Difference between revisions of "Canon:TSR"
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The company was the subject of an [[Wikipedia:Urban legend|urban myth]] stating that it tried to trademark the term "[[Wikipedia:Nazism|Nazi]]". This was based on a supplement for the ''[[Wikipedia:Indiana Jones|Indiana Jones]]'' RPG in which some figures were marked with "Nazi<sup>TM</sup>". This notation was in compliance with the list of trademarked character names supplied by [[Wikipedia:Lucasfilm|Lucasfilm]]'s legal department.<ref>{{Cite book | last = Laws | first = Robin D. | author-link = Robin Laws | year = 2007 | date = 2007-08 | title = 40 Years of Gen Con | publisher = [[Wikipedia:Atlas Games|Atlas Games]] | publication-date = 2007-08 | pages = 139 | isbn = 1-58978-097-3 |quote=MATT FORBECK: ... the last copy of the ''Indiana Jones'' roleplaying games. ... It actually has one of the legendary counters in it that reads 'Nazi<sup>TM</sup>.' Which apparently was not TSR's idea, but Lucasfilm insisted that everything that appeared in the game have a "TM" next to it.}}</ref> Later references to the error would forget its origin and slowly morph into stories of TSR's trying to register such a trademark, possibly aided by TSR's own reputation late in its existence as a "trademark Nazi" company. | The company was the subject of an [[Wikipedia:Urban legend|urban myth]] stating that it tried to trademark the term "[[Wikipedia:Nazism|Nazi]]". This was based on a supplement for the ''[[Wikipedia:Indiana Jones|Indiana Jones]]'' RPG in which some figures were marked with "Nazi<sup>TM</sup>". This notation was in compliance with the list of trademarked character names supplied by [[Wikipedia:Lucasfilm|Lucasfilm]]'s legal department.<ref>{{Cite book | last = Laws | first = Robin D. | author-link = Robin Laws | year = 2007 | date = 2007-08 | title = 40 Years of Gen Con | publisher = [[Wikipedia:Atlas Games|Atlas Games]] | publication-date = 2007-08 | pages = 139 | isbn = 1-58978-097-3 |quote=MATT FORBECK: ... the last copy of the ''Indiana Jones'' roleplaying games. ... It actually has one of the legendary counters in it that reads 'Nazi<sup>TM</sup>.' Which apparently was not TSR's idea, but Lucasfilm insisted that everything that appeared in the game have a "TM" next to it.}}</ref> Later references to the error would forget its origin and slowly morph into stories of TSR's trying to register such a trademark, possibly aided by TSR's own reputation late in its existence as a "trademark Nazi" company. | ||
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==Notes== | ==Notes== | ||
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{{Wikipedia|TSR, Inc.}} | {{Wikipedia|TSR, Inc.}} | ||
+ | {{Canon Publishers Breadcrumb}} | ||
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[[Category:Companies]] | [[Category:Companies]] |
Latest revision as of 06:03, 31 July 2011
TSR, Inc. was an American game publishing company most famous for publishing the Dungeons & Dragons role-playing game. The company was purchased in 1997 by Wizards of the Coast, which no longer uses the TSR name for its products.
Contents
History[edit]
Tactical Studies Rules[edit]
Tactical Studies Rules was formed in 1973 as a partnership between Gary Gygax and Don Kaye, scraping together $2,400 for startup costs,[1] as a means to publish formally and sell the rules of Dungeons & Dragons, one of the first modern role-playing games. They first published Cavaliers and Roundheads, a miniature game, to start generating income for TSR. The partnership was subsequently joined by Brian Blume and (temporarily) by Dave Arneson. Blume was admitted to the partnership to fund publishing of D&D instead of waiting for Cavaliers and Roundheads to generate enough revenue.[2] In 1974, TSR (with Gygax's basement as a base of operations) ran off 1,000 copies of Dungeons & Dragons, selling it for $10 and the extra dice needed for another $3.50.[1] TSR published Blume's Panzer Warfare in 1975, a World War II based miniature wargaming set of rules for use with 1:285 scale micro armour.
At its inception, TSR sold its products directly to customers, shipped to game shops and hobby stores, and wholesaled only to three distributors which were manufacturers of miniatures figurines.[3] In 1975, TSR picked up one or two regular distributors.[3] In 1976, TSR joined the Hobby Industry Association of America and began exhibiting at their annual trade show, and began to establish a regular network of distributors.[3]
Tim Kask was hired in 1975 as TSR's first Publications Editor, and the company's first full-time employee.[4] When Don Kaye died of a stroke in 1975, the Tactical Study Rules partnership was dissolved.[5]
TSR Hobbies, Inc.[edit]
Brian Blume and Gary Gygax, the remaining owners, incorporated a new company, TSR Hobbies, Inc.,[5] of which Blume and his father, Melvin Blume, had the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc. Empire of the Petal Throne became the first game product published under TSR Hobbies, followed by two supplements to the D&D game, Greyhawk and Blackmoor.[5] Also released in 1975 were the board game Dungeon! and the Wild West RPG Boot Hill.[5] TSR began hosting the Gen Con Game Fair in 1976, and featured the first-ever D&D open tournament that year.[5][6] D&D supplments Eldritch Wizardry and Gods, Demi-gods & Heroes were released in 1976, and the original D&D Basic Set was released in 1977.[5] Also in 1977 TSR Hobbies published the original Monster Manual, the first hardbound book ever published by a game company, and the following year the Advanced Dungeons & Dragons game was released, with its first product being the Player's Handbook, followed by a series of six adventure modules that had previously only been used in tournaments.[5] Also in 1978, TSR Hobbies moved out of Gygax's home and into downtown Lake Geneva above the Dungeon Hobby Shop.[5] In 1979, the Dungeon Master's Guide was published, and radio ads featuring "Morley the Wizard" were broadcast.[5]
Gygax granted exclusive rights to Games Workshop to distribute TSR products in the UK, after meeting with Ian Livingstone and Steve Jackson.[3] Games Workshop printed some original material and also printed their own versions of various D&D and AD&D titles, in order to avoid high import costs.[3] When TSR could not reach an agreement with Games Workshop regarding a possible merger, TSR created a subsidiary operation in the UK.[3] To meet growing international demand, the company TSR, Ltd. was formed in England in 1980.[5] Gygax hired Don Turnbull to head up the operation, which would also extend into continental Europe during the 1980s.[3] TSR, UK. produced and the U and UK series of AD&D modules and B/X1 and X8 for basic D&D,[3] as well as the original Fiend Folio. TSR, UK also produced Imagine magazine for 31 issues.[3]
The first campaign setting for the AD&D game, the World of Greyhawk, was introduced in 1980. The Top Secret espionage role-playing game was introduced in 1980; reportedly, a note written on TSR stationery about a fictitious assassination plot, as part of playtesting the new game, brought the FBI to TSR's offices. That same year, the Role Playing Game Association was formed to promote quality roleplaying and to unite gamers around the country.[5] In 1981, Inc. magazine listed TSR Hobbies as one of the hundred fastest-growing privately held companies in the US. That same year, TSR Hobbies moved offices again to a former medical supply building with an attached warehouse; in 1982, TSR Hobbies broke the 20-million mark in sales.[5]
In 1982, TSR Hobbies decided to terminate the license to Grenadier Miniatures and started producing its own AD&D miniatures line, and then a line of toys, while licensing part of the AD&D toy line to LJN.[3] Also in 1982, TSR introduced two new roleplaying games, Gangbusters and Star Frontiers. Exclusive distribution of the D&D game was established in 22 countries, with the game being translated first into French, followed by many other languages including Danish, Finnish, German, Hebrew, Italian, Japanese, Korean, Norwegian, and Swedish. In 1982, an Educational department was established to develop curriculum programs for reading, math, history, and problem solving, with the most successful program being the Endless Quest book series.[5]
Ownership of Melvin Blume's shares were later transferred to Kevin Blume. With the board of directors consisting of Kevin and Brian Blume plus Gygax, Gygax was primarily a figurehead president & CEO of the corporation with Brian Blume as President of creative affairs and Kevin as President, operations effect in 1981. TSR Hobbies sought diversification, acquiring or starting several new business ventures; these include a needlecraft business, miniatures manufacturing, toy and gift ventures, and an Entertainment division to pursue motion picture and television opportunities.[5] The company also acquired the trademarks and copyrights of SPI and Amazing Stories magazine.[5] In 1983, the company was split into four companies, TSR, Inc. (primary successor), TSR International, TSR Ventures and TSR Entertainment, Inc.[2]
Gygax left for Hollywood to found TSR Entertainment, Inc. (later Dungeons & Dragons Entertainment Corp.), which attempted to license D&D products to movie and television executives. His work would eventually lead to only a single license for what later became the Dungeons & Dragons cartoon.[7] However, the series spawned more than 100 different licenses, and led its time slot for two years.[5] The Blumes were forced to leave the company after being accused of misusing corporate funds and accumulating large debts in the pursuit of acquisitions such as latchhook rug kits that were thought to be too broadly targeted.[8] Within a year of the ascension of the Blumes, the company was forced to post a net loss of 1.5 million US dollars, resulting in layoffs for approximately 75% of the staff. Some of these staff members went on to form other prominent game companies such as Pacesetter Games, Mayfair Games and to work with Coleco's video game division.
