Ice Clone (3.5e Maneuver)
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Dire Winter (Stance) [Cold] | |
Level: | 8 |
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Prerequisite: | Four Dire Winter maneuvers |
Initiation Action: | Swift |
Range: | Personal |
Target: | Self |
After killing her second-in-command for incompetence the General got frustrated: “I need a proper second-in-command” she said.
As you initiate this stance you create a perfect copy of you made of ice and imbue it with part of your own will. This behave as per the simulacrum spell except your clone uses your exact statistic except it has half hit points. The simulacrum has a copy of your magical and mundane gears, but it does not have any limited-use items or artifacts. Unlike a normal simulacrum it has the zombie single-action special quality and its personality is a maddened version of your own. It follows any telepathic instruction you give through the lenses of its own will. If the clone is destroyed you immediately drop out of this stance and cannot initiate it again for 1 minute.
You may assume direct control of the clone for 1 round as a standard action, removing its single-action restriction and making you in perfect control of its action for 1 turn. The clone immediately melts if you drop out of this stance. If the clone is destroyed while you are in direct control you become Dazed for 1 round, bypassing any immunities you might have.
If the clone moves farther than 1 mile from you it immediately melts and you drop out of this stance.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Dire Winter
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Article Balance | Very High + |
Author | Leziad + |
Descriptor | Cold + |
Discipline | Dire Winter + |
Identifier | 3.5e Maneuver + |
Level | 8 + |
Rating | Undiscussed + |
Summary | The initiator create a powerful simulacrum of herself with some limitation. + |
Title | Ice Clone + |
Type | Stance + |