (3.5e Vestige) + (The insane sun god Lord Eiji has taken many forms, but in the distant past he once was a being monstrous. This image was shed and forgotten, but the deific spark never left, becoming something terrible.)
- Inspired Machinist (3.5e Alternate Class Feature) + (The inspired machinists were part of a rev … The inspired machinists were part of a revolutionary scientific society, combining machinery, alchemy and marksmanship. While their secret society is defunct, many taught worthy pupils of their ways, allowing a new generation of inspired machinists. The inspired machinists are skilled combatant with their firearm, but eschew melee combat, shields and are not as resistant to poison as most investigators.resistant to poison as most investigators.)
- Aspect of the Predator Wasp (3.5e Feat) + (The interaction between the wasps that grip your skin day and night, and the spiders that crawl repulsively across you, has led to each kingdom growing more and more violent, till they are both kingdoms of perfect killing machines.)
- Monster Entrails (3.5e Equipment) + (The internal organs, glands and whatnot of a slain fantastical creatures. While of not all that valuable by themselves, when harvested they make for excellent alchemical and magical crafting material.)
- Alexander (3.5e Deity) + (The iron colossus, Alexander, the celestial god of light.)
- Ironclad Knight (3.5e Prestige Class) + (The ironclad knight is master of wearing armor, able to move in even the heaviest of full plate like it was nothing.)
- Master Craftsman (3.5e Feat) + (The items you make are famous around the world for superior craftsmanship.)
- Jackhammer Shield (3.5e Equipment) + (The jackhammer shield is a heavy steel shield in a kite or oval shape, with one end sharpened to a point for stabbing.)
- Jade Assassin Vine (5e Monster) + (Conversion of 3.5e monster)
- SRD:Genies—Jann (Race) + (The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the [[SRD:Material Plane|Material Plane]].)
- Jingly Jangly Suit (3.5e Equipment) + (The jingly jangly suit is so garishly loud and distracting, no one can pay attention.)
- Kaladraugr (3.5e Monster) + (The kaladraugrs is a strange maita, a half-undead half-outsider abomination looking like a mostly flayed decomposed corpse.)
- Kamikaze (3.5e Prestige Class) + (The kamikaze's body has become unstable to the point where sudden impact causes his body to explode. The kamikaze learns how to control these explosions and learns to exercise a variety of powers with them.)
- Karivik (3.5e Race) + (The kariviks are a nascent specie of intelligent xenoblooded creature with powerful psionic powers who were uplifted from a race of savage insane creatures.)
- Know thy Enemy (3.5e Maneuver) + (The key to victory is to anticipate your opponent's moves, and make sure he can't perform them. Learn what your foe has in store for you, then selectively deprive him of his greatest assets!)
- VFX Gourd (3.5e Equipment) + (A potion that restores a little bit of VFX.)
- Knowledge Math & Physics (3.5e Skill) + (The knowledge devoted to mathematics and the science of movement and energy.)
- Knowledge Xeno (3.5e Skill) + (The knowledge devoted to operating technology, learning about aliens, and forbidden creatures from other dimensions.)
- Kundali (3.5e Race) + (The kundali are the scaled descendants of the original cursed humanoids, with the power to transform into a swarm of snakes.)
- Lago (3.5e Race) + (The lago are rabbit-like humanoids whose history is far darker than any bunny-related race should be.)
- Landsknecht (3.5e Alternate Class Feature) + (The landsknechts known to be eccentric and rather fashionable mercenaries, who prefer heavy swords and polearms to small blades. While their allegiance may be for sale, they are disciplined and capable of taking out any foe that stands in their way.)
- Aiton Amazon (3.5e Race) + (The last of an ancient ruined culture now dominated by the eternally-cursed women.)
- Child of Thunder (3.5e Feat) + (The legacy of the Thunderhead clan lives on through your impressive ability to shoot better than anyone else, and in situations where a lesser bowman would falter.)
- Pseudopod (3.5e Equipment) + (The legacy weapon of the [[Organic Repast (3.5e Martial Discipline)|Organic Repast]] discipline, this [[Jalzab (3.5e Equipment)|jalzab]] has a mind of its own and seems to be a living creature. Its power grows along with its wielder's.)
- Monado (3.5e Equipment) + (The legendary Monado, the blade of Bionis.)