TSR, Inc., released the Dragonlance saga in 1984 after two years of development, making TSR the number one publisher of fantasy and science fiction novels in the USA.[5] Dragonlance consisted of an entirely new game world promoted both by a series of game supplements and a trilogy of novels written by Margaret Weis and Tracy Hickman. "The Dragons of Autumn Twilight", the first novel in the series, reached the top of the New York Times Best Seller list, encouraging TSR to a launch a long series of paperback novels based on the various official settings for D&D.
In 1984, TSR signed a license to publish the Marvel Super Heroes game, the Adventures of Indiana Jones game, and the Conan game. In 1985, the Gen Con game fair moved to Milwaukee, Wisconsin, due to a need for additional space. The Oriental Adventures hardback for AD&D is released, becoming the biggest seller. TSR introduced the All My Children game, based on the ABC daytime drama, with more than 150,000 copies sold. In 1986, TSR introduced the Dungeon Adventures magazine, a bi-monthly magazine featuring only adventure scenarios for the D&D game.[5]
Williams Ownership[edit]
Gygax, who at that time owned only approximately 30% of the stock, requested that the Board of Directors remove the Blumes as a way of restoring financial health to the company. In an act many saw as retaliation, the Blumes sold their stock to Lorraine Williams.[8] Gygax tried to have the sale declared illegal; after that failed, Gygax sold his remaining stock to Williams and used the capital to form New Infinity Productions.
Williams was a financial planner who saw the potential for transforming the debt-plagued company into a highly profitable one. However, she was disdainful of the gaming field, viewing herself as superior to gamers.[9][10] Williams implemented an internal policy under which playing games was forbidden at the company. This resulted in many products being released without being playtested (some were playtested "on the sly") and a large number of products being released that were incompatible with the existing game system.
TSR released the Forgotten Realms campaign setting in 1987. That same year, a small team of designers began work on the second edition of the AD&D game. In 1988, TSR released a Bullwinkle & Rocky roleplaying game, complete with a spinner and hand puppets. That same year, TSR released a wargame based on Tom Clancy's novel, The Hunt for Red October, which became one of the biggest selling wargames of all time. The Gen Con Game Fair joins forces with its major competitor, Origins. In 1989, the Advanced Dungeons & Dragons 2nd Edition is released, with a new Dungeon Master's Guide, Player's Handbook, the first three volumes of the new Monstrous Compendium, The Complete Fighter's Handbook, The Complete Thief's Handbook, and a new campaign setting, Spelljammer, all released in the same year. Also in 1989, the RPGA Network branched out into additional countries, including Norway, Sweden, Denmark, the U.K., Israel, and Australia.[5]
Through Williams' direction, TSR solidified its expansion into other fields, such as magazines, paperback fiction, and comic books. Through her family, Williams personally held the rights to the Buck Rogers license and encouraged TSR to produce Buck Rogers games and novels. TSR would end up publishing a board game and a role-playing game, the latter based on the AD&D 2nd Edition rules.[8]
In 1990, the Ravenloft setting was released, and Count Strahd von Zarovich soon became one of the most popular and enduring villains. The West Coast division of TSR was opened in order to develop various entertainment projects, including a series of science fiction, horror, and action/adventure comic books. In 1991, TSR released the Dark Sun campaign setting, as well as an introductory Dungeons & Dragons game aimed at beginners. TSR also released the first set of three annual sets of collector cards in 1991. In 1992, TSR released the Al-Qadim setting. TSR's first hardcover novel, Legacy by R. A. Salvatore was released in that year, and climbed to the top of the New York Times bestseller list within weeks. In 1992, the Gen Con Game Fair broke all previous attendance records - for any U.S. gaming convention - with more than 18,000 people in attendance. In 1993, the DragonStrike Entertainment product is released as a new approach to gaining new players, including a 30-minute video which explains the concepts of role-playing. 1994 saw the release of the Planescape campaign setting.[5]
By the early 1990s, the profits from TSR's fiction department actually far surpassed that of their gaming publications. During the height of its success, TSR made an annual profit of over one million U.S. dollars, and maintained a staff of 400 employees.
