Ionize - Supercharged (3.5e Feat)

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Author: Neostar (talk)
Date Created: March 2020
Status: Finished
Editing: Clarity edits only please
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Ionize - Supercharged [Spelltouched] Prerequisites: Ionize, Ionize - Charged, Able to cast Ionic Generator spell, Must have been exposed to the Ionic Generator spell every day for three months, Spellcraft 12 ranksBenefit: Whenever you attack with a melee weapon, you can now spend two ionic charges to inflict 5d6 additional damage of electricity. In addition, the months spent in contact with electricity make you a veritable ionic prodigy, and this erudition gives you access to new possibilities:

Superionic Moves (Sp): Whenever you spend ionic charges by the effect of Ionic Steps ability (see Ionize - Charged), you can spend 8 more ionic charges. You now can move a distance up to trice your base movement speed in three straight line. This movement is instantaneous and grants you a dodge bonus of +8 to AC during the movement only. You cannot Charge, Tumble, Balance, Swim, Jump, or Climb using this ability. This replaces Ionic Steps, and each time this ability is used, it cannot be used again for 1d4 rounds.

Ion Cracking Spell (Ex): Whenever you spend ionic charges by the effect of Ionize Spell ability (see Ionize - Charged), you can double the number of ionic charges spent. Then, in addition of the effect of Ionize Spell, the casted spell decrease reduction to electricity of all affected creatures by an amount equal to the spell level of the casted spell. Creatures immune to electricity damage take quarter damages instead.

Ionic Pulse (Su): Whenever you spend ionic charges by the effect of Ionic Burst ability (see Ionize - Charged), instead of making a ranged touch attack to a single target, as a complete action (that causes attacks of opportunity), you release an ionic pulse that inflict 1d6 electricity damage per charge spent to all creature within a range of 30 ft of you. The affected creatures can attempt a Reflex save (DC = 10 number of charge spent + your higher mental ability modifier) to halve the damage. You can use this ability once per minute.


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Article BalanceModerate +
AuthorNeostar +
Identifier3.5e Feat +
PrerequisiteIonize +, Ionize - Charged +, Able to cast Ionic Generator spell +, Must have been exposed to the Ionic Generator spell every day for three months + and Spellcraft 12 ranks +
RatingUndiscussed +
SummaryThe months spent in contact with electricity make you a veritable ionic prodigy, and this erudition gives you access to new possibilities. +
TitleIonize - Supercharged +
TypeSpelltouched +