- Zekrom (3.5e Monster) + (The legendary Unovan dragon of ideals, the Black Yang.)
- Reshiram (3.5e Monster) + (The legendary Unovan dragon of truth, the White Yin.)
- Lesser Hound Archon Paragon (3.5e Racial Paragon Class) + (The lesser hound archon transforms into a full fledged hound archon.)
- Libero (3.5e Alternate Class Feature) + (The libero is a swashbuckling rogue who fi … The libero is a swashbuckling rogue who fights against those who oppress the populace. The libero is a rebel at heart, although not always benevolent. The libero is a natural fighter, who does not rely on hidden strikes to bring down her foes. Instead she uses lightning quick strokes of the blade, delivered with deadly precision.he blade, delivered with deadly precision.)
- Half-Malboro (3.5e Race) + (The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be.)
- Vitadea (3.5e Deity) + (The life mother, Vitadea (mender 20/cleric 20/life master 10), the goddess of life.)
- Plane of Life (3.5e Sourcebook)/Introduction + (The life mother, Vitadea (mender 20/cleric 20/life master 10), the goddess of life.)
- Publication:Dread Codex/Magic Items/Gravedigger's Lantern + (The light of this polished hooded lantern acts as a ''[[SRD:Magic Circle Against Evil|magic circle against evil]]'' and a ''[[SRD:Consecrate|consecrate]]'' spell.)
- SRD:Halflings, Lightfoot (Race) + (The lightfoot halfling is the most common halfling variety.)
- Thunder Plains (3.5e Location) + (The lightning-torn flatlands of the thunder plains is rich in lodestone, and lightning strikes. Those that can dodge them all can dodge anything.)
- Lightning of the Abyss (3.5e Invocation) + (The lightnings of the abyss carry you physically around the battlefield.)
- Cone of Cold, Lesser (3.5e Spell) + (The little brother of ''[[SRD:Cone of Cold|cone of cold]]'', a reliable spell for low-level casters.)
- Lesser Paragon (3.5e Template) + (The little brother to the paragon template, lesser paragons are elites among their kind.)
- Enhance (3.5e Epic Spell Seed) + (The little sister of [[SRD:Fortify (Epic Spell Seed)|''fortify'']], the ''enhance'' seed takes care of just about everything numerical that the ''fortify'' seed can't.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- Logos Benius (3.5e Pantheon) + (The logos benius are the pantheon of "good" gods who control the world of Maya. They are worshiped at large by the populace as gods of civilization and benevolent activities.)
- Logos Malius (3.5e Pantheon) + (The logos malius are the pantheon of "evil" gods who control the world of Maya. They are not worshiped, but instead recognized and prayed against by most. Of course, some may still find favor in their darkness...)
- Logos Natura (3.5e Pantheon) + (The logos natura are the pantheon of natur … The logos natura are the pantheon of nature spirits who control the world of Maya. They are worshiped by druids and clerics with a nature bent, and often revered as local spirits. Unlike the logos belius and logos malius, they are many and weak, little more than unusually advanced or intelligent animals and monsters. However, there are eight which stand above all.er, there are eight which stand above all.)
- Lie Detection (3.5e Spell) + (The long-overdue counter to [[SRD:Glibness|''glibness'']], this spell grants a +30 bonus to [[SRD:Sense Motive Skill|Sense Motive]] checks.)
- Bloodforged Limb (3.5e Equipment) + (The loss of a limb can be traumatic, and t … The loss of a limb can be traumatic, and typically the limb is replaced by some simulacrum or other replacement. This graft doesn't technically affect the limb so much as alters the blood, allowing it to flow from wounds and from the stumps of severed limbs into new limbs and, with practice, weapons.nto new limbs and, with practice, weapons.)
- Expendable Familiar (3.5e Feat) + (The loss of your familiar does not cause you substantial hardship.)
- Idar, the Doom Scholar (3.5e Vestige) + (The lost soul of a tragic hero who disappeared in the crisis that shook Cimmeria.)
- Esko the Drowning One (3.5e Vestige) + (The lost spirit of a drowned female who brings her drowning touch of terror to all that gaze upon her.)
- Love Lich (3.5e Template) + (The love lich is a very rare creature, yet despite its name it is neither an undead nor a true lich. Love liches are beings powered by intense love, to the point that even death can't stop them.)