However, problems grew in the company's business practices. After the emergence of collectible card games, TSR released several new collectable game lines: Dragon Dice and Spellfire. Neither found great success in the market place. Their inventory control became virtually nonexistent, and their warehouse became packed full of unsellable product. At the same time, TSR began retaliating against fan fiction and other creative work derived from TSR intellectual property, which angered many long-time customers and fans. Other new entrants into the RPG genre introduced competing fantasy worlds, which fragmented the RPG community, further reducing TSR's already wilting consumer base. TSR itself introduced no fewer than six campaign settings over the 1990s (Al-Qadim, Birthright, Council of Wyrms, Dark Sun, Planescape and Ravenloft, in addition to the traditional five settings of Mystara, Dragonlance, Forgotten Realms, Greyhawk and Spelljammer), diluting its own fan base and creating competition between its expensive boxed campaign sets. Some campaign boxed sets (particularly Planescape) actually sold for less money than they cost to make. These and other factors, such as a disastrous year for its fiction lines in 1996 (over one million copies of tie-in books for various game lines were returned to TSR that year), led to TSR ending accumulating over $30 million in debt by 1996, and having to endure multiple rounds of layoffs.[10]
Ryan Dancey, Vice President of Wizards of the Coast, believed that TSR failed before of "...a near total inability to listen to its customers, hear what they were saying, and make changes to make those customers happy."[11]
With the decline of TSR, Wizards of the Coast, publishers of the collectible card game Magic: The Gathering, became the largest role-playing game company. Wizards of the Coast purchased TSR and its intellectual properties in 1997,[6] ending the company's slow fall from grace.[12] TSR employees were given the opportunity to transfer to Wizards of the Coast's offices in Washington; some accepted the offer. Corporate offices in the Lake Geneva office were closed. Over the next few years, various parts of the company were resold to other companies, while in 1999, Wizards of the Coast was itself purchased by Hasbro, Inc. In 2002 Gen Con was sold to Peter Adkison's Gen Con, LLC.[13] Also in 2002 TSR's magazines were transferred to Paizo Publishing.[14] The TSR brand name continued for several years, then was retired. Soon after, TSR trademarks were allowed to expire.
Fiction[edit]
In 1984, TSR started publishing novels based on their games. Most D&D campaign settings had their own novel line, the most successful of which were the Dragonlance and Forgotten Realms lines with dozens of novels released in each.
TSR also published the 1995 novel Buck Rogers: A Life in the Future by Martin Caidin, a standalone reimagining of the Buck Rogers universe and unrelated to TSR's Buck Rogers XXVC game.
TSR published quite a number of fantasy and science fiction novels unconnected with their gaming products, such as L. Dean James' "Red Kings of Wynnamyr" novels, Sorcerer's Stone (1991) and Kingslayer (1992); Mary H. Herbert's five "Gabria" novels (Valorian, Dark Horse, Lightning's Daughter, City of the Sorcerers and Winged Magic); and also humorous fantasy fiction including Roy V. Young's "Count Yor" novels Captains Outrageous (1994) and Yor's Revenge(1995). However such projects never represented more than a fraction of the company's fiction output, which retained a strong emphasis on game-derived works.
Criticism[edit]
After its initial success faded, the company turned to legal defenses of what it regarded as its intellectual property. In addition, there were several legal cases brought regarding who had invented what within the company and the division of royalties, including several lawsuits against Gygax.[15] These actions reached their nadir when the company threatened to sue individuals supplying game material on Internet sites. In the mid-1990s, this led to frequent use of the nickname "T$R" in discussions on RPG-related Internet mailing lists and Usenet, as the company was widely perceived as attacking its customers. Increasing product proliferation did not help matters; many of the product lines overlapped and were separated by what seemed like minor points (even the classic troika of Greyhawk, the Forgotten Realms and Dragonlance suffered in this regard).
The company was the subject of an urban myth stating that it tried to trademark the term "Nazi". This was based on a supplement for the Indiana Jones RPG in which some figures were marked with "NaziTM". This notation was in compliance with the list of trademarked character names supplied by Lucasfilm's legal department.[16] Later references to the error would forget its origin and slowly morph into stories of TSR's trying to register such a trademark, possibly aided by TSR's own reputation late in its existence as a "trademark Nazi" company.
Books[edit]
Publication | System | Month Published |
---|---|---|
The Great Bugbear Hunt | Dungeons and Dragons 1e | 19 JL |
Return of the Eight | Dungeons and Dragons 1e | 19 JL |
Palace of the Vampire Queen | Dungeons and Dragons 1e | 1976 |
The Lost Caverns of Tsojcanth | Dungeons and Dragons 2e | 1976 |
Monster Manual | Dungeons and Dragons 1e | 1977 |
Player's Handbook | Dungeons and Dragons 1e | 1978 |
Vault of the Drow | Dungeons and Dragons 1e | 1978 |
Glacial Rift of the Frost Giant Jarl | Dungeons and Dragons 1e | 1978 |
Shrine of the Kuo-Toa | Dungeons and Dragons 1e | 1978 |
Descent into the Depths of the Earth | Dungeons and Dragons 1e | 1978 |
In Search of the Unknown | Dungeons and Dragons 1e | 1979 |
Steading of the Hill Giant Chief | Dungeons and Dragons 1e | 1979 |
