Doctor Softlove (3.5e NPC)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Doctor Softlove

CR 11

Male Technoplushie Kineticist 5/Anarchic InitiateCPsi 5
CG Small Construct (Electricity, Living Construct, Plushie, Psionic)
Init/Senses +2/Listen , Spot
Languages Common, Plushese
AC 29, touch 14, flat-footed 23
(+9 inertial armor, +2 dex, +6 force screen, +2 size)
hp 66 (5d4+5d6+20 HD); Fortification 25%
Immune Electricity
Fort/Ref/Will +4/+4/+8
Speed 20 ft. (40 ft. with Zegway)
Melee +1 Shocking Deep Crystal Volt Knuckle melee or touch +8 (1d3+1 electric plus 1d6 electric, 19-20/x2)
Ranged +1 Deep Crystal Electron Gun ranged +10 (2d6+1 electric, 20/x2)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +5/+1
Atk Options Overchannel, Wild Surge +1
Special Actions Electroshock, Overchannel, Wild Surge +1
Combat Gear Shocking Deep Crystal Volt Knuckle +1, Deep Crystal Electron Gun +1
Abilities Str 10, Dex 14, Con 14, Int 22, Wis 10, Cha 16
SQ Bouncy, Electric Invention, Geolocation, Implausible Science, Living Construct Traits, Magical Lifeforce, Slight Build
Feats Martial StudyToB-Shadow Blade Technique (flaw), Martial Expertise (flaw), Born Psionic (1st), Overchannel (bonus 1), Expanded Knowledge-Astral Construct (3rd), Empower Power (bonus 5), Martial StanceToB-Assassin's Stance (6th), Boost Construct (9th)
Skills Autohypnosis +13, Concentration +13, Craft (any) +2, Craft (technological device) +17, Decipher Script +7, Disable Device +13, Escape Artist +13, Knowledge Psionics +13, Knowledge The Planes +13, Psicraft +13, Use Technological Device +7
Possessions combat gear plus Analysis Helm, Decanter of Endless Kittens, Horatian Shades, Zegway, Zweihand Mage Gloves


Power Points: 128

Psionic Powers (Kineticist Manifester Level 10th): 1st-energy ray, far hand, force screen, inertial armor, vigor; 2nd-brainstorm, cloud mind, ego whip, energy missile; 3rd-dispel psionics, electromagnetic shield, energy wall, time hop; 4th-ecto bubble, energy adaptation, psionic dimension door, psionic divination; 5th-autoimmune reactor, energy bomb, psychic crush, psychoclastic ray. The save DC is 16 + power level.

Maneuver-Like Abilities: assassin's stance (stance), shadow blade technique (strike).

Spell-Like Abilities: 4/day- prestidigitation.

Bouncy (Ex): A plushie takes half damage from falls.

Electric Invention (Su): A Technoplush can optionally power their devices with Electricity instead of Phlogiston or gunpowder. By expending one use of Electroshock, they can power one electric-powered device as if it was one vial of Phlogiston or one ounce of gunpowder.

Electroshock (Su): The Technoplush gains the Eijilund Plushie's Go Boom ability, however it deals electricity damage.

Geolocation (Ex): Technoplushies are never lost, they always know where they are in relation to any landmark or place they have been before.

Implausible Science (Ex): Technoplushies lack the explosive abilities of their Eijilundian kin, replacing it instead with an amazing knack with making science out of the most implausible things. Technoplushies can substitute any item for items of equal or greater value and somehow turn them into the items they need. This allows them to, for example, take 375g worth of coconuts, chewing gum, and bacon and make the needed craft check to turn it into a masterwork longbow. This also applies to spell components, spell focii, and holy symbols.

Magical Lifeforce: Dispel magic and antimagic fields have a negative effect on plushies. When hit with any dispel magic, make a Will saving throw vs being knocked stunned for 1d4 rounds. An antimagic field incurs a save vs unconsciousness every round until they leave the area, and mage's disjunction becomes a save vs death. Plushies know the power magic cancellation has on them and fear it.

Slight Build (Ex): The physical stature of plushies lets them function in many ways as if they were one size category smaller. Whenever a plushie is subject to a size modifier or special size modifier for an opposed check (such as Hide), the plushie is treated as one size smaller if doing so is advantageous to the character. A plushie is also considered to be one size smaller when "squeezing" through a restrictive space. A plushie can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a plushie remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.

Soggy When Wet: Whenever a plushie is immersed in water or otherwise soaked through, their speed is cut in half as long as they are in that environment and 1d4 hours afterward as they dry off. If there is some effect which dries them faster they may reduce this time.

Extra: Doctor Softlove went to two skillful aspect locations to pick up Disable Device and Escape Artist as class skills. Specifically, it was that one time he tried to rob a bank and had to escape through their air ducts. That was fun.

Flaws: Doctor Softlove has Feeble and Murky-Eyed due to years of being on the computer and staring at tiny text in poor lighting.



Back to Main Page3.5e HomebrewNPCs

Challenge Rating11 +
NameDoctor Softlove +
RaceTechnoplushie +
SizeSmall +
SummaryThe mad scientist and technoplush Doctor Softlove shall help and/or destroy the world... WITH SCIENCE! +
TypeConstruct (Electricity, Living Construct, Plushie, Psionic) +