- Saul, Guardian of Binders (3.5e Vestige) + (The lover of Tasmin Cutterbuck, who sacrificed himself to protect her from witch slayers. He has lingered on as a vestige so he could remain with her even after his death.)
- Raps, Guardian of the Diamond Crown (3.5e Vestige) + (The loyal guardian of the queen of diamonds, this fiendish ice knight's loyalty transcended past death in the form of a shade of its former being.)
- Doctor Softlove (3.5e NPC) + (The mad scientist and technoplush Doctor Softlove shall help and/or destroy the world... WITH SCIENCE!)
- Majo-Kari (3.5e Prestige Class) + (The majo-kari is an adaptation of the witch hunter from Oriental Adventures, meant for a Tome setting. They hunt down and kill teh evilz.)
- Mammuti (3.5e Race) + (The mammuti are giant elephantine or mammoth-like humanoids, relative to both small humanity and giant-kind and altered by magic long ago.)
- Joe Black (3.5e NPC) + (The man, the myth, the legend... it's none other than Viewtiful Joe himself, three-time savior of Movieland! (Maybe four-time... it's kinda tough to tell.))
- Makekineko (3.5e Race) + (The manekineko are a werecat-like race blessed with unexplainable luck and fiesty, fight-happy behavior.)
- Aspect of the Mantis (3.5e Feat) + (The mantis is the consummate predator, a master of remaining perfectly still and blending in with its surroundings.)
- Havel's Greatshield (3.5e Equipment) + (The massive stone [[SRD:Tower Shield|tower shield]] of Bishop Havel.)
- Merciful (3.5e Prestige Class) + (The master of non-lethality can turn most any class into one capable of holding back their power.)
- Ho-Oh (3.5e Monster) + (The master of the legendary beasts, Ho-Oh is a massive phoenix said to be able to reincarnate the dead.)
- Lugia (3.5e Monster) + (The master of the legendary birds, Lugia is a gentle creature that spends most of its time on the seafloor. This is in part because of its egregious destructive capabilities, which could cause immense devastation if left unchecked.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Cavalier (3.5e Class) + (The masters of mounted combat, these knights fight as one with their mounts.)
- Archpsion (3.5e Prestige Class) + (The masters of psionics, as archmages are to wizards.)
- Dream Lord (3.5e Prestige Class) + (The masters of sleep and distillers of fear; dream lords are the Warriors of Morality, supplanting their own ideas on what is right and wrong.)
- Matlox (3.5e Race) + (The matlox is a tall pale toothy horror that roams the forest, eating whatever it wishes, even its kin. Though it may look like an undead or a giant, it is actually a type of evil fey.)
- Bergram, the Swine Prince (3.5e Vestige) + (The mauled corpse of a pig, made into a powerful spirit.)
- Flames (3.5e Suit) + (The maximum possible fiery destruction a Cardshark can hope to achieve is right here.)
- Deft Opportunist (3.5e Feat) + (The mere presence of a foe may provide an easy opening.)
- Scripts (3.5e Suit) + (The meta suit. If Meta were a thing one could draw, that is what this suit would be instead.)
- Swords (3.5e Suit) + (The metaphorical edge of these swords cuts through lies, deceptions, magic, and flesh.)
- Midnight Sentinel (3.5e Prestige Class) + (The midnight sentinels are an order of psionic vigilante who protect the innocent and bring those who crawl in the dark to justice, a somewhat focused arcane trickster for psionics.)
- Mimic (3.5e Class) + (The mimic shines brightest when in a party, where he multiplies the attacks of others, mimicking their every move.)
- SRD5:Mimic + (The mimic's natural form is an ooze-like blob (of any color it desires). Mimics are known for their ability to copy the appearance of objects.)
- Mirror of Determinist Horror (3.5e Equipment) + (The mirror shows events exactly one second before they happen, inflicting fascination and possibly insanity.)
- Planetouched, Jukurche (3.5e Race) + (The mischievous and sneaky offspring of bugbears and quasits.)
- Goblin, Fey (3.5e Race) + (The mischievous knaves of the wilds.)
- Mob (3.5e Template) + (The mob template can turn a group of creatures into a whole army, without needing to keep track of every individual unit.)
- Unorthodox Tutelage (3.5e Trait) + (The monastery where you received your training chose to emphasize the training of some weapons over others.)