The Keep on the Borderlands | Dungeons and Dragons 1e | 1979 |
White Plume Mountain | Dungeons and Dragons 1e | 1979 |
Greyhawk | Dungeons and Dragons Oe | 1979 |
The Ghost Tower of Inverness | Dungeons and Dragons 1e | 1979 |
Dungeon Masters Guide | Dungeons and Dragons 1e | 1979 |
Dwellers of the Forbidden City | Dungeons and Dragons 1e | 1980 |
Hall of the Fire Giant king | Dungeons and Dragons 1e | 1980 |
The Isle of Dread | Dungeons and Dragons 1e | 1980 |
Slave Pits of the Undercity | Dungeons and Dragons 1e | 1980 |
The Hidden Shrine of Tamoachan | Dungeons and Dragons 1e | 1980 |
Deities & Demigods | Dungeons and Dragons 1e | 1980 |
Castle Amber | Dungeons and Dragons 1e | 1981 |
The Village of Hommlet | Dungeons and Dragons 1e | 1981 |
Against the Giants | Dungeons and Dragons 1e | 1981 |
Palace of the Silver Princess | Dungeons and Dragons 1e | 1981 |
The Secret of Bone Hill | Dungeons and Dragons 1e | 1981 |
Fiend Folio | Dungeons and Dragons 1e | 1981 |
The Sinister Secret of Saltmarsh | Dungeons and Dragons 1e | 1981 |
Assault on the Aerie of the Slave Lords | Dungeons and Dragons 1e | 1981 |
Quests from the Infinite Staircase | Dungeons and Dragons 5e, Dungeons and Dragons 1e | 15 July 2024, 1982 |
The Forgotten Temple of Tharizdun | Dungeons and Dragons 1e | 1982 |
The Lost City | Dungeons and Dragons 1e | 1982 |
Curse of Xanathon | Dungeons and Dragons 1e | 1982 |
Danger at Dunwater | Dungeons and Dragons 1e | 1982 |
To the Aid of Falx | Dungeons and Dragons 1e | 1982 |
Doc's Island | Dungeons and Dragons 1e | 1982 |
Pharaoh | Dungeons and Dragons 1e | 1982 |
Against the Cult of the Reptile God | Dungeons and Dragons 1e | 1982 |
The Investigation of Hydell | Dungeons and Dragons 1e | 1982 |
Tomb of the Lizard King | Dungeons and Dragons 1e | 1982 |
Monster Manual II | Dungeons and Dragons 1e | December 1982 |
The Final Enemy | Dungeons and Dragons 1e | 1983 |
Temple of Death | Dungeons and Dragons 1e | 1983 |
The Sentinel | Dungeons and Dragons 1e | 1983 |
The Shady Dragon Inn | Dungeons and Dragons 1e | 1983 |
Oasis of the White Palm | Dungeons and Dragons 1e | 1983 |
Horror on the Hill | Dungeons and Dragons 1e | 1983 |
Ravenloft | Dungeons and Dragons 1e | 1983 |
The Forgotten King | Dungeons and Dragons 1e | 1983 |
The Land Beyond the Magic Mirror | Dungeons and Dragons 1e | 1983 |
The Elixir of Life | Dungeons and Dragons 2e | 1983 |
Beyond the Crystal Cave | Dungeons and Dragons 1e | 1983 |
The Assassin's Knot | Dungeons and Dragons 1e | 1983 |
Blizzard Pass | Dungeons and Dragons 1e | 1983 |
Master of the Desert Nomads | Dungeons and Dragons 1e | 1983 |
The Gem and the Staff | Dungeons and Dragons 1e | 1983 |
Maze of the Riddling Minotaur | Dungeons and Dragons 1e | 1983 |
World of Greyhawk Fantasy Game Setting | Dungeons and Dragons 1e | 1983 |
Black Opal Eye | Dungeons and Dragons 2e | 1983 |
Dungeonland | Dungeons and Dragons 1e | 1983 |
Lost Tomb of Martek | Dungeons and Dragons 1e | 1983 |
Journey to The Rock | Dungeons and Dragons (Basic Rules) | 1984 |
Sabre River | Dungeons and Dragons 1e | 1984 |
Conan Against Darkness! | Dungeons and Dragons 1e | 1984 |
The Book of Marvelous Magic | Dungeons and Dragons 1e | 1984 |
Dragons of Hope | Dungeons and Dragons 1e | 1984 |
The War Rafts of Kron | Dungeons and Dragons 1e | 1984 |
Ghost of Lion Castle | Dungeons and Dragons 1e | 1984 |
Lathan's Gold | Dungeons and Dragons 1e | 1984 |
Mordenkainen's Fantastic Adventure | Dungeons and Dragons 1e | 1984 |
Rahasia | Dungeons and Dragons 1e | 1984 |
Death's Ride | Dungeons and Dragons 1e | 1984 |
Conan Unchained! | Dungeons and Dragons 1e | 1984 |
Incants of Ishcabeble | Dungeons and Dragons 2e | 1984 |
The Gauntlet | Dungeons and Dragons 1e | 1984 |
When a Star Falls | Dungeons and Dragons 1e | 1984 |
Quest for the Heartstone | Dungeons and Dragons 1e | 1984 |
The Kidnapping of Princess Arelina | Dungeons and Dragons 1e | 1984 |
Dragons of Desolation | Dungeons and Dragons 1e | 1984 |
Midnight on Dagger Alley | Dungeons and Dragons 1e | 1984 |
Quagmire | Dungeons and Dragons 1e | 1984 |
The Treasure of the Hideous One | Dungeons and Dragons 1e | 1984 |
Test of the Warlords | Dungeons and Dragons 1e | 1984 |
Dragons of Mystery | Dungeons and Dragons 1e | 1984 |
The Lost Island of Castanamir | Dungeons and Dragons 1e | 1984 |
Blade of Vengeance | Dungeons and Dragons 1e | 1984 |
All That Glitters | Dungeons and Dragons 1e | 1984 |
Dragons of Flame | Dungeons and Dragons 1e | 1984 |
Dragons of Despair | Dungeons and Dragons 1e | 1984 |
Drums on Fire Mountain | Dungeons and Dragons 1e | 1984 |
And the Gods Will Have Their Way | Dungeons and Dragons 2e | 1984 |
Eye of the Serpent | Dungeons and Dragons 1e | 1984 |
The Veiled Society | Dungeons and Dragons 1e | 1984 |
The Forest Oracle | Dungeons and Dragons 1e | 1984 |
Dragons of Autumn Twilight | Novel | November 1984 |
Dragons of Deceit | Dungeons and Dragons 1e | 1985 |
To Find a King | Dungeons and Dragons 1e | 1985 |
Red Arrow, Black Shield | Dungeons and Dragons 1e | 1985 |
Oriental Adventures | Dungeons and Dragons 1e | 1985 |
Dark Clouds Gather | Dungeons and Dragons 1e | 1985 |
Dragons of Glory | Dungeons and Dragons 1e | 1985 |
Player Character Record Sheets | Dungeons and Dragons 1e | 1985 |
Bloodstone Pass | Dungeons and Dragons 1e | 1985 |
Dragons of Spring Dawning | Novel | 1985 |
The Savage Coast | Dungeons and Dragons 1e | 1985 |
Into the Maelstrom | Dungeons and Dragons 1e | 1985 |
Earthshaker | Dungeons and Dragons 1e | 1985 |
The Temple of Elemental Evil | Dungeons and Dragons 1e | 1985 |
Mystery of the Snow Pearls | Dungeons and Dragons 1e | 1985 |
Swords of the Undercity | Dungeons and Dragons 1e | 1985 |
Isle of the Ape | Dungeons and Dragons 1e | 1985 |
Dragons of Winter Night | Novel | 1985 |
Unearthed Arcana | Dungeons and Dragons 1e | 1985 |
Where Chaos Reigns | Dungeons and Dragons 1e | 1985 |
