Fellion Paragon (3.5e Racial Paragon Class)
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Fellion Paragon[edit]
The paragon class for the fellion race , it improve many of it abilities as well as grant more fiendish trait. The majority of fellion take at least a single level in the paragon class.
Making a Fellion Paragon[edit]
Abilities: Typically for a fellion charisma is prime, it affect their DC and many other abilities.
Races: Only fellion are able to become fellion paragon.
Alignment: The overwhelming majority of Fellion Paragon are evil, some aren't however.
Starting Gold: As cleric.
Starting Age: Moderate
Class Features[edit]
All of the following are class features of the Fellion Paragon.
Weapon and Armor Proficiency: A fellion paragon is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
Ability Bonus: At 1st level and each odd level, a fellion paragon can either increase her Strength, Dexterity, Intelligence or Charisma score by 2 points. She may not choose the same ability score twice in a row.
Demonic: A 1st level fellion paragon type change to outsider with the native and evil subtype. She still count as an humanoid creature whenever it would be advantageous.
Fell Career: A 1st level fellion paragon must choose one of the following:
Spellcaster: The fellion paragon choose one spellcasting class, she gain a single spell-like ability of 1st level or lower usable 2/day from that class's spell list. At 3rd level she gain the spellcasting ability (but no other class features) of a 1st level character of the chosen class. This spellcasting level increases each hellkin paragon level they take, and stacks with actual levels from that class. For example a fellion paragon 6/sorcerer 4 would have an effective sorcerer level of 3+4, or 7.
Initiator: The fellion paragon choose a single discipline, she gain a single maneuver-like ability she meet the prerequisites at 1st level and her initiator level is equal to her character level from that discipline. At 4th and 8th level she gain another maneuver-like ability. If she take levels in an initiator class, the maneuvers and initiator level remain separate, but you may refresh them as normal maneuver-like abilities or with the refresh ability of any of your initiator classes.
Invocator: The fellion paragon gain a single least invocation, her caster level is equal to her character level. At 3rd and 6th level she may choose one least or lesser invocation and at 9th level she may select one least, lesser or greater invocation. She add her class level to any invocation-using class for the purpose of determining what kind of invocation she can learn and to determine her caster level, but nothing else.
Alternate Kisses (Su): A fellion paragon gain additional option with her draining kiss based on her class level. She decide when she use an alternate kiss whenever she use her draining kiss ability, an alternate kiss overlap the normal effect of the draining kiss.
A 2nd level fellion paragon gain the Fool's Kiss, dealing 1d6 + half her character level (maximum of 1d6+5) wisdom penalty. If the creature wisdom is reduced below 10 by the kiss the creature become charmed by the fellion paragon for 1 hour (will negate, DC is charisma-based).
A 4th level fellion paragon gain the Stygian Kiss, any affected creature must make a will save (DC is charisma-based) or forget the last 5 minute of their life as per modify memory.
A 6th level fellion paragon gain the Death Kiss, it behave as a normal draining kiss except that if the target is slain by the kiss it immediately rise as a zombie under the fellion paragon control. Unlike a normal zombie the one created by the death kiss look alive, even a detect undead spell need to succeed on a caster level to check to detect it as undead. The zombie last for 24 hour, after which it collapse.
A 8th level fellion paragon gain the Cursed Kiss, any affected creature must make a will save (DC is charisma-based) or fall under the effect of bestow curse.
Dark Allure (Ex): A 2nd level fellion paragon add her charisma modifier to her AC as long as she wear no armor or shield.
Least Spell-Like Abilities (Sp): A 3rd level fellion paragon gain the ability to use Ishara's enticing directive and Nealan's unbuckling as spell-like abilities a number of time per day equal to her charisma modifier, both draw from the same pool of uses. At 6th level she may use them at will.
Improved Alteration (Su): A 5th level fellion paragon can now use her Minor Alternation ability at will.
Improved Lesser Demon Traits (Su): At 5th level fellion paragon's lesser demon traits improve: Her resistance to electricity increase to 3x her character level, her resistance to acid, cold and fire increase to 8 and she become immune to poison.
Lesser Spell-Like Abilities (Sp): A 6th level fellion paragon gain the ability to use charm monster and suggestion as spell-like abilities a number of time per day equal to her charisma modifier, both draw from the same pool of uses. At 9th level she may use them at will.
Wings (Su): A 7th level fellion paragon gain a pair of leathery bat wings, granting her a fly speed of 60 ft. (average). She may fold her wing into herself or out as a swift or move action.
Greater Spell-Like Abilities (Sp): A 9th level fellion paragon gain the ability to use insidious suggestion and mass suggestion as spell-like abilities a number of time per day equal to her charisma modifier, both draw from the same pool of uses.
Abyssal Apotheosis: A 10th level fellion paragon gain the demon subtype (and all it benefits), she is treated as either extraplanar or native whichever would be the most advantageous for her.
Back to Main Page → 3.5e Homebrew → Classes → Racial Paragon Classes
Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Base Attack Bonus Progression | Good + |
Class Ability | Other + |
Class Ability Progression | Other + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Racial Paragon Class + |
Length | 10 + |
Minimum Level | 1 + |
Rating | Undiscussed + |
Reflex Save Progression | Good + |
Skill | Bluff +, Climb +, Concentration +, Craft +, Diplomacy +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Move Silently +, Perform +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot + and Tumble + |
Skill Points | 8 + |
Summary | The paragon class for the fellion race. + |
Title | Fellion Paragon + |
Will Save Progression | Good + |