- Baz-Tien the Eternal Sleeper (3.5e Vestige) + (The monk Baz-Tien sought enlightenment through dreams, but encountered a rather infectious, insidious dream from beyond the pale and never awoke again.)
- Order of the Great Owl (3.5e Feat) + (The monks of the Order of the Great Owl are known for their insight.)
- Order of the Red Oni (3.5e Feat) + (The monks of the Order of the Red Oni are known for their drunkenness and lewd behavior.)
- Monster Box (3.5e Equipment) + (The monster box looks like a normal box adorned with images of wild animals. When opened, you can hear the loud roar of fell beasts.)
- Ionize - Supercharged (3.5e Feat) + (The months spent in contact with electricity make you a veritable ionic prodigy, and this erudition gives you access to new possibilities.)
- Proficiency Practice (3.5e Feat) + (The more times you gain the same proficiency, the more benefit you get.)
- Data Mine (3.5e Spell) + (The more you knoooow.... the more this spell will hurt.)
- Swiftness (3.5e Feat) + (The more you move, the harder you are to hit.)
- Misplaced Overconfidence (3.5e Flaw) + (The more you succeed, the worst at something you become.)
- Mindsie Common (5e) + (The most common of [[Mindsie (5e)|mindsie]]s.)
- Dusk, Mage-King Variant (3.5e Monster) + (The most common type of Nobody in Kingdom Hearts II.)
- The Mana (5e Deity) + (The most incorruptible of Her race, gifted with all their strength and elevated to divinity.)
- Wall of Quark Soup (3.5e Spell) + (The most powerful ''[[SRD:Wall of Fire|wall of fire]]'', it glows with the light of creation itself.)
- Oath of Blood (3.5e Spell) + (The most powerful of all ''geas'' spells, you may bind a creature to a particular task to the end of their life and beyond.)
- Radical Crest (3.5e Equipment) + (The most radical of shields.)
- Paradise (3.5e Location) + (The most wonderful place ever: a death trap for dead people.)
- Mobility, Swift (3.5e Feat) + (The most you are fast on the battlefield, the most is hard to hit you.)
- Jaw of the Abyss (3.5e Equipment) + (The mouth of a klurichir, mounted on the stomach.)
- Delta Stream (3.5e Feat) + (The mysterious air current blows on regardless!)
- Orifiel (3.5e Deity) + (The mysterious god of nature appears as a vaguely shadow-like beast that is not quite wolf, not quite panther, or any other four legged beast, but somehow appearing as possessing traits from any or all of them.)
- Ozmael (3.5e Deity) + (The mysterious modern goddess that has been appearing to societies of constructs such as warforged, this entity seems to promote environments that will produce technological singularities.)
- Lycan Presence (3.5e Feat) + (The mystic powers which shaped your ancestors' manifest under your control.)
- Tattooed Monk (3.5e Feat) + (The mystical tattoos you carve on your body give you strange, arcane powers.)
- Mythic Beast Paragon (3.5e Racial Paragon Class) + (The mythic beast paragon is a playable monster and gets access to the cool things available to monsters.)
- Sorcerer Supreme (3.5e Alternate Class Feature) + (The name is deceptive, a sorcerer supreme is a sorcerer with a supreme focus in a single school of magic.)
- Clear the Room: Silent, but Deadly (3.5e Feat) + (The name says it all)
- Runt (3.5e NPC Class) + (The nasty little buggers that swarm over foes in huge numbers.)
- Scales of Balance (3.5e Spell) + (The neutral form of spells like Unholy Blight, Order's Wrath, Chaos Hammer, and Holy Smite.)
- Overclock (3.5e Maneuver) + (The next hit deals double damage, but the subsequent hit deals half.)
- Foresee Weakness (3.5e Power) + (The next hit you make will be a critical hit.)
- Core Apotheosis (3.5e Feat) + (The next level of awareness: independence.)
- Lizardfolk, Nile (3.5e Race) + (The nile lizardfolk is a particular species of lizardfolk acclimated for deserts climates and rivers.)
- Nix (3.5e Monster) + (The nix is the weakest of all the soul eating maita, taking on the form of a skull (often human, sometimes animal) with subtle eldritch marks carved into its calcified form.)
- Consolidated Binder Handbook (3.5e Guide) + (The no-nonsense guide to playing Binders.)
- Pingu Paragon (3.5e Racial Paragon Class) + (The noble pride of the pingu people shines brightly with you, hero.)