Thunderdelve Mountain | Dungeons and Dragons 1e | 1985 |
Dragons of War | Dungeons and Dragons 1e | 1985 |
The Revenge of Rusak | Dungeons and Dragons 1e | 1985 |
Castle Caldwell and Beyond | Dungeons and Dragons 1e | 1985 |
Dragons of Ice | Dungeons and Dragons 1e | 1985 |
Dragons of Light | Dungeons and Dragons 1e | 1985 |
Baltron's Beacon | Dungeons and Dragons 1e | 1985 |
The Bane of Llywelyn | Dungeons and Dragons 1e | 1985 |
Master Player Screen | Dungeons and Dragons 1e | 1985 |
Destiny of Kings | Dungeons and Dragons 2e | 1986 |
Day of Al'Akbar | Dungeons and Dragons 1e | 1986 |
Temple of the Frog | Dungeons and Dragons 1e | 1986 |
Destiny of Kings | Dungeons and Dragons 1e | 1986 |
Wilderness Survival Guide | Dungeons and Dragons 1e | 1986 |
Nights Dark Terror | Dungeons and Dragons 1e | 1986 |
Vengeance of Alphaks | Dungeons and Dragons 2e | 1986 |
The Immortal Storm | Dungeons and Dragons 1e | 1986 |
Up the Garden Path | Dungeons and Dragons 1e | 1986 |
Creature Catalogue | Dungeons and Dragons 1e | 1986 |
The Mines of Bloodstone | Dungeons and Dragons 1e | 1986 |
Treasure Hunt | Dungeons and Dragons 1e | 1986 |
Ravager of Time | Dungeons and Dragons 1e | 1986 |
Dragons of Truth | Dungeons and Dragons 1e | 1986 |
Dungeoneer's Survival Guide | Dungeons and Dragons 1e | 1986 |
Dragons of Triumph | Dungeons and Dragons 1e | 1986 |
Scourge of the Slave Lords | Dungeons and Dragons 1e | 1986 |
Queen of the Spiders | Dungeons and Dragons 1e | 1986 |
Ravenloft II: The House on Gryphon Hill | Dungeons and Dragons 1e | 1986 |
Red Sonja Unconquered | Dungeons and Dragons 1e | 1986 |
Swords of the Daimyo | Dungeons and Dragons 1e | 1986 |
Twilight Calling | Dungeons and Dragons 1e | 1986 |
The Tree of Life | Dungeons and Dragons 1e | 1986 |
Night of the Seven Swords | Dungeons and Dragons 1e | 1986 |
Dragons of Faith | Dungeons and Dragons 1e | 1986 |
Adventures in Blackmoor | Dungeons and Dragons 1e | 1986 |
Swords of Deceit | Dungeons and Dragons 1e | 1986 |
Saga of the Shadow Lord | Dungeons and Dragons 1e | 1986 |
Time of the Twins | Novel | February 1986 |
War of the Twins | Novel | May 1986 |
Test of the Twins | Novel | August 1986 |
Egg of the Phoenix | Dungeons and Dragons 1e | 1987 |
The Emirates of Ylaruam | Dungeons and Dragons 1e | 1987 |
City of the Gods | Dungeons and Dragons 1e | 1987 |
The Grand Duchy of Karameikos | Dungeons and Dragons 1e | 1987 |
Ochimo: The Spirit Warrior | Dungeons and Dragons 1e | 1987 |
The Endless Stair | Dungeons and Dragons 1e | 1987 |
Crown of Ancient Glory | Dungeons and Dragons 1e | 1987 |
Needle | Dungeons and Dragons 1e | 1987 |
Under Illefarn | Dungeons and Dragons 1e | 1987 |
Five Coins for a Kingdom | Dungeons and Dragons 1e | 1987 |
The Kingdom of Ierendi | Dungeons and Dragons 1e | 1987 |
Skarda's Mirror | Dungeons and Dragons 1e | 1987 |
The Principalities of Glantri | Dungeons and Dragons 1e | 1987 |
The Official RPGA Tournament Handbook | Dungeons and Dragons 1e | 1987 |
Bestiary of Dragons and Giants | Dungeons and Dragons 1e | 1987 |
Adventure Pack I | Dungeons and Dragons 1e | 1987 |
The Duchy of Ten | Dungeons and Dragons 1e | 1987 |
The Best of Intentions | Dungeons and Dragons 1e | 1987 |
The Bloodstone Wars | Dungeons and Dragons 1e | 1987 |
In Search of Adventure | Dungeons and Dragons 1e | 1987 |
The Book of Wondrous Inventions | Dungeons and Dragons 1e | 1987 |
Blood of the Yakuza | Dungeons and Dragons 1e | 1987 |
The Shattered Statue | Dungeons and Dragons 1e | 1987 |
Dragonlance Adventures | Dungeons and Dragons 1e | 1987 |
The Wrath of Olympus | Dungeons and Dragons 1e | 1987 |
Talons of Night | Dungeons and Dragons 1e | 1987 |
Legacy of Blood | Dungeons and Dragons 1e | 1987 |
Manual of the Planes | Dungeons and Dragons 1e | July 1987 |
The Minrothad Guilds | Dungeons and Dragons 1e | 1988 |
Mad Monkey vs. the Dragon Claw | Dungeons and Dragons 1e | 1988 |
Kara-Tur: The Eastern Realms | Dungeons and Dragons 1e | 1988 |
Greyhawk Adventures | Dungeons and Dragons 1e | 1988 |
Swords of the Iron Legion | Dungeons and Dragons 1e | 1988 |
The Dwarves of Rockhome | Dungeons and Dragons 1e | 1988 |
The Elves of Alfheim | Dungeons and Dragons 1e | 1988 |
The Legend of Huma | Novel | 1988 |
Mists of Kyrnn | Dungeons and Dragons 1e | 1988 |
Castle Greyhawk | Dungeons and Dragons 1e | 1988 |
The Five Shires | Dungeons and Dragons 1e | 1988 |
Tales of the Outer Planes | Dungeons and Dragons 1e | 1988 |
The Northern Reaches | Dungeons and Dragons 1e | 1988 |
The Throne of Bloodstone | Dungeons and Dragons 1e | 1988 |
World of Krynn | Dungeons and Dragons 1e | 1988 |
The Orcs of Thar | Dungeons and Dragons 1e | 1988 |
Fate of Istus | Dungeons and Dragons 1e | 1989 |
Monstrous Compendium Volume Two | Dungeons and Dragons 2e | 1989 |
King's Festival | Dungeons and Dragons 1e | 1989 |
Dawn of the Emperors: Thyatis and Alphatia | Dungeons and Dragons 1e | 1989 |
The Golden Khan of Ethengar | Dungeons and Dragons 1e | 1989 |
In Search of Dragons | Dungeons and Dragons 2e | 1989 |
Child's Play | Dungeons and Dragons 2e | 1989 |
Queen's Harvest | Dungeons and Dragons 1e | 1989 |
Player's Handbook | Dungeons and Dragons 2e | 1989, 1995 |
Dungeon Master's Guide | Dungeons and Dragons 2e | 1989 |
Dragon Keep | Dungeons and Dragons 2e | 1989 |
The Republic of Darokin | Dungeons and Dragons 1e | 1989 |
Monstrous Compendium Volume Three Forgotten Realms Appendix | Dungeons and Dragons 2e | 1989 |
Test of the Samurai | Dungeons and Dragons 1e | 1989 |
Gargoyle | Dungeons and Dragons 2e | 1989 |
Time of the Dragon | Dungeons and Dragons 2e | 1989 |
Monstrous Compendium Volume One | Dungeons and Dragons 2e | 1989 |
Puppets | Dungeons and Dragons 2e | 1989 |
AD&D Adventures in Space | Dungeons and Dragons 2e | 1989 |
Darkness and Light | Novel | 28 September 1989 |
