Publication:Danger at Dunwater
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Plot Summary[edit]
In the adventure, the player characters must track down Lizardmen to their lair, to stop them from massing for an assault on the town of Saltmarsh.
Saltmarsh is a small fishing village facing serious problems. Lizard Men are gathering a force nearby and buying many sophisticated weapons. A party of adventurers is hired by the town council to investigate the Lizard Men so the villagers can live in peace.
Publication History[edit]
Danger at Dunwater was written by Dave J. Browne with Don Turnbull, and art drawn by Tim Truman; it was published in 1982 as a 32-page booklet with an outer folder. Designed and developed in the United Kingdom, it was intended for 6–10 characters of level 1–4. The module has been described as a low-level scenario that carries on where The Sinister Secret of Saltmarsh leaves off. It is the second module in the "Saltmarsh" series.
The second of three related adventures in an underwater campaign set in the town of Saltmarsh, the module is a sequel to U1 – The Sinister Secret of Saltmarsh and is followed by U3 – The Final Enemy, which concludes the series.
Author | Dave J. Browne with Don Turnbull + |
Maximum Level | 4 + |
Media Type | Paperback + |
Minimum Level | 1 + |
Module Code | U2 + |
Page Count | 35 + |
Publication Date | 1982 + |
Publisher | TSR + |
System | Dungeons and Dragons 1e + |
Title | Danger at Dunwater + |