- Group Inspiration-CE (3.5e Feat) + (The number of allies you can affect with your inspire competence or inspire greatness bardic music ability doubles.)
- Evil Clown (3.5e Class) + (The object of the hatred of all children, and the scariest thing you'll ever see. What may look like a carnival trickster is far more dangerous – beware!)
- Gale Boomerang (3.5e Equipment) + (The oddly-shaped weapon before you looks like it might be made of roc’s feathers, bound together and strengthened by magic. There is a small emerald set in the weapon’s vertex amidst gilded furnishings that mark it as a weapon of some distinction.)
- Publication:Unearthed Arcana/Stench of the Dead (Feat) + (The odor of decay hangs heavy on you, causing others to gasp and retch.)
- Half-Kermohryg (3.5e Race) + (The offspring of [[Kermohryg (3.5e Monster)|kermohryg]] and humans, this race inherits some of the size, charm and sinisterness of their giant parents.)
- SRD:Ogre Mages (Race) + (The ogre mage is a more intelligent and dangerous variety of its [[SRD:Ogre|mundane cousin]].)
- Single Blow Monk (3.5e Alternate Class Feature) + (The one-inch punch, the five-point death palm, the falcon punch, monks with this ACF are focused at doing one extremely deadly attack per round instead of flurrying.)
- High Vampire of the Twilight (D20 Modern Advanced Class) + (The only thing more terrifying than a Gloom Vampire, is a High Vampire of the Gloom. These Gloom Masters can exist in the real world and the Gloom at the same time, making them terrifying warriors.)
- Oobleck (3.5e Race) + (The oobleck are a rare sapient form of ooze, capable of speech and thought.)
- Multitarget (3.5e Creature Ability) + (The opponent has multiple body parts which can all be targeted separately.)
- Penumbra of Destruction (3.5e Maneuver) + (The opponent struck takes double damage and must succeed on a Fortitude save or be stunned for 1 round.)
- Krampus (3.5e Monster) + (The opposite of Santa, he punishes those that are naughty.)
- Gnoll Corgi (3.5e Race) + (The opposite of flinds, gnolls with celestial ancestries, were not quite what one expects. Though kind in heart and brave to the core, few can get over the ridiculous appearance of a gnoll with the face of a corgi.)
- Misfortune (3.5e Cleric Domain) + (The opposite side of luck is misfortune, and while no cleric wishes it upon themselves, some may wish it to occur to their enemies.)
- Oracle of Strixhaven (5e) + (The oracle is a person tasked with ensuring that the learning of [[SRD5:Strixhaven|Strixhaven]] is not turned to evil purposes.)
- Orb of Environmental Exposure (3.5e Equipment) + (The orb causes the interior of the room it is in to be subject to the elements as if it were exposed and on the surface, including rain, wind, and floodwaters.)
- Orb of Clear Air (3.5e Equipment) + (The orb generates and recycles air, and keeps it from escaping. It's good for traveling through voids, but it can't stop anything of significant mass.)
- Ordained Erudite (3.5e Alternate Class Feature) + (The ordained erudites are particularly phi … The ordained erudites are particularly philosophical and learned clerics, who study their spells from annotated holy texts. They do not draw powers directly from prayer, rather gaining them from studying the theosophic mysteries of their religion or philosophy. This allows them to cast closer to an arcanist than a cleric, at the cost of some of their growth.eric, at the cost of some of their growth.)
- Ancient Elf (3.5e Template) + (The original and true breed of the elven people may come back in true elves that follow a special training regimen, after many pure elven breeding.)
- Paint Ball (3.5e Equipment) + (The paint ball is a squishy, rubbery ball loaded with alchemically enhanced ink and propellants that vaporize and disburse on contact with air.)
- Cor (3.5e Pantheon) + (The pantheon of planet Cor campaign setting.)
- Nibiru (3.5e Pantheon) + (The pantheon of planet Nibiru campaign setting.)
- The Creator (3.5e Pantheon) + (The pantheon of the Creator in the Romârn campaign setting.)
- Fellion Paragon (3.5e Racial Paragon Class) + (The paragon class for the [[Fellion (3.5e Race)|fellion]] race.)
- Doppelbose Paragon (3.5e Racial Paragon Class) + (The paragon class of the [[Doppelbose (3.5e Race)|doppelbose]] race.)