Kendermore | Novel | 30 November 1989 |
Crystal Spheres | Dungeons and Dragons 2e | 1990 |
Monstrous Compendium Greyhawk Adventures Appendix | Dungeons and Dragons 2e | 1990 |
Hollow World | Dungeons and Dragons (Basic Rules) | 1990 |
Prince of Lankhmar | Dungeons and Dragons 2e | 1990 |
Flames of the Falcon | Dungeons and Dragons 2e | 1990 |
Dragon Dawn | Dungeons and Dragons 2e | 1990 |
Falconmaster | Dungeons and Dragons 2e | 1990 |
Legions of Thyatis | Dungeons and Dragons 1e | 1990 |
The Horde | Dungeons and Dragons 2e | 1990 |
Monstrous Compendium Spelljammer Appendix | Dungeons and Dragons 2e | 1990 |
Wonders of Lankhmar | Dungeons and Dragons 2e | 1990 |
Arena of Thyatis | Dungeons and Dragons 1e | 1990 |
Dragons Rest | Dungeons and Dragons 2e | 1990 |
Vecna Lives | Dungeons and Dragons 2e | 1990 |
Monstrous Compendium Dragonlance Appendix | Dungeons and Dragons 2e | 1990 |
The Complete Wizard's Handbook | Dungeons and Dragons 2e | 1990 |
Thieves of Lankhmar | Dungeons and Dragons 2e | 1990 |
Vale of the Mage | Dungeons and Dragons 2e | 1990 |
Feast of the Goblyns | Dungeons and Dragons 2e | 1990 |
Wildspace | Dungeons and Dragons 2e | 1990 |
Ninja Wars | Dungeons and Dragons 2e | 1990 |
Dragon Knight | Dungeons and Dragons 1e | 1990 |
Monstrous Compendium Kara-Tur Appendix | Dungeons and Dragons 2e | 1990 |
Nightwail | Dungeons and Dragons 1e | 1990 |
Kaz the Minotaur | Novel | 1990 |
The Shadow Elves | Dungeons and Dragons 1e | 1990 |
Ronin Challenge | Dungeons and Dragons 1e | 1990 |
Skull & Crossbows | Dungeons and Dragons 2e | 1990 |
Dark and Hidden Ways | Dungeons and Dragons 1e | 1990 |
Lost Ships | Dungeons and Dragons 2e | 1990 |
Kara-Tur Trail Map | Dungeons and Dragons 2e | 1990 |
Falcon's Revenge | Dungeons and Dragons 1e | 1990 |
Greyhawk Ruins | Dungeons and Dragons 2e | 1990 |
Nehwon | Dungeons and Dragons 2e | 1990 |
Brothers Majere | Novel | 14 January 1990 |
Riverwind the Plainsman | Novel | 31 March 1990 |
Dwarves Deep | Dungeons and Dragons 2e | October 1990 |
Oak Lords | Dungeons and Dragons 2e | 1991 |
Realmspace | Dungeons and Dragons 2e | 1991 |
Tree Lords | Dungeons and Dragons 2e | 1991 |
Sons of Azca | Dungeons and Dragons 1e | 1991 |
Under the Dark Fist | Dungeons and Dragons 2e | 1991 |
Five Shall Be One | Dungeons and Dragons 2e | 1991 |
Under The Dark Fist | Dungeons and Dragons 2e | 1991 |
Spelljammer Dungeon Master's Screen | Dungeons and Dragons 2e | 1991 |
Wild Elves | Dungeons and Dragons 2e | 1991 |
Monstrous Compendium Forgotten Realms Appendix II | Dungeons and Dragons 2e | 1991 |
Nightrage | Dungeons and Dragons 2e | 1991 |
Dymrak Dread | Dungeons and Dragons 1e | 1991 |
Freedom | Dungeons and Dragons 2e | 1991 |
The Atruaghin Clans | Dungeons and Dragons 1e | 1991 |
Monstrous Compendium Spelljammer Appendix II | Dungeons and Dragons 2e | 1991 |
Goblins' Return | Dungeons and Dragons 2e | 1991 |
Practical Planetology | Dungeons and Dragons 2e | 1991 |
Dragonlance Classics Volume 1 | Dungeons and Dragons 2e | 1991 |
Ship of Horror | Dungeons and Dragons 2e | 1991 |
Kingdom of Nithia | Dungeons and Dragons 2e | 1991 |
Touch of Death | Dungeons and Dragons 2e | 1991 |
New Beginnings | Dungeons and Dragons 2e | 1991 |
Arms and Equipment Guide | Dungeons and Dragons 2e | 1991 |
The Legend of Spelljammer | Dungeons and Dragons 2e | 1991 |
Nightstorm | Dungeons and Dragons 1e | 1991 |
Eye of Tralder | Dungeons and Dragons 1e | 1991 |
Howl from the North | Dungeons and Dragons 2e | 1991 |
Kindred Spirits | Novel | April 1991 |
Beyond the Moons | Novel | July 1991 |
Into the Void | Novel | September 1991 |
Wanderlust | Novel | September 1991 |
Arcane Shadows | Dungeons and Dragons 2e | 1992 |
Tales of the Lance | Dungeons and Dragons 2e | 1992 |
Assault on Raven's Ruin | Dungeons and Dragons 1e | 1992 |
The Milenian Scepter | Dungeons and Dragons 2e | 1992 |
Golden Voyages | Dungeons and Dragons 2e | 1992 |
Wizard's Challenge | Dungeons and Dragons 2e | 1992 |
Sword and Shield | Dungeons and Dragons 1e | 1992 |
Arabian Adventures | Dungeons and Dragons 2e | 1992 |
Quest for the Silver Sword | Dungeons and Dragons 1e | 1992 |
Monster Mythology | Dungeons and Dragons 2e | 1992 |
Slayers of Lankhmar | Dungeons and Dragons 2e | 1992 |
Patriots of Ulek | Dungeons and Dragons 2e | 1992 |
The Milenian Empire | Dungeons and Dragons 1e | 1992 |
Asticlian Gambit | Dungeons and Dragons 2e | 1992 |
Treasures of Greyhawk | Dungeons and Dragons 2e | 1992 |
Thunder Rift | Dungeons and Dragons 1e | 1992 |
Gold & Glory | Dungeons and Dragons 2e | 1992 |
Land of Fate | Dungeons and Dragons 2e | 1992 |
The Complete Spacefarer's Handbook | Dungeons and Dragons 2e | 1992 |
Flints Axe | Dungeons and Dragons 2e | 1992 |
War Captain's Companion | Dungeons and Dragons 2e | 1992 |
Road to Urik | Dungeons and Dragons 1e | 1992 |
Rock of Bral | Dungeons and Dragons 2e | 1992 |
Rary the Traitor | Dungeons and Dragons 2e | 1992 |
Monstrous Compendium Al-Qadim Appendix | Dungeons and Dragons 2e | 1992 |
The Complete Book of Elves | Dungeons and Dragons 2e | 1992 |
Fighters Challenge | Dungeons and Dragons 2e | 1992 |
Heart of the Enemy | Dungeons and Dragons 2e | 1992 |
Knight's Sword | Dungeons and Dragons 1e | 1992 |
From the Ashes | Dungeons and Dragons 2e | 1992 |
The Jade Hare | Dungeons and Dragons 1e | 1992 |
Poor Wizard's Almanac and Book of Facts | Dungeons and Dragons 1e | 1992 |
Tales of Lankhmar | Dungeons and Dragons 1e | 1992 |
Greyspace | Dungeons and Dragons 2e | 1992 |
The Complete Bard's Handbook | Dungeons and Dragons 2e | 1992 |
The Maelstrom's Eye | Novel | May 1992 |
The Oath and the Measure | Novel | May 1992 |
The Radiant Dragon | Novel | November 1992 |
Thief's Challenge | Dungeons and Dragons 1e | 1993 |
City of Delights | Dungeons and Dragons 2e | 1993 |
The Marklands | Dungeons and Dragons 2e | 1993 |
The Astromundi Cluster | Dungeons and Dragons 2e | 1993 |
Krynnspace | Dungeons and Dragons 2e | 1993 |
Classics Vol. 2 | Dungeons and Dragons 1e | 1993 |
The Complete Book of Humanoids | Dungeons and Dragons 2e | 1993 |
The Murky Deep | Dungeons and Dragons 2e | 1993 |
Dragon's Crown | Dungeons and Dragons 1e | 1993 |
The Knight of Newts | Dungeons and Dragons 1e | 1993 |
Border Watch | Dungeons and Dragons 2e | 1993 |
Space Lairs | Dungeons and Dragons 2e | 1993 |
Assassin Mountain | Dungeons and Dragons 2e | 1993 |
Earth, Air, Fire, and Water | Dungeons and Dragons 2e | 1993 |
Tales of Enchantment | Dungeons and Dragons 1e | 1993 |
Rage of the Rakasta | Dungeons and Dragons 1e | 1993 |
Monstrous Manual | Dungeons and Dragons 2e | 1993 |
Marauders of Nibenay | Dungeons and Dragons 2e | 1993 |
Merchant House of Amketch | Dungeons and Dragons 2e | 1993 |
The City of Skulls | Dungeons and Dragons 2e | 1993 |
Dragon Mountain | Dungeons and Dragons 1e | 1993 |
A Dozen and One Adventures | Dungeons and Dragons 2e | 1993 |
Secrets of the Lamp | Dungeons and Dragons 2e | 1993 |
Cleric's Challenge | Dungeons and Dragons 2e | 1993 |
Swamplight | Dungeons and Dragons 1e | 1993 |
The Land Reborn | Dungeons and Dragons 1e | 1993 |
In the Phantom's Wake | Dungeons and Dragons 1e | 1993 |
Dwarven Kingdoms of Krynn | Dungeons and Dragons 2e | 1993 |
Iuz the Evil | Dungeons and Dragons 2e | 1993 |
Before the Mask | Novel | April 1993 |
The Broken Sphere | Novel | May 1993 |
The Ultimate Helm | Novel | September 1993 |
Emperor of Ansalon | Novel | December 1993 |
Planes of Chaos | Dungeons and Dragons 2e | 1994 |
Caravans | Dungeons and Dragons 2e | 1994 |
Fighter's Challenge II | Dungeons and Dragons 2e | 1994 |
The Complete Sha'ir's Handbook | Dungeons and Dragons 2e | 1994 |
Wizard's Challenge II | Dungeons and Dragons 2e | 1994 |
Masque of the Red Death | Dungeons and Dragons 2e | 1994 |
Encyclopedia Magica | Dungeons and Dragons 2e | 1994, 1995 |
Forest Maker | Dungeons and Dragons 2e | 1994 |
Cities of Bone | Dungeons and Dragons 2e | 1994 |
Planescape Campaign Setting | Dungeons and Dragons 2e | 1994 |
Hail the Heroes | Dungeons and Dragons 2e | 1994 |
Temple, Tower, and Tomb | Dungeons and Dragons 1e | 1994 |
Monstrous Compendium Annual Volume One | Dungeons and Dragons 2e | 1994 |
Night of the Vampire | Dungeons and Dragons 2e | 1994 |
Planescape Monstrous Compendium Appendix | Dungeons and Dragons 2e | 1994 |
Corsairs of the Great Sea | Dungeons and Dragons 2e | 1994 |
Ruined Kingdoms | Dungeons and Dragons 2e | 1994 |
Dragonlance Classics Volume 3 | Dungeons and Dragons 2e | 1994 |
Black Spine | Dungeons and Dragons 2e | 1994 |
The Second Generation | Novel | February 1994 |
The Dragons of Krynn | Novel | March 1994 |
Council of Wyrms | Dungeons and Dragons 2e | July 1994, 1999 |
Avengers in Lankhmar | Dungeons and Dragons 1e | 1995 |
The Complete Book of Necromancers | Dungeons and Dragons 2e | 1995 |
Harbinger House | Dungeons and Dragons 2e | 1995 |
Planes of Law | Dungeons and Dragons 2e | 1995 |
Mark of Amber | Dungeons and Dragons 2e | 1995 |
Warlock of the Stonecrowns | Dungeons and Dragons 2e | 1995 |
Birthright Campaign Setting | Dungeons and Dragons 2e | 1995 |
In the Cage: A Guide to Sigil | Dungeons and Dragons 2e | 1995 |
Thief's Challenge II: Beacon Point | Dungeons and Dragons 2e | 1995 |
Sword and Crown | Dungeons and Dragons 1e | 1995 |
Planes of Conflict | Dungeons and Dragons 2e | 1995 |
Labyrinth of Madness | Dungeons and Dragons 2e | 1995 |
Chronomancer | Dungeons and Dragons 2e | 1995 |
Night Below | Dungeons and Dragons 2e | 1995 |
The Dancing Hut of Baba Yaga | Dungeons and Dragons 2e | 1995 |
Cities of the Sun | Dungeons and Dragons 2e | 1995 |
Planescape Monstrous Compendium Appendix II | Dungeons and Dragons 2e | 1995 |
Cleric's Challenge II | Dungeons and Dragons 2e | 1995 |
The Factol's Manifesto | Dungeons and Dragons 2e | 1995 |
Knights of the Crown | Novel | March 1995 |
The Irda | Novel | June 1995 |
Dragons of Summer Flame | Novel | November 1995 |
On Hallowed Ground | Dungeons and Dragons 2e | 1996 |
Eye of Doom | Dungeons and Dragons 1e | 1996 |
The Silver Key | Dungeons and Dragons 2e | 1996 |
The Gates of Firestorm Peak | Dungeons and Dragons 2e | 1996 |
The Sword of Roele | Dungeons and Dragons 2e | 1996 |
Netheril: Empire of Magic | Dungeons and Dragons 2e | 1996 |
Forgotten Realms Campaign Setting | Dungeons and Dragons 2e | 1996 |
Uncaged: Faces of Sigil | Dungeons and Dragons 2e | 1996 |
A Hero's Tale | Dungeons and Dragons 2e | 1996 |
The New Adventures of Fafhrd and Gray Mouser | Dungeons and Dragons 2e | 1996 |
Treasure Tales | Dungeons and Dragons 2e | 1996 |
Black Flames | Dungeons and Dragons 1e | 1996 |
Heroes of Steel | SAGA | 1996 |
The Planewalker's Handbook | Dungeons and Dragons 2e | 1996 |
Eye of Pain | Dungeons and Dragons 2e | 1996 |
The Rjurik Highlands | Dungeons and Dragons 2e | 1996 |
The Rod of Seven Parts | Dungeons and Dragons 2e | 1996 |
Legends of the Hero-Kings | Dungeons and Dragons 2e | 1996 |
Eye to Eye | Dungeons and Dragons 2e | 1996 |
Theros Ironfeld | Novel | March 1996 |
The Dragons at War | Novel | May 1996 |
The Dawning of a New Age | Novel | September 1996 |
The Doom Brigade | Novel | November 1996 |
Lord Soth | Novel | December 1996 |
Tribes of the Heartless Wastes | Dungeons and Dragons 2e | 1997 |
King of the Giantdowns | Dungeons and Dragons 1e | 1997 |
Domains of Dread | Dungeons and Dragons 2e | 1997 |
Sea of Blood | Dungeons and Dragons 1e | 1997 |
Evil Tide | Dungeons and Dragons 2e | 1997 |
The Star of Kolhapur | Dungeons and Dragons 1e | 1997 |
Dead Gods | Dungeons and Dragons 1e | 1997 |
Powers & Pantheons | Dungeons and Dragons 2e | 1997 |
The Dragons of Chaos | Novel | January 1997 |
Jakandor, Island of War | Dungeons and Dragons 2e | 1997 |