- God Fist (3.5e Prestige Class) + (The paragon of physical potential, your martial arts allow you to exceed above and beyond through mystical eastern fighting arts.)
- God (3.5e Prestige Class) + (The path to godhood, from quasideity to greater deity.)
- Sraosha (3.5e Deity) + (The patron god of those leaders who would create order through force and fear, Sraosha appears as a stunningly handsome and tall, dark human with noble air about him, and a raven always at his beck and call.)
- The Archfey (5e) + (The patron is an arch[[SRD5:Fey|fey]], likely someone on the Summer or Night Court.)
- Peacebringer (3.5e Class) + (The peacebringer is a pacifistic healer who is dedicated entirely to encouraging prosperity and goodness among all sentient beings.)
- Peacock Sage (3.5e Prestige Class) + (The peacock sage a bit of everything: charmer, scout, and protector, complete with ability to go nova and obliterate just about anything moving, all wrapped in a brilliant package of shimmering iridescence.)
- Improved Mounted Archery (3.5e Feat) + (The penalty you take when using a ranged weapon while mounted reduces even further.)
- Achiralium (3.5e Equipment) + (The perfect mirror, this shiny reflective substance is not formed from traditional matter, and is more akin to a continuous field of force, a deformation in space time that reflects energy in equal and opposite strength.)
- Extend Phrase (3.5e Feat) + (The phrase lasts longer.)
- Transmogrification (3.5e Cleric Domain) + (The physical is but a vessel for the divine spirit to shape to its will.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Drilling (3.5e Equipment) + (The point of your weapon starts rotating when hitting your enemies.)
- Sunlight Yogi Stance (3.5e Maneuver) + (The positive energy damage dealt by Sunlight Breath deals half damage to the livings, your attacks deal extra positive energy damage and you gain fast healing 5.)
- Potion of Necrotic Rage (3.5e Equipment) + (The potion grants great strength and defensive power, but renders the imbiber a mindless, soulless, undead killing machine for its duration.)
- Ordersentence Magic (3.5e Feat) + (The power of law flows through your voice into your spells)
- Love (3.5e Cleric Domain) + (The power of love certainly always prevail, although it take many forms.)
- Abhorsen (4e Paragon Path) + (The power of music has a hold on the dead; … The power of music has a hold on the dead; with the willpower behind it, the dance of the dead can be forced into any tune the singer desires. That is the power of the necromancer, whether or not music is their medium. But as music can raise the dead into undeath, so can it put them back to rest, as well bind those who refuse the final end. That is the duty of an Abhorsen.inal end. That is the duty of an Abhorsen.)
- Fey Pokémon (3.5e Feat) + (The power of nature is in your hand.)
- Pokémon d20 (3.5e Sourcebook)/The Pokémaster + (You caught a Golem!)
- Annihilation (3.5e Spell) + (The power of nothing, in the palm of my hands!)
- Limited Phantasmal Entelechy (3.5e Spell) + (The power of one's belief makes it real.)
- Crown of the Pit Fiend (3.5e Soulmeld) + (The power of the Dukes of Hell flows into you, and your eyes glow an unholy red.)
- Lunar Legacy (3.5e Feat) + (The power of the Lunar fills your very existence, your very being is shaken by the power you just uncovered.)
- Zonder Force (3.5e Feat) + (The power of the Zonder awakens inside of you, granting you supernatural powers.)
- Hellish Hivemind (3.5e Soulmeld) + (The power of the hellspawn swarm is yours to use.)
- Serpent's Chosen (3.5e Soulmeld) + (The power of venom, both to heal and to harm, is yours to command.)
- Eldritch Blood (3.5e Feat) + (The power of warlocks boils within your blood and soul, giving stronger than normal magic powers.)
- Master Hypnotist (3.5e Feat) + (The power of your bloodline allow you to enslave others to your will.)
- Exalted Bardsong (3.5e Feat) + (The power of your music is spoken in the tongue of angels.)
- Enduring Willpower (3.5e Feat) + (The power of your will shall let you continue the fight longer.)
- Extended Psychic Strike (3.5e Feat) + (The power you invest into your mind blade endures round after round, allowing you to continue to attack foes with barely a pause in the action.)
- Feyblooded (3.5e Trait) + (The powers granted by your [[Magic Blooded, Span Variant (3.5e Template)|Magic-Blooded]] template are based on a remote fey heritage. This trait require Spanambula's [[Magic Blooded, Span Variant (3.5e Template)|Magic-Blooded]] template.)
- Construct (3.5e Cleric Domain) + (The powers of life without life are at your fingertips.)
- Feytouched (3.5e Race) + (The powers of the fairies are more than a little bit chaotic in nature, and no two babes born to these couplings are the same.)
- Hidden Manifestation (3.5e Feat) + (The powers you manifest are shadowed and indistinct from the landscape around you, allowing you to go undetected for the most part when manifesting.)
- Mental Touch (3.5e Feat) + (The practitioner of the way of the [[Mental Grip (3.5e Martial Discipline)|Mental Grip]] must understand that not only can he use his psionic abilities to aid his physical ones, he can use his psionic abilities to outright replace his physical ones.)
- Majutsu Mystic (3.5e Alternate Class Feature) + (The practitioners of majutsu draw upon a l … The practitioners of majutsu draw upon a long tradition of ancient magic. Their ancestral school of magic dabbled in animalism, exorcism and necromancy. While good-aligned majutsu mystics hunted evil spirits and delivered succor to their victims, evil majutsu mystics practiced the forbidden art of necromancy. Often known as majutsu exorcist and majutsu diabolist, the former tends to consort with kami and good-aligned spirits, while the latter often seek the aid of fiends and other evil-aligned spirits. Some majutsu mystics simply see themselves as arbiters and protectors of nature, these mystics tend to be neutral but can be of any alignment.to be neutral but can be of any alignment.)
- Blackscale (5e Subrace) + (The primal physically evolved dark scaled lizardfolk.)
- Master Do Wand (3.5e Equipment) + (The prime Do Wand, original and most powerful of its kind.)
- Luciferiplasm (3.5e Equipment) + (The produce of alchemists attempting to create a living being made of light, they succeeded at least to binding light in a material form with some biological properties.)
- Dajiblex (3.5e Race) + (The product of demonbinding, these creatures are demonic "imp" made of solid smoke.)
- Flayed Horror (3.5e Monster) + (The product of forbidden rituals to dark a … The product of forbidden rituals to dark alien gods, the flayed horror almost appears to be an undead given its torn open skin and weeping wounds. Yet this hideous beast lives, and its mind is clouded with pain, insanity, and hunger for sweet blood. Always dripping toxic blood, it corrupts the entire area around where they lurk and often rendering its surroundings somehow different and wrong.surroundings somehow different and wrong.)
- Ronin (3.5e Class) + (The progeny of dishonored warriors, Ronins specialize in cheap shots.)
- Corrosion Nix (3.5e Equipment) + (The protected object resists all rust and acid damage.)
- Vassal of Jayem-Dea (3.5e Prestige Class) + (The protectors of the balance of reality. Holy warriors of Jayem-Dea.)
- Provisioner’s Pouch (3.5e Equipment) + (The provisioner's Pouch is a belt pouch which can contain vast amounts of a specific item.)
- Psychic Fist (3.5e Alternate Class Feature) + (The psychic fist is a martial artist who honed her skills alongside her psionic power. She usually focused on defeating her fors with quick consecutive blows, or a single decisive attack.)
- Psychocognizant (3.5e Prestige Class) + (The psychocognizants are masters of the clairsentience, psychokinesis and telepathy discipline.)
- The Cloven Soul (3.5e Vestige) + (The punished spirit of an evil king, the cloven soul grants you the power to split into two while leaving your body behind.)
- Vigilante Essence (3.5e Monster) + (The purified essence of wandering heroism, reconstituted.)
- Chaos Sword (3.5e Equipment) + (The purple Chaos Weapon, which commands the attributes of time and darkness.)
- Aspect of the Queen Bee (3.5e Feat) + (The queen is the mother of all bees in her hive, and her flock will defend her with suicidal fervor.)
- Amane (3.5e Deity) + (The queen-goddess of the [[Safir (3.5e Race)|safir]].)
- Dagger (3.5e NPC) + (The quiet and edgy archtypical rogue in the corner of the tavern. We are pretty sure Dagger is not his real name either.)
- Lesser Displacer Beast Paragon (3.5e Racial Paragon Class) + (The racial class for [[Lesser Displacer Beast (3.5e Race)|lesser displacer beasts]] makes them more like full blown displacer beasts.)