Night of the Shark | Dungeons and Dragons 1e | 1997 |
The Day of the Tempest | Novel | August 1997 |
The Star Cairns | Dungeons and Dragons 2e | 1998 |
Reunion | Dungeons and Dragons 2e | 1998 |
A Paladin in Hell | Dungeons and Dragons 2e | 1998 |
A Guide to the Ethereal Plane | Dungeons and Dragons 2e | 1998 |
Planescape Monstrous Compendium Appendix III | Dungeons and Dragons 2e | 1998 |
Jakandor, Land of Legend | Dungeons and Dragons 2e | 1998 |
The Inner Planes | Dungeons and Dragons 2e | 1998 |
Palanthas | SAGA | 1998 |
The Lost Shrine of Bundushatur | Dungeons and Dragons 1e | 1998 |
Crypt of Lyzandred the Mad | Dungeons and Dragons 2e | 1998 |
Greyhawk Player's Guide | Dungeons and Dragons 2e | 1998 |
The Doomgrinder | Dungeons and Dragons 2e | 1998 |
Faction War | Dungeons and Dragons 2e | 1998 |
Demihuman Deities | Dungeons and Dragons 2e | 1998 |
Moonlight Madness | Dungeons and Dragons 2e | 1998 |
The Adventure Begins | Dungeons and Dragons 2e | 1998 |
Vecna Reborn | Dungeons and Dragons 2e | 1998 |
Road to Danger | Dungeons and Dragons 2e | 1998 |
Jakandor, Isle of Destiny | Dungeons and Dragons 2e | 1998 |
The Eve of the Maelstrom | Novel | February 1998 |
Axe of the Dwarvish Lords | Dungeons and Dragons 1e | 1999 |
Eye of the Wyvern | Dungeons and Dragons 1e | 1999 |
Return to the Keep on the Borderlands | Dungeons and Dragons 2e | 1999 |
Warriors of Heaven | Dungeons and Dragons 2e | 1999 |
Wrath of the Minotaur | Dungeons and Dragons 2e | 1999 |
Return to White Plume Mountain | Dungeons and Dragons 2e | 1999 |
The Shattered Circle | Dungeons and Dragons 2e | 1999 |
The Scarlet Brotherhood | Dungeons and Dragons 2e | 1999 |
Against the Giants: The Liberation of Geoff | Dungeons and Dragons 2e | 1999 |
TSR Jam 1999 | Dungeons and Dragons 1e | 1999 |
Dungeons of Despair | Dungeons and Dragons 1e | 1999 |
Deep Dwarven Delve | Dungeons and Dragons 1e | 1999 |
Heroes and Fools | Novel | July 1999 |
The Vortex of Madness and Other Planar Perils | Dungeons and Dragons 2e | 2000 |
Reverse Dungeon | Dungeons and Dragons 1e | 2000 |
Slavers | Dungeons and Dragons 2e | 2000 |
Die Vecna Die | Dungeons and Dragons 1e | 2000 |
Die Vecna Die! | Dungeons and Dragons 2e | 2000 |
The Apocalypse Stone | Dungeons and Dragons 2e | 2000 |
Elfshadow | Novel | April 2000 |
Chosen of the Gods | Novel | November 2001 |
Notes[edit]
- ↑ 1.0 1.1 Kushner, David. "Dungeon Master: The Life and Legacy of Gary Gygax". Wired.com. http://www.wired.com/gaming/virtualworlds/news/2008/03/ff_gygax. Retrieved 2008-10-16.
- ↑ 2.0 2.1 Sacco, Ciro Alessandro (2 2007). "An Interview with Gary Gygax, Part I" (PDF). OD&Dities issue 9. Richard Tongue. pp. 7. http://www.dragonsfoot.org/files/pdf/ODD09.pdf. Retrieved 2007-11-09. Cite error: Invalid
<ref>
tag; name "ODD009" defined multiple times with different content - ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Sacco, Ciro Alessandro. "The Ultimate Interview with Gary Gygax". thekyngdoms.com. http://www.thekyngdoms.com/forums/viewtopic.php?t=37. Retrieved 2008-10-24.
- ↑ Kask, Tim. "GROGNARDIA: Interview: Tim Kask (Part I)". Grognardia.blogspot.com. http://grognardia.blogspot.com/2008/09/interview-tim-kask-part-i.html. Retrieved 2008-10-19.
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 "The History of TSR". Wizards of the Coast. Archived from the original on 2008-10-04. http://www.webcitation.org/query?url=http%3A%2F%2Fwww.wizards.com%2Fdnd%2FDnDArchives_History.asp&date=2008-10-04. Retrieved 2005-08-20.
- ↑ 6.0 6.1 "Dungeons & Dragons FAQ". Wizards of the Coast. Archived from the original on 2008-10-03. http://www.webcitation.org/query?url=http%3A%2F%2Fwww.wizards.com%2Fdnd%2FDnDArchives_FAQ.asp&date=2008-10-03. Retrieved 2008-10-03.
- ↑ Rausch, Allen (2004-08-16). "Gary Gygax Interview - Part 2". GameSpy. IGN. http://pc.gamespy.com/articles/538/538820p1.html. Retrieved 2006-07-05.
- ↑ 8.0 8.1 8.2 Rausch, Allen (16 August 2004). "Magic & Memories: The Complete History of Dungeons & Dragons - Part II". GameSpy. IGN. http://pc.gamespy.com/articles/539/539197p1.html. Retrieved 2008-12-20.
- ↑ "gygaxfaq: What Happened to Gygax - TSR?". gygax.com. Archived from the original on 1999-01-28. http://web.archive.org/web/19990128161605/http://www.gygax.com/gygaxfaq.html#What%20Happened%20to%20Gygax%20-%20TSR?. Retrieved 2006-07-04.
- ↑ 10.0 10.1 "Magic & Memories: The Complete History of Dungeons & Dragons - Part III: Mazes & Monsters". Gamespy. 2004-08-17. pp. 1. http://pc.gamespy.com/articles/539/539628p1.html. Retrieved 2006-07-04.
- ↑ Dancey, Ryan. "Archived Record". Archived from the original on 2004-05-30. http://web.archive.org/web/20040530094717/http://atlasofadventure.com/Archive/TSR1997Buyout.asp. Retrieved 2008-03-29.
- ↑ Tidwell, Ken (1997-04-10). "Wizards of the Coast to acquire TSR". http://www.gamecabinet.com. The Game Cabinet. http://www.gamecabinet.com/news/TSRWotC.html. Retrieved 2006-09-14.
- ↑ "Biography, Peter D. Adkison". Gen Con LLC. http://www.gencon.com/2006/indy/press/peter.aspx. Retrieved 2006-07-04.
- ↑ Wizards of the Coast (2002-07-08). "Wizards of the Coast Signs Exclusive Publishing Agreement With Paizo Publishing, LLC To Produce Top Hobby Industry Magazines". Press release. http://www.wizards.com/default.asp?x=company/pr/20020708b. Retrieved 2008-12-20.
- ↑ La Farge, Paul (September 2006). "Destroy All Monsters". The Believer Magazine. Archived from the original on 2008-10-04. http://www.webcitation.org/query?url=http%3A%2F%2Fwww.believermag.com%2Fissues%2F200609%2F%3Fread%3Darticle_lafarge&date=2008-10-04.
- ↑ (2007-08). 40 Years of Gen Con. (Atlas Games), p. 139.
External links[edit]
- TSR history to 1999
- Publication list on Pen & Paper
- Gamespy interview with Gary Gygax on the history of TSR (among